#Reduce and increase fog randomly whenever you wake up.

1 messages · Page 1 of 1 (latest)

sonic relic
#

Sure, people could set that manually, but it would be a cool "weather" illusion to wake up and see a thick fog.
Maybe this happens whenever the player sleep during rain/thunderstorm, as often after rain, fog rise.
It would make the sightings more spooky, than currently. As of now, they feel out of nowhere, especially that close.

Speaking of this one, It could be cool to have them also appear but faaaar away, as if it hides in the horizon and observe the player.

visual flame
#

Unfortunately it's not really possible for them to change the fog with only a datapack and a resource pack. The only way I can think of would be to use a core shader, but that would make it very difficult if not impossible to change the fog at different times/on command

#

They could change the fog color using a similar setup to SlicedLime's seasons datapack by changing the biomes to a custom biome with a different fog color, but that would be tedious, difficult, and wouldn't be able to affect the fog distance or density, only it's color.

visual flame
#

Oh really? cool

hexed haven
#

glsl shaders

visual flame
#

I didn't know you could change it dynamically

hexed haven
#

plus shader toggling using a trick I found

visual flame
#

oh yeah, summon a particle with a specific hex code color

hexed haven
#

yep

tribal mauve
#

Is it possible for the game to detect how far Herobrine should spawn depending on the fog?

#

I would assume that would be a client-side thing since render distance is client-side.