#Tracks feedback
206 messages · Page 1 of 1 (latest)
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50% of the time, I have problems with this jump in Toon Village/Tree Hill.
Let us toggle what races show in random when playing splitscreen. Most courses are fine, but the Arbees courses are very short in comparison to the rest of the courses.
getting stunned on grind rails should not put you back at the beginning of the grind rail
I want to see theme park races for Figment. He should be zipping around Epcot and World showcase! Let us race in all of the theme parks or even inside the larger ride areas
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Would love to see a track for each collection! So a parks track would be awesome whether it was.magic kingdom,.Epcot, or some combination of both!
Also generally speaking the tracks are all awesome! Great job on those
My only.complaint is the net jumps on silver screen-- not a fan of excessive consecutive jumping. Feels off and is also the only course I grumble about seeing
Tracks could probably use a.few.more hazards similar to the kraken tentacles and silver screen train-- these are the perfect level of hazard IMO
Also a few more hidden shortcuts to discover could be really fun!
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Ramps, Air Lifts, and Nets (if you get hit while bouncing on them) having dynamic velocity and launch angles leads to some very janky, and sometimes unfortunate situations. Can often lead to over or undershooting which may result in smacking into a ledge. In cases of the nets, if you get hit you'll be stuck bouncing on them as you'll have lost just about all forward momentum.
These are just a couple of minor examples, but it gets much worse.
The hammers that knock you off Arbee's track are such a pain, I just bail on any race set there. I am fine with obstacles, but these knock you so far off the track into open space, and the timer before you get respawned on the track is soooo long.
I don't like how the Monsters Inc. logo looks here. Can you please modify it so that it's in-line with the actual logo?
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Something seen in a few racers that I think can improve track design, as well as improve player interactions to a degree:
Shootable triggers and switches/pads that you drive over to either activate traps or access new routes.
For example, the pendulums seen in Arbee's Arena could be triggered by pads/switches that racers can drive over.
In modnation, activating shootable triggers costs a small portion of boost meter.
Fix these track layouts before someone complains about their shape, please. Seriously. This is a Disney branded game!
I'm not going to spell it out why they may be offensive a second time after my OP got deleted. Obviously, it was deleted for the very reason I am asking that these layouts get changed. I realize that now in hindsight.
This deserves its own thread. Another instance I find pretty annoying is when you get hit before a ramp and you have no room left to rebuild speed. You have no option but falling to the void and respawn in the other side, losing a lot of time. (Like PotC track, when you're jumping from ship to ship)
On the pirates track where in the final stretch you ramp jump into a boat and then immediately ramp just back out, I keep landing and bouncing over the second ramp and into the water/explode
I used to do that with ALL the ramps that have pits. The only way you can prevent this is to just simply not hit the jump button on the approach to the ramp. No promises you won't get hit or bombed by a CPU, which will kill all your momentum...
I'm not jumping, sometimes the physics make me bounce off the floor of the boat and over the ramp
Also there is a rail in the toon town map that when you clock to it or use a mike door it doesn't actually stick you on the rail and you fly into the mountain and explode. I don't have a video of it, but someone posted a video of that same spot in the general chat today
100% this! I like the idea of the silver screen levels but i dread when they come up now as i get stuck by the nets so often! Especially if the AI shoot me as i approach... But not exclusively
Feel your pain
If we have a themeparks collection, why don't we have Theme park tracks? Figment needs to be zipping around WDW for sure!
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Is it possible that, seeing how you already made a change in that aspect, you could add daytime and nightime cycles to the tracks? This will be a very welcomed change and it would help a lot to add more value to the already existing tracks, because being able to race at day and night in the same track would make them feel slightly different
Idk which thread to post this in but there needs to be an option to adjust specific sound effects.
I already can't stand the new tire screeching sound effect with every single drift boost that I do. Either remove that sound effect from the game or give us an option to turn that sound effect off please and thank you
Can you add night and day map for outdoor and to give variety. Not gonna lie I don’t like the new change of Toon village’s lighting, it was so much better in night time …
Or at least if it’s too much work to do it for all tracks, at least let it cycle through the ones you’ve already made (toon town night for instance)
Several courses are too short to be 2 lap races in online play.
I'd say that every course less than or equal to 2km needs to be adjusted to at least 3 laps.
I think the lap notification should be moved elsewhere on hte screen, either slightly higher or lower. It flashing on the middle of the screen can potentially blind you to something right ahead of you.
Case in point, this one variant of Silver Screen with starting line is right by the minecarts. That notification is in the right spot to possibly blind you to the rolling carts
It doesn't look too bad here because I personally use an Ultrawide Monitor, but I can imagine on a smaller screen it covers a lot of space and the aformentioned problem is way worse
Andy’s room glitch. Please watch to the end, it’s a 2 for one 🙄
I kind of wish each track had 1 less row of skill boxes, and where more spread apart. That will people can hold on to their items longer instead of feeling rushed to use them and the game will be less chaotic. It's too chaotic with so many skills and side ramming.
I wish the new remix of make a man out of you didn't repeat "make a m, make a, make a, make a, make a m (continued), so many times. It's really annoying.
Loving all of the tracks in this game and my favorite now is Andy’s Room. There’s a couple of tracks I’d like to mention that I don’t enjoy racing on. One of them being Arbee’s arena. The music is pretty good, but it’s such a lame boring track. It’s not fun racing in circles, there’s no shortcuts which makes it difficult to catch up. Only thing that’ll help you catch up is getting clocks because you’re pretty much screwed if you’re in last. Another track I’d like to mention is the Great Wall. Love the music and theme, but it’s too narrow. There’s not much space and it turns into a horrible track if you’re racing against Jessie’s, Belle’s or even Baloo players where everything is in the way and it’s almost impossible to get around. Definitely going to need a lot of shield protection on that track.
Idk where to post this, but can there be an option to remove the sound for the boost altogether? Even with it being quieter now, it honestly annoys me and makes it less fun especially when I fill the bar up multiple times in a few seconds. I don’t listen to the sound at all since I’m always checking my boost bar to see what level it’s at anyways. I think some people like the sound, but an option to remove it in settings would be nice!
I agree the arbee tracks aren’t my favourite. I find myself unable to drift very much.
My least favorite track now. Please do something about the nets. Had to quit the race because of it
Track design elements to possibly incorporate in future content:
-Cylindrical roads/tubes
-Corkscrew tunnels/paths
-Loop de loops
-Paths that alternate between wide and slim profiles
-Drop-off paths (leading to pitfalls)
-Split and Converging paths
-Lateral shifts
-Gravity shifting panels/jump points
These elements would lend well to varied and intricate track design.
Disconnect connection lost during the Race on the Pirate track.
The new Kuau'i track is BEAUTIFUL, and nicely designed! I especially like the volcano section that is just one big track hazard!
But, man, thos 90° turns in some of the variants are IMPOSSIBLE to make with some characters. Jumba and Gantu can't turn at all if they are going at full boost into those turns, and even characters that have a high handling stat I find myself crashing straight into those barriers. Is there any way that those turns can be smoother?
Arbee's Arena the one with the moving objects is bugged there are invisible walls i stucked on this part alot and other racers you have to shut down The Pirate Track and Arbee's Arena with moving objects until its fixed thanks!
I'm getting tired of some of these shorter courses only being two laps in multiplayer.
They need to be 3+
The odd thing is that last season we did have 3-lap and, in some rare cases, 4-lap track variants in multiplayer. We also would queue into track variants that had the extra environmental hazards enabled. Such as the vines on Jungle Ruins. None of which is present during this season. The amount of backsliding in transition from season 2 to 3 is perplexing.
Someone on r/DisneySpeedstormGame shared this video of a massive boundary-breaking shortcut they took on one of the Kaua'i tracks using the rush ability. This exploit should be patched.
https://www.reddit.com/r/DisneySpeedstormGame/comments/161rz90/it_still_works/
Is it possible to move the notificiations during a race further up or make them more transparent, so it doesn´t block the view? I had a few occasions, where I couldn´t see what´s going on, because the notification blocked my vision.
The tracks get boring and they all look the same, like the name of the track will change but there is no difference visually. maybe do one track per racer and then variations if you want
What I would like to see is a day and night cycle to each track and you can choose either daytime or night-time.
Bring back the vocal remixes of You Got a Friend in Me to the Andy's Room racktrack.
If you can, plese fix the lighting in The Factory track, is too bright and makes the track look like plastic
Seconding about the fog challenge. Absolutely horrible for seeing and hurts the eyes a bit
I like the new music from the lilo & stitch track, pls more sing song for every track ☺️🥰
Loving the new music for the ohana track, but I wish the vocals where I little louder.
My first race I didn't even notice the vocals until half way into the race because they're rather quiet.
Not a fan of obstacles being removed from tracks. Like the pillars being removed from jungle book track feels like a big downgrade honestly.
And the pendulums in the castle. I understand removing one because if you got stunned by the first, chances you where stunned by the 2nd as well. But at least bring one of the swinging pendulums back.
Obstacles provide a bit of a challenge and help the track feel more diverse.
I need vocals for the aladdin tracks. And probably also for the monsters inc track if you're able to.
Oh so far I like the new Aladdin tracks much better than the Lilo And Stitch tracks just feels more thought out and plays well. Love the Cave of Wonder animations. Just love it when tracks have animations like that are triggered by the racer.
Agree about Alladin, but like monsters inc music the way it is.
Re-upping the comment about moving the “Last Lap” type notifications away from the center of the screen. On a small screen and short laps it’s intrusive a lot of the time.
I would like to see most tracks up their minimum lap limit from 2 to 3. A slightly longer race can be more fun in most cases
Agreed about shorter tracks. Disagree on longer tracks
Why are some of the tracks have these radical waves on the track? what I am meaning is that there are so many hills and valleys that don't need to be there. I just want a long smooth track
In Monster & Co, and Jungle Book there is a part where you can hit” an upper level when you’re going to fast (monster & co at the beginning of some tracks) & jungle book halfway. At higher levels you will standard hit these areas. Make the tracks allowable for each level, or pick the track based on the racer levels to avoid this
u should do something against ur damn wallstuck ... it sucks hard
#1095720107310862367
I hope that mid season racers could still get maps based around them! A Wall-E themed map would be lots of fun and the track design is one of my favourite parts of the game so I hope it could be considered.
The new arendelle track has one very short grind rail, that is so short you arent able to get a speed boost from it making it basically useless.
It should be a bit longer at least to be able to get the boost.
I'm pretty sure there is a variation of the jungle book map that is missing from private/ local play.
(speaking of which i think are other variations also missing. It's be nice if they were all available)
And there was a section on it with double items boxes inside each other. I'm unsure what the name is unfortunately
I was wondering why we didn't have any race tracks from the Oswald the Lucky Rabbit and Wall-e collections.
I still think you're wasting a great opportunity that you have in your hands, the Arendelle track is pretty and all but it's just an "ok" track, the castle is so tiny and it looks like it was just thrown there to say that it exist. Your game is incredibly fun, but it seems like you are doing it in a lazy way, I don't know what bureaucracy you face to do this work with Disney or how many people you have on the project, but the feeling I have is that if it continues like this, the playerbase will simply die and the game will become "just another" among the forgotten ones. Make tracks more playful and fanciful, stop with this Gran Turismo/Forza motorsport format, you have the DISNEY UNIVERSE in your hands, attract those who really love it all, imagine passing through the pride rock from "The Lion King", it would be incredible, but not passing through a damn racetrack, but rather over rocks. I just don't want this game to throw away all the potential it has, but unfortunately that's the feeling I'm getting seeing Mickey in a racing suit and running around like he's Lewis Hamilton
there's an obstacle on this track where it says I touched it and got spun out, even though I clearly didn't make contact with it.
https://youtu.be/mSxoTCBO2Wg
Please adjust these respawns after falling from a ramp. I need to be placed farther back. I was finally able to pass this by reversing but that's always risky because of the forced respawn. I'm lucky this was not a race online.
https://youtu.be/4aCUm9m7Fyg?si=DBpf37mD0TwjWmYN
The one thing I think I'm gonna not like is gonna be the lack of making a track for a specific character. Figment, Wall E and any other character that comes to this game won't get their own respective track. Like considering how well known Disney World is and everything you can do there I'm surprised making a race track wasn't the first thing you guys thought about. Also I may love the movie Frozen but my goodness I feel the tracks are missing something. The landscape in Frozen is huge. I don't think these race tracks do justice to what you see in the movie. I feel making longer tracks would compliment the movie more. But that's just me.
Please add the ability to create our own tracks to run friends or internet acquaintances through in private multiplayer
Some maps are way too short
Averaging around 1:30 minute or less. These tracks should be at least 3 laps minimum or be around 2:30 - 3 minutes at minimum.
It's nearly impossible to catch up on short tracks with 1 mistake and some racers like beast, figment, and Randall need charges to actually do decent and they are penalised by how short the races are. Not to mention with players able to reach level 50 now it only makes this problem worse.
I really hope we get a few more night track(s) back. I really love the night track for toon town track you had before. I just like night tracks and how lighting works with them.
Just chiming in to say I wish we got more than just one track per season, at least 2 would be nice (could be a mid-season track). I know tracks take a lot of work to make, but as someone who started playing in season 4 and has played for 100+ hours, I'm already getting bored with the current selection and it's been making me play a lot less lately after just one season.
I would honestly prefer for us to get less mid-season characters if it meant getting at least an extra track each season, you could even use it as a way of adding tracks representing the mid-season characters (so for example in a future season, instead of getting 2/3/4 new mid-season racers, we'd get just one mid-season racer + a mid-season track for that character).
I agree with the above! It would also be a great way to add maps based off mid season racers without dedicating entire seasons to them. A map based off of Wall-E would be really cool and feels like a missed opportunity, alongside other maps that could be released in the future like a forest/village hybrid to accompany Beauty and the Beast racers.
I personally would like to see less variations of the same location and more new locations.
For example, next season is little mermaid. We don't need 8 variations of atlantis. Maybe do 4 of atlantis and 4 of a track for figment or something.
Don't get me wrong, I think havinf a couple variations of the same track is nice, but often it gets to be repetitive and takes time out of improving the overall location for the map.
Like the Agrabah map just had a lot of very simular layouts, I would've liked less variations, and making Agrabah more diverse with more turns and stuff because it honestly is an extremely boring map imo. I got bored with it the day season 4 started.
The bigger arindelle maps where done well this season though, nicely balanced between straightaways and sharp turns with some obstacles that didn't feel random. I hope for more tracks of simular balancing.
I also think only the bigger variations of the tracks should be in ranked, the extremly short ones are boring and honestly, I'm okay with never playing them. They feel like kind of a waste of time and effort to be added. If they where suddenly removed from the game, I wouldn't bat an eye or care less.
Hit by a bomb above me on Toy Story track.
I can't wait to play season 6, the race track is the coolest yet with the cars in water 3 with the effect of floating in the water with the jumps.
What a track!! You guys did fantastic this time!! Im in love with the new Atlantica Track. The low gravity aspect is on another level! I hope you bring this new mode in future tracks (i wonder if a little pixar robot may have somthing like this 👀 👀 ). Either way, great job!!
Their Should be a journey into imagination track for figment and also a Wall-E track as well.
Repost from earlier today:
"Broooo. I just did a test lap on Siren Cove Speedway and I was blown away.
The scenery is simply stunning.
I like that this track is more open and has more split pathways.
And the submersible mode, ya im digging that."
Y'all have done it again!
The only slight issue I have with the track, would be the section in the attached clip.
Maybe the rock formation could be raised somewhat, to indicate a natural barrier.
Just look at the video. In fact, I remember someone posted about this already. Fix your game.
Btw I actually stayed in this game. Actually tried to catch up and I got two clocks that got me no where near the next guy in my position. Just do us a favor and remove clocks completely from the game.
In the Spanish version of the game, the name of the new Atlantica track is missing the accent sign. It should be called "Atlántica" instead of "Atlantica".
Ill put this here
Theres a glitch that makes the underwater filter dissapear... and OMG it looks so much better! I would kinda prefer this, maybe others dont but to each their own. I think the blue filter kinda hides the beauty of this track
(Excuse the mid stream vid)
The music in the Toy Story track always sounded kinda bland to me personally, could we get some more music for it down the line? My suggestion: remix the Woody's Roundup theme from Toy Story 2 so we can have something other than You Got a Friend in Me remixes
Can we stop having tracks that are short and have 2 laps in ranked?
Short tracks should have 3 laps minimum. You shouldn't be able to complete a track in under a minute.
This problem is only made worse once people reach level 50. Shorts tracks don't allow any counter play or time to catch up. Plus are just generally less fun
Honestly, I'd rather short tracks not be made or not be in ranked.
They're boring, repetitive, and Honestly feels like a waste of time to put in the game.
The super short tracks ahould be left for occasional season tour and private track modes, never in ranked or regulated
The airlifts momentum is still an issue
I have had this happen to me even after the apparent adjustment. If you get stunned right before them they are still unable to launch you across. The nets on silver screen have been fixed though. I'm not sure by how much they were adjusted but they should be able to take you across no matter what.
Perhaps make it so that if you are going under a certain speed it will launch you the required distance to land to the other side.
It can pretty much happen on any track as you can see here
Reported it as a bug to the site itself but the Lilo and Stitch track especially has severe problems with collision detection.
When drifting in high level karts (lvl49 Jasmine for reference) I clip into the ground and stop dead, getting launched upwards. This happens every single lap, and has cost me multiple races.
The rolling hill section is also severely wonky and the game can't decide if I'm touching the ground or not, causing me to slide hard sideways instead of initiating a drift.
Please fix this as it's quite a nuisance!
If you want to report a bug, please do it via #1095720107310862367. Please keep this thread for feedback only. Thank you!
I appreciate the filter for being underwater in the little mermaid track, but perhaps the filter can be reduced just a little.
It kind of hurts my eyes when you enter or leave the water with that transition. Just make it slightly less bluish please.
I second this
The blue filter removes the beautiful colour from the map. If it was reduced it would look so much better.
Theres an example here.
#1105054329871794236 message
Please adjust respawn on ramps.
Tbh.
I'd be happier if instead of doing 8 variations of the same location, where half of them feel like a lack of effort, that you only do 3 or 4 per the seasoj, amd 3 or 4 for the mid season rep.
Say say example:
Next season is based in ereck it wrelph and snow white is the mid season racer.
We get 4 track variations based on wreck it wrelph, then when snow white comes out, we get 4 variations of a snow white track.
Specially I'd like if it
1 track was more straight
1 track was really curvy
And 2 tracks where in the middle.
As it stands you're releasing a lot of tracks that just feel straight and un inspired, not giving too much diffences in the layouts outside of aestetic, and it's actually really boring.
4 different tracks based on little mermaid was enough, half of the tracks you added are boring, way too simplistic, and I'd be more happy if I never had to see them again, honestly. Sorry if that sounds harsh.
But it's obviously true.
By doing 4 at season launch based on season theme and 4 at mid season based on the mid season, you'd have more time to work on the tracks, add more variety in the game, and make players happier.
Say for example you do wreck it wrelph and shan yu from mulan. Then go with 4 wreck it wrelph inspiried and 4 tracks based on a previous mid season racer (like walle or walt disney world).
Maybe add more NPCs around some of the tracks. Like factory workers on the factory or the Experiments on Kauai. Some tracks do a great job with this like Andy's room and Castle. It makes the tracks feel much more lively.
Second this.
Like ice cream man dropping his ice cream and expiraments on Kau'i
Some towns folk in ariendelles city area
Some animals like Bagheera and Shere Khan on the jungle.
Are some other good examples because npcs definitely help liven up the track. Seeing the giant slinkt dog in andys room brings me joy.
I'd really like it if obstacles in tracks where only integrated parts (examples: tentacles in the port, snowballs in arendelle, lava in agrabah, ect)
Not the randomly placed obstacles like the swords in agrabah, the junk in andys room, spaceship rides in kauai, coral in atalantica, ect.
I want these removed and never to be seen again especially considering some of the map varients have them, and some don't, making it confusing.
They're nothing more the a nuisance, where integrated obstacles like the snowballs feel more natural and make more sense.
About this part of the Arendelle track with the rail in the flower area with ice pillars, how about adding some collision over there instead of it being out of bounds? It's frustating to miss the jump and you have to respawn, even though it's inside the race track area. Just make you still be able to run over normally even if you miss the rail.
GUMMIES SPEEDWAY SHOULD BE 4 LAPS MINIMUM
You keep adding short tracks to the game! At level 50 this can be completed in 30 seconds!
IT IS NOT BALANCED
All tracks should average the same time
you can get hit with chery bomb on the starting line on this variation due to the starting line is next to the bomb
The new tracks for this season are amazing. I am a huge fan of the likeness to the movie. The visual effects from the gumballs and the exploding cherries are also a really lovely touch.
I love the music, and the rendition of When Can I See You Again is now my favourite track in the game. But please could we have a vocal remix of it? Additionally it would be really awesome if we could get a remix of In This Place (the credits song to the second movie).
Loving these sugar rush tracks overall.
The obstacles are fun and none have any just randomly placed red objects (THANK YOU!). I love that rolling candy having the colorful vision block.
It isn't super heavy with rails which is nice and has an overall sweet designs.
So much better then Atlantis or Agrabah, so thank you. Those tracks I dread so much and find them super boring.
But tracks like Ariendelle and Sugar rush are quite fun because of the balance with obstacles, turns, and design.
Zen Garden the map going in this -----> direction for Mulans Great Wall race track
There is an exploit where any racer with a rush ability can skip a whole 150 meters of track or more giving a huge advantage.
These are clips i made of 3 different racers all able to abuse this exploit.
This 2:06 clip is a recording of a ranked match where a hans uses the before mentioned exploit to their advantage.
I really like the layout of the Sugar Rush maps (other than the short 2 lap version) but I feel as if the cherry bomb obstacles are too much of a hindrance.
They mess up drifting and halts momentum at the blink of an eye. The blast radius is huge and I feel like if I don't have cloak or protection I'm almost always going to get hit by at least one.
It's even worse in higher ranked lobbies because you're going so fast that you can't even tell when most of them are about to explode.
I feel like adjustments need to be made to the Cherry bomb obstacles.
The Sweet Delight Speedway variant of Candy Kingdom should be shortened to just 1 lap for low MPR. No race should be nearly 4 minutes.
Now for high level MPR, 2 laps might work due to how fast those races are.
Also while I’m on the topic of Candy Kingdom, I don’t like that they brought back the wind from the Atlantica tracks. The wind just messes with drifts and is rather obnoxious
Make the cherry bombs not stun racers but only cover their vision
Second the above suggestion. The cherry bombs are obnoxious at the least, you even have a version of the track where 8/10 times you start the race getting smoked by these oppressive obstacles. They need to be changed. They reach almost entirely across the track and are placed in a way that would be undogeable without luck. They are placed at points in the track where you are either doing a corkscrew turn or have blind hills and corners. Their fuse time is also way too low. Basically the worst obstacle you have ever created please change them
Actually, I like the cherry bombs, with just one exception metioned above - they have to not attackt you on the start line - this is really bad
I love all the tracks you are making to be honest, never disappointing, always funny and different, beautiful environement and decor, I really like them
and I really like all the iterations you make of them too, online and offline, with the "jump" iterations etc...
you could maybe add some changing things, like we had in the arbee map ? driving on "the wall" etc... to add even more differences and new things
These 2 small track variations of the Great Wall are not in MP matches Regulated or Ranked. Were they taken out?
I think its waste that they arent seen more often and should be added into the rotation.
**ALL OF THESE TRACKS MARKED IN RED NEED TO BE ADJUSTED
SOME NEED MORE BOXES.
SOME NEED 3 LAPS OR MORE**
All maps should be balanced in length and skill box count!
There are many reasons why, such as character balancing. Characters like Randall, Beast, Ariel, and now Felix, get stronger the longer the track goes on and the more items they acquire.
In short tracks they cannot get enough boxes to get their abilities
Also these short tracks are really boring the higher level you are. At level 50, you are in the lobby longer than the race itself! And getting stunned is basically the end of your race!
I have provided images of the average times to complete each track with a level 15 Donald
These times are shorter the higher level you are!
Everything is color coded. The more red something is, the further away from the average it is.
I have provided laps and times to the right columns as solutions!
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.
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Can there at some point be a fun option to adjust the probability of each song to be played on their tracks? kinda like in smash and their stages?
I completly love those new maps this season, so much different things (narrow sections, bigger sections, lot of variety in the landscape...)
- the graphics (of the game overall, but here talking especially of the map lol) are amazing, lot of different textures and materials, lot of different "landscape" and environements... very well done
(+ very nice to see all those things from the movie, it is such an amazing map with different iterations you've got us here)
In one of the Inside Out maps (the small circle one) the final jump off the high part of the track has a pipe that you bonk into if you're higher level/speed.
Add more NPCs around tracks. The tracks feels empty and in need of more life, like factory workers on the Monsters Inc tracks or the all 628 Experiments on Lilo&Stitch tracks. Some tracks do a great job with this like Andy's room and Castle. It makes the tracks feel much more lively.
Add rails in the B&TB track. Maybe through the castle (rose) garden?
In this version of the Inside Out track, when you come off a jump, there is that tube in the way. pretty much can hit with high speed and in return slows you down.
Google translation:
When playing this game in Japan, there is an issue where copyright-related BGM for all courses is not played, regardless of the settings.
I remember that there were reports like the above before.
We understand that it is difficult to respond due to copyright issues.
This is not an alternative, but if you can't deal with the above,
Can you provide at least two copyright-free BGM songs for each course?
Since Season 7, newly implemented courses have only one copyright-free BGM song.
As a result, when you run the course, a certain background music continues to play, reducing your motivation.
Limited-time events often involve running the same course consecutively, so we would appreciate it if you could adjust that.
It would be nice if the mid-air glass pipes in the Inside Out racetrack were made either intangible or breakable. It sucks bonking into them and losing all momentum.
The grind rails in the inside out tracks look weird, at first I thought they were facing upside down but looking at it again I think there's a test/dev object overlapping the actual rails that wasn't disabled in the release build, since it looks like a solid blue rectangle
I think bumpers or whatever they are called should be polished to put you just at the right height no matter of your speed, the same way in mario kart you'd successfully make the jump wether your are going super slow or super fast, having this kind of things happen feels really wrong
also i wanted to add that this item box is basically untakable past a certain speed you just fly above it, which seems kinda weird to me ?
-Make Tracks with more fun shortcuts that gives each direction a different feel and different experience for long distance
-Add NPCs and Other Non playable characters to be present in the track to give players exciting gameplay like Seeing A plane ✈️ hovering over the races or a monster in the see fighting Characters from that Track movie theme or Just random NPCs driving in roads so players have to avoid them and much more
-Add dynamic conditions like Weather Natural disasters and more
Please gamesoft can you make tracks that focus more on handling to change this top speed meta with sharp turns that are differcult to race on so it rewards those who are skilled more also it would end the rip speed meta
Can you change these pendulum hazards on the arbee track so that they only stun you instead of violently throwing you off the map? Or better yet just remove them 😛
It Mey make the track to easy and would help heavys
This new expansion of the pirates track just took all the worst parts of the little mermaid track and mashed them all together to make something even worse than TLM. Tracks like this are not fun to play in.
The new arbee track though is straight fire. Really enjoy it despite it being a small track. And with all the twists and turns and going upside down make it so that map isnt completely dominated by top speed racers
I think the expansion to the pirates track is amazing! I love the openness of it and mutiple paths to take. There's so much to explore and so many tricks to learn.
Much better than a drive forward simulator
I didn't like the fact that they made another Arbee track, there are collections that don't have race tracks, like Figment, Oswald and Ortensia, Wall-e and Eve, Kermit, Cruella, Maleficient, you have to make a race track for the mid-season racers.
The new Arbees track is definitive proof that the devs do not play test anything. At least not at a high level.
Without walls people are easily falling off the track due to the tight corners.
Also you can be going too fast to jump over multiple lasers one after another.
And even if you have a shield they will still stun you.
WORST TRACK EVER
The new Arbee track is challenging. Well done! Only feedback here is that the corners are really thight
Agreed. Short Circuit is an outstanding collection of tracks. The tight corners and hazards provide a proper skill check at higher speeds. Very much enjoyable. And it urges one to hit private track to practice a bit.
The only real gripe I have is that the camera is much too close when taking the tight corners. So much so that your racer can go out of focus. Either have the camera pan out at those parts. Or, allow us to set our desired zoom/pov level via settings.
the new track expansion has been great, the new arbee track on the other hand a bit unrealistic for gameplay despite the nice background, on certain tracks it has been difficult to rank up brawlers due to constant freeze of characters at the beginning of each race.
The new track Arbee's short circuit is bad sinalized and de camera is ever pointing to the down making it hard to see where I need to go.
It would be great to see random track hazards removed from the game. I personally find these to be more annoying and effective than the Racer abilities which makes the latter feel redundant. I'm more likely to lose a race due to track hazards than another Racer's ability!
Dear Disney Speedstorm Team,
I would like to suggest an improvement to the new Arbee Track you put for Season 9.
Watch this entire race I posted below.👇 from beginning to end. Players kept falling off the map because of that part of the track so I highly recommend you put like stoppers or guard rails or something like that to prevent this from happening all the time. Every race I been to with that track has been chaotic.
So please, take you time to inhale this in, and thank you for making this improvement!
Your friendly neighborhood Speedstar,
Pro Wierdchamp (DS - 81d1c9)
The new arbees track is great! Genuinely love it so fun makes you actually use more of your skill than just go fast vroom vroom
I'd like so see more tracks like this!
Increase the lap count to 3 for all of the Short Circuit tracks.
Please release high quality maps of each environment. I would like to see maps as if the camera were high above the actual track looking straight down.
Please fix the Great Wall exploit.
The lasers on the new arbee track can still stun racers even when they have a shield
Kind of unfair to have this handed to me at the starting line.
For the sake of research and development, the entirety of this race is included. Sorry about the recording quality.
The important part happens just after 1:23 - this is not the first time this reset has happened to me, it just happens to be the first time it happened while I was recording.
After the start/finish line, I get a "wrong way" notification, while driving the right way on part of the course that is intended to be driven on, and I get reset back about half a lap, on a path I didn't take,
ds-dc004
pc, epic
^^ just in case it matters
Why is there an explosive on the track start? These are the things that get through that mak eme question a lot of things
Is it just me or are the Cherry Bombs’ effective radius on the Sugar Rush circuit just a little bit too much? Especially on that 270° turn…
Please fix the great wall exploit.
If you need examples, please DM me, I can share things privately, I’m not trying to spread exploits.
I can open a modmail ticket for the sake of secure transmission or whatever. I’m happy to work with you in any way.
Please remove the collision of the pipes in the Inside Out tracks. There are several instances where I’ll go on the top section, go off the ramp, and go straight into the massive pipe and lose all of my speed. It’s really frustrating because if you’re going fast enough it’s not possible to avoid it.
In my opinion, driving this direction shouldn't activate the reset on these ramps/barricades
With all the mid-season racers we have and more to come, I (and I'm sure many others) would love race tracks for these IPs: Wall-e, Sleeping Beauty, Tangled, Muppets, Moana. I for one would love to race through Corona and Motonui! Especailly with some seasons now being three parts, I think adding an additional track for these mid-season IPs would really help keep things fresh and more engaging. We're missing out on some great track potential here!
Hey…. How about a Moana track for future season huh? Do whole Island of Motunui.
Some feedback about Tracks. Low hanging fruit.
Was looking through Local Freeplay and taking a look at the circuit names. In Mount Olympus I saw two circuits names Zeus's Circuit and Artemis's Circuit. I gather they should be Zeus' Circuit and Artemis' Circuit to be in line with Ares' Circuit and Hermes' Circuit.
Another thing I noticed is that it seemed like for Kaua'i that Ohana Circuit appeared twice in the list, once at the start and again at the end. It looks like it is the same circuit twice, but if it's actually different just with the same name then I guess this can be ignored. Maybe a distinct name, perhaps?
please, remove the barrel
B&TB needs slides…
Please make the glass pipes in the Inside Out tracks break when you hit them just like you do with the glass windows in the Incredibles track, it's not fun hitting the pipes accidentally and having your kart completely stop (it can happen pretty often)
if you make the orb color look like "boost" color why not consider about giving us a little boost bar when you touch it?
So, the collection of circuits for The Portal are cool.
But some perplexing design choices were made.
Such as:
- Not including the wall/ceiling ride sections, as seen in concept artwork.
- Having rail sections that bypass majority of the track, especially on the smaller circuits. (Honestly, remove them.)
Please give guest franchises a track. Not only does it add excitement when a new franchise gets added to the game but it also welcomes more of your amazing remixes of classic Disney songs to the game
Hi GL I hope I'm the future we see more tracks with steep turns like the newer arbee arena tracks as I think this would directly attack the top speed heavy meta for the game as handling feels like useless stat on 90% of the courses
The course that feel like handling usefull
Kaui
Newer arbee arena
Need more tracks
Disney Speedstorm has been exhibiting an unusual behavior since the start of Season 13, specifically with the wind currents on the Atlantica and Sugar Rush tracks. Unlike in previous seasons, where the effect was more controlled and predictable, these currents have become excessively aggressive, throwing racers into walls or off the track entirely. This significantly impacts the gameplay experience. I kindly ask the game team to investigate and fix this potential bug as soon as possible.
Keep this thread for feedback only. If you want to report an issue, please head to #1095720107310862367
Disney speedstorm I just took an Atlantica race with the wind currents in multiplayer, you said you disabled it, please check.
There is some glitch in the Ariel track, keeping me grounded to the walls. Can you please fix this ? #nintendo switch
Current Brawler Cup track variatian (5) is beyond awful for fast racers.
Please don’t start cutting tracks from seasons. Winnie the Pooh 100% needs a 100 acre wood track
Removing tracks is NOT the way to go. Please give the Pooh season a track. I understand Toy Story being a break season, but only one new track for 6 months is painful. Amongst the many changes that have happened over the years, the Tracks have been the one thing I knew would be there and happily look forward to racing on. Please reconsider. Most complaints on the roadmap would be silenced if you confirmed this track asap.
We are extremely displeased with the lack of a new Winnie the Pooh track for Season 16 and it’s unfair for fans who have played this game since the beginning.
I'm thinking of uninstalling at this point. Screw this!
6 months
Only 1 new map!
I'm officially done giving money. Why can't we get a map for whinnie the Pooh at least?
First we start losing out on characters, now race tracks too?
new trackless seasons are not acceptable in any way, ok we get it there is not enough time to make a new track and well polish it for toy story part 2 specially that we're 2weeks away, but winnie the pooh is 4.5 months away releasing the season without a new world (track) is completely unacceptable, it deprives the game experience from it's soul, what's the point of driving ur fav chars and not having the experience of driving at their own unique worlds, experience becomes soulless. it just feels like a midseason racer being added not an entire "Season". i was really gonna buy Winnie and Tigger for real $ not bluffing, now i won't because it's not exiting anymore and feels tasteless, pls make a track for Winnie and from now on make all seasons have their new worlds even part 2 seasons unless u wanna see the game fall down hill and shut down in very few years, the excuse for taking away 4th racer was to give devs a break but now this this is too much for us to take, if current devs aren't enough then just hire more devs and grow the game more and make more profits, instead of squeezing current player base for every dime and down scaling game towards eminent ending. also pls add missing worlds to the game before making more trackless 2nd parts. one last notice, yes this game has more than 100 racers but it's also the tracks not only racers having alot of tracks + constantly adding new ones is what makes this game doesn't feel generic, always feels new and unique. no new tracks = more repetition = exponential increase in boredom and quitting!! this is so serious pls don't take it lightly. ty for listening
Edit the game needs ads and media campaign, most ppl dont know it exists even i discovered it by coincidence, thus will help exapding game further, instead of squeezing current base for every dime, shrinking game and praying that a lot of people somehow will know about it by chance.
we can't not have a track for winnie the pooh guys, it is WAY too iconic of a franchise to not get a track if it is going to be it's own season
Winnie the Pooh 100% needs a 100 acre wood track!
Not really big on the lack of new Toy Story tracks or Winnie the Pooh tracks for next season and Season 16. PoTC had new tracks when we had the PoTC season. Toy Story should deserve some new tracks and Winnie the Pooh deserves it too.
I was honestly so hyped for the winnie the pooh season to have a track, until I heard the news:(
I agree with everyone else. I want to give the devs the benefit of the doubt, and I know they work really hard on the game to make it as fun as it can be. But having no remixed Toy Story track and no Winnie the Pooh track feels off. I don't want to come across as negative, I still really enjoy this game so much. I've been playing since Day 1, and I am here to support the game as much as I can. If any of the devs see this message, please know that I appreciate all the work you are doing and I hope you all are doing well.
On top of what everyone else already said, I just want to add that not only is exploring the new tracks my highlight every season so only getting one new is a very big bummer, but it also leaves a bad taste knowing that the one thing that was just there to keep us interested and that didn't make any direct transactional cash was now taken away.
(If you release 1987 Ducktales Duckburg you are all forgiven of course!)
New tracks has always been my favorite part each season and in my books should always be #1 priority.
The BH6 map jumps before the zero gravity area need to be adjusted to accommodate higher top speed racers.
The new map is great.... wait
There's no new map...
At least you added woody's round up music... but I pray you give us 100 acre woods when whinnie comes.
It's boring not having a new track and only 1 new character at the moment.
If not, I can't commit to staying with this game.
Very disappointed at the fact that there was no new track in the new toy story season. I really enjoy the toy story track and I did not want any changes like they did in the Pirates of the Caribbean Season. But I really had my hopes up that they would do a mid-season collection track like Wall-E. Would be very cool if they did like a Wall-E earth track in the beginning of the race and then a portal that would transport the racers to the space ship and then a brief moment in actual space (the part where Eve and Wall-E are playing around in space). I think that Disney Speedstorm is starting to cheap out on content.
Piggybacking off of my other posts about tricks.
I have some input regarding optimizations and possible improvements for rails.
Rail tricks such as barrel rolls and spin jumps should be able to be performed more consistently. With the added benefit of netting boost after performing them. This would make rails less of a sore spot for pacing and resource management. Especially when playing as lower leveled racers.
As far as input goes;
When on a rail:
- Press left on right stick, or swipe left on screen (mobile), to perform a left barrel roll jump. (clip 1)
- Press right on right stick, or swipe right on screen (mobile), to perform a right barrel roll jump.
- Press up on right stick, or swipe up on screen (mobile), to alternate between performing a spin jump (clip 2) or a signature trick (the version where the kart remains neutral. see clip 3).
- Pressing the dedicated hop button will result in a normal jump.
Bear in mind that the player would naturally be sacrificing speed and time, in favor of gaining some boost.
So there is some semblance of balance or functional tradeoff to consider.
Also, this would make rail-switching sections, such as those on The Portal circuits, that much more dynamic. Whenever they crop up.
Other points of feedback/concern:
- Add the ability to brake/decelerate when rail grinding.
This would help in avoiding hazards/rival racers using skills.
As well as maintaining control when disembarking from a rail.
Sometimes you're going too fast and can crash into a wall. (clip 4)
maybe consider adjust the height of this platform, its not gonna work well if you speed accessed to certain points, its gonna be worse when the new aerial stunt gives a push
This season is so boring without a new map or a track expansion. I was expecting at least a new Arbee track, maybe a long one. Having San Fransokyo as the newest map for 4 months is so boring. It means from having 5 seasonal racers + new map every 2-3 months, we now have 3 seasonal racers + new map every 4 months. I thought it was good change since were suppose to get new maps more frequently, but we don't. And if Winnie the Pooh are not getting a map like its implied in the roadmap, it looks like that's how its gonna be, and that's absurd. Please release new map every season even if it means you have to go back to the 2-3 months seasons with 5 seasonal racers. But no 3 parts. Just make each part 6 weeks.
Please atleast be transparent about Winnie the Pooh getting a track in the future because it really does deserve one
Agree! Please do all you can to bring Winnie the Pooh tracks. It's a old franchise that deserves all the love it can get. Just don't bring the Arbee ones into Multiplayer, please (as i think it's the initial plan for you guys).
maybe depending on who is crew you could do a second season for winnie the pooh in the future and give it a track then if we end up still not getting one this time around
the new Alice map has the same issue
Please turn down the brightness on toon village. It actually hurts to look at.
You killed the charm of Toon Village changing it from the only rainy track, with the drops' effect on camera and thunders falling on trees to an anodyne sunny city that only hurts our eyes with its brightness. Change it back, please!
Toon Village is too bright!!! With the heavy sunlight bloom, the neon lights from the signs, the lit up street lamps; it’s too much!
I miss the gloomy, rainy Toon Village theme. Please bring back the rainy theme and remove the bright replacement theme. The rainy theme was a great contrast to the standard sunny tracks. Diverse weather gives the tracks personality!
I miss the rain version of toon village. I can appreciate what you tried to do, but it's hurtful to the eyes as well as toon village lost its charm now.
It was unique with the rain and wind and was my favorite map, now I low-key hate driving on it.
I've been hoping to see more rain based tracks, not less...
In the rainy version of toon village, I liked how the lightning hit the tree. It added a bit of story and excitement to the race. It could have also been expanded to include more race obstacles (ex: lightning hitting the track).
I do also like the sunny version of the track. I just wish there was a way to include both options.
Season 17 has significantly degraded the visual gameplay. This Clear Motion/Fast Motion feature and excessive gloss make it difficult to play the game on the playstation 5 for long periods of time. It's so exhausting.
Please add a switch to disable this Fast Motion/Clear Motion feature again.
PETITION TO REMOVE ALL TRACK SIDE OBSTACLES:
These have never been a fun or engaging addition to the game & have only ever hindered racing. I am not talking about enviromental hazzards such as cherry bombs or gumballs, but the tiny, difficult to see, sometimes red obstacles.
They are almost impossible to see & bring nothing to the gameplay. They only hinder our ability to race each other & only take away fun. The two newest tracks exemplify this perfectly. The obstacles are not even placed on corners to stop people from cutting, but placed directly in the middle of the racing line. This is not fun in any way & only frustrates.
Get rid of these annoying obstacles & the person in your team who thinks this is good game design. Remove all obstacles from all tracks and...
LET US RACE!
I would be so delighted to have one of the new environments/race tracks to have a time of day. Or a weather effect! Maybe another overcast one, or a race taking place at dawn or just after sundown. It would be so cool!
Ever since the Big Hero 6 season the new tracks haven't looked great lighting-wise, they're usually too bright/have a lot of bloom which makes things hard to see, not a lot of shadows either which makes the assets look flat. Not sure if it's intentional to be more performant or not but I'd like nicer lighting again like in the older tracks.
Also please bring back the rainy Toon Village, it looked much nicer and the rain made that track unique from the others, it's really bland-looking now that it's always sunny
Almost all maps could make use of a day, evening, and night cycle setting. Same with having random rainy or stormy weather.
The new cars track is very nice! It doesn't seem as big as some of the other tracks (ex: the incredibles). It feels like a lot was crammed into a smaller space, but the details are great! I like how you can race in the piston cup and the dirt turn was included.
Cars track is nice but physically too small, the entire track should be scald up atleast 30% to make racing on it actually enjoyable
Will the new Adrenaline Amusements arcade version of speedstorm tracks be available in the main game at some point in the future? The sugar rush track looked really cool.
Can we get the weather/time of day variants all added in as options instead of swapping them out? If its truly difficult to code them as options, just count them as seperate tracks entirely
#📢-game-news message
Please make some track variations in daytime so this make this variations unique
Add more item boxes to junkyard dash. Chapter 5 asks to use 3 unique skills and there’s only 2 item boxes per lap. Either raise the rates for unique skills to show up in item boxes specifically for nodes that ask you to use them or add more item boxes because even with 4 laps on junkyard dash I could only get 2 unique skills
You need to fix some of the tracks like for instance Tropical Tour, im guessing its a backward track, when going over the jump pads, if you dont jump before it, you hit the lip of the jump and get knocked up super high or into the lava and it messes you up so bad you lose the race unless it happened to someone else also, also the underwater Pirates track, same thing Shipwreck Slalom, and some other when you jump the skull boxes are out of reach