#Interactive Environment

25 messages · Page 1 of 1 (latest)

dapper rivet
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As mentioned in the description, I envision an interactive environment.
An environment where actions and interactions with local conditions have temporary or lasting effects on the map and the gameplay experience.

Here are a few examples:

  • Radio towers: If there are radio towers or stations, it would be realistic that restoring power to these stations could re-establish radio connections and thus enable communication

  • Water treatment facilities: If there is a sewage treatment plant or a water treatment facility where dirty, salty, or contaminated water is purified using equipment and the addition of electricity and other chemicals to clean the water.

  • Destruction of houses or other structures: This point is pretty self-explanatory. If a house has been damaged so severely by tools or weapons that it can no longer stand, it should be temporarily destroyed and must be able to be rebuilt using materials.

  • Interactions with animals: Simply hunting animals for food is a fundamental part of a survival game. For this, I envision another option: feeding and taming animals so they can be kept, whether as livestock such as chickens, cows, or deer, or even as pets like cats, dogs, or perhaps a parrot?

  • Power plants and industrial facilities: This is by far one of the more challenging proposals, but it could very well mark a significant milestone in the survival game industry. If there were a way to restart coal-fired power plants to restore electricity to areas on the map, allowing production companies to operate their facilities and manufacture items such as tin cans of food, medical supplies like bandages or painkillers, or military materials like ammunition and weapons, this could create a unique gaming experience that is unusual for survival content.

These are just a few ideas on a Sunday, and I thank you for reading and for your attention.

Edit: if someone is intresting to descripe the proposals above feel free to ask 😄

spare bear
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I agree with all this! The infrastructure would be a high value fortified base that could always be expanded. All the infrastructure Could add to trade/economy. Also could create some kind of faction control points for bigger groups of players. Giving the bigger groups bigger goals for pvp might nerf the endless thirst for the killing of the little solo fella, also not to forget possible recruiting implications. Plus if you have enough friends you could essentialy take over and control the map by holding all major infrastructure points and corresponding substations.
The more I think about it the more I could just keep going and going lol

dapper rivet
jagged marlin
dapper rivet
meager badge
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It's really unlikely imo that years after the apocalypse hit that you'd be able to get a water treatment plant operational again.

dapper rivet
meager badge
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I feel like it would require a bit more than just your basic engineering treatment. But then again it overall feels like it would just be inherit to the game's overall purpose. If it's a zombie survival game, what purpose would turning the water back on have to the entire region besides just giving everyone access to clean water again, same with the power. If we could just turn these facilities back on it would make surviving incredibly easy.

brisk echo
dapper rivet
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Just think about the pvp opportunities and a unique fight for these facilities
Would be much of a difference between all the other pvp based games atm

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I mean there are shooters where you fight for a bit loot and you have to extract that in an menu so you can upgrade your character
But if you have the abilities to fight for a whole area and successfully raid a treatment plant or factory's you'll have a bit easier survival gear gathering ofc but also a much harder area to protect
Against Zombies and other players

meager badge
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I really don't think it'll be anything spectacular.

dapper rivet
dapper rivet
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and if its nothing spectacular than it is something else 😉 😄

meager badge
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I'm only talking from experience playing Zomboid and a # of DayZ servers that have functional utility facilities that can be "turned on/off" to either provide clean water or power to activate certain bunker doors to gain access.

The issue is clean water isn't really that hard to find in the first place and while I understand the sort of mental model that you may have which presents itself as a clan or group of players effectively taking control of the water plant and thus controlling/rationing water out to other players obviously for compensation. The reality is these facilities while offering a tangible necessary resource often become essentially stops on the road to somewhere else rather than effective strongpoints. And it's all to prevalent in an actual scenario when you need to refill water containers, you hit the plant refill them and leave.

I will concede however that I have seen a # of groups try and play this exact scenario out, taking control of the plant with the thought that they'll have a line of people around the block wanting to trade for water or having a warring group/clan attack the plant to gain control of it themselves. More often than not when this occurs, players will just seek out another source of water and speaking regarding warring factions, they'll just wait until you leave. And after about an hour or two of nothing going on, the group will say "let's get outta here, this is boring".

The only time I've seen what I guess you could call spectacular events occuring is during server events when admins set up certain events solely based around these facilities.

jaunty wyvern
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the vibe of this i agree with

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buildings with a function that can be revived

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coal plant i cant see, thats something which takes large scale cooperation to supply etc

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water treatment plant i know others have commented on, but i cant see that working at a large scale.

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as far as what i could see, things that we know are coming, like a functional lighthouse if power is restored is a fun idea

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otherwise just things i think could be cool like special crafting stations maybe that can only be found in industrial buildings, but that are hard to if not impossible to move due to their size and available equipment. Im thinking like big lathes to create complex metal parts etc

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restoring power to the grid is a fun idea, i could see it working well for big MP servers where factions are commited to keeping it running, just dont know what would be feasible to keep things up and running

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in that case i would love to see the repairing and damaging of power lines, maybe sabotaging someones electricity sorta vibe

manic urchin
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I like interactive environments I don’t think Ik people who don’t or anyone really that being said the persistence could be a turn off for some people there definitely needs to be server wipes if the game just continues on forever eventually servers will be filled with empty bases. Also base raiding could be a huge hurdle Ik dayz draw back was you build your base gather supplies then one day dupers decide to level it now you have nothing I want base raiding I just want it to be difficult. Maybe you need certain item that’s really hard to get like on lovinia on dayz the keycard for the bunker is extremely rare maybe a detonator you have to find in military zombie is required for explosives and they’re 1 in a million while you can dismantle bases it should take insanely long so long you’d have to be a phyco to go through with breaking in. What I’m getting at is people who have jobs can’t play the game 24/7 get off long day of work hop on your favorite survival game to find your shits gone because you literally have had no other option then to let it happen so base raids should take a while.