#Artifact Substats
52 messages · Page 1 of 1 (latest)
GC Tools simply uses the game values all the same as cmd does, it doesn't matter whether you use one or the other since they both are pulling from the predefined pool of stats
If you want to get a very specific value then use GA plugin instead, it already is bundled with the AIO if you followed the quick setup guide
Also you're giving the artifacts at level 20, which is why rolls are being done. Give it at the base level and then level it manually to 20 if you want normal rolls.
Or use the GA plugin for final specific values that aren't being rolled. In any case, this is a result of how you are giving it
So if I use the built in artifact function of GC it will always give me incorrect artifact rolls? Then what is the point of it?
No.
That's what it's doing
Ok so give yourself an artifact at level 0 with any stat you want
Why would I do that?

You're obviously not listening to what the actual problem is
I am
You're saying that it is giving an extra roll when you give an artifact at level 20
No?
Yes. Is it supposed to give you an incorrect set of rolls whenever you make an artifact lvl 20?
No, it gives rolls equal to what makes the artifact at the level you've specified. If you specify 5 stats and a level 20 artifact has 8, then 3 will be rolled.
If you're still not understanding let me break it down for you.
The artifact you have chosen: 94534
- Starts with 4 substats
- Will roll 5 times total (4, 8, 12, 16, 20)
= 9 total rolls
You have made the artifact with 8 substats (rolls)
8 < 9 so 1 roll is made
Now you have a level 20 artifact, with 8 rolls, and 1 "random" being made
If you were to give yourself the artifact starting with 3 substats instead, you will get the artifact you have said it "should" be
and there you are
But you're obviously not listening to what the actual answer is 
Thank you for your explanation. That answers one of my questions, but doesn't actually address the "problem"
This is obviously not true then, since there is no option to specify whether I'm using a 5-star 3-sub artifact in this panel
So this is still accurate
For any 3-sub 5-star artifact
There is a similar problem with the shop editor. Where having no value for the purchase limit is valid for the grasscutter server, but not valid in GC Tools and causes an error. Unrelated to this post though, of course
try editing builds.json and use /build command
or just split one of your rolls into two so the total rolls will be 9 (for example make 1 roll of def+16 to two rolls of def+8)
None of that has to do with the actual problem
ok, I thought that your problem was you're having a hard time replicating your artifact from official GI with GC tool or artifact command. So I gave suggestions.
#resources message
Also, AFAIK this is a third-party tool. The problem isn't in grasscutter itself
Notice that, in this message, Thoronium highlighted the last number (3) in the artifact code, as it is responsible for determining how many initial substats you have
This is the case. You're using a 3rd party tool which may not let you specify the number of substats, but that's an issue with the tool not GC. All artifact ids are available in the GM Handbook as well, but the resources link above about artifact codes will help you a lot.
This is inaccurate because you gave an artifact with fewer rolls than it should have had. It gave an extra roll to match what you specified.
Yes, I specifically mentioned the tool multiple times and my initial screenshots also contained the tool, so obviously I'm talking about the tool usage. I also specifically asked if the commands generated by the tool were different as opposed to just using the command line. You said they were not. Obviously this isn't a place to talk about problems with GC tools.
This makes sense, considering it's Grasscutter's server
Third-party tools, mantained by their authors, are not Grasscutter's responsibility
I also specifically asked if the commands generated by the tool were different as opposed to just using the command line. You said they were not.
Because they aren't
The artifact id was for a valid artifact, all substats are the same, whether you made it by hand or with the tool you'd get that. You came in here saying you knew it was a valid substat combination so I came in with the assumption you knew what you were talking about

I tried to explain that to you way back here but you were just being aggressive instead of listening
I call that a certified you issue
I know it's a valid substat combination because I got the artifact...in the official version of the game. You can't have an invalid substat combination in the official version, obviously.
Asking you why I would give myself a lvl 0 substat artifact with modified stats instead of a normal lvl 20 rolled one that would be scanned into other tools like GOOD easier is being aggressive?
This was your response
I'm taking my leave here, good luck to you. Hope my explanations helped!
Because you weren't. Idk what kind of perception you have of this interaction, but I didn't have any intention of being aggressive. I even thanked you for the explanation you gave
But whatever. It's obvious the problem is with the tool I'm deleting this waste of time post
Ok well then one final explanation for you:
if you gave it at level 0 and leveled it up manually you would see how many rolls it started with and how many it got
instead you just told me I wasn't listening, when I was trying to give you a clear hands-on explanation of why it was giving you what it was