#Probably an obvious issue, but...
44 messages · Page 1 of 1 (latest)
#1025543438604710018
I'm actually getting the opposite, error code 500 w/o encryption using localhost (cultivation) and not fiddler
I'm using same anime game version but I'm using 1.4.6 grasscutter (built w/ gradle from repo)
also the launcher turns on a proxy server with the address http=127.0.0.1:8365;https=127.0.0.1:8365 in windows settings but I'm guessing that's normal.
That's normal. Same as above, if you have experimentalRealPass enabled it must be disabled to play
this part here?
Also if by "build w/ gradle from repo" you surely mean the fork repo not the official gc repo right? Since normal gc is for 3.3
yep the yeyeyeawa fork
Most likely an issue with your proxy settings (Cultivation, in this case) or your jar/build itself. Pretty common for people to have issues setting things up like that which are resolved by using an existing build or settings things up again
Without knowing any of your specifics there's not much I can tell you aside from that
rebuild the jar and replace the old one?
I'd check your settings first and foremost
address (I assume localhost but still need to confirm), port, grasscutter actual version info (what it says in the cmd), any errors in either culti cmd or grasscutter cmd
localhost, 443, 1.4.6-4f6d953b
As there is no connection log in your cmd it is 100% an issue with your proxy or grasscutter config. You are not reaching the server.
That is assuming this is after attempting to login of course
no I just booted the server to see if any errors pop up
I'm guessing this is a good sign
That would indicate you're reaching the server properly
of course this happens after I restart from a blue screen
I restart my computer again and it's back to error code 500 and turning on a proxy server in windows settings
all I did was add a few plugins, guess I'll wipe that folder
Plugins wouldn't cause it, and the proxy is not only intended but also required
this proxy?
Yes
That's how your game traffic gets sent to Cultivation's proxy, which then sends it to the server
Turn that off and you can't connect anymore
It of course should just be on when your proxy (Cultivation in this case) is running, otherwise your traffic will brick wall
I add the plugins: Error code 500
I remove the plugins: game loads assets and spawn in
I add the plugins again: Error code 500
Ok what plugins are you using? Most plugins have nothing to do with connectivity and wouldn't affect it
But not all, so if you are using one that would do so, that would be why
it's one of these five, I got them all from #plugins
most likely would be grasscutter-plugin which has to do with connectivity, the rest mostly likely not but you'd want to check your grasscutter console too
easiest way is the simplest: try removing one plugin at a time until the error stops
except 3dmigoto which isn't a plugin
I'm just adding them in one at a time
realistically would be a good idea to put 3dmigoto somewhere else (like the main grasscutter folder) to not get it confused with being a plugin
I know it isn't a plugin, it's an executable that get launched before the game starts so it can hook into anime game's executable and inject it's own assets ontop
Yes, I'm just saying it would be a good idea to put it anywhere else
like how you can put all your grasscutter files into your base game folder, but shouldn't
same idea
oh, I'm guessing you think that the screenshot is in grasscutters plugins folder
That was the assumption I was under, yes
I'll move it to the root cultivation folder to keep all of the modding in one place