#how hard would it *theoretically* be to port old events to new versions?

31 messages · Page 1 of 1 (latest)

pastel stump
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I'm not talking about the shovelware combat events or anything of that nature, I mean the flagship events with all their story, regions (for the GAA specifically) and other generic event gameplay

yes I know this would also require heavy client-side modding, I'm just asking how easy it would be if someone was extremely determined to, say, get the 1.6 golden apple archipelago event playable in modern versions of genshin and grasscutter

of course it will also differ for each event, the main one I care about is the golden apple archipelago from 1.6

cosmic vortex
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@surreal veldt is required here.
But it all depends on event. Usually events are overwritten with new one, cutscenes are regularly deleted from game (from what I know you can add them back from old client) and I'm not sure about scripts.
As for GAA v1 I wouldn't be optimistic because it was relaunched in new version, so I wouldn't be suprised if they removed most of old stuff

surreal veldt
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From what I played its possible to get at least the story of events like reconsiled stars and windblume working, but probably even more.
For most events the main problems are some missing lua scripts, that are only available in server resources and where never in the client. We will need to replicate them in them over time.

For Cutscenes, as Penelopeep already mentioned, its possible to just add back the prerendered cutscenes, its literally just copy and paste (will block access to official through, since the client expects them to be deleted).
Also according to @dawn wave some voice lines are also missing, but can be added back.

The other part is that we need to actually implement it, which can be a lot of trial and error for bigger events, where we don't have access to any network dumps to compare against.

Then there are events like Klees first GAA or older music game events, which might need extensive client modding to work. Generally if a specific minigame got repeatet, there might be things that changed or got replaced, that we might need to mod back in to get them 100% perfect.

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For now my focus is on quests and StartForkKller works on better and more correct group loading, both are things required for many events.
Mofo already started to implement the trial Event and another small event, which will probably be part of my quests fork soon.

But for this stuff its probably better to stay on a lower version with more stable protos, like 3.2, which is why the quests fork will stay on 3.2 for now.

dawn wave
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Recompile all:

  • blk (2d/3d models)
  • pck (audio)
  • bnk (inside pck)
  • just add deleted .usm (cutscenes)

Also you should write properly logic at the server-side, it's a maximum hard level and this is a maximum short answer

pastel stump
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porting files seems like a smaller issue

pastel stump
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of course the main thing we should be focusing on is building up the main game, since those systems will help with porting events

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but there is some hope since the main obstacle is server-side stuff

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I guess I'd better start downloading 1.6 just in case mihoyo takes old versions off their official mirrors some day

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yikes genshin 1.6 was only 13.9 GB...

surreal veldt
pastel stump
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yeah that gives me some hope that this is even humanly possible

pastel stump
surreal veldt
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yep, thats the quests fork thats on 3.2 for now, where I work together with some others on getting quests, and some other stuff working

cosmic vortex
pastel stump
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oh yeah someone sent me the link for that

surreal veldt
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as mentioned, lua group loading, some dungeon and challenge things, some smaller activity(event) stuff

pastel stump
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got it, tysm for your work on this project

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literally god's work

surreal veldt
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mofo also got more of the teapot to work, but I still need to review that gigantic mr ^^'

pastel stump
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the teapot was broken? it always seemed fine to me

pastel stump
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or would that just cause long-term problems

surreal veldt
pastel stump
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ah right

surreal veldt
pastel stump
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yeah I guess we should come back to this later

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only a couple more years of copium