#Setting up UnityExplorer for CBT1?

4 messages · Page 1 of 1 (latest)

brisk wind
#

Hi, this may be kind of off topic but not sure where else to ask... Apparently UnityExplorer can be used with CBT1 with some modification, but I've ran into a few issues.

  1. I'm not sure where to even begin, I assume it would be this version https://github.com/sinai-dev/UnityExplorer
  2. I don't know if I would need to build it using any extracted resources from CBT1 or if I can simply use the patch LDA made.
  3. After applying the patch to these files and running the PS1 build, I recieve too many errors to be able to list here, but they appear to have something to do with unhollower and 7zip? It can't find unhollower files it seems.

If anyone knows anything about UE and what I would need to do to get it running, please let me know. If it involves reverse-engineering the game or editing the source code, I probably won't bother, but I was wondering what needed to be done.

Thanks

GitHub

An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games. - GitHub - sinai-dev/UnityExplorer: An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.

viscid meadow
#

Ask LDA for the step by step guide 💀 probably

brisk wind
brisk wind