#Location of the game cache for login info?

13 messages · Page 1 of 1 (latest)

spare nimbus
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So, I have cultivation running and everything works great!
I use a separate game folder where I copied v3.1 and changed the UserAssembly.dll file and I use that to launch the private server. Logically, I would expect that this would prevent the two versions of the game from interfering with each other but upon launching the official version I received an error message about the game's cache file and the username I used for the private server was input in the login window.
While I was able to input my account details normally and launch the game this means that the private server and the official game can interact with each other beyond the game files. I believe this could be quite risky and could lead to my account getting banned.

Is there anything I can do differently to prevent this?

lapis warren
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I am unsure exactly where it is but I don’t think it’s preventable

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Unless you install the CN client as your PS tester

spare nimbus
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hmm, if there is anyway for anime game company to detect suspicious behaviour it would be this.
I guess i'll have to be careful

rotund dew
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Login info is cached in windows registry, that's the only one that matters

lapis warren
rotund dew
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Since you marked this as Cultivation you should take a look in the settings, there's one called clear registry

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It deletes the registry entry when you stop playing so there's no cache issues

spare nimbus
lapis warren
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not me having 4 installations of jenshin

zealous loom
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2 additional notes:

The message does not increase your risk of ban AND
Cultivation has a "Wipe Registry" option that wipes it upon closing PS, preventing the issue entirely

lapis warren
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its different for b*ta cn and os tho