#Rogue 4.0.0-rc.45 (tricks no show on combat spec)

1 messages · Page 1 of 1 (latest)

pulsar sage
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Can you try changing the location of tricks, default may have got messed, and should be set to on top or wherever you prefer

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In class tab under rotation

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Should be SpellLocations

jade oracle
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Having the same issue. Also the update broke the pooling function. Used to show no icon until the button is available to push. Now it shows even with 0 energy.

paper rivet
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ok the no show is valid i get why

paper rivet
paper rivet
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this was actually a huge deal for rogues, guys. It took us a good chunk of time to make this change. All is now handled through the addon, no more WA making background predictions

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but in practicality, can we get tricks a higher prio, @pulsar sage ?

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it will show on top and not actually be part of the main rotation, so i dont see it breaking anything

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is there a reason why combat tricks is at the very bottom of the APL? if you want it to show only when nothing else to do, i can also make a function to track when you got no energy to cast something

paper rivet
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there i got a fix for tricks if you really want to keep it last in prio

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can you guys try these?

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@pulsar sage for future reference, I made a variable to track when youre pooling energy.
I put it in the like that handles tricks and placed tricks right up top the APL
(NAG.isPooling and NAG:IsReady(57934) and NAG:Cast(57934))

paper rivet
jade oracle
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As soon as I'm able. Won't be home for a while

paper rivet
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Ok you might need to change rotations

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Oh ops

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Wait

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Can u plz import this string

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Good ty

pulsar sage
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Yea tricks at the top shouldn't break anything

paper rivet
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@empty atlas we good to make that default

jade oracle
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looks good for combat. Not for sub

paper rivet
jade oracle
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Sorry. I should be in a different thread. My issue isn't with tricks

pulsar sage
pulsar sage
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Need to add a warning for that

jade oracle
pulsar sage
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But snd works?

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You have debug timers turned on on a dummy?