#MoP Warrior
1 messages · Page 2 of 1
Have a 2T AoE but working on making a full comprehensive AoE addition so once that's done will be able to push that as well
Ok I'll try to find time to sit down and make an updated one this weekend
Hi can some look at this one too
- so many HS around main and Gloves are perma on left side no matter what i do 🙂
Hello! I'd like to know which talents are recommended to effectively use the NAG addon for a Fury Warrior in PvE. Could someone share the common or optimized talent build, please? Thank you!
The sim
basically everything listed here https://www.wowsims.com/mop/warrior/fury/, you can go through the tabs to see talents, glyphs, gear and even the food that is the most optimal to use
Hi,
not sure about the arms nag: what am I supposed to do when Charge is off-cooldown and shows at the bottom of the nag?
Is that only an indication that it's off cooldown and I have to see for myself if I'm already rage capped or not?
RotMgr[ERROR]: ValidateRotation: NAG functions validation failed: Invalid arguments in NAG:Channel(46924, "target", function() return NAG:SpellIsReady(12294) end, false): Too many arguments, expected max 3 Invalid arguments in NAG:Channel(46924, "target", function() return (NAG:SpellChanneledTicks(46924) == 4) end, false): Too many arguments, expected max 3 NAG_ImportExport: ImportExport: Rotation validation failed: Invalid arguments in NAG:Channel(46924, "target", function() return NAG:SpellIsReady(12294) end, false): Too many arguments, expected max 3 Invalid arguments in NAG:Channel(46924, "target", function() return (NAG:SpellChanneledTicks(46924) == 4) end, false): Too many arguments, expected max 3 NAG[ERROR]: Failed to import rotation: Rotation validation failed: Invalid arguments in NAG:Channel(46924, "target", function() return NAG:SpellIsReady(12294) end, false): Too many arguments, expected max 3 Invalid arguments in NAG:Channel(46924, "target", function() return (NAG:SpellChanneledTicks(46924) == 4) end, false): Too many arguments, expected max 3
when trying to import APL any idea why?
https://github.com/Rakizi/NAG-issues/issues/343
made a ticket
got a mess locally here atm
lol
anyone can add bugs there, the bugs channel should auto create/link if made there. and there also an /issue command that i think ppl can use to add bugs ❤️ just saying 😉 haha
But ya, i'll have to fix that @tired cliff not sure if a new field was added or i just forgot something or that just first case with the 4th arg
appreciate report
took me a second to find it again... need better organization etc lol
you can disable validation so should be able to import it still
need dev mode toggle on to see them
@tired cliff ^
that should allow importing it still
If charge is rdy and ur within 35 rage of cap it should also recommend HS so u HS then charge
I'll try when I get home!
@ivory slate just try the experimental fury rotation, the logic on ST is pretty good, just for the AOE part do we just replace wild strike with whirlwind?
Glad you liked it! Crumpslam also gets credit here for implementing sim APL into NAG by hand! No sadly AoE is a good deal more complicated for Fury than Arms, given how meatcleaver works and that you want to multidot your DW with BT. Some point soon I’ll finish adding AoE to the sim APL and then can implement that along with the extra ST goodies I’ve added since that first implementation, you’ll be able to see when it’s live will have a new name and show in the NAG updates 🙂 (I’ll post it here as well)
Stormbolt is for some reason not appearing in the rotation for raid boss but is appearing on world adds
Not sure why haha
Yea don't know what that's about. It's in the nag rotation, so encounter specific changes like that are some kind of bug in the addon probably
Best bet is to put the details on a bug report for rakizi if you can consistently reproduce it
Any specific raid bosses or all encounters?
Plz give a go with the most updated beta and do a "/nag reset class"
Just to be sure youre using the most updated addon in its default rotation
I don't understand the logic of the warrior nag at all: Is it normal that for fury it always tells me to directly press Bloodthirst even though I'm at rage cap? Shouldn't I at least dump a heroic strike before? Sometimes it even tells me to hit heroic strike right after which makes no sense to me
thats a @strange bluff / @ivory slate question, maybe?
Hmm that sounds odd, it should be telling u to HS then if ur at rage cap. Do you have an example video or screenshot to show then?
capped at 120 rage, no HS icon
Ok Ty Iskariothx, just want to verify are you on the latest NAG version? And then Crump and I should be pushing an update to this pretty soon hoping have time for it this week, ended up busy this weekend unfortunately, so should be more robust then and hopefully not see this issue
that one, the newest on cursed
Ah ok so NAG hasn’t been supported on curse for a while now. You have to download it from wago or one of the links that Rakizi/Fonsas post in #🌟|nag-updates
which version woul dyou suggest? The newest beta?
You’re just on a very initial rotation whereas Crump implemented a far more refined sim APL a while ago, and we’ll be implementing a newer one very soon that’s even better and has validated AoE
thaaaaaaat explains everything xP 😄 Very big thanks that you pointed it out 😄
okay veeeeeery big difference. And here I was wondering why the arms NAG feeled like a beta version and the fury like an early alpha compared to the ret NAG... because my version basically was xD
Hahahaha super glad we got to the bottom of this then!
@vapid vine would it be possible to post the launcher Alataria made in more places just to make people more aware (especially for people still on curseforge, have seen this a few times now)?
Sucks that discord just isn’t great at disseminating important information
Yea both the arms and fury are slapping on the latest versions. Any multitarget you should be playing arms anyway, and the nag is optimized for MT. Fury is optimized for ST, and like Diur said we'll get around to MT fury soon enough. I still can't get a 2nd sha axe to drop, so I'm jonesing for that to swap to fury for all ST. Even after we add MT fury tho, arms will be the better spec for MT fights
So it's ideal to get use to both going forward
Have there been any updates to protection warrior rotation since September? Only asking to make sure i'm not missing some update -- No issues with my current version
I noticed on my Fury Warrior that if you use Bladestorm and then cancel it, the whole rotation gets messed up.
It only shows the Heroic Strike that’s used as part of a combo with something else. I couldn’t take a screenshot during the fight.
I’m using the latest beta.
For me it runs fine when canceling the bladestorm. You should update if on an older version, do a quick class reset and reload.
ok
we always forget to update the dates. but recently nothing new
we will revisit it soon to check for updates/improvements
hummmm i will test it out tomorrow!
I don’t understand this game — i look at Fury Warrior logs, and their Heroic Strike hits more often than their main abilities. Sure, it’s just to dump excess rage, but still. On one boss I can get 90 logs just by rolling my face on the keyboard, and on another boss I barely get blue logs. How does that even work?
By the way, the problem with BS got fixed after relogging and relogging the naga, but I’m not sure which of those actually helped.
rotation is just a part of the whole parsing game. I think a good kill and the right comp, right buffs, right timing/strategies can carry much more when combined
but all these elements and the wrong rotation can also f you up
cool! i will just try replicating, then.. just to make sure
Fury recommends to use Bladestorm on single target fights and it just stays as the next action no matter what until you use it. I want to save it for an AOE portion most of the time. Any way to make the NAG not recommend Bladestorm on single target fights?
what is super weird, can you try the latest beta en do a "/nag reset class" and "/reload"?
I have the NAG Helper running and it shows I'm up to date. Can't test the bug until I raid again.
Sunday I raid ToES and I'll see if it's still the same.
I ran the /nag reset class in game.
Same thing happens for me, however as to my understanding BS is a part of the single target rotation. (Should be used as filler when out of rage and BT is on cd?)
Perhaps the solution is to move it to one of the sides instead and not occupy the main rotation?
Seems intentional, but I want to use it on adds on a few boss fights, not just in the single target rotation. And, it just sits on Bladestorm and won't change to anything else. Does the same thing on a target dummy eventually.
Glad it's not just me. 🙂
This is a good idea, I’ll be adding some stuff to Arms for ToT updates and Fury once I finish all the MultiTarget stuff so can implement this for warr then
So now is it possible to manually remove Bladestorm from the rotation?
If you look up the spell ID u can then just go and delete every entry that has nagcast: (Bladestorm Spell ID) and then save that as a new rotation
Is on wowhead in the url bar
Or wowsims if you to to the apl and hover over the spell icon since it shows the url to wowhead link
yes! /nag > class > spell locations > move bladestorm to ignore
sent a fury warrior APL with some minor improvements
Sorry for the dumb question, but this APL you’re talking about — what is it exactly? Is it some kind of rotation made by the more skilled players or what?
APL means Action Priority List. It’s what determines the rotation the sim and the NAG use
The way it works is there are a bunch of entries, and when it’s time to evaluate what action to take, the sim or NAG will look at the first entry, if it passes the checks there it’ll execute that first entry, if not it moves on to the next one. If it passes the check there, it’ll execute that entry, then go back to the top and start again. And so on so forth
It is the priority list in code as the name suggests
If you want to see an example that’s not in code format go to wowsims and click on the rotation tab, then click on the button that says default in the top right corner, and it’ll show you the APL that’s determining the actions the sim takes. For UH, Arms, and Fury, those r written by me, and the NAG is based off of those directly
hey which rotation should i be using now? crump or diur? 🙂
If diur has updated one, use it. I've been on a break till ToT. I'll take a look at any fury refinements of the nag with diurs latest apl changes soon
NAG is showing the charge icon even if it is on cooldown
likewise thanx @floral flicker
Just updated to Beta 23 and it seems to be fixed
I reloaded and it went back to having the issue
Having the same issue on my end
yup, @floral flicker @south pebble don't have a war atm to test, but fixed what i assume is similar issue in the DK in beta25
yas, fixed on the hunter one too... so should be set for all those reaction time ones
lemme know any others, thx for reports ❤️ sorry 🐛
lol
If you are always with charge up you need to reset nag to starting working properly. This happen to me yesterday but after did reset everything starting working properly
yeah might be def something corrupted.
please try the suggestion above
see i f "/nag reset class" or even "/nag reset all"
/nag reset class worked
This occured on the current beta after performing a class reset. Repeats on reload:
Rotation appears affected as Storm Bolt is never used even though it's talented.
yup, sorry should have fix for that out in a few used wrong C_ container
seems the rotation occasionally frozen, need to reload for two or more times
in the one i just put out? @slate widget ?
nah was using beta 17 since has the problem of "charge" spell in recent beta
ya, i couldn't reproduce that one either. try grabbing 27, /nag reset class and lemme know please? ❤️
@slate widget
works well now, thx for the quick fix
charge is still broken no matter how I reset the spell location
yeah still show it even use it on cd
which talents ya got atm? knoiw a few of them effect charge, maybe thgat related?
i use the arm talent as always, just got this issue in recent beta
You can fix it by doing /Nag Reset and reset all settings
Charge works well after doing /nag reset
great, guess i always assume that's step 1 my bad... prob from some of the cleanup of the api's, maybe was something stored in profile it didn't like. Lemme know if it pops up again and i keep digging @floral flicker
@dusky lynx beta 27 still has the issue that NAG become frozen during the fight
I experienced the same thing mainly on council. But you can fix it mid pull by clicking NAG and selecting the rotation again.
@dusky lynx
Do you think it's worth trying to farm/get the 1-handed axe x2 from Tortos for a Dual Wield Fury Warrior, given that the final boss definitely won't be cleared on Heroic this week or next?
I don't think you want 1handers on fury warrior?
Well, in the second phase there were some sims for one-handed weapons for Fury, so that got me curious.
@slate widget @tropic crystal try 38 please, @ me if ya see it. if ya do it should print an Error.
Can go into /nag debug and change dropdown to warn as well to catch some other possible issues possibl.
thx
Oh Cool - Yeah, sorry if my question sounded condesending, it wasn't meant to lol. I was genuinely curious if we would as I've never played warrior in late MOP.
But as of right now, i honestly don't even think fury is competing against arms that well, in most scenarios due to all the cleave fights.
And if/when fury gets really good (even with 1h) in SoO then maybe at that point its worth, but for now, I personally don't think its worth to get 1h'ers.
Id prio, tanks/frost DKs if you have any
Thanks for sharing your thoughts, it was an interesting read! I haven't really played DPS warriors much, I've only ever played Protw
That’s why I’m looking for some insight from the more experienced players here 😄
It's just that 1H weapons, especially heroic versions, are pretty easy to get right now. The first 5-6 bosses are no problem, but the last ones are a real pain since my guild is super casual and we aren't pumpers at all.
Yeah, I mean if the 1h'ers are open season and free to grab, then maybe? But 10000% I would sim your theory on the 1h'ers to soldify if its any good.
But I think the baseline, is if you can play both arms and fury, I would lean towards playing arms if you had to choose one spec.
Where can I sim normal 2-handers vs heroic 1-handers?
Chose your gear, sim the damage with the gear. Don't forget to suggest reforget to ensrue your stats are the best it can be.
Thanks a lot for the help!
As a rough generalization this is where Arms warriors line up with Fury warriors in raid right now (heroic), parsing 95%.
Also another htought, if im not mistake, fury warriors base a lot of their damage on WPN damage. So for me, as like a reallllly loose tell, see what wpn damage on the tooltip on your wpn iis on your normal 2h vs your heroic 1h, if the 2h'ers are higher, then that alone will be a tell tale sign without all the other details added in.
Yeah, it’s obvious that even a normal 2H from the last boss (or any boss, really) will have 1.5k more weapon damage than a heroic 1H. But still, I’m curious just how much I’d actually drop in DPS if I used them instead of trying to loot normal 2-handers. Anyway, I tried running Fury yesterday, but people started throwing shade (and tomatoes lol) and told me to swap to Arms. So I agree, Arms is definitely the move right now, but as they say — you never know until you try.
I just tried simming Phase 2 BiS sets, comparing two Shinkas (2H) against the first two heroic 1-handers from the bosses, and the damage isn't that different. I might have messed up the settings though. For context, I'm playing Orc with Engineering and Blacksmithing
always getting this error @dusky lynx
@vital axle ya, i'll remove few of those... went a little heavy handed trying to see what was causing freezes/hangs. thx, if ya not experiencing freezes. can just go to debug and turn off the error debugs I'll remove few of those i know not an issue
Thanks!
if i get a spare moment, ill sim it.
anyone have a BIS list for Arms and Fury?
@opaque edge
If you take P2 BIS gear - and replace ytour 2h'ers with heroic tortos 1h'ers upgraded to 541 its a dps upgrade
which doesn't make sense to me cause its less str and weapon damage lol
I feel like these sims are wrong
@dusky lynx Yo big dawg - any sign of TBC nag coming out?
u tha real mvp
any other rotation for arms then what comes with nag?
That would do what differently?
Hi everyone, could you tell me which WeakAura you use on an Arms Warrior?
Just pick any that you like the look of that shows your CDs
for fury aoe, do we just follow nag or try to do as many Whirlwinds as possible to stack up meat cleaver and do raging blows?
tab target BT for bleeds, WW in between, RB when stacked, bladestorm if off CD
if played right, u do decent
Fury AE is just dramatically inferior to arms. So if it's a fight that your AE output actually matters, swap to arms
@dusky lynx unsure if this is just me but my Gloves Icon indicating Hyperspeeds are off CD doesnt show anymore. Instead the Hyperspeed icon persists throughout the fight. Tried to highlight my gloves being on CD in yellow on my bars. No problem just wanted to note
same in latest beta? know we fixed something related recently.. can't recall exact day. we release a new release tmw some point though if not on beta
I got the same on the latest beta. This icon is almost consistently showing
hrm, shouldn't be showing the spell icon, interesting. will take a look thx