#MoP Rogue
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im playing with assasination bit now.. and maybe is becuase of old version but it didnt suggest redirect for me
Because redirect isnt in the apl and im not sure nag can detect combo points on a different target so that you can move them to your new one
You need to either alt click or open the /nag options and drag it around from there.
If you need further assistance, contact a mod/dev.
i think we will need this in fight with targets switch
Have no way of knowing when you want to switch targets
For example first hof boss
He doesnt die he flies away
Its just tech you'll need to learn outside of NAG
these combopoints should be stored on event target changing
and used for redirect to make rotation better
its waste of using MFD if u have 5cb stored in redirect imho
@subtle cape do you think is possible to add function to store CB on event target switching and add this to rotations like NAG:StoredComboPoints to utilize Redirect / SnD spell?
Just a question though do you use redirect on target with combo points or without combo points
without
Okay so that makes it a little easier
if target die u have like 15 second to do it
abilites like recuperate and SnD dont need to have CB on current taraget
and i think it dosnt have range restriction to be cast
i take a look ya, do the points just stay on the other target indef until you take them back then? it just a bank basically? lol
if target dies it will get lost in -15 seconds if u cast ability generating CB on current target it will get lost immediately
ah kk
u can have only one target with CB at the moment
coulda swore we had this in cata already for snd... or earlier lol musta gottan removed at some point?
@ripe summit seeing a little issue, but will look further. The event fires after you swap targets, so can't store then since target swapped already i thinking. first try failed at least lol
Ok, i changed the HasComboPoints to use UnitPower not GetComboPoints so this will check any target for this case. so slice and dice will get recommended now if you have 'stored' ones automatically
and CurrentStoredComboPoints() should also return same
Nice its iny latest alpha soo i can test it?
latest beta yup!
@ripe summit
the SnDshould work already to know if you got em saved, so prob just need to handle redirect?
5.5.5beta39?
yeah redirect will be nice for sub and assa spec
oh i see let me chcek
unfortunately not on curseforge. they want me to be homeless again i think ๐ lol they got issues with $ so they blocked the addon
wago has latest updates, and the #๐๏ฝnag-updates channel
downloaded it mannualy
wowup, wago client, other non curse clients i think can/will all serve it
just curseforge having probs ๐
but i imagine like y'all, even though it has ads and sucks... it's what i used lol
if ya see ANY oddities lemme know please ๐
Been a TON changed/cleaned up
i think its working in assa spec but not in subtlety
hrm
its probably because of rotation
ya, looks like sub has a hard check for 5 combo points, but that check doesn't know what spell it's checking for. so that would probably need to be changed to ((NAG:CurrentComboPoints() >= 5) or NAG:CurrentStoredComboPoints() >= 5))
that is first already ya?
yeah at my side its looks like this
((not NAG:IsActive(2823)) and (not NAG:IsActive(8679)) and (not NAG:IsActive(3408)) and (not NAG:IsActive(5761)) and NAG:Cast(2823))
probably got a custom rotation?
/nag rot can select the default, /nag reset class should reset that stuff too
/nag reset all will reset all of course
was a LOT changed and lot of things fixed, so might want to do a reset all if you haven't been on a release past 554
if you wanna paste that into the string
that includes the Combo point check for 5171 for sub
hrm, did i not change that lol.. i know we discussed it last week. we me and someone ๐
ya got id for evis offhand? or ya not got id's shown in tooltips?
eviscirate
and about redirect should be something Like currentcomboints = 0 stored combopoints > 0 cast redirect
redirect is 73981
(NAG:CurrentComboPoints() == 0) and (NAG:CurrentStoredComboPoints() => 1) and NAG:Cast(73981)
probably don't want that before a slice n dice though. so position might matter
yeah exactly
((NAG:CurrentComboPoints() == 0) and (NAG:CurrentStoredComboPoints() > 0) and NAG:Cast(73981))
should be like this first not working ๐
ya > goes first
๐
=
added it directly after the SnD line, imagine that's proper place ๐
ya, looking at that now
will you add redirect and SND also for assasination?
all changed the same
redirect added after each SnD
and added the CurrentCombo check to both that needed it(that had a CurrentComboPoints() gate to cast
looking at the shadow dance one now. need to make sure change doens't break other things.
Issue is how we hgave to check for some stance/auras so stealth is flagged as a 'stance' so it checks the stealth stance which is triggered when you enter shadow dance
easy hack for now, is to change the AuraIsActive(1784) to IsActiveAura(1784) that bypasses the stance check
u know the things ๐
Gonna get some food and can try other thinga for u
@unreal dawn added the redirect line after the 2 slice n dice's
@subtle cape for assa its redirect before mfd?
Mark for death
so abbreviations over my head ๐
ya, why i ping dark or w/e think it'll need tweaks?
so in right position/checks or w/e possibly if needed
i just tossed them both directly after SnD but ya might need adjusting down?
id?
not on mop atm
if redirect is before SnD then that would be a waste of a gcd to use redirect before the SnD so ya prob needs some additional logic there
prob just needs a not aura is active snd to use redirect then can move it up before... so saying redirect should have higher prio than using MFD right?
@ripe summit
Let me explain
or (NAG:AuraIsActive(79140, "target", false) or (NAG:RemainingTime() <= 30.0)) and NAG:Cast(76089)
or ((NAG:AuraIsActive(5171, "player", false) or NAG:DotIsActive(1943)) and ((NAG:RemainingTime() <= 60.0) or NAG:IsExecutePhase(35) or (NAG:RemainingTime() >= 90.0))) and NAG:Cast(79140)
or ((NAG:AuraIsActive(5171, "player", false) or NAG:DotIsActive(1943)) and ((NAG:RemainingTime() <= 60.0) or NAG:AuraIsActive(79140, "target", false))) and NAG:Cast(121471)
or ((NAG:CurrentComboPoints() == 0) and (NAG:CurrentStoredComboPoints() >= 1) and (not ((NAG:AuraRemainingTime(5171) <= 4) and (NAG:CurrentStoredComboPoints() >= 5)))) and NAG:Cast(73981)
or ((NAG:CurrentComboPoints() == 0) and (not NAG:AuraIsActive(1784, "player", false)) and NAG:AuraIsActive(5171, "player", false) and NAG:DotIsActive(1943)) and NAG:Cast(137619)
or ((NAG:CurrentTime() <= 2) and (not (NAG:DotIsActive(703) or NAG:DotIsActive(1943))) and (NAG:AuraIsActive(1784, "player", false) or NAG:AuraIsActive(108208, "player", false))) and NAG:Cast(703)
or (not NAG:AuraIsActive(5171, "player", false)) and NAG:Cast(5171)
or (((NAG:DotRemainingTime(1943) <= 2) or ((not NAG:DotIsActive(1943)) and (not NAG:DotIsActive(703)))) and ((NAG:CurrentComboPoints() >= 5) or ((not NAG:AuraIsKnown(114015)) and (NAG:CurrentComboPoints() >= 4))) and (NAG:NumberTargets() < 8)) and NAG:Cast(1943)
or (NAG:AuraIsActive(5171, "player", false) and (NAG:DotIsActive(1943) or NAG:DotIsActive(703) or NAG:AuraIsActive(79140, "target", false))) and NAG:Cast(126734)
or ((NAG:CurrentComboPoints() >= 1) and (NAG:NumberTargets() < 8) and (NAG:NumberTargets() > 2) and (NAG:AuraRemainingTime(5171) < 3) and NAG:AuraIsActive(5171, "player", false)) and NAG:Cast(32645)
or ((NAG:NumberTargets() < 3) and (((NAG:CurrentComboPoints() >= 5) and (NAG:DotRemainingTime(1943) >= 4)) or ((NAG:CurrentComboPoints() >= 4) and ((NAG:CurrentEnergy() >= 55) or (NAG:AuraRemainingTime(32645) <= 2)) and (not NAG:IsExecutePhase(35)) and (not NAG:AuraIsActive(121153, "player", false)) and (not NAG:AuraIsActive(121471, "player", false)) and (not NAG:AuraIsKnown(114015)) and (NAG:DotRemainingTime(1943) >= 4)))) and NAG:Cast(32645)
or ((NAG:CurrentComboPoints() >= 5) and (NAG:NumberTargets() > 7)) and NAG:Cast(121411)
or (NAG:NumberTargets() > 2) and NAG:Cast(51723)
or (((NAG:CurrentComboPoints() <= 4) or (NAG:AuraIsKnown(114015) and (NAG:AuraNumStacks(114015, "player", false) <= 1))) and (NAG:IsExecutePhase(35) or NAG:AuraIsActive(121153, "player", false))) and NAG:Cast(111240)
or (NAG:AuraIsActive(79140, "target", false) and (NAG:CurrentEnergy() <= 60) and (NAG:CurrentComboPoints() <= 4) and (not NAG:AuraIsActive(121153, "player", false))) and NAG:Cast(1856)
or (((NAG:CurrentComboPoints() <= 4) or (NAG:AuraIsKnown(114015) and (NAG:AuraNumStacks(114015, "player", false) <= 1))) and (not NAG:IsExecutePhase(35))) and NAG:Cast(1329)
or (not NAG:SpellIsReady(1856)) and NAG:Cast(14185)
or NAG:Cast(57934)
ok that's my initial attempt w/o explanation ๐คฃ
i think yes becasue , when switching targets u are going to multilate to 5CB rupture MFD and then envenom
soo u dont have to generate 5cb here
let me try it in game
when should it use the stored... i imagine using a gcd even if it gets CP would be waste of a gcd depending on situation?
like if making an attack is gonna get that stored CP back anyways and this does damage... imagine it's a waste?
i might not grok the actual rogue mechanics correct, never played one
redirect has 40y range
ya, but it still uses a gcd/action?
or ya mean if ya moving or something
is the thing?
yeah u can use it while moving for example
ah kk ya that makes sense if ya leaving cp on a target and gotta get to new etc
just not sure how many CP it's worth using it for is the question?
i think the above it'll use it if you have 1
imagine like most... it would be a situational thing
and can't just blindly follow
but still good to suggest
yeah redirect should be placed on the left top or whatever side
that's when it should suggestion redirect
possible that timing value needs adjust etc
but check below is 3 sec so this should i think work
did you make the evis 'hack' so that's 'working' in the rotations for validation of all etc?
@ripe summit
did you send the new rotation with change?
what spec was that? lol
subtletu
i got it in mine atm i think sec lemme check
i don't think i did yet no cause was trying to fix it correctly lol
let me tryyy
๐ nope still no eviscirate
all the checks are true, so think must just be an apl 'issue'
/dump NAG:DotRemainingTime(1943) >= 4, NAG:CurrentComboPoints() >= 5, not NAG:IsActiveAura(1784, "player"), not NAG:AuraIsActive(108208, "player", false), not NAG:AuraIsActive(58984, "player", false), not NAG:AuraIsActive(11327)
if i move it to top it prompts it
maybe workraound with Anticipatin buff?
When one of your attacks generates a combo point on a target that already has 5 combo points, you gain an Anticipation charge, up to a maximum of 5.When you perform an offensive finishing move on an enemy, any Anticipation charges are consumed to grant you an equal number of combo points on that target.
or remove the stealth check for now and leave only vanish buff chcek
i think its caused by Vanish buff
11327
if you use shadow blades does it trigger?
@ripe summit
o it's showing now with it as well hrm
i think i made workaroud for my problem ๐
ahh kk, so ya got extra check in there. so prob won't work cause mine don't got that and think that only change? lol
i reposted message
posted wrong one
with extra Eviscirate suggest
or ((NAG:DotRemainingTime(1943) >= 4) and (NAG:CurrentComboPoints() >= 5) and (NAG:AuraIsActive(51713)))and NAG:Cast(2098)
when shadow dance buff only
whats causing the other one to fail
the not AuraActive(vanish) looks like like ya say ya
the second one is original and not working coz of vanish buff 11327
weird, i prob not following rotation properly or in time... my reaction time slow with these rotations i dunno lol
o i'm adding the other in too haha
i just leave a note in the apl and can adjust if needed
i dunno the class for shit haha
there is definetly issiue with shadow dance and vanish buff
and the roration is not pretty coz of double eviscirate suggetion
but its working
ya, i don't like havingto diverge from the wowsims... it 'should' work as is and just need aoe and other minor tweaks
not full mods like this
@soft fiber in what way do you find the assa aoe awful? would love feedback
i dont play rogue myself im relying on you guys
changelog only exists if @subtle cape remembers to write one
its not automatic lol
if he does write one it will be shown on discord as well
oh i see he stopped putting it on the post
aoe doesn't seems to reflect what wowhead guide suggests which is more about multidot ruptures with 2-3 combos while maintaining snd, and then tab next target.
Or maybe its just me not Reading the nag correctly
Well multi dotting isnt something the NAG handles well at the moment. It only can really tell you what to do on your current target
So at the moment just limited to fan of knives/crimson tempest
it is just been broken a little bit cause of a few bag tags someone sent ๐ lol it fixed now
Also noticed yesterday that sometimes when at 5 CP And multiple targets, NAG gets stucked suggesting for FoK.
it's ok if NAG doesnt handle aoe very well as long as i can maintain ST rotation
assa or sub?
it was for Assa
i tried sub but the positionnal requirmnt is way too punishing outside Raid environnement, or im just bad at it ๐
Thats because at a certain number of targets its more dps to just FOK than to use a finisher
I need to adjust that though so fok will be in the aoe slot
Ill do today
I think I have a target requirement on evis - will remove it
In raids I just toggle the forced st anyway, also rogue felt kinda fine on the latest update, just a litttle slow on the opener to recommend mfd into envenom
need some help with assa for a sec
so for example envenom between 3-7 targets has a different requirement than 1 or 2 targets
wondering to either delete the 3-8 envenom call, or to put that call into the aoe frame
basically - in aoe you just want to use to only to keep up slice and dice
maybe ill mess around with the aoe frame
Im in bed can we check it tommorow?
yea ill send the link and you can check it out
Assassination Changes - Removed the target requirements on rupture and envenom, and added an envenom call to AOE for refreshing snd
curently at work will chcek in 3-4 hours
I still need to add redirect and dont think it has stored combo points yet, just look at the changes I made only
cant import
ya, was never sposed to be caps. that was an error that was setup to take the cap strings
that been changed for while though? whre that come from?
Making new changes to assa
So the most recent string I just sent
#1347562324269207624 message
this is working for me
or (NAG:CurrentComboPoints() == 0) and (NAG:CurrentStoredComboPoints() >= 1) and NAG:Cast(73981)
Yea i just did a small bit of changes and then worked on other stuff, will finish up today prob
im trying to make AOE mode for subtlety rotation thats always show on the right but changing depenes on the number of targets
where do u get base info for aoe rotation? wowhead?
Yes
It should be fine for sub?
I did an edit to that too maybe backstab had a target requirement
Dont remember anymore what spec lol
that's a good point: is there any way to see stored combo point as a reminder to use redirect? or yall just gonna add it to side/top/bottom suggestions?
i made this for SUB
it will show Fan of Knives when 3+ targets and suggest Crimson Tempst
but normal rotation will be still visible
its will show also blue arrov when u have both bleeds up to suggest change target
i like very much the idea to have an icon that suggest to tab target so i can rupture more ๐
its using guild perk icon as a workaround ๐
sooo im not shure if its works for everyone
Hmm you give me an idea for dk to suggest a tab target plague strike
Ill see what I can do to implement your idea to rogue properly
For frost DK yes
should be something like NAG:Icon(XXX) ๐
also with position tag
Sir how do i setup my nag like yours?! thats way nicer looking haha
got issiueicon dissapers when "pooling energy" for rupture refresh
any tips and tricks?
@unreal dawn want me to tune assa rogue rotation?
@subtle cape its possible to have one ability on 2 spots? like Middle and Right?
For combat rogues is there anyway to make adrenaline rush move out of the primary spot? it stays in primary no matter what position i tell it to move to
are u using latest version? can u post screenshot from options pannel and CLASS tab?
yep im using the latest beta ill post a ss
Sorry been raiding past 2 days, should have time soon
try to mark first option Use Custom Spell Location
or use the function to reset all
i tried that originally and also just use the /nag reset all
the other spells seem to work - killing spree and vanish can be moved but adrenaline rush stays primary for some reason
its not a huge deal - its great on bosses i just dont want to burn my AR on trash mobs although it comes back quick - its just slightly annoying
the blade flurry icon was a great addition
cant seem to create a new rotation with the latest beta - the new rotatiion name prompt seems broken
combat is kind of a full send spec so ill test in raid - me clearing a quick dungeon is just a minor annoyance so ultimately not a big deal
make copy of curernt one and replace all text
@subtle cape
At the same time? or in different scenarios via diff apl lines?
You can use the location field in the Cast to change it if by line:
yup. currently. what i was trying to look at yesterday, but hadn't really looked at that system much but it's all over and confusing haha. so i'll hold off on that change till after i get .6 released. have it partially fixed/working just don't want to introduce more variables into the current release
i want to suggest Rupture for AOE and Single target soo it can show in both window
ya, like how darkfrog has the hb i think setup in frost.
or when certain things go to center/aoe/alternate path location
if you want same line to do both, prob need to add a 2nd version with the 2nd location and the diff NumTargets to show it there?
ill try to use NAG.SPELL_POSITION.AOE
with new line
ya, that would be 'proper' way to do it i think
are you trying to get a single line to show in both at the same time?
from a single apl action/conditional
now single line will create extra for AOE
o, i add that to my list and take a look today thanx
ill try to utilize Anticipation when waiting to refresh Rupture
Added Rupture AOE , changed to utilize last second Shadow Dance down from 2
fixed window when no ability was suggested coz of rupture, changed window to cast Ambush when Find Weakness down from 2 to 1 Second
5.5.6 beta/5.5.4-fixed release on wago should resolve that. was same issue as the key with the editBox=>EditBox blizz change
Lemme know any probs thx
dose anyone know what happend to AOE off button
Any chacne to do that for Assassination? i noticed that in raid last night that when rupture had about 4s~ it gave no suggested/next ability
yeah ill try to have look today
disclaimer my rotation isnt official
i see the problem
try this, i changed logic to refresh Rupture to 3 second from 4 and envenom to 3 second from 2 when rupture faiding
Will do tyvm!
will try to add same aoe rotation logic like for sub later this day
we should probably look into why the adrenaline rush doesnt show up where it is supposed to because it does lock up the rotation if you choose not to use it when it recommends it
I know exactly why it does that, will provide a fix this weekend when I polish all specs
ok ty Dark!
What kind of issiue?
for combat is it possible to have a rotation just for the opener or is that built in? the opener usually has us rupture after killing spree + AR
ill try to add prepull for combat today/tommorow and ill ping u
ty!
which nag version is that referred to? i cant validate this
NAG[ERROR]: Invalid rotation configuration: Invalid arguments in NAG:AuraIsActive(79140, "target", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(79140, "target", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(5171, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(5171, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(79140, "target", false): Too many arguments, expected max 2
Unknown NAG function: NAG:CurrentStoredComboPoints()
Unknown NAG function: NAG:CurrentStoredComboPoints()
Invalid arguments in NAG:AuraIsActive(1784, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(5171, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(1784, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(108208, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(5171, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(5171, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(79140, "target", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(5171, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(121153, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(121471, "player", false): Too many arguments, expected max 2
Unknown NAG function: NAG:CurrentStoredComboPoints()
Invalid arguments in NAG:AuraNumStacks(114015, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(121153, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(79140, "target", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraIsActive(121153, "player", false): Too many arguments, expected max 2
Invalid arguments in NAG:AuraNumStacks(114015, "player", false): Too many arguments, expected max 2
latest from NAG updates
is it possible to download betas via wago as well?
i added some more things
also assa so good so far:D
Will try to polish combat/assa too
Are these in the newest beta @subtle cape ?
i think fonsas added em in ya, looks like both are updated though now and are possibly the same. the horalius and darkfrog versions mighta been consolidated now heh
if u think something is off or weird let me know
im planning to add fask and food reminder before combat
tested it on dummies so far and it looks good horalius
subtlety is most polished if u want to try, im currently leveling second rogue 86-90 to play combat soo i can see it in raid
im only playing combat atm - really enjoying the spec
the icon from the bottom left is gone for blade flurry though when its active - that was a good helper to know if you still have blade flurry active
i see this when blade flurry active and one target
i see the problem
sometimes it disaapers
can make it to show again when u against one target and BF active if u want
yeah - i think a reminder is good because its hard to look for the buff sometiems - i guess i can make a weak aura for it as well
yea subly is way polished! gg
one note about combat- for the opener we should make sure we have shallow insight active before killing spree -> AR -> Rupture
will do
only to use killing spree when Insight up
yeah thats just for opener - we want to make sure we have that insight up before we KS into AR and then rupture - other than that combat is just use everything on CD pretty much
in first 15 second in combat it will only suggest to cast Killing Spree if Shallow Insight is up
after 15s in combat it will remain the same
im talking with rakizi to shwo it differnt icon when its on
ya, till these server issues fix i prob just take a break and do some cleaning haha. i still on old server, so maybe something to do with that lol
trying the rotation above i find some inconsistencies with when it decides to KS/Rupture - sometiems it waits for the insight to proc sometiems it doesnt
only in first 15 second of combat it will wait for Insight to KS
Can we turn off redirect into snd from the rotation? kinda useless or xd
in what spec please?
sec, im p sure it was sub and sin but ye, but ill double check
it works for the first 15 seconds but wheni wait and try again it goes right into rupturing
ok works for sub, but in sin it wants u to redirect into snd
it will suggest redirect only if its 4s and more on SND duration
if its will be fine
I mean its only in little niche thing where I open and swap target it wants to redirect into snd on a fresh pull
it happeneded few times during raid on my alt rogue and some dungs
its only during like trash, and swappin on some adds. but yeh nothing major
i know what u mean if u wan to test
it will dont suggest redirect into SnD unless SnD is up with 5 second and more remaining
thanks for poiting it
now it wont redirect at all xDD when I got full snd and cb on a target when i try to swap, just for testing
Ill post new rotation tommorow with proper snd and redirect
Thanks for the work ur doing 
hey Horalius - i think its a minor issue - ty for the updates to combat!
it can happens to suggest Redirect into SnD if its SnD about to fall i think i cant do mutch about that
ok maybe this one last i post can do the trick
@rapid moon as far as i understand u want to utilize anticipation to dont overcap CP while waiting for insight buff to rupture right?
also removing rupture from rotation when 2+ targets for combat
hey! in assa it reccommend you the ingeniering gloves buff but in subtly wont, can you check this? the gloves that gives you agility bonus:)
its possible, didnt notice because i macro it in Shado Dance because of same cooldown
ill add in next version
hello guys, any chance you know of any good addon to keep track of the combo points built on enemy? also feel free to suggest other amazing rogue addons โค๏ธ
i think any class weakaura should do the trick
ty!!
Still some issues with middle recommendation dissapearing when multiple mobs around, was there a way to disable aoe?
"/nagaoe 1"
Will make rotation always act as if only one target present
Why with โ1โ?
Yeah I was asking because I ve been using just /nagaoe
Fair that probably works too
What spec?
Should not happen wuth latest rotation
I concur, it still happening blank middle suggestion when 5cp and aoe situation
Im also a bit confused to see tott suggestion only at 5cp, any reason behind that Logic? Most guides says to tott at pull before SS
what spec u are talking about soo i can have a look?
may i ask why it doesn't suggest shadow dance earlier. i think the sub sim apl suggests shadow dance immediately after your first rupture
sorry forgot to say its for assa, actually playing with basic rotation, didnt imported anything you suggested previously
please try download beta
i fixxed many things in rotation
i'm already using beta version from Curse, something more to do?
I usually download from here the version! ๐ in the chanel of NAG updates
Course doesnt update atm
Curse
Get it from #๐๏ฝnag-updates or wowup
some feedback on the new rotation - i think the cancel blade flurry icon being primary is a little too much - in some fights when you have a good amount of movement or mob spawns it blocks your rotation when it should really be a suggestion and not a core reminder
waiting to rakizi to allow some changes in NAG addon so i can move it to right
You need to either alt click or open the /nag options and drag it around from there.
If you need further assistance, contact a mod/dev.
will post u with update once i got back home
newest version still doesnt seem to have the correct sub opener i think. after shadowblades ambush hemo rupture should be shadow dance but addon tells you to backstab a bunch of times before shadow dance
because u still probably have Find Weakness debuff from Ambush Opener on target
yeah but i think for your opener the sim doesnt care about overlapping your first find weakness window (sim pops ambush 0s, sd/ambush at 3s) but i guessing you can't add in logic to account for that in nag
i probably can
let me check
this will ignore Find Weakness debuff in first 10 second
will be updated in next version
works well ty
Hi! Iโm playing Subtlety Rogue and noticed the rotation helper isnโt recommending Premeditation during Vanish or pre-pull anymore. I only see it suggested during Shadow Dance. Iโm pretty sure it used to recommend Premed with Vanish and on the opener. Could you check if this is intended or a bug? or maybe i have wrong version ty
will try to move it higher in priority
ill check when i get back home
THANKS for noticing!! ๐
will add also Vanish and Ambush for combat to use only when insight buff is up
When you're in here crafting it up, do you then put the changes in both the Horalius + Darkfrog & Horalius packs or only in the @ripe summit one -- (referring specifically to Assassination for this question)
everything should be in horalius one
Iโve kinda taken a step back and Iโll just port it over to wowsims when heโs done, but @ripe summit is doing a super great job so far
should be fixed in this one
how do i import this fix ?
same question here ^ . pls ping me if answered
Ill send u a import string
Thank you very much
Works fine to me thanks
i just tried to import it and wouldt work ?
can u post screenshot please? or what isnt working?
arrr ok ez
download latest and then inmport ??
yea rotation is saying by darkfrog and hor
let me know if u find something odd
Will post today or tommorow update for combat with blade flurry
nvm one thing still not working ๐
Rogue Combat updated in lastest version please download via companion APP
hey! ๐
When a fight starts, the rotation correctly suggests Shadow Blades, but after the 3-minute cooldown is over, I havenโt seen it recommend it again if the fight keeps going longer than those 3 minutes.
It looks like the addon doesnโt trigger the ability a second time during long encounters once itโs off cooldown again. can you check this please? t hanks!
for assa
It shows up in the left panel for me, 100% of the time
are u using latest version of addon? and rotation from it?
will include ingame guide for using NAG rotation for rogues
Mmmm I download it with the app. What the name of your rotation? ๐
Should be default one
For everyspec
hey! ure right is working shadow blade in sub.
only think I found was mark for death on assa is not getting recommend ๐
@ripe summit at raid atm, the lag is back when NAG is on Sub rogue
rotation is working fine only lag?
@subtle cape any idea how to debug this?
please post screenshot of your talents please
i have issiue with fojji like 2 weaks ago
yea all updated sadly not sure if i want to disable fojji when raiding xd
it was dont realease WA
how did you fix that? im facing the same
delete the Dont realease WA ๐
LOL ofc ahaha
Whos the rogue to look at for the "go to WAs" current leveling my alt rn
I actually never had that I have a seperate " dontrelease" is it still related to the issue?
are u using english client_
?
because i dont have issiue with NAG in raids
yes
its in fojji esential pack afaik
yea i am aware i dont have it improted even
hey! what the blue arrow mean at the end of the rotation? ๐
its to change target, go bleed next
ill need to try it after update
yes in AOE situiaton the right side is for AOE
anyway thaks for poiting ill need to make one update
arg sorry dude, totally ignored you i see ๐
but i been working on that shit anyways haha
yeah its working i think now
yeah u dont love me anymore
i don't love myself or anyone shit, my cats hate me now even
haha heyy thanks!!
Rouge rota is just that good
I had to revert as combat not showing KS or AR
@ripe summit maybe another formatation error from the parser?
whats AR and KS btw, so i can take a look tomorrow
probably Adrenaline Rush and Killing Spree
ok!
i found and fixed other 2 parenthesis missing and didnt even tell you, @ripe summit
someone reported
it MAY be another one
maybe reuse the version before "parenthesis accident" ๐
i broke it on the latest beta
๐
found the fix
what did you broke
Thank you, now i can continue trolling my guild by playing combat
nag was messing up spell IDs with item IDs
im trying to split those
u also broke subtlety too
bad fonsas!
๐
51713 shadow dance and 14185 Preparation
try the new beta
sending it now
Thank you, I'll have to try it first thing in the morning, I appreciate you
perfecto
Hey guys i am new here, i recently got the rogue mop rotation. And i had some questions. First of all, can we put the aoe rotation and single target rotation in the same box and only use 1.
And second the sub rogue rotation only cast backstab no matter if we are behind or infront of the target. Is there any fix for this so it ahows hemmo and backstab according to circumstance.
Please Help, cheers
Iโm leveling a rogue finally
Maybe get around to making the wowsims apl with your changes
Thereโs a few things I saw while leveling I donโt like as combat
Redirect being shown all the time when Iโm in aoe is annoying I moved it to above
And I had to ignore a different spell I donโt remember which one now
I like that the aoe is not all together, as it gives options, I like that you can turn aoe on and off too
@unreal dawn that was a sub rotation for when solo leveling, right?
I had one made yea
Though @vestal pagoda itโs impossible to tell if youโre in front or behind the target
To โfixโ the aoe you can fix spell locations for aoe spells into primary
Ok i will try that thanks ๐
@unreal dawn where can i find the spell locations settings for aoe . i tried searching it in the nag options couldn't find it.
Class>spell locations
I think its better this way , because there are situation if u want to focus one enemy while aoe pack is there or they are immunne or something
turning AOE OFF and ON is just another keybind u have to use
shadow blades was bugged during leveling beacuse of incorect level check for that spell
i can add chcek for group to sugest home istead of backstab if solo
yea that would be cool.
i remembered now I ignored it telling me to go into stealth
thats a pre pull thing i dont really care to see every time im just running around hitting mobs
i should add prepull only in group i think
yea would be good there
nope its show on right side if there are enough mobs
let me know if u find something else odd, ill make update during the workdazs
Does anyone know what rogue spec is going to be king in ToT? Is it asa or sub?
Also does the sub rotation work if you arent level 90?
I think sub but assa viable?
The rotation should work mostly
word, I just set up my sub bars.
I was curious of the rotation will work if you don't have shadowblades and other abilities unlocked. IM only 85 and wanted to see how it feels
Shadowblades is off to the side or should be so you can ignore it
I dont know if it lined up exactly liek this
Prob is sub is hard to level since it will show backstab all the time
Itโs impossible to know if youโre facing the target front or back
So mentally just replace backstab with hemmorhage
Yeah i will level as combat, i just wanted to dummy test the sub rotation
like braindead ez?
So youโre basically just keeping up slice n dice, and rupture, else evis
Not even using recuperate anymore
yeah recupe was dumb in Cata lol
you dont even use garrote right?
weird the rotation gets me to press shadowdance after hemmorrahage
I didnโt see anything for sub but I still have to look more into it
its optimized for raid encouters
ill suggest sub for raiding and assa for daily quest or solo content on lvl 90
im making some changes to sub for solo leveling will test in raid today if its didnt breaking anyting and post after
even shadow dance is hard to utilize because of ambush
im sure you're already aware of this but they will be changing prepull behaviour for premed for throne patch
No worries - appreciate the clarity, I have combat as my leveling spec !
kk ill slam this when i get home - thank you
tell me more ๐
im interested
https://github.com/ClassicWoWCommunity/mop-classic-bugs/issues/2527
currently, if you do pre-pull sequence correctly you can have slice and dice active and premed is off cd on pull. but theyre changing it to where if you have 2cp on boss or slice and dice on pull, it'll put premed on cd.
still thinking about best way how to execute shadow dance
I don't think any sub player is going to be ripping a perfect opener in open world leveling. It's almost judt fine having it be used line with shadowblares if it's up and on cd when shadow blades is on cd. But I'm not an expert lol
updated version
how do i import this into NAG
/nag then Class > Rotation Manager > Import Rotation
Copied this but nothing happened
it will autoupdate in next version of addon i think
agree, shadowstep shouldn't be a 'rotation' ability. also, i've tried 2x now to import that string, and it crashes wow.
maybe you should remove the malware from the string @ripe summit hahah
was it the one you sent? is it already part of the nag?
i can make it be updated and send another beta
will be removed in next version
in cataclysm it gives 30% bonus damage to next ambush
its same i send to you in channel
agreed, in cata it has a more 'rotational' use (i still even use my shadowstep/ambush macro for opening, bc find weakness), but even then i'd argue it's probably better to have it like a cd - if it didn't have a movement component, i might feel differently, but there are lots of reasons to not use it - for example, timing shadowstep to hop back behind the boss after sha fear for more uptime, etc. and, i do like the whole, 'you have me targetted, but i'm out of range, shadowstep' reminder. ๐
anyways it sounds like it got fixed, for which i'm glad! i just wanted to advise about the whole crashing thing in case relevant, i'll keep an eye out for updates. (happy thanksgiving!)
pretty sure sub is broken on latest update. the rotation is all wrong. it recommends garrote and spamming hemo into evisc. did you overwrite it with the solo levelling rotation?
I used it on Sunday no issues
5.6.2-beta8 is fine. beta9 is bad. I believe that one was pushed today.
Hmm double check what rotation you have selected
But yea might be some solo stuff bugging
it is default. i did a reset to make sure it wasnt an error on my end
its ok, i suggest to spam hemo if u arent in group
like solo contant u cant use ambush if u are alone probably
its ok for you to have 1 rotation to change depens on solo/group content? or just want to have one for group content and thats all?
I didnt realize it changes based on whether you're in a group or not. that is kinda annoying because I use NAG on target dummies to practice my rotation in a raid setting and any alterations i make to the rotation for my personal environment. personally i find the solo rotation feature useless because you shouldnt need a reminder to spam hemo like what else are you going to press lol but I guess some people find it useful.
subtelty spec with current beta 5.6.2-beta9
pops when aoe situation
@shut imp what this error means?
Ill have a look in morning
ill try to check now
update done , should be in next beta, if not then spam rakizi
confirmed it's fixed ๐
i have 2 more side questions :
- i don't see any ToTT suggestion?
- in aoe scenario, hemo and fok are both suggested to do the "tab dot" thing, so the idea is to 1CP rupture with hemo or fok, both builders are fine?
ToTT ist just for prepull , itsnt in rotation anymore
Crimson tempest with 5 CB build up with FOK Use rupture and then go next
is garrot normal on subtly rotation?
Only solo mode
Did my first tot raid as sub it went pretty horrible lmao
Iโm not sure on the proper aoe
My single target is decent ish
But grey parsed every boss hahaha
i think same will happen to me today
any rogues on Horridon HC right now? what happens when vanishing with spirit?
@ripe summit you recon combat is almost viable yet ?
did you play with combat rotation? did you find anything odd?
not yet just wondering if any work had gone into it
should be pretty mutch okay, only prepull is missing afaik
i was playing in yesterday on horridon
it looks like combat is getting up there and its my fav spec
yeah you should go like sub/combt or assa/combat for ToT
combat is ok but like every other spec, you can't follow it blindly. for ex stacking cps when you're about to get deep insight is better than just evisc when nag tells u to
i can make change to try to utilize anticipation before deep insight
if u mean that, didnt think about that to be honest
ya there is also stuff like saving your vanish ambushes/prep vanish ambush for deep insight
and when you get 4pc t15 i think you want to do it when you have sbs active cause it is basically free.
this probably dont want to do everytime
i dont really use nag in raid but a tip for ppl who use nag for combat. when you get 4pc t15 your gcd is so low during ar/sb you probably dont want to follow nag. you want to spam 2 ss then eviscerate. your gcd is too low for you to react to nag. youre gonna queue wrong spell or miss a gcd.
i think it sims the highest if you only vanish ambush during deep insight idk when else you would want to ambush tho.
curently is only during any of insight
i dont think that is the case on the current sim apl.
thanks ill change that
Question: should I put up a 4 or 5 point Ruptures for Assassination? And 4 or 5 point Envenoms? Iโve heard conflicting information on both. The NAG says fire off both with 4 stacks. When I watch online I see quite a few Rogues popping off at 5 on both.
if u dont play anticipation talent 4-5 combo points are OK because u are wasting combopoints if u multiplate on 4 combopoint
or in execute phase should be only with 5 combpoints for envenom
@shut imp Is it possible to add a Time to Death to Rupture. The combat rota is suggesting 5 cp Rupute into adds that die 2-3 sec afterwards
Ill do that
should be in next beta
Nice ty!
.
With the new SOO patch, sims and rogue discord are using revealing strike over sinister strike as part of the rotation. Is there plans to build this into the combat rotation?
i can update, for sure. can you be more specific? what spec that is?
oh you said
combatr
ill check
sending a beta soon!
ok wait
it was already doing that
wait no
im going mad, was comparing the old APL
i see whats new. will have a new rotation for it now
Thank you heaps โค๏ธ
should be out already! install the beta update and run a "/nag reset class" to make sure youre using the new rotation
check it under /nag > class > rotation manader
or right click the floating selector (floating N) and check the selected rotation
theres a combat SOO
and a regular combat
Maybe something to do with all the procs being active
Or, could be bloodlust
funny is if u prolong the fight to 600second it will use it during 2 first AR ๐
but yes u have probably true its because of BL
ill chcek it tommorow