#Population Dynamics

1 messages · Page 1 of 1 (latest)

hazy lava
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Another suggestion for more statistical realism. Population growth dynamics.

The "top density" CANNOT just keep rising, especially at a constant rate. This carries the insinuation that eventually, every building is a burj khalifa, and that ONE is built every month, at zero cost to the economy. Also, it assumes that the productivity per worker rises at the same rate. In reality, 20 Burj Khalifas will not result in a more productive citizenry as it is all very compact and there will only be traffic jams.

The productivity of a nation is not just about citizen count, but accommodating infrastructure. It's not right to have the whole map turn PURPLE and for small zones to "DIFFUSE" Cities are easier to build than just expanding small towns. Small towns should turn into city zones, instead, they diffuse until the whole map is "FUZZY and BLURED" with no zones that are cities.

Better population growth modelling please. (more realism) and better productivity per citizen assumptions. (trend line relating to concentration of people) (For median worker productivity)

Less diffusion and more accurate population growth where cities still look like cities and where towns can turn into cities. Definable zones, not just blury goo spreading but something that looks like actual infrastructure development.

maybe also have Industrial zones for mineral extraction and factories, residential zones for population concentration, agriculture zones for food. Some land that is too hot or too steep (Sahara and Himalaya) would NOT be able to have cities without spending 100,000,000 times MORE per square meter of infrastructure, (It's not possible to build new york city on the Himalayas in 2 years)

hazy lava
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The Maximum concentration of any population dot should be 8 million. There should only be a 10% productivity increase for going from 4 million to 8 million population density. AND there should be an infrastructure layer both for Industrial and for Residential. One to raise the real GDP and one to raise the population density and even potentially the productivity per citizen.

dim dome
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Unless you are modifying stats in a custom game, population density doesn't grow to infinity already, the higher it is the harder to grow it more, depending on the terrain, so that's precisely why you see it diffused, all those new people are being distributed to the less densely populated areas with better terrain. Maybe it could be modeled better so it looks better, but in the end it would end up just as diffused, because in long games the world population grows until every place is high density, considering terrain

hazy lava
# dim dome Unless you are modifying stats in a custom game, population density doesn't grow...

That's a logical take, though, the population "diffuses" evenly in all directions. That's not how cities are built. The amount of time it takes to lay a foundation, construct freeway acess. set up electric lines from a reactor, means that it is easuer to build 20 houses together, rather than 1 building evenly in every random direction around a city. The diffusion looks like bacteria growth, not actual population city infrastructure development. There should be more concentrated zones. Many times, it's easier to build a large city than 20 small towns at the same exact time. The population growth could definetly be modeled better, and the productivity from the population needs to be modeled because just having people doesn't make them more useful out of nowhere.

slow bolt
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imma just take your word for it man😭