#Handling problems and how i would solve it.

1 messages · Page 1 of 1 (latest)

trim haven
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Alright, one of the bigger criticisms this game has right now is the handling and just how poor it feels. Now i am not a developer but i think i have a fair idea on what could be done on improving the handling.
1. First gripe and a fairly big one would be the responsiveness. I think that all cars lack responsiveness, and more importantly have issues dealing with fast reaction times as cars tend to not react quickly to the inputs.
The fix i would do would be to generally improve the responsiveness on all cars by 50-100% making race cars feel nimble whilst also giving the bruiser/off-road class enough agility to feel better than they do now.
THIS HAS BEEN FIXED

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~~2. Drifting feels off. Now the angle you get while drifting is a bit on the weak side but this is just one part of the issues. First issue is the inconsistencies in engaging drifts. ~~
For example this Nightstalker has the best handling in the game, and should be on all cars in my opinion, that saying however, it perfectly showcases the core issue with drift registration. If you press the brake trigger too quickly, sometimes the game just doesnt start drifting.
THIS HAS BEEN FIXED

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The video above shows how the game sometimes will engage a drift and sometimes it will just... not

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The more annoying issue is the fact that once you engage a drift, you cannot countersteer, as countersteering effectively stops a drift. Not only does the aggressive correction look bad, but it also ends up being a nightmare for players as its a natural human reaction to countersteer if you want to do something like do corrections to drifting angles, lowering drifting angles, etc. This should be removed asap as it is very counter productive and annoying.

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Video above shows that countersteering simply stops the drift.

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Currently this is how the game calculates when the drift should be stopped. Not that great in my opinion

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I think a MUCH better solution would be for the game to check the drifting angle, and if the angle is less than a certain amount of degrees (in this case 5 degrees left or right) after a certain amount of time (in this case 1 second, maybe 2 would be better) the drift stops. This would make countersteering more viable.

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3. Another annoying issue is that some cars have inconsistent grip handling. As an example, the Kurosawa Dragon is VERY prone to spinning out if you simply steer for too long. I am not sure how all of the cars behave, but this really makes cars like the Dragon very bad.
THIS HAS BEEN FIXED

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Video above near the end shows how Dragon simply tends to oversteer for some reason with no brakes whatsoever

trim haven
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Handling problems and how i would solve it.

blazing haven
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Thanks for the detailed feedback, appreciate the time you have taken to put that together. We will certainy go through it.

trim haven
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Thanks! I have other ideas that i will now definetly make regarding other aspects that need improvements

trim haven
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ADDENDUM:
I played burnout 3 and noticed quite quickly that one other issue Wreckreation has is the fact that while in a drift, brake does nothing. It should slow down the car.

safe radish
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This for sure 👆

blazing haven
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ok so here is what we have done already for Patch 3 (sorry we don't normally share this stuff so early before the Patch is released but wanted to be transparent). We have poured through the drifting feedback and have a list of things to look at for drifting whilst being mindful of what people like (eg using handbrake to do quick 90 degree turn)

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Hate to drop this and run but I will check back later or in the morning

boreal forge
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Just out of curiosity what was the flipping fix? Lowering the centre of mass, lateral tyre grip or something else?

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Maybe a Q for Ben lol

trim haven
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Depending on how drifting still is at patch 3. Maybe dont reduce total steering amount if the drifting angle/countersteering stopping drift hansnt been reworked?

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What does get reworked i will remove from the feedback though (considering it fixed).

Additionaly, maybe i could do testing before the launch of the patch to see if i could give extra feedback before the launch of the patch.

safe radish
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i agree

worthy oracle
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. As For the handbrake it is a bit strong still. Can reduce it's effectiveness by half to be more realistic and make everyone happy.

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Thanks.

trim haven
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After playing for a bit. I can say that 2 of the 3 core issues has been fixed.
The response time and the spinning out have been reworked to the point where they are not an issue anymore, and engaging drifts is not effortless.
THAT BEING SAID, the drifting still feels awful.
The one positive i can say is that you can now steer in the direction that you are drifting more and the drifting angle will increase.
That doesnt matter however since 2 of core issues have not been fixed whatsoever.

  1. Braking whilst drifting yet again does nothing. The car doesnt slow down at all, making sharper corners still not driftable since you cant slow down during drifts
  2. Countersteering STILL stops the drift. You cant lower the drift angle whatsoever, which with the current map structure consisted of long wide drifts is a BIGGER problem
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overall, handling WAS improved, just not that well

blazing haven
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You are correct we have not made the things you refer to. Overall we decided to make incremental improvements and get patches out than making huge changes which take more time to test well (the reason the patch was later last night than we planned is that we backed out of a set of changes that we were nervous about and decided not to push). We do also have to weigh up the risk of frustrating the people (probably not on the discord) who seem quite happy with the drift and/or have got used to it. We tread a dangerous path in changing too much too soon. But as always we appreciate the feedback and are doing what we can.

gleaming hamlet
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We do also have to weigh up the risk of frustrating the people (probably not on the discord) who seem quite happy with the drift and/or have got used to it.
I can 100% guarantee that no one has gotten used to the drifting or is happy with how it is. You can't get used to something that is so inconsistent

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I did try the patch, and some things do feel better, but its still got a long way to go. Coming out of a drift is still super jarring

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Your drift also still cancels out when hitting breakable objects

trim haven
# blazing haven You are correct we have not made the things you refer to. Overall we decided to ...

I understand that, and i do know that these take time. But in its core, the current drifting system is counter intuitive to effectively the entirety of the playerbase. Again, countersteer should be used as a way to adjust the angle, not end the drift.

Do take your time, but also dont take too long to fix something as crucial as drifting

Additionally open up community testing for people like me (people that provide a ton of feedback)

alpine lantern
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Would like to point out that drifting is much improved now, it's way more reliable to initiate it.
However counter steering shouldn't immediately get you out of a drift, I want to counter steer slightly to get a better angle, it's especially noticeable when going around the sky track curves and the parking structures

bold bobcat
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Drifting LOOKS natural, but it's execution just ain't the best

bold bobcat
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Also yes, hitting smashable objects like fences, road signs, and personalized props stops your drifting, which isn't natural.

Games like Need for Speed Unbound can allow you to drift through guardrails without the drift ending abruptly.

blazing haven
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Thanks for your continuing feedback on drift and handling. Pack 1 does have a bunch of changes in it but not specifcally on drift as we (hopefully understandably) wanted to have some time to work through the changes and test them thoroughly. We anticipate these will go into Patch 4 and we will update you on that once Pack 1 is out. Thanks for your patience and support, it is appreciated.

trim haven
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Good to hear

kind talon
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honestly , and thats my opinion the drift is perfect, closest to revenge and DD. im happy with that from the first second

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if tzhe driving physics would change this would be a

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point to stop playing the game for me

trim haven
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closest to revenge is a wild take cause unlike in this game, in revenge you can adjust the drifting angle and braking while drifting slows you down 💀

kind talon
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i only did boost drift there theres no slowing down

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i tghink all about the personal feeling. in my opinion paradise had the worst physics

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or the farest away from the OG Burnout steering, b ut thats just my my knid of impression

trim haven
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that i do agree on, but realistically the handling still has the 2 severe flaws i posted above. Once those get fixed its easily a great handling model

shy ravine
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Even the cars in revenge made nimble moves.

trim haven
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Revenge and 3 share a similar handling model, and both are genuinely my favourites when it comes to handling in racing games

shy ravine
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Both have great arcade racing physics.

vapid leaf
vapid leaf
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I have read some more of this thread.
If patching in different handling for the drifting mechanic is too risky, would it be too much to ask for an option to change it in the settings? Either a slider or a check box?