#Why make a Penalty Road Rage on Summit Ridge...

1 messages · Page 1 of 1 (latest)

tropic night
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TWO penalty cars and not a lot of time? Seriously? Every time I try to get the gold, I don't get even close. One penalty car was enough, but two is just asking for a flipout from the player. Makes me wonder who's idea was it that made Penalty Road Rages in the first place.

flat lily
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I haven't played the game yet, but what there is a Road Rage with 2 penalty cars, that sounds terrible

tropic night
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...I beat it, but by applying a strategy...

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So what you have to do for that event is to hang back and don't go ahead of the penalty rivals. You have to hang back and let the target cars spawn and catch up to you. Once they're about to pass you, avoid hitting them and catch up to them using your boost. Shunt them off the road, and when the opportunity presents itself, knock 'em into another target vehicle.

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But even so, two penalty cars is still a bad design choice for this event.

gusty hemlock
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I got gold, it was actually pretty moderate IMHO, what car are you using? As some cars are just awful to drive

tropic night
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Gemini BS

unborn yoke
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This event is genuinely controller throwing levels of awful. As a game dev, I really don't understand how on earth TF's devs thought this mode was good game design, and the one on Summit Ridge is the absolute peak of how bad it is. Like...was this goal even playtested?

The penalty cars go completely against the ethos of road rage, and they're aggressive, fragile, and always in the way. They'll wreck out from being too close, from crashing in front of them, from driving up into a clean takedown, from literally just being in the event at all. The target cars, meanwhile, are made of cast iron and always like to nuzzle up right in between the penalty cars.

I'd enjoyed every moment with WR until now, but I'm pretty certain I'm gonna have to accept I won't 100% the game anymore because this is pretty much the worst hurricane of bad design decisions I've ever seen.

tropic night
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Wait until the Road Rage patch later today.

unborn yoke
delicate panther
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Alright, playing penalty events, i can confidently say that you should either remove penalty events whatsoever, or make them count 2 times

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i have had numerous encounters where i wreck one rival and it wrecked the penalty car. This is honestly a horrible feature and makes those events unenjoyable whatsoever

scenic pewter
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I'll take that, we were split on it as a team. Its definitely marmite. You can always remix the event once you do do it and take them out.

delicate panther
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give it a risk/reward factor. Give the rival car more time penalty whilst giving it more worth.

unborn yoke
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I ended up only beating it with a hypercar! Apologies for my prior frustration, it was maddening trying to do it in a bruiser

tropic night
gusty hemlock
final patio
frosty ermine
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Penalty cars should still count as a takedown, just removes time.

kind palm
wispy basin
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Since they adjusted the time/spawns penalty road rages really have not been an issue

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They were a pain prior to being updated

wispy basin
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I usually just plow thru them on the way to other cars. Has not stopped me from getting full points

wispy basin
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No luck involved - it is a skill thing

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They dont deal a Takedown count penalty only a time penalty.

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Bingo

delicate panther
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its definetly a game issue

wispy basin
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The road rages are super easy post update

delicate panther
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cause the other car you wreck can wreck the penalty car which counts towards your time for some stupid reason

wispy basin
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Like ive completed them all without issue

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Full points

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Got a couple hit or miss penalties but nothing that couldn't be made up for

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The game definitely needs to not get any easier, its got a good balance rn besides the road rages.

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Those are too easy imo

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@undone sonnet is your game updated?

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Prior to update it was a genuine issue

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Bye?

wispy basin