#Analyze through scope skill?
15 messages · Page 1 of 1 (latest)
Also keeps the game more realistic and slower phased ,there's enough elements already that favors arcade style more than simulation unfortunately, altough a lot of options like this could be added for those who want to turn on and off in menu or even added in skills, whit hard mode specific options the same this way there's no arguments and everybody can Taylor the game to the playstyle he wants to aproach.
Realistic? lol. Tag from binocular looks like a GPS tracker. Blood track and dog are no longer needed.
Kkk, you are the one who talks about the realism of hunting in this game, now suggesting the idea of this very unrealistic feature.
I wanted to suggest this idea yesterday, but only for birds, using a shotgun. Sneaking up on a turkey, constantly switching between binoculars and a shotgun, is simply exhausting, and considering how skittish they are and how easily they can get spooked and fly away, you always need to be ready to take a shot. Plus, they're small and often get lost in the grass, and they move close together. Keeping the same turkey in sight all the time is simply impossible. It's the same with ducks: culling the right bird on the fly is very difficult (you need to get out your binoculars, analyze them all, decide which one to shoot, and then get out your shotgun and take a shot—it takes too much time), so you shoot the first one that catches your eye. If we were given the opportunity to analyze birds using a shotgun, hunting them would become much more comfortable.
Why is it unrealistic? It's just as possible to determine the animal's species, age, and so on through a scope as it is through binoculars. This is a question of the ethics of hunting.
Yes, just a gun, a sight, and a few bullets are enough, no need for binoculars to make it practical and relevant. Hahaha
since i hope to play with no UI at all, i hope thats more an issue that would be solved by being able to differentiate between the animals visually, rather than a UI/info issue. i would rather have a reason to get binos that are clearer/stronger/more FOV than my scope.
To do this, they need to make a more significant difference between young and mature animals; right now, they differ only in gait. It's strange that a 400 kg young male bison is absolutely the same size as a 1,000 kg mature one.
Why don't any of the existing hunting games have proper distinctions between young and old animals??
cool yea i hope thats a difference that gets implemented, surely it must.. i mean if the UI is fully modular (abled to be turned off) then the only way you would be able to play the game in terms of herd management etc.. would surely be to be able to differentiate visually
hopefully thq/nine remedies that then!
Yes, that was sorely lacking in the first game. I think if they implement it, it will take the game to a completely different level, something no one has ever achieved before.
The hunter classic has.
Did it? I don't remember age being part of TH:C. They did have variable sizes however and weight effected models on predators and species that didn't have obvious trophies like antlers and horns. It has been a long time since I played after they changed the monetization format so I may not remember everything. Nothing has quite caught up to TH:C when it comes to their trophy system and natural feeling of field scoring.