People already do this even with the manual-action firearms in WotH 1 multiplayer, I don't want to see it increased and if it increases it will likely diminish the online playerbase further; there is no exaggeration.
Fair point, but it's also the devs freedom to establish their niche in the market and decide to stick to it or to clone theHunter Call of the Wild; the latter of which is better suited to those who want to hop in and shoot animals that have seemingly little-to-no-thoughts; granted, the game is artificially more-difficult in other ways, so there's that, but they're more gunplay-mechanics-oriented, which can be more-easily mastered. To make an analogy: Escape From Tarkov, Squad, Arma Reforger rarely share a playerbase with those who play Battlefield and Call of Duty; they have their niches and generally stick to them, and that's their right.
To make an analogy, if you were playing another type of shooting game, say Call of Duty or Squad, would you choose an AR15, or a double barrel shotgun, while the M1014 exists in that game? Could it be considered wasted time for the devs to allocate time and resources to such an endeavor? That's my point. Sure, people hunt with them, but the application exists in a niche which tends to go antagonistically against the moral story that is portrayed in the single player aspect of the game; I personally don't see how the devs could justify it philosophically. Also, cost is always a factor.
That's a fair point when hunting dangerous game, sure, but harking back to my prior point, this also goes against the moral story portrayed in the single player aspect of the game; one shot, clean kill, not "but the bear is attacking me, time to mag dump 20 rounds through it's chest," because you still respect the animal for being the animal, a weapon of nature, that it is.
Ecosystem is relevant because all things cost time and money, both of which are limited. I'd rather have an ecosystem over self-loaders.