#More suggestions for improvements/additions/new mechanics for devs

14 messages · Page 1 of 1 (latest)

limber knoll
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1 - Optimize the game further; Maps have improved a lot since 2022, but are still heavy for some hardware. Mainly Steam's average hardware (16GB RAM, RTX 3060 / gtx 1650) I think the minimum acceptable should be 60 frames with graphics between medium and high. And this is not generally true across all maps. Savana is left out of this question;
2 - Add equipment and items for bird hunting (decoys, waterfowls, etc.);

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3 - Multi-save option in the main menu. Many times, some people want to have more than one profile and this makes the process laborious, as they need to change saves manually (mainly content creators);
4 - Control the herds as we do in the "in game" Toolbox. This would make it much easier for users. The toolbox is excellent, but if you could think of adding something similar within the map itself, it would be incredible;

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5 - HUD icons should be fully customizable and have the option to remove them completely when using weapons and hunting equipment; Example: When you aim with the rifle, you should have the option to remove current equipment icons and other things from the screen. Keep a "clean" screen;
6 - A map with the "big fives" of Africa would be incredible. Along with it, a large caliber weapon in the style of .375 H&H or .470/.500 Nitro. (It would be the most dangerous map ever made);
7 - Aggressive animals need to be "truly aggressive". It's okay if you escape a mule deer or white-tailed deer attack. But escaping a lion or buffalo attack by simply "jumping to the side"!?. I sincerely suggest that this be improved and that the hunter should, in fact, be cautious when approaching a lion knowing that, if he misses his shot, it would cost him his life;

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8 - The WoTH sky needs to have more life, clarity, and be beautiful. Currently it's weird, checkered, it doesn't look like one in HDR;
9 - Sounds of lightning and thunder are still very loud. We suggest leaving them lower or using a slider button so that each hunter can customize it to their liking; The same goes for the sound of the vehicle, which is very loud;
10 - Animals need improvements to their coats. Since the launch there have been improvements in the modeling of animals that previously had many straight lines and today we have something more pleasant. However, animal hair is just textures and not “actual hair”. Which makes them look weird on the collapse screen, for example when you zoom in to see the details. The antlers also need better textures, making their modeling lines smoother! They are still very straight!

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11 - It would be very incredible if there were more wildlife in the WoTH forests, even if "non-huntable" animals or species are there and part of the scenery. Just like we have today, with the bees and little birds and insects;
12 - Weapon mechanics: currently, there is practically no weapon recoil. Example: you shoot the Steyr Carbon CL II - .338 Lapua and notice practically no recoil. It's not possible that a weapon like that simply doesn't have it. And so with all the others;
13 - Increase, in a matter of 1, 2 seconds, the speed with which a weapon or equipment can be changed. It's still a little slow. Remember how long it took to read information about animals using binoculars and how their speed changed in a matter of 1 second and it looked incredible? It's the same logic I suggest here;
13 - Bows and crossbows still scare away the animals in the herd, even if they are more than 100/150m away from the animal you fired the shot at. Hunting with these items could be more stealthy, especially considering the current launch of the hunting tripod;

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14 - Shooting an animal's heart, considered an ethical weapon, should always not knock it down instantly. It would be incredible and more realistic if he runs for a few meters or seconds;
15 - The animals in the herds show little reaction to gunshots. I have noticed that you fire a lethal shot at an animal in the group, but the others take a few seconds to notice the shot and run away;
16 - Consider the option of carrying four decoys during the hunt; This will not make the game easier, but rather more dynamic. Mind you: I didn't suggest having more than 2 weapons, which is already excellent. I suggested 4 decoys to make management more dynamic;

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17 - Show the hunter's "finger" adjusting the scope;
18 - Add sound effect for shots that hit animals within 150m or less. In real hunting, this exists and would make the game much more immersive;
19 - Add autopilot option to the vehicle;

Clarifications:
These are suggestions that I "collected" from the community I participate in. They are not obligations for the devs, but a "rain" of ideas/suggestions that are totally debatable and possible to be implemented or not in accordance with the devs' principles.

brittle breach
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👍

formal sail
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My suggestions to improve and fix the game is to fix the looks of feral pigs in new Zealand, in the storage depending on what callers you have, they would only show the animals you can lure depending on the map your on. Make it that it takes longer for the terrain to change as you explore like how in real life. Maybe replace the wild duck with the american wigeon in nez perce valley, replace with harlequin duck in aurora shores, add pintail duck in transylvania, and replace with paradise shelduck in new zealand so that way the species would make the maps more unique

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Add african brushhare, and namaqua sandgrouse or african black duck to tikamoon plains

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give more sound affects for the animals

formal sail
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For the ambitent birds in the maps they should do bird native to the region. Put weaver birds for tikamoon plains

civic oxide
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  • pigs that weigh 20kg and are young smaller than pigs that weigh 110kg and are mature and so will all other animals.... It's stupid that you spot a mature pig that is the same size as a pig that's yung and is 30kg
vagrant cipher