#RNG of Rare spawn depending on game difficulty

20 messages · Page 1 of 1 (latest)

restive latch
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rares have no value if you can just go to MP and get them easily. your idea is just swapping MP with hiker

latent flint
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Fine then if you're the expert then please tell me what should be changed

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Are you even open to ideas or what cause you seem to enjoy just criticising me but I have good ideas I'm just trying to find a solution that works for everyone sorry if I try to suggest or help something

sweet dawn
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You need to chill out bud, these daily meltdowns don't make for pleasant reading. If you put a suggestion out there then someone has a right to rebutt it.

latent flint
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I'm not against suggestions and ideas to improve them but I always seem to receive criticism that almost feels like bullying why is it when I say something or make something I get harsh criticism

pastel musk
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It reminds me of the hunting game ‘Deer Hunter 2005’. There are many levels from Boy Scouts to God. This series disappeared mystery.

latent flint
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I guess I'm more disappointed in me

pastel musk
latent flint
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@pastel musk thanks man I do agree I'd like to have mor variations for Pheasants

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Just gotta think about where you can find those kinds of animals

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IRL and see if it works with the game and specific map

pastel musk
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I would prefer the level to be determined based on the number of 5-star animals hunted, the complete collection for each map, the quantity of rare animals obtained, as well as the exploration level and the compilation of needed areas.

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I am deaf, and I cannot play in Range mode; it's almost impossible to hunt without the assistance of sound. And that's why I always play in Hunter mode.

sweet dawn
half halo
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maybe something like keeping the current percentage in adventurer and below and decreasing it for hunter and ranger? 🤷‍♂️

restive latch
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i'm criticising the idea, not you

buoyant knoll
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The rarity of fur variations, how it stands now, makes them more being uncommon than rare. I wouldn't correspond the difficulty setting with the spawn rates of fur variations. Personally i find it farcical that the spawn rates for fur variation is set to cater the casual players and making it completely lacking excitement when you've already have one because you'll know they will be another one just around the corner. Seeing a fur variation every 500 or even 1000 hours played would give it a whole other dimension and thrill seeing a fur variation.

flat plaza
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I am completely against this proposal. It's turning WoTH into an arcade game, in which you'll know exactly what's going to happen at every moment of the game. And for that, we already have another game on the market that has nothing realistic about it. I myself think that in WoTH there shouldn't even be the stars system and a standard score of 500 for all species. But well: that's a topic for another day... To finish, I use the end of year Q&A post itself, which has to do with the theme of making the game more or less easy and predictable. In words, NRG:

"When there is a community-requested feature that goes against our vision (e.g. non-hunting game systems such as survival mechanics, fishing, or hunting approaches that seriously violate ethical methods), we usually make a fairly quick decision not to pursue it. Similarly, if there are serious technical reasons not to do something (e.g. spotting scopes), the final decision is simple to make. As much as we hate disappointing our players, we need to prioritize spending development time on viable features that we are confident will add to the game, and that you will enjoy.".

Thank's