#New Multiplayer Idea: Voice Chat
60 messages · Page 1 of 1 (latest)
I have a feeling this may turn the game into a call of duty lobby
Something always goes wrong when devs at vc
*ad
to answer all your current questions: it would be better than discord as not everyone is playing on PC. would it spook animals? id hope so! it would be pretty amazing to actually interact with the environment using your voice! and lastly, what do you mean call of duty lobby? it depends on how they implement it but i think it could be done well if they take their time. also it doesnt have to be VOIP (even though it would be cool) i just want VC in general as i dont care to use discord very often for comms. Side note: not everyone who has this game has discord. (in theory)
Imagine having to whisper into the VC
i think that would add comedy! i think with some fine tuning you could definetly have something like that or atleast have to turn down some volume setting to prevent your stalked herd from hearing ya!
As someone who uses a lot of voice comms in other games (ACRE for Arma), I don't see any value in having a voice chat in this game. 90% of the time it'd be used for griefing, meaning most lobbies would just (if possible) disable the mechanic all together rendering the entire idea void. Additionally, the reason I brought up ACRE and Arma, keep in mind a lot of people and their surroundings can be rather noisy. This includes things like eating, coughing, sneezing, etc etc. Granted you could implement this as a push-to-talk based thing, but not everyone would use that resulting in accidental spooking of animals when (e.g.) someone rings the doorbell or a car honks outside.
Overall I think this is a mechanic that sounds great on paper but has such limited practical value that it's just not worth implementing any kind of similar mechanic.
i think VC in general is a good idea but VOIP would be a good debate. i just think its kind of stupid escpecially for xbox players who have to search up the name of whoever joined and inv them to a party. plus i think it would still be an amazing idea for content creators as well as anybody else as long as you tweak the VOIP system properly. i believe this mechanic would add more realism which seems to be what players want. honestly i might somehow try to mod this in or something just to see if it would work or be a complete flop. Edit: I forgot to say that it could be harder to spook animals using VOIP by adding a noise indicator of some sort and it could even add some equipment to the game to make the radios (or whatever else you might use) quieter! also id reccomend using some comms provider like Vivox as they have some AMAZING sound quality and a built in noise suppresion!
- I fail to see how any of what you said counters my argument that it'd either be abused to grief or that it'd be disabled in so many lobbies it'd be useless.
- The game does not permit modding nor provide mod support.
Fundamentally, in my view, this would be a waste of time and effort that could be better directed towards more important gameplay features and mechanics.
- this is all an idea and i wouldnt know how to moderate comms to reduce griefing as that happens in any other games that exist. 2. that might be a thing to address as well. i understand your position in this but i still would like to see some user freindly VC feature as it was a gigantic let down to me when i tried MP out. this isnt something i have thought out 100% but like you said "its a good idea on paper" so theres def room for improvement. Side Note: this is what i think (for me) would be a hugely important mechanic as it would allow communication that would be easier to access especially for console players.
Side idea: ingame text chat. what about the poor gamers that dont have mics?
This is not Squad, or Arma, or Hell Let Loose. Voice comms is such a niche feature in a hunting game where 99% of the time you're hunting completely alone without any other hunters within earshot. As for radios, that would be an even worse idea as it'd transmit the voice chat to all hunters which would undoubtedly ruin several stalks. It's a good idea on paper, yes, but as soon as it leaves paper it becomes a horrific, terrible, plain stupid idea.
If anything, people would be less inclined to join multiplayer if there was a voice chat feature due to the in-game implications of such a feature.
Voice comms are largely important to multiplayer so as not to get your "kill" "stolen" or for any other players to scare off a herd youre tracking. also with the radio idea, the radios wouldnt make noise the players would (kinda like an earpiece i guess) however calling an idea stupid is not constructive and kind of rude. is it a good one? maybe not. but stupid? little harsh. I know quite a few people who would defintely like to see some sort of VC.
Or text chat at a minimum.
Having voice chat, direct speech or radio comms, would be a stupid idea, and I apologize if that sounds harsh but I feel like this would be such a catastrophic feature to implement in the way you have suggested. Not only does it open the door to griefing and trolling, which it 100% would devolve into.
Text chat I can agree should be in the game, in fact I was under the impression that it already way.
I actually don’t see how simple voice chat would drive players away. It doesn’t have to be VOIP or even interact with the environment I just want to be able to talk to teammates without using third party software (that sometimes doesn’t work lol)
I can see how interacting with the environment using VOIP would be catastrophic but just simple VC? Wouldn’t do much harm imo
People would be driven away from MP sessions if voice chat would be enabled because, as previously mentioned, it opens the door to griefing and trolling.
You might think so, but as an advocatus diaboli pro bono I guarantee you that it'd be harmful even if it did not have any effect on the environment.
How so?
Also I don’t think there’s a text chat in the game atm but if there is then boy have I been dumb.
Let me try and illustrate how; imagine that you're tracking an animal for a longer duration of time and suddenly the radio gets busy between two completely independent and far-off people. Their discussion would inevitably disrupt your ability to pick up sound clues as to the position and state of the animal(s) you are tracking.
Wouldn’t you be able to see sounds via hunter sense?
This would inevitably result in one of two scenarios:
- You mute the voice chat, nullifying it's purpose entirely, or
- You miss clues as to an animal's position or state.
Hunter sense is disabled at higher difficulties.
Right. Let’s say that does happen. Wouldn’t that also happen over discord (or other 3rd party apps) as well?
Yep, the key difference being that Discord is a third-party platform that is not implemented directly into the game and therefor does not require the developers to waste time and resources on implementing such a feature that'd be rarely used, often abused, and discourage use of multiplayer.
Here’s the thing. I’ve hopped in the good ole looking for co op channel and it seems no one wants to play. However there’s a few public servers up. Wouldn’t in game VC just allow me to talk to them even if they aren’t on discord?
Again, the amount of time and effort that'd have to be poured into implementing this idea could be better spent refining other areas.
This idea would actually not require much work as I’ve dabbled in multiplayer games and comms.
Perhaps they don't want to be disturbed, I myself have WOTH as a relaxing and almost therapeutic game where I just want to kick back and not have to deal with other humans.
Then why host a public multiplayer server?
The point isn't whether it takes a lot of time or not, the point is that it's work someone has to do for minimal reward.
Also I’ve just put this idea out for others to think on and add to or vote on and it currently seems like theres more people who are a fan of it than not. Do I think it’s gonna be popular? No but it’s an idea and that’s what games can be built on.
Because not everyone is like me, other people I imagine would want to just host a lobby to play with a group of friends and have the lobby open for additional people that their friends might bring on.
Well those other people also play this game! It’s wholly up to them!
Which brings us right back to how it'd be abused, and consequently disabled, nullifying the entire point of the system in the first place.
Why implement a feature that would mostly be abused or disabled?
I agree that games are foundationally built on ideas, but just because you have an idea doesn't mean it belongs in a game.
You'll have to inform me as to which other hunting games allow voice chat, I don't play many hunting games other than WOTH these days.
I don’t have the power to add it or claim it does I just believe it is a good idea!
Because those games are based around teamwork between large groups of people.
Neither do I have the power to add or deny your suggestion, I just like playing devil's advocate.
Understandable. However, as I firmly believe this COULD be something useful and I stand by that, I leave this up to others to vote on rather they think it’s a good idea. No one is required to explain why.
About useless features though, there have been many that somehow found use! And not to mention I don’t think this is a “priority” idea. I think they could definitely make this on the side so as to not force it out next update.
Correct, no one has to explain why. However, being able to provide supporting arguments is a key part of having a serious discussion.
If you believe this idea to be 100% serious you have the wrong idea. This is purely an idea I’ve put out because I thought it should exist.
In all sincerity, I think the arguments against far outweigh the arguments for in this instance.
Maybe to you! But I’ll wait and see what others think!