#Trinket balance & clarity
1404 messages · Page 2 of 2 (latest)
Id rather take clips of extraction; I'll take more uses of binding 2 over an extra 30% damage on it by guardian 1
It's +20 if you use more than the previous buff you got. It has been that way since season 3.
Clips is great too, no doubt
Battle 1: Physical
Battle 2: If you cast more phyiscal you get +20 Magic
My apologies then, thought I read it as having lost that portion of the boon. To clarify then, I literally just run it for +10 phys every combat and am never unhappy when I do
I'll try to run it, but I really doubt the +10/20/30 physical damage for 1 binding is worth it.
You could run entirely trinketless on Weaver and still be fine, fwiw. You typically don't want to invest in +physical stats on that character though, but Constrict can be very powerful with extra dmg. Getting that extra dmg without having to spend your drafts on lower priority picks is good EV
Still, what do you focus for your 2 drafted bindings?
Everyone is fine trinketless, but weaver probably benefits from them more than other aspects just because their main gameplan can be hard to focus
Depends a bit on you first 3 vestiges, and how you think you'll be scaling your dmg and action economy, but ideally you want an additional form of utility + burst, or 2x of the purely econ + defense
So good examples might be Jinx + Teleport, Jinx + Heal or Shield, Cultivate + Quicken, etc
You should know by end of Book 1 whether Stitch is going to be your nuke, or if it needs to be Jinx. If neither, it means you're playing defensive + DoTs, and that's also totally fine
Biggest other consideration is whether or not you get offered the Tether upgrade that gives +Omni on detachment. That's the strongest scaling mechanism on the class overall, and it reframes a lot of follow-up decisions
Hmm, but in the end it's kinda agreeing that scales isn't the best to have overall and could do better as a trinket itself. (E.g. Going Emblem to maybe give you more kwillings for more consistent vestiges.)
The point is that scales grants free stats, which is never bad. It cannot by definition be F-tier on any character that uses both stats for damage considerations
It's just free power that doesn't railroad you into having to make decisions prior to whatever the game randomly offers you, and will always take zero effort to provide a reasonable benefit
Same can be argued about the 3 elementals helping you tilt towards the elemental vestiges (That I have yet to try and think Poison might do well.)
It's a very safe choice. There's a high-roll upside ceiling, but the floor is totally fine with no effort
I'd wager these take a bit more effort and have weaker outcomes if you don't maximize their potential, but they are still totally fine if you feel like roleplaying that damage type. They're much more guaranteed in their focus than they used to be, no doubt
The burn one is a good improvement over before; way more useful for early damage
What I didn't like about the DoT is that I feel there's too much DoT vestiges going around.
Like the focus should always be Frost / Burn, Poison (Which rolls into Crit) / Bleed
Eh, not necessarily. Those combos have additional multiplier combos together now, but just having superfluous random DoTs are never really useless
You trade potential power for reliability; you're always going to see the elemental binding and it's always going to be better result than speculating on an elemental binding
Sometimes having a toe dipped into one can help unlock the potential from various other upgrades you pick up as tertiary parts of your build, which is fun
And I've totally ended up in elemental primary builds that I didn't bring matching vestiges for, just ended up there via drafts
Like it would be silly if the game design required you to take a trinket for any one element to have any reasonable build including that element. Those are truly just there so that people can roleplay or have specific agency of their preferences
This was the build I was running and it felt so weak.
The status application relics are no where near as good as they used to be
I would drop poison completely but wasn't getting anything better.
You're lacking in ways to really multiply your actions-per-turn, or any way to consistently survive through enemy turns while your elements do their thang
Cause I can't draft anything but elemental vestiges.
I'm literally pulling elemental ones one after another.
The game does have some soft weighting behind choices. You can probably say that there were better decisions to be made in Book 1
Yeah it's called the tilt system which tilts you to whatever set bonuses you have.
And that's my complain about DoT vestiges due to the fact you're tilted a lot more towards those once picking one up.
Then like, pick up less of them early on, lol
If I throw my relics on the ground, does that remove the tilt? Something to test for later
It would.
It rolls the moment you open the chest.
The alternative was more frustrating for players though, which was when they wanted to take a certain route but didn't get anything that was related
But if you're shrining your stuff then you will still have some stats there.
Nothing's perfect
Yeah I can see that, that's why DoT wasn't so bad last season when the pool wasn't that diluted with DoT vestiges.
Also, does seem like they nerfed Scales in the manner I thought they did, unless I'm missing something here
But anyway the tier list thing is just a fun thing, the first one I made wasn't even tiered like this but stuff were more streamed towards aspect based vestiges.
So it is literally just fire-and-forget +phys dps for Constrict now, which is what I used it for anyways
I do remember something being balanced but maybe it was change mid season 3.
All good, yo! Tier lists are fun to discuss, it's why we have made them since forever
Wait Scholars was +15 Magic during mid season 3 update wtf.
Scholars nerf is weird to me, but that might be because I never see elemental bindings when I take it. Dead trinket.
As long as Marker is untouched, every change feels questionable.
Marker would be hard to adjust without changing it entirely. It was a design that originated prior to the changes that let us pick trinkets while in the same room as our book selection, but as it exists now it's just something you take if they offer you Gunkfilled for Book 1
Well I don't think it needs adjustments, I just feel that others should try to match it in terms of how much it offers.
Or at least offer some kind of consistency.
Scholar even got a buff cap this season (Not mentioned in patch notes)
It would be nicer if there's some dev notes or something honestly.
Cause sometimes as players it's hard to understand what the devs want to push the game towards.
Yall, I think this isn't as good as we originally thought.
Still better than last patch but I don't think it's as good as I initially thought it'd be.
I think Misplaced Nobility is extremely good. 5 Shield is a much stronger effect than you might think, plus you can get Bastion to bring that up to 8. You can grab Verdant 3 to offset the health loss, the inherent Shielding can trigger a lot of Vestiges, etc
I particularly like it on Obelisk, it makes the Shield Slam ascension incredibly strong
I won a game with Clairvoyant at 11 max HP thanks to that Trinket, so it's probably decent enough
I think I may have underrated the elemental trinkets, and I already thought they were really good
From my experience, elemental trinkets seem to always help a lot with early game
Which sets you up to win the first guardian
They have a bit of fall off later in the run, so book 2 will end up being the hardest book with them
Having 2 of the Elemental set right away is really good, plus it's easy enough to find a common to put you up to 3 (and 3 is a huge spike)
3 is always good, you don't need max imo. Don't know if all the set bonuses are additive damage boost with one another.
I mean in my experince if you build for a dot you end up maxing it out anyway
More or less yeah lol
Poison trinket feels weird. The bleed is your main damage so you should be scaling physical than poison, unless you get poison ascend.
Overall the trinket feels pretty comfy now.
(Not on Clair for sure lol)
Any Aspect can be a Poison Aspect if you're brave enough 
Technically not wrong now, heck technically obby can now cause of the spikes applying poison vestige
Well here's my run of Forgery Forge. (Rank 14)
I was running like 2 kwilling catch for most of the run before I swap to all damage at pre 2nd guardian.
So overall it's pretty good.
It took like 2k-ish to reroll the Mumzy but it was still worth with the extra 200 Omni.
Tho I felt like I lucked out on the Dun's Head idk.
DoT trinkets feel really powerful, fire and poison probably deserve A tier
they essentialy solve damage problem of book 1 by themselves, if you push respective damage just a little
Should the tier be
Any Class can run this
Most class can run this
At least one uses this (?)
F tier
S is always an excellent option, A is at least one case of best option, b and below are just increasingly weaker/niche options. F is just bottom tier.
Like for me the DoTs are B.
Because they are good but mostly for the book 1 power spike.
Also Forgery should be S lol
But also only good for that specific thing.
I think DoTs are insane in coop.
Forgery is S, right next to Chart
So if rng says no...
I don't know if you can detonate your allies' poison / bleed but it seems to want to work that way.
DoT trinkets I mean.
Yeah you can push for the trinkets asap to get that poison bleed combo or fire frost combo.
While solo you gotta run a class that has a DoT upgrade imo
I like to use Clair as my benchmark because DoT is non existant in their kit.
And both Weaver and Captain gain a massive boon from the blaze trinket; Captain fully leveraging frostfire and Weaver being able to pull everyone into a pile before lighting it on fire
I probably agree with this. Can't go wrong with any 2 of the picks. You just draft vestiges around it.
Might be S tier for the pair
Yeah it's good but I would put it A as in good on some classes but not all. That's why I would rather tier stuff on how many aspect uses it.
Like if we do a per aspect rating then you probably can give it an S on the respective aspects.
I wouldn't place them high for any of the other aspects
Can't Miner use it?
I haven't tried the new miner and I was never good with old miner sadly.
Miner can, but miner is usually better of buying a build from the carver
Is this even a nerf? lol
Still gonna be hella strong but better than nothing
I like it
Yes it's a nerf, maybe a long needed one but we'll see how it performs.
I assume it's gonna perform great but not over perform like it always has.
Also I don't know is it cause I'm not 20 yet but ink crawls in really slow before 20 lol
Which feels bad to use unless gunk or till you get the debuff.
I don't see that changing
It's just not going to build 150 omni over the course of a game; now you have to settle for 100
With Gunk you can farm 4 cast a turn for 4 turns, so 12 > 24 > 36. 24 Omni before the first guardian.
Old would be 42 Omni, so 180%-ish damage loss
So the only diff is you have to pick up some damage to compensate it vs getting more dmg / economy.
Still waiting for Scholar buffs again. 
Genuine question, what is good about Chart of Stars? It's just a single one-time 100 Kwillings, is it not?
150 kwillings, up to 3 times thanks to 3 different zones
300 kwillings go a long way early
Oh, it activates more than once a run? I was under the assumption it was only once from the description
it's once for each different type of area (binding empowerment, sea breach, and vestigial shrines this season if I'm not mistaken), or at least it was last season (I did a data reset and haven't played with it yet)
Ohhhh OHHHHHH
I see, okay. I've never picked it because I was under the impression it was just "the first time you discover [one of those places], gain 150 kwillings" and like, just once per run
That's probably some wording that needs clarification...
Unless I'm just dumb lol
Maybe "each one of those" would be better
"Gain 150 Kwillings when first discovering [x/y/z], one time for each separate location"
No you don't lmao. If you ever get treasure hoarder it's a free run.
1.0.1 Changes
Marker (Nerf) - 6 Omni >> 4 Omni
Sentient - Cannot apply bounty on Guardians / Villains
Also 'The list'
I'm still really tempted to push Nobility down.
Honestly, minus the lower 8, I think the trinkets are at a good spot.
blessing of kwills become less powerful past 15
with zero starting money you need tread carefully, and it's hareder to make use of main bonus
That's what I assume so too but I haven't test it and I'm still climbing to 20 lol
The resource multipliers definitely become more situational picks once you have no starting resources, but they're still very strong if you can get away with taking one of the higher Kwilling-bonus book modifiers
Emblem of enterprise is A rank just because it always allows one ascension reroll.
That 2 glyph on guardian kill is huge.
A stuff help you to actually kill first guardian
if you have power of A or S trinket, you ususally have a good shot at money pot, and can even afford to get glyph globula for this reroll
you're also getting money for vestige rerolls at the same time
Yes, but the other options are way better right now.
It's not a bad trinket imo but there's a lot better to make your run consistant.
maybe, but like not a ton I'd take
outside of niche situations
and for me being situational automatically puts you in B (outside of specifically marker)
blessing of kwills give much better value on vestige rerolls, because it reroll them higher
(for the reason of being able to basically turn off 1 book mod)
that's not always true however letir
there are a LOT of good whites/greens and they're completely locked to you after a book one
on like a poison build I'd rather be able to reroll whites than even getting the +2+vapor trinket
just so I can get poison thorns (same with spike)
oh boy, how wrong are you
(I also don't think very highly of the DoT trinkets)
it's not only 2 points of set (which is huge on suitable class)
(becuase +2 to a set is ignorable)
it's also 100% poison vapor
and this is where we massively disagree
which explode pot with 100% chance
I think +2 to a set is basically ignorable
and much more powerful for actual boss killing than rerolls
and actively does nothing after like... 3rd combat
no, you don't get it
(if you're not at least 3 by the second combat you should delete the game, you're actively bad)
having a set means you are more likely to attract another pieces of the same set
which means you can run poison/bleed synergy or fire/frost synergy without even trying
unless for some weird reason you're not taking the double white vault right away
yeah... poison/bleed for poison build is ignorable
(not that you can, you're almost always getting poisonblood 4 if nothing else)
having poison vapor and +2 set means guaranteed pot kill, and very high chance to actually kill guardian
or... you know
Chill lmao
you could just get it most of the time anyways
+3 to a single set when you almost ALWAYS get a grinder after hte first fight is... not a tall ask
having money on rerols mean you need to spend money rerolling, and still relying on chance
if you're high enough to care about trinket power
then you have no excuse to not get +3 to a single set before the second combat
(well not counting the ones without a white like shadow)
you don't get that it's not only the set
it's guaranteed binding which can be used with this set
so you have a tool to tackle 2 and 3rd combat much easer
and neither of the combat classes are like... "poison or rip"
because you have predictable and powerful ability alredy
if poison vapor doesn't show up I just pivot to their other really good stuff
and being in good position to take early "hard" combats and kill the pot means much more to resources than some extra money
...okay you keep saying this like killing the first pot is hard
if you're struggling to kill the first pot their is something else that's a problem
rather than not having +2 to a set and specific drafted
it can be a luck-based, depending on which combat it show up, how much potions do you have, which binding you get in the first bindery
these trinkets just straight-up removing luck from equation
idk, it really does sound like a you issue, I never really struggle
not the first pot anyways
the first boss? sure
but like that's more an issue trying to force something
the power of the more generic trinkets is flexiblity
well, good news that burn/poison trinkets are extremly effective in the bossfight as well
if X or Y vestige doesn't show up early it's fine you can pivot
and not just play EXACTLY ONE BUILD
which is why I rank it so low
I think "one build only" trinkets are low tier by default
it's not like D or F tier
because it's... you know, not actively bad
tier liest supposed to show effectivness
okay, so what do you do if you don't get a bleed vestige?
these are one of the most effective of the bunch
or a thaum one?
then by that arguement I can just go "Well I just play crit, not like I need poison to win as moss"
idk, I just find "DO THIS OR LOSE THIS RUN" vestiges to be... lame
and like "All I do is remove a single RNG point" to be... kind of not good?
(also for the record, you're not guarenteed to get glyphs in book 1)
I've had book 1 runs without a glyph option
the difference is that there is no guaranteed "good crit" trinkets
but there is good option for poison
...because there is no need for a guarnteed good crit trink?
...and
honestly, it just sounds like you only play DoT
because 900 hp (counting the shield enemy) isn't a lot
and now most of them just dead
...congrats?
with minimal effort and minimal preparation, on second combat
without trinket i would need to deal a lot of damage to the pot, slow down on other targets, and get crowded on t2
honestly, I'm just be blunt, sounds like a you issue
honestly that looks like a pretty nice encounter
I'm convinced Letir is a troll account
yeah, pretty nice encounter
with 2 guys in ~1000 hp range
and pot with 800 hp
and minimum power upgrades after just 1 combat
so poison trinket allowed to breeze that combat without losing almost any hp and taking a pot
in the second combat?
...yes?
i supposed to somehow milk entire direct damage build out of 3 tarnished vestiges, tops?
yeah?
That's... what every direct damage build does
Do you think for some reason that only DoT builds can clear the game?
or even just get first pot?
i don't think that only damage over time builds can clear the game
i am explaining that good damage over time trinkets - poison and burn - handling you 30% of the victory condition on the beginning of the run
with 100% result
and this is why it deserve to be A tier
instead of "maybe i can reroll into something good" trinket
okay, but here's my view
I can take emblem of enterprise on any character and with any build and do good
poison is... for poison bulid only
yes, it's quite obvious that poison trinket is designated for poison builds
that's kind of my issue, I don't really enjoy single-build trinkets
or extremely situational trinkets
Nor do I particularly think they're interesting as ideas
at least not in their current state
of just being +2 to the primary set (that you're going to have capped by the end of book 1 anyways) and a drafted binding
maybe they are not that interesting or creative
but they exactly that power bump which can be used to beat book 1 with very clear game plan
which is important in rougelike
good job with tierlist i like that the elemental ones are on their own tier at A-, makes perfect sense. not worth arguing about 😄
I was too busy to join the entire argument but lol
I would put them the same as the ones in A in general but I didn't want to put 9 trinkets together.
I think the issue is like stated above. Being forced to play a single build. It's not a bad thing, but you're forced on a certain degree. My list has always been on how many classes can use this and what is the degree of consistency.
As for the +2 set bonus, it is a lot. Poison carried me through 2nd guardian (I was running Clair, it has no good DoT application,) which I think shows a lot.
Drafting 1 poison vestige nets you a +3 which gives you bonus damage early on, while the rest of your investment is only +Phy / Magi / Omni
My issue with Emblem is that Forgery now exist. +2 Glyph is insane but you can't even use it for the free draft and only used for reroll.
You're better off using Forgery to get way more kwills, and hit a book that gives you glyphs to begin with.
The amount of kwills you get can offset the damage you take.
I think even if they aren't, most of my runs feels very comfy to use it. Netting me around 1.5k-ish pre villain shop. Most of the time I'll force my Kwilling Hoarder 5 to make that 3k and try to get Mumzy / Purse.
As for Blessings, I feel it's more aspect based than anything. Some aspect get better augment.
Cool to see that this forum still gets plenty of use. I only just started playing Inkbound again today, so I'll give my input soon- but the new simplicity of the elemental Trinkets is very pleasing to see, along with the fact that they guarantee their corresponding Binding now. :]
Haven't yet unlocked Sanguinity or forgery yet, so we'll see. I think they'll be pretty good, though-- and Sanguinity's value will depend entirely on how good Bleed is as a build, so that might take a bit longer for me to get a read on. u_u"
I'm gonna be thinking a bit harder about Dial now that there are more synergies between status effects to reward blending them together; could potentially be pretty good! Still don't think it will be, but the chance to be proven wrong there is pretty exciting :D
Chart of Stars seems... alright? I feel like it's just overshadowed by the other gold generation Trinkets, unless you're looking to get that cash in early- but I can't yet think of any reason you'd really want that. 
Good to see Marker nerfs lol
... Union of the Needless sure is, isn't it?
I wish Scales's text was simplified. Something like this:
"On combat end, gain 10 Physical damage if more Magic Bindings were used than Physical Bindings. Otherwise, gain 10 Magic."
It's kinda been a pet peeve of mine for a hot second
IMO the marker nerfs aren't so much nerfs as much as they are just encouraging more stalling
they are direct nerfs
with less points your actual power growth is slowed by 50%
and you have less power in total
Chart's 450 Kwillings feels good enough for a run, but that's just me personally.
Fair enough :o
Tried out Dial on SC; it's kinda cool! I got overshadowed by my friend doing 1.2 million off of infinite Will, but it was a lotta fun :]
And at the end of the day, I'd rather Trinkets be fun and bad than good and boring lol
HUGE buff just dropped
Good. Thing went from risky in 0.3 to detrimental in 1.0.0
So basically if you have 40 HP and you go down to 20 that's 60 Omni damage as opposed to only 30 before if my math is correct? Seems like a massive buff to me, it also makes Verdant much more viable when paired with Rose of Rubies.
I mean Verdant 3 is still good
Verdant 5 is still pretty trash
Verdant 8 w/ some kind of hp heal is still good
I think it's fair, as verdant 2 became verdant 3 and deaths scythe went up in rarity
yeah
(...and) it also makes the healing Binding an even better pick too, since you can get the one to gain Max HP.
well Scythe didn't go up in rarity
Rose of Rubies might be making a comeback. 👀
Patch notes said it went up in rarity, but that was 1 up, then back down.
The 1.0 change log.
...I don't see it there either
It's not important anyway
Regardless it's still blue
just like it was before 1.0
it's just twice per turn so... kind of bad
but now it's 6 Omni instead of 1 omni per round
Rose of rubies is no longer a whispered invitation at the cost of half your hp, and that's all I care about
now it's two whispered invitations at the cost of half your hp 😛
which means yous till die to the unbound (unless you one-turn)
that map wide pulse for like 25 is real
I feel like it's much easier to sustain if it's only -1 HP it makes certain vestiges way better take, Verdant 3 is almost mandatory. For the Unbound 25 Damage Phase, if you don't have enough Max HP then can always get Shielding or Blur. I feel like Rose could have it's place.
Kinda make me think of BoMN, where 1 big attack will blow you up without any other survival solution
Also let's be real. With the amount of Omni damage you could have by the end of the game there's a big chance that if you get on a decent build and just pop the Triple Damage potion you just 1 Turn him anyways.
But then again, Marker of the Unbound is still just better Rose which has always been the issue.
Well, now Rose scales faster than marker.
Yep but with the HP cost. That's why I think that it has it's place. It's basically a x2 buff to the Rose + making a bunch of vestiges and + Restoration an amazing pick.
Gonna have to test it out.
Too lazy to update this. Rose from B to A+
Also cause not on PC lmao
Might have a fighting chance for S depending on testing.
What is your reasoning for Emblem being B? @subtle juniper
My issue with Emblem is that Forgery now exist. +2 Glyph is insane but you can't even use it for the free draft and only used for reroll.
More on Glyph comes after 1st Guardian.
And may be a little slow compared to the other two.
But I haven't ran with it so feel free to deny that its better.
Some aspects need a good start imo.
I may also be very biased this season as I had been relying soley on Kwillings to carry my runs this season.
I guess, you're right. Forgery Forge kind of overshadows it to be honest since you can just go Glyphs everytime and not need to go to any Kwilling Cages.
I still like Emblem a lot and it's probably my default when I don't know what to pick.
BIG
Y'all how we feelin' about Blessing of Misplaced Nobility rn 'cuz it feels like there's like zero reason to run it
I've had great success with it on Clairvoyant and Weaver. Kinda like with Rose of Rubies, you can get additional value out of your situation by prioritizing Verdant ASAP.
If you take a book1 with gold to start, reroll for either verdant seed or misting bells. If you're Weaver, take a Glyph book and pray for one of the +shield on binding rare augments from the first 2x augment room
That makes sense :o
It's like a not bad but not amazing.
Also I haven't been touching this game since the previous update too. Too busy playing other games lmao
Does makes some (if not most) fights in a comfy zone as you take less damage.
The rest just comes up on your vestiges rolls, which is what I really dislike about the game atm.
It is the singlet best trinket.
Idk abotu that one >.>
Preventing chip damage is nice, but when I lose it's usually due to being smacked so hard that the lost max hp may have saved me. I mostly see blessing as a hedge against the shadow set drawback.
Not what I thought it’d look like
I use the bounty Hunter one all the time
Still Agree with its rank though
Btw the list is before Rose buff so there's that too.
Sadly it falls off due to the fact that you need to kill the enemy in 1 turn and rng. Hopefully it gets a needed buff again.
What buff
I’m not in the loop of this game right now
^
DAMN
1.1 Update
New - Boon of the Godscourt: +2 Stormking. Invocation will show up in draft.
Fixed Emblem of Enterprise granting 1 glyph instead of 2 when defeating a Guardian.
Fixed Heart of Hero trinket not granting sets after defeating Guardian of the Unbound.
Nothing else changed I guess lmao
Super inactive in Inkbound for the last while. Not terribly excited about the update, which isn't to say that it's bad. Just not something that's going to make me dive back in with eager excitement.

Understandable. I find myself struggling to get back into it too. Not sure why.
Maybe it's just the balance for me.
For me it's not anything negative. To re-iterate what I wrote in my thread about 1.0 & beyond, it's more a matter of: We need more. I've exhausted every season, and since we're basically spoiled for choice on quality game releases lately, it's hard to just stay on-board until we get a thicker content drop.
ya you aren't really wrong. What is keeping my active currently even after 350 hours is the new victory board because it hurts me to see things not completed, and the new AC challenges add some spice to the runs right now. As well as dailies are just fun to knock out.
And that comes down to preference. The only time I did the leaderboards was when there were enough things to do to warrant the effort along the way. I have 330 hours since I got sucked in when the early access started, and I'm just burnt out on that climb, to the point that after I had my post 1.0 runs of extensively running every aspect/combo/etc. at rank 20, decided not to bother with finishing the leaderboard. It's cool that folks enjoy the new boards, but for my group and I, it doesn't really justify a hard re-commitment, especially when the new features are small in scale.
Tbh it's not even that I super enjoy doing the victory board lol, it's more of a need to complete things, like a checklist for dopamine simulation
Oh yeah, it's definitely something that can cause folks to stay on-board. For me, it just feels like busy-work, and my ever-growing list of games I enjoy means I'm more interested in extensively playing out a game's content, and that doesn't include the checklisting.
yeh and lets be fair here, you and i both have 300+ hours in the game which is beyond a healthy shelf life for something like inkbound.
at least with the current available content
I don't know if I'd describe it as unhealthy, given that I was only playing the game in chunks as each season dropped. If we count demo life (which I believe did get factored into my time played before the game even came out on early access), I felt like I got an even distribution. Despite how far I tested things, I was basically playing 1-2 hours a day over the course of 14 months, not every day, either, and taking long breaks when I exhausted each season.
I should rephrase that, I mean the game has given us more hours than expected from a game like this, we've gotten our worth out of it easily
Not that it was unhealthy
All good.
I definitely would never come away from the Inkbound experience like one of those people who writes a negative review after XXX+ hours (IMO a dick move if you got that much time out of a game if the devs didn't screw you over). My positive review and the amount of times I've recommended the game (even recently to some new friends I've made) is proof that I still love the game. I just wish I could continue to be enthusiasticly logging in. It's rare for a game to get me past the 50+ hour mark (unless it's purposely long).
That said, I really do think Inkbound's more than worthy of adding more to my play-time in time. I'm trying to imagine a possible future where we could have far more aspects, some new bosses and stages, and maybe even an expansion that further expands the customization of a class (like the ability to have more bindings that you can swap for an aspect's 1-3's), and I could easily double my time.
But we'll see. I'm still eagerly hopeful for the future.
Absolutely. And I agree, one of the things I think would add the most for me personally to the game, is adding bindings to use on aspects, aka load outs.
I on the other hand ain't so hopeful for it lol, the player count seems to be doing bad, and I really hope the new unranked mode will bring it more people to try the game.
I still want more build varity honestly and stuff like this sounds good.
Like flat damage feels so weak atm poison and smite following up and Burn and Frost is like over the top since last season.
Like trinkets can be used to spice up the game too. Dial of fate could scale per battle and roll a random elemental each battle. Have the buff shared among the group and it will be a neat coop trinket.
That or you could play a class that does 1 element and draft 1 / 2 more elemental bindings.
With halfcharms you fire and frost becomes good if you roll either.
@subtle juniper yeh there are ways to add a small amount of features or content to the game with a BIG impact, you don't always have to add a ton of stuff especially to roguelikes. Because of the exponential combinations there are for builds, in theory, just adding a few vestiges (like they did) or adding more aspect bindings that you can choose to bring or not to bring etc for a loadout, add an insane amount of replay ability. On the flipside, this comes with more balancing work, but it's better to be balancing a game that people really want to play, than balancing or ignoring one that is losing players.
imo the new common vestiges didn't really add any value to the game. They don't really have agency in the runs or impact, nor do they really change anything in your builds. Even adding a few more potions to the game, like a shock potion or something that imbues your next binding with something like poison/bleed etc
in fact i might throw that in suggestions if that channel is really observed at all
Because the game costs 30 bucks and it's advertized as a co-op game. It's pretty hard to get friends to give it a shot at that price point. Big difference between 10 & 30. It just isn't sustainable long term.
Back then I did voice out for paid characters rather than free ones but people seem to disagree with me. Creating characters isn't free. I am willing to pay for characters and not skins honestly but that's just me.
So cheaper base + DLC characters over higher priced game with free character updates to let people get into the game.
I tried getting friends into it and got immediately hit with the "30 bucks!?" reaction. Even a F2P model with payed cosmetics, DLC & etc. would have probably been a better choice, it's riskier but has higher value long term. This 30$ price point is decent when the game launches but falls off quickly after interest dies.
I dont agree with price necesserily being the issue. Monster train for example has always been 25 and that sold well. And inkbound until release at least was always cheaper. Plus sales are a thing. I think the game wouldve benefited from having a demo if anything. Demos are great for getting people to try a game without worry of spending.
Regardless though, cheaper games do sell better sometimes. But its really hard to judge price points when people have different expectations for prices and what constitutes being worth it.
30 bucks is definitely fair for inkbound, tho i can understand people being on the fence if they aren't familiar with the roguelike genre
If I can throw in few cents regarding paying model:
I don't think I would have gotten myself into the game considering it's cost for base game alongside cosmetics dlcs... It feels odd to have a game you pay for and still not having everything in the package.
Granted now it's at least technically possible to get all cosmetics by playing alone with few advancements (a model I personally prefer a lot more as then it's a reward for beating a challenge), but I can see some people still not getting into the game because "the game costs 30 bucks AND there are more dlcs that are purely cosmetic? Nah..."
The only reason I'm even playing this game (and a lot of it at that) is because a friend of mine bought it for me. And I wasn't even expecting that to happen, I never asked for that... Just got nicely surprised.
And I'm glad I got to experience the game. Turn Based Rouge Like seems just like the kind of the game I would like to play. In fact? One of my favourite games to jam either solo or in coop.
Would I have given the game a chance if it was free to play with payed cosmetics? I think I would, as long as it's just cosmetic stuff you get from the store. I mean... It works for TF2 quite well and that's game older than some of it's players with others reaching easily four and sometimes 5 digit hours of playtime.
Though interestingly enough free to play model doesn't always work for every game...
Creativerse is a sandbox building game very similar to very popular game called Minecraft, but with many features and aesthetics being quite different.
They decided that free to play model did not work well for the game development as they had to keep cost of servers. Store might have been a bit shaky with ability to buy recipes for unique building blocks locked behind paywal.
It wasn't pay to win per say, but considering focus of the game on creating your own little worlds, it might as well be.
Then...they changed model to pay to play, stripped all Micro transactions and made everything unlock able through gameplay alone...
And I will be honest - I didn't had a chance to try it out after the shift. Technically I own the game because I was given a premium dlc at the time while it was free to play and anyone with said dlc was given that game under new model. I thought I would still mention the case though because I find it interesting.
I'm also not entirely sure how I feel about this unusual shift. Sometimes we hear about games going free to play from pay to play, not other way around.
you cant get the dlc cosmetics from playing the game
you have to buy them
This game isn't a huge game with thousands of players, it has a few hundred on a good day. The model for adding optional DLC cosmetics is perfectly reasonable for a game at that pricepoint
Yeah it's just one way to look at it. Some people prefer games that has everything that can be unlocked in game, some people are okay with supporter packs with skins.
I don't think I can really comment about the supporter packs cause I got the first two for free, but I can say I do use them over some skins that you an earn in game.