#Add more draftable / universal Bindings

38 messages · Page 1 of 1 (latest)

fossil dagger
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Currently, unless I’m mistaken, there’s no plans outlined to expand the draftable Bindings outside of the current pool outlined in the next update or roadmap. This seems like an absolute must; the pool just feels way too small at the moment and it really limits the diversity in game feel from run to run.

More draftable bindings also expands replayability and creative combinations exponentially.

Will these be added sometime soon as new Aspects roll out? Why or why not?

mental void
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I can't speak for the devs but I can't see much design space for that. I think the only effect that isn't available through universal bindings is daze but everything else is currently covered. Unless they want to add new effects like a blind or a stun I don't see any reason add new bindings.

fossil dagger
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I mean definitely new statuses can be added. There’s so many systems in this game and tons of new Aspects on the way… plus just with the MOBA skills aspects of things, plenty of different attacks could have new ranges and apply Hex, Shatter, have movement options… hell just generally a different movement option besides Blink would be huge

old haven
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Off the top of my head I could think of plenty, more movement bindings would be nice so that blink isn’t a high priority for classes that don’t have a movement binding by default, they could also add my bindings that ‘summon’ things like cultivate, maybe summon a bomb that does huge damage after x amount of turns

mental void
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And how would you add a new movement binding that is new? Blink and it's ascensions already cover a bunch of possibilities and the mosscloak's, miner's and obelisk's movement skills do too. How do you make something that isn't just blink 2.0 or the miners leap, but universal?
I feel that given the current state of the game the only thing that is markedly absent is the ability to move enemies. But there's no need for new universal bindings. I think what they have on the roadmap are significantly better ways of expanding the game and providing variety. I wouldn't like to have the binding pool bloated by things that are essentially the same.

subtle socket
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Given the roadmap says "More to Come Based on Player Feedback" and this is player feedback it's 100% valid. I'll add on that the roadmap doesn't currently say there will be more augments in the future and that's something I'd like to see.

I don't understand the stance of "there's no need for it." It's a game. Games are about fun. If something would make the game more fun then why not? It's also silly to say the current roadmap has significantly better ways of expanding the game because the time frame on the future is indefinite, so OP isn't saying that they don't want the other things, just that they would enjoy the game with more bindings. If they had said "New augments should be the top priority in development" then you'd have a case to say that the current prioritization is better, but that isn't what they said.

I'm also lost at how you can say "there isn't much design space." The whole game is design space. They could do anything they wanted including adding terrain to combats, status effect combinations, summon minions, etc. There's an unlimited number of things that can be done that are only limited by what you can think of.

These are just my thoughts, but I don't think it's helpful to tell people why they shouldn't have the opinion they do with this kind of logic, especially when the roadmap specifically asks for player feedback.

mental void
# subtle socket Given the roadmap says "More to Come Based on Player Feedback" and this is playe...

I'm not saying it's not valid feedback, I'm just disagreeing with it. Is that not something that could be taken into consideration by the developers? Am I meant to make a separate post claiming that I don't think that more bindings are needed? Is a public forum not the space to engage with one another or are we only allowed to agree with posts?

The game may be about fun but I don't think it would make the game more fun to have more bindings because I think that they would be redundant. I wouldn't enjoy rolling on getting a new binding and finding multiple movement skills if I'm aiming to get something that isn't that. If you are aiming to get a specific binding it can sometimes take as much as 4 rolls and I don't enjoy it when that happens.

I'm not saying that anyone isn't allowed to want more universal bindings, I'm just saying I don't and why.

You shouldn't get so defensive when someone disagrees with your opinion.

fossil flame
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I would love another draftable Mobility Augment.

If you want to get something that is different than anything that's out there, there are many ideas.

  • Make it a movement that takes you to an enemy or ally and either buffs or debuffs the enemy/ally that you teleported to.
  • Make it a mark ability - first use (always free) marks your current location. Then later, you can activate it to move back to your mark (potentially dealing damage to everything in between)
  • Make it a buff on your normal movement that maybe adds evasion or a critical - it makes your five-foot step a ten-foot step for this round

These are just off the top of my head. I'm sure others can think of many, many more flavorful and unique options.

subtle socket
# mental void I'm not saying it's not valid feedback, I'm just disagreeing with it. Is that no...

Several examples were given to show you what new bindings could look like based on your first comment that you couldn't think of any. You ignored those and cherry picked a movement binding example to attempt to demonstrate your point. Another person commented and gave examples of movement bindings as well. You have plenty of ground to make your case on the number of bindings increasing not equating to a better experience, but you can't ignore what other people are saying. Your entire last comment ignored any arguments I made and instead tried to make you out as the victim and somehow accuse me of saying you can't have an opinion. By all means have an opinion. This entire thread is about opinions. The only arguments you've presented though are that you can't think of another binding, the current roadmap is better, and that you don't like having a bloated pool. The only one of those that holds any weight is the last one. You not being able to think of a new binding doesn't mean they don't exist and the current roadmap asks for player feedback for future design which adding new bindings would fall under. If that's not the case by all means show us otherwise. Attack the arguments presented and explain why they would make the game worse rather than acting like you're a victim because all your arguments have been addressed. This is a thread about opinions. If you aren't willing to defend yours or can't defend them then move on. I'm not going to address any non sequitur comments after this because this thread needs to stay on topic and arguing about unrelated things will derail that. I stand by adding more bindings is something that would make the game more enjoyable and so would adding more augments for the bindings. The pool being diluted isn't a problem for me because the current pool is small enough that you can essentially pick which bindings you want and get them each game.

mental void
# fossil flame I would love another draftable Mobility Augment. If you want to get something t...

But this is what I've found when trying to think of bindings that could be added, the first thing you are suggesting could maybe be usable, but it comes down to a mixture between blink and invigorate in which case, is it really worth adding it? If they have to come up with ascensions what is it going to be, apply the buff in area? That's blink+call to arms, it's likely going to overlap with the existing ascensions. The second one is just a more complex version of blast and the last one is just blur, that is a binding that already exists in the game.

mental void
subtle socket
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Thank you. That's much more helpful. I agree with you here that a bomb idea is cool, but given the current enemy spawning behavior of them spawning and running to a different location it would be extremely hard to get value out of unless that was changed. I'll also add that some of the ascensions completely changing how a binding works is cool, but it does limit design space if you go from a previously aoe skill to single target as it eliminates the need for a single target version of the binding. Because of bindings tending to center around a specific mechanic AND having the ability to change spell functionality on ascension (line -> ricochet, aoe -> single target, single target -> aoe) it does eliminate a lot of the need for new bindings. If new bindings are added I do think they shouldn't be something that another binding could ascend to if a new ascension were made.
Ex: A single target lightning skill would be too similar to the ascension that makes the current lightning binding single target

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The only one of those I don't love is the ability to donate will because it sets up scenarios where the game is mostly played by one person with everyone else giving them their will. If there was a way to balance or prevent that I could see it being alright. I really like the AoE ideas you have and the stun idea

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That's very true. Using your 1 skill on weaver feels useless. I'd be interested in seeing some higher will cost bindings as another possible solution to having leftover will. Like what could a base 3 or 4 cost binding do? I don't disagree that a will donation skill could work, I just don't want the softer spoken people in friend groups to be forced into giving everyone else their will if they don't want to. If they do want to then I'm totally cool with it

fossil dagger
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Really terrific discussion and ideas in this thread, I appreciate it :)
When I get some time at my computer I might theorycraft some of my own specific ideas using some of the discussion here as inspiration!

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I will concur that it’s probably best in expanding the draft bindings tool that

  1. Bindings remain fairly distinct to prevent things feeling too same-y or a pool where 2/3 of your choices feel the same level of suboptimal
  2. The bindings pool maintains the same general distribution so that it doesn’t feel as though there’s an excess of attacks, movement, resource gain or support, etc.
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Something like donating your Will might indeed feel a little too functionally similar to Cultivate

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However I really really like the idea of some general binding method of shifting the enemies around
I know Weaver has a pull and Spirit Bomb —> Spirit Well does as well.. but maybe a push creates some interesting strategic decisions! Letting people try to escape attack ranges or creatively positioning yourself to push enemies into one another for combos

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That could be an attack option or even a pure support / positioning option with some additional effect- or something in between

fossil flame
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Placement interactions are super cool. I love Weaver and Clairvoyant a lot because they let me screw with the placement of enemies.

I thought I'd get that from the swapping ascension for Blink, but I found it incredibly awkward to use in practice.

old haven
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sense the whole unique thing blink has is no will cost for the first, we could easily have a movement binding that is the reverse, high will cost but zero cool down, technically to combine the idea of a placeable and movement binding you could have a binding that allows you to place down a portal that you and your teammates can warp through while its up

fossil flame
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Oh, man. A placeable portal would be excellent. It could have augments that give you stuff when it gets used, increase uses, etc.

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And an Ascension where enemies in a small area around the person who uses it are warped with them.

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BECAUSE PLACEMENT INTERACTIONS.

old haven
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Oh another movement binding idea, a ‘time warp’ that sends you back to where you where x number of actions ago

bitter atlas
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Not in the roadmap, but we're actually already working on ~2-3 new draftable bindings for the next season.

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Interesting suggestions... Some of them are pretty similar to the new ones we're planning 👀

old haven
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hey I'm just saying if you guys add anything close to the stuff I've suggested that gives me click bait titles for future videos so do it lol

subtle socket
old haven
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Lol I was mostly joking, I do stream inkbound at least once a weak though and may be working on some edited content to upload to my YouTube at some point

To get back to the original post though some more neat binding ideas

Why not turn the one ascension of moss cloaks auto (the sniper toss) into a higher damage draftable binding

Or a binding that allows you to stand in the goop for a turn (maybe make a ascension for it that allows you to attack in the goop as well)

fossil flame
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I would love some more physical Bindings. Currently, only 4 Bindings are physical (Cleave, Invigorate, Pilfer, and Shield Wall). Only one of those does direct damage without Ascensions (Cleave), compared with five on the Magic side.

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I'd love some kind of line based attack that's generally draftable. In my head, it's something like MIGHTY ARROW, although that kind of overlaps with the Mosscloak shuriken.

fossil dagger
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I kind of liked the idea of pairing the next Physical attack Binding and Movement binding into one thing— my two flavor ideas were either…

  1. “Backstab”, allowing you to dash forward and then attack a space behind your dash, potentially with some sort of damage modifier later on depending on if you escape *the enemies’ attack range with your movement?

  2. “Spear Vault”, stabbing a straight line in front of you and then leaping forwards 2 times the length of your attack in that same direction

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These would both be different dynamic movement options that would require a little extra planning and more skill expression through your turn

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I’m also tickled the idea of an augment or two that expands Spear Vault’s range allowing you to just fling yourself across the arena at super high range and hopefully not into the Blight 😂😅

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There would have to be a little reticle beyond your attack range to show where you’d end up from the movement of course lol

dark river
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As an idea for a binding, a cone attack that lines enemies hit up in the middle of the cone, perhaps inflicting a snare of some kind, preventing them from repositioning next turn, while inflicting a minor debuff (thinking dazed, shatter, or hex).
Name: Wall of Stone, cost 2, cool down 5
Augments would be:
Increased damage, shorter cool down, less will, larger AoE for grab, added debuffs(whichever two aren't base), narrower line for straight line. Increased duration of root.

Ascendancies:

  1. Cone changes to a circle. Cool down increased
  2. Enemies in the Line before being lined are pulled closer. Cool down increased, cost reduced.
  3. Debuffs inflicted by cast now last 1 additional turn. Cost reduced.
keen zenith
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Blast is good for Magma Miner so they don't lose their heat stacks while zipping away to grab an orb. It does a surprising amount of damage in a pretty huge area, too.