While targeting itself is a powerful enemy behavior, it quickly overwhelm the player.
- Positioning matters much less when targeting is too plentiful.
- It is hard to tell what enemies will have targeting and which do not.
- Some builds are disproportionately affected which hurts diversity. (For example, damage over time or elemental effect builds suffer more than direct damage builds with burst that can take down enemies when targeted before they attack.)
Suggestion: Mark enemies who will target the player on their next turn and restrict the targeting mechanic to a specific archetype of enemy.
