#Nerf Blue-Shell's Sidebumps to Normal Knockback Instead of Groundpound/Removal (ONLY)
1 messages Β· Page 2 of 1
i cant rn though
nice
-# can normal people be granted the permission to use polls? If it becomes an occasional problem you could just have a βpoll-bannedβ role just like lfg-ban, suggestion-ban, etcβ¦
why is that such a bad idea
nobody here is normal
pushes up more important topics with something like "what should i have for dinner today?"
and then everyone will start taking them less serious- ohh i see
sure fine ok
Wasnt that still a problem
I have clear memory of a staff revoking poll rights because people used to make useless polls that pinged people
like mr. yoshi ex-member did sometimes
that pinged people?
? :'3
you oki? :'3
Yeah
why not just time em out for pinging people :'3
I dont remember if you could make the poll not ping
Wall jump. Untill you do a no jumping challenge, then you switch to wall kick.
wait is there a differnce?
No I mean the way you say it
oh
ah yea this
Yesn't. π π Sorry for getting so triggered if I did. I honestly swear I blacked out for half the conversation. Genuinely don't know why I'm so dedicated to this.
back when they introduced it
it did a force ping on everyone in the server when polls ended
idk if they removed that tho
that's amazing that they made them do that
emotinal attatchmeant
They did
tbf, MVLO has been my favorite game for around a year now
I love this game so freaking much.
Glass of choccy milk always help
thanks
Dont know how polls were before but this is what they are now
i mean youre just passionate it seems :3
Doesnt ping the participants either, just says βpoll ended, (Option) wonβ
This and 1.7 ground pounds it seems are my biggest "passions" I guess. π π
then again, this convo just dragged a lot
1.7 ground pounding is something I'm actually way more passionate about
thankfully if got reverted to how it was before
good to have hobbies
what does 1.7 groundpounds mean
2.0 changed ground pounds to where you can't ground pound right about anything. I HATED this. π
This made getting up spots like that wall jump spot in Sky incredibly difficult and frustrating.
The recent 2.1 update changed it back.
e
yeah
there were other ground pound 1.7 stuff
but the not being able to ground pound right above a surface was the biggest annoyance for me personally
The other thing I hated about 2.0 was the new comboes. I'm still mixed on it but I've mostly adapted.
That annoyed me too dw your not alone on that one.
1K+ π
Vinβs mountain map has 2.2k which i think is the record
this one is probably 2nd to 4th place
wow
insane message to star ratio
eheh!, yeah maybe with 1k more messages itll have 60 stars! ;3
propeller buff suggestion 
or none
thanks for the heads up
bbbruhhhh
watch out
@grizzled loom
Props to Boba for carrying the argument, big commitment
Props to hams for carrying the other side of the argument, big commitment
Congratulations guys
props to me for renaming the thread to cause confusion
The exact opposite of props for windows because he is good at doing anything but staying on task
the fact its the guy who made the suggestion is funny
Props to lite for being my friend, that really cool of him
Late game your brain got lobotomized or something
Props to pluh for pointing out props
Props to pluh for being High Quality
Ah you got me again lite hahahahahhahahaha
props to me because i am cool
i cant tell if youβre being sarcastic 
props to pluh for callling out where the props were, team hunters would have never won otherwise :3
team hunters?
No I'm not I promise lol that made my day
-# making a prophunt reference!
ah
The version V2.1 of Mario Vs Luigi Online is out! It's a great update, with a lot of awaited changes, but it also added new mechanics with the blueshell, and it has become a real threat!
The Ice flower changes are so cool by the way, I might make a video just on that. I have a lot of fun with it now, and generally the update added so many qol f...
LOL This thread (and I) is in this video.
It also shows (in the later half) how cheesy it is. Idk if Snayp likes the update or not. But either way, the video is of course a banger (as his videos always are π₯ πͺ).
wait nvm he said his opinion... and uh... yeah... ofc I agree lol
-# How did I just now realize that Snayp has already talked in this thread?
I don't mind the below hit as much as the broken side hit.
It's so bad in FFA. π π
What in the Moo Moo Mario Kart Wii?
He says "great update overall" around the 1:19 mark
yes... overall π π
he said at the end he thinks the side hits are broken
once again, everyone I ask in game still agrees with me
#BlueShellBusted
I got a double kill in Grassland with the blue shell side bump too but the replay system is bugging or something cuz it won't load. :[
It seems like its a problem in ffa
because it hits so many players unintentionally, so thats what makes it annoying
That's exactly it! It's broken in FFA. 1v1s sure, they are fine. Vin proved that to me. lol But I feel like the majority play FFA. NOT saying something should be changed just because of one way how people play. But it's not like reverting it back or nerfing it would hurt 1v1s whatsoever.
every time you post about that im gonna get 3 clips for the contrary ;3
lemme dig thru our games and get clips from those first,,,
#Blueshellgaming
We gained another star! I'm totally not coping rn.
wild
It genuinely just seems like you are trying to do this to tick me off and keep an overpowered change in the game. Idc if it's not great in 1v1s. It's a problem in FFA and even casuals are commenting on how broken it is.
And if your clips are just "lol I ground pounded blue shell" then that literally doesn't prove anything. You can do that in any version of the game. The point is showing how OP the side bumping is. That's what my clips are for.
You are making this thread miserable because you will NOT listen to anything I say nor others that dislike the change. Your main argument is that the blue shell has a weak point. I do not care. That doesn't make the side bump any less OP.
DOWN WITH THE BLUE SHELL SIDE BUMP!!!!!!!!!!!
If I get more clips of even more outrageous kills, I'll make a part 2... but I think you get the picture. In FFA, it's broken... and I'm not going to be talked into otherwise.
I couldn't agree more
Why do I find that so satisfying π
Dang, looks like we're not really getting through to you. Here's a friendly reminder:
If something has a weak point, it is not op. If you do not care about that, then you are being very stubborn. The new update gave you less opportunities to punish/approach blueshell, while also giving it more opportunities to punish/approach you. It made it an actual threat. But in the opportunities where you can approach it, the reward is usually very good (3 stars or more). Just because you can't approach it in every circumstance, doesn't mean it's op, have patience when fighting blueshell.
In FFA, I admit, it's harder to find those opportunities since there are more threats around. Blueshell has always been a menace to FFA iirc. It still possible to hit it tho, for example: on grass, if you are in a FFA match and you see a blueshell running around, wait for it at the stairs or platforms, and gp it when it gets close. You have to be actually looking out for it.
For the video: the clips where blueshell hits from above is actual bs. Yes, that is going to change, it's a bug.
-# also waow I'm in there, hi me
For all of the other clips though, it's just people not approaching blueshell well, and getting punished for it. Most of the people are just running straight into the shell blindly lol. What did you expect? This is like someone approaching fire in a bad place and getting combo'ed for it.
The sentence in bold is important btw, keep that in mind
Like, look back at the video and have in mind that they are not approaching blueshell correctly and it shines a whole new light on it.
Hm
I mostly agree but like
It's really annoying to not being able to just push the crouching blueshell, you have to get stomped for it, so it's just too risky to do anything about them
But again with the fix it might changes how that works. We could probably just stop debating until the fix and then see if it's still a problem.
Also I could argue that for less experienced players it's quite unclear what you are supposed to do about a crouching blueshell, and how to approach it.
Hmm, good idea
It's been so long I don't even remember how I figured that out
If people really want to keep the sidebump, I guess you can make the blueshell max height jump 1 or 2 tiles less than regular players. This way the counter is easier.
This would def be a controversial change though. Especially because it would remove an OG feature (less height), in response to an OG feature (sidebump).
Not so og
#mvl-discussion message
Ok it may be a bug, but it's still part of the original game
Only for Mario.. ?
A nerf I thought would be good is to make only 3/4 of the blueshell do the kb and the other 1/4 be like if you jumped on it so that it feels less cheesy. but maybe that's just me
Hmm this + the hit from below fix, and it may be playable
I'd rather have it fully gone, but if we're looking for a compromise, why not
yeah!
for example..
the hammer suit before 2.1 was over powered (even though most of you didn't say anything about that) because there was no clear weakness and it wasn't really that fun to fight against
the blueshell clearly has a weakness, but a lot of people are used to its weakness being way more easy to use because of mvlo's new and improved additions to make the blue shell not that good before
now its a little too strong now cause of the small new mvlo additions rather than the accuracy additions but I think generally it's pretty manageable like the fire flower mostly if you know what you're doing.
also @restive carbon we are not trying to ragebait you, mess with you, play tricks on you, nothing like that..
we're literally just explaining our points!
and you're just really dedicated on forcing this out of the game
yeah but they would definitely be able to learn a bit easily what to do next time after getting bumped
as long as the bugs are fixed too of course
-# though you say that yet how do you even expect a less experienced player to handle the blueshell starman most of you all love????
even I still struggle with actually controlling the blueshell starman
it's way too much and not good for a game like this where going fast isn't a big priority usually
... what would you learn? Not to approach it?
Also I am one of the first to call out about the starman blueshell being too fast
-# tysm pluh,,,
what do you learn about fire in most situations?
to not approach it :'3
actually shell makes approaching fire much more viable if you do it right!
It's not that simple. Also i'm genuinely asking. Dealing with a crouching blueshell is not easy, and even if you manage something, it happens quite often that you touch them before your gp starts, which throws them away lol
to approach it differently next time
you can probably figure out easily enough that the top of the blueshell is a weak spot you can use to throw them off or stomp them. once you understand it the blueshell isn't that hard to deal with (I'm not Super good at mvlo like you are apparently so I doubt it's something only really good players can learn) aside from the minor bugs and the hyper speed and slope speed making it way too difficult to tell whether it's crouched or not because it's going at normal or a faster speed..
I never knew that you were the first, I always thought it was too fast from the moment it was added into the game but since EVERYBODY agreed it was super good and I just didn't care enough about mvlo at this point to try and argue about it with them
it's probably just a bit hard to combat the blue shell crouch since mvlo has had the blueshell be changed from the original mvl to be kinda bad in mvlo this whole time and it suddenly being actually good like the fire flower now is something people weren't ready for after like years of it being mid or bad
You (many people in this thread) should stop saying to "approach it differently". It's almost never worth it to do so anyway. The better option is to avoid it at all cost in its current state.
That's why we're trying to discuss a solution for the next update
There's clearly an issue atm, that needs to be fixed.
I still think this is a good compromise
what do you mean almost never worth it?
Isn't it obvious? Not worth it to attack... because 90% of the time you will end up in knockback (and probably comboed and lose your powerup, and lose at least 2 stars in the process).
Don't tell me to be more cautious, because this has the same meaning as "Approach it differently".
On some maps it is easier to "approach differently", and have some kind of highground. Less easy on other maps.
I would argue the blueshell is somewhat fine. However there's not a day passing without somebody saying "blueshell op". Something IS wrong atm
it's not really obvious as I've never seen it as that bad of a punishment compared to something like the ice flower on like two maps where you just die.
most times I get attacked and I lose a star and that's it, maybe in big lobbies it can get a bit worse but it's usually nothing that bad and it's really common in big lobbies to get hit and then hit by another random person, the one unfair thing about it is the bug where you get side bumped when you're on top of the shell which does indeed suck
you can make the same point with the fireflower since you can steal like 5-3 stars with a perfect combo and also say it's not worth it to approach because of that
even though both scenarios only really happen 20% of the time where you lose like, everything which is what you describe to be what happens almost EVERYTIME when that's pretty rare unless you're on dangerous maps that will indeed kill you a lot for mistakes
I just don't get what you mean..
"The new update gave you less opportunities to punish/approach blueshell, while also giving it more opportunities to punish/approach you."
Listen, I understand that. But my whole point is that their (the blue shell's) opportunaty and punish is too OP.
You don't need to be jumping in place. You can mix up your approach. I mean heck, you can walk over and immediately crouch jump into someone that's landing to get a cheap kill. I still think it's buff.
-# arenβt we jst restating points
-# didnt ipod want to make a poll channel over this
I'm gonna use this Little Mac example but actually give it a fair comparison.
Let's say that current Little Mac is like how the blue shell was in the previous update. Everyone being fine with him.
But let's say that literally today, Nintendo updates Smash Ultimate and buffs Little Mac's side special. Now it has stronger kb and can easily kill others at like 30%-40%!
Now let's assume that because of this update, many fans in the community dislike it. They see it as too OP and cheap.
But now pretend that one fan (you or Pluh!) says something like "Erm actually, Little Mac still has weaknesses still and you just need to change up ur style and dodge attacks. lol"
Like I DON'T CARE! It doesn't matter if he has weaknesses. The Side B buff is just unnessacary and can get stupid kills. Even if you can avoid it and time things up, the attack is still broken.
THAT... IMO... is a fair comparison. I swear you are going to pull up to this chat and say that it's not. π₯
can yall stop blabbering about fuckign smash bros lol
blue shell is good when you dont respect it
the powerup based around physically attacking can do physical attacks? omg shocker
when 2.0 came out you guys complained for a month :'3
About what? Be more precise :'3
everything!
apparently the kard kb and combos "killed 1v1s" and everyone maintained that opinion for like a month,,,
Also if you don't have concrete proof of me complaining, this topic isn't relevant
doesnt matter if you were the one complaining!
your point is that everyone is!
It did make 1v1s more campy
It required some adaptation, and 1v1s were more fun in 1.7, even with a bad netcode
I would argue the blueshell is somewhat fine. However there's not a day passing without somebody saying "blueshell op". Something IS wrong atm
-# oh so you still maintain that 1.7 combat is more fun?
Do you want a screenshot of every instance in which somebody said blueshell is OP? I could make a book out of it
i never said that what you said wasnt true!!! : ' 3
In the perfect conditions (no ping, no tp, no nothing), yes kinda
THAT'S WHAT I'M SAYING!
I hate the stupid Little Mac example.
I just tried to do it once to finally shut it down because vin keeps bringing it up.
That's also how I'm feeling. I say something and then later someone says something like I DIDN'T BRING UP THAT POINT 5 MINUTES AGO!
thanks btw I like editing :D
because its a good example ;3
is it really worth it then
we very rarely convince anybody in these suggestion threads
mine is way closer to the situation
Btw boba we were supposedly agree to disagree on this
So it's all chill
but like what if we all just played smash brothers
-# 
if little macs side-b got buffed and did insane amounts of damage like that nothing would change!
he'd still be bad, barely anybody would get hit by it, and he'd still suck in 1v1s :'3
even without this buff little mac is still overpowered in ffa that wouldnt change anything :'3
Jahdnsekxksks fodaemxolsnjzkexjf rifnff rmnbhjnlsjm
yeah but I'm still unsatisfied because if feels like you guys have convinced a few people and now ipod thinks it's very mixed
I honestly think the people who like the change ARE the loud minority
it's frustrating as someone who likes FFA because if it doesn't get changed, I'm gonna have to deal with bullcrud kills.
I wish we could fkjn close this thread for like 3 weeks!!!!!!!!
Neutral ending
Turn it off I don't wanna exist anymore!!!!!!!
Also this.
It really did feel like most people agreed with me.
This is what I meant by the Twilight Zone. lol
?
No you have bad internet
Then don't comment here.
Is there any way to shut down a thread temporarily
ik pluh,,,
even with that huge explanation somehow nobody in the post changed their minds somehow,,,
:'3
ipod can do that ye :3
PLEASE
I don't understand why you guys are so invested in keeping something that ruins FFA but barely affects 1v1s. (It does for 1v1s but only a little I guess.)
Why, what if we wanna argue
^
"if you arent willing to argue with the brick wall then let the brick wall keep convincing people of something you disagree with" :'3
You are the brick wall in my view.
At least I actually slightly changed my view when you destroyed me in 1v1s.
How do I even respond to thiiiiiuss π
oo bricks are delicious
Ipod please I beg turn it off
Two brick walls will not affect each other πΏ
You haven't changed your view at all with anything I say. You ignore it and bring up a point I made later like I didn't answer it already. YOU are more of a brick wall than me.
What about we wait until the next patch to see if fixing the collisions will make it better
Windows is always right
I hate that you are right.
I want to argue. π π
Yes, yes yes yes ye ssyes yes please
Agreed, the very annoying part is the bugs, let's see if it's still OP afterwards
mainly because I feel like I'm losing my mind
I want to get to the bottom of this.
Sorry guys I've lost it
But maybe there is no bottom.
i changed my mind before about this too!!!
i used to hate the blushell change and i changed my mind because i fought ame with it and i saw it from a different lens!
but now that i know its not a problem i can say with confidence you are wrong :3
also yes :'3
Dang. I'm spreading my craziness to others. π π
what did you lose?
okay but please please please play a bunch of FFA
i did :3
never saw it as an issue :'3
you play 1v1s, I play FFA.
it barely affects 1v1s, but it makes FFA really frustrating
Maybe possibly true
i played ffa a lot!
okay then you should watch my montage I made because I do have moments that are annoying and I DO see it as an issue
never saw it as an issue :3
Suddenly I'm back.
7/10 joke
The montage in question.
okay what do you want me to say other than stop autopiloting and improve ;3
I feel like nothing is ever an issue to you, have you ever criticised a change? I'm just curious, not trying to discredit you or anything
Again, that's just disrespectful to say because many were trying in these clips. They just got caught with something that obviously is cheesy and OP.
yes!!!
i find many things as issues, and ill usually come to a conclusion on whether or not theyre better or worse!
You haven't even replied to my Little Mac example... which I think is very good.
i started off hating blueshell but i learned it has weaknesses even in ffa and so its not a problem :3
i did :3
O_O
:'3
I don't see a reply.
0:27 Hey that's me! π
You just did to ipod.
,,,
Like imagine if I said that to you after getting cheesed by Little Mac's new side B. π π
Wait y'know what? Good call
i would try to work around it instead of making a forum post and complaining for 300 messages :'3
Is that ragebait
Okay? But it's still annoying when he lands a hit? It's needlessly OP. Ur just avoiding the buff! You keep sdaying nothing would change but that's just wrong!!! I get what you mean by it but it's still avoiding the FACT that the side B is too OP now.
Sir, this is a Wendy's
I'm talking because I've gotten hit in ways I feel is unfair. I'm complaining about it because I feel like it ruins FFA.
I could say the same about you. Why are you chatting here? π π
how about a blue shell toggle π€€
ipod don't lock chat. this is fun but also frustrating at the exact same time
no im just messing around
because it's a completely bad-faith argument
what if mvlo was a completely different game and genre and hypothetically they buffed one character's move, lets also completely disregard the existing stats around the character is balanced around and lets also assume everyone in this hypothetical agrees with me that it's bad
its annoying when little mac lands any hit : ' 3
super armour side smashes are hard to deal with imo, deal insane shield damage and hard to punish,,,
wouldnt you agree that little mac forward smash:
- kills early,
- barely any endlag,
- destroys shields,
- safe on shield
is an OP move?
"fact" my brother in christ vin is literally sharing their opinion
(my unnecessary comment is not helping out anyone)
I know the comparison doesn't line up exactly but I'm talking to vin about it. He only compares it to Little Mac for some reason so I'm trying to give him his own medicine.
I personally would NOT be making the Little Mac comparison at all.
welcome to the unnecessary comment club, how unnecessary comment are ya
oh dear :'3
That's what I've been saying. π
π
I said fact in my example. Not his.
well,,,
reminds me
Thanks vin for making ipod yell at me because you wouldn't stop bringing up that stupid character forcing me to respond. π₯
sorry I'm heated
ipod didnt yell at you he yelled at both of us : ' 3
eh true
it was a good comparison, but you not realising the point made me realise,,,
you wont get any example is it doesn't fit your narrative :'3
Power-Up toggles, yes, please. We need it
so its not worth it to talk here!!!
byby :3
I think comparisons shouldn't be made honestly.
And we should just directly talk about it.
oh lets not add gasoline to the fire
-# add gasoline please
But if ur leaving, then bye. It was... nice?... chatting with you? π π Agree to disagree on this I guess.
this was such a nice and productive conversation
π π
If we can take anything away from this... I think we all agree that the top doing that weird bug hit should be removed.
LITE! ARE YOU /J OR /S??
As for me and many others in MvLO, I stand by removing or at least nerfing the blue shell side bump because it's way too OP and cheesy in FFA.
He's being sarcastic.
twas a reference boba
Anyways how about we take a break from this and check out other suggestions!
this was very entertaining
1302th message btw
getting close to vinβs mountain stage
I would say that I could keep going... but I'm burnt out.
Well not really. LOL π
If anyone wants to bring up an argument about the blue shell's side bump being β¨ perfectly balanced β¨ then let me know so I can argue my case. Or don't, Idc.
sure
I swear I'm not usually this agressive. This thread is just making me go crazy.
i think its perfectly balanced rn
π
It's funny how you made this thread.
if you said yourself that you arent gonna change your mind,,, thats not arguing thats preaching :'3
My arguing would be for the other person to change their mind.
Changing my mind is very unlikely but I wouldn't say it's at 0%.
ofc ofc ;3
-# polls are still not allowed
I'm scared guys
For me to post
he's at my door
I'm thinking like
oh
"How balanced 1-5 way too weak / balanced way too strong"
This thread can become a dumping ground for cheesy clips from the blue shell side bump.
how would that be constructive,,,? ^v^'
itd just make the the side that wins say "haha i proved you wrong in one aspect" and no matter which way the poll goes its not like thats making anybody actually change their mind : ' 3
oooo
the poll will be the final verdict (probably), not for convincing anyone
thats how its constructive, it envokes change
"How should it be nerfed if too strong; weaker knockback , min speed requirement, no change needed, etc"
compromise
I give it a 3.5? It's annoying but doesn't ruin the game... but in FFA... I mean... it kind of does.
I'm saying y'all decide on questions to ask and I'll post them with a ping
Don't actually answer here
letting everyone who isnt a gamedev be a gamedev isnt a good idea,,,
remember when 2.0 came out?
imagine back when it came out, we had a poll to revert it back to exactly how 1.7 was but with the better netcode :'3
we'd be in hell rn,,,
I personally say revert it (aka remove it) but I don't think that's happening so I'd say weaker knockback.
I just don't think touching the side from a slow or non-moving shell warrents the player getting flung like they got groundpounded. Make them get hit like a player jumped on their head type of bump. That's my opinion at least.
.
oh
.
,,,
, , ,
Should the blue shell side bump do nothing, act as a bump, or stay as a groundpound fling?
It's not deciding its just gathering feedback from everyone
How often do you experience blue shell's sidebumps/How strong do you think blue shell currently is?
(Like the host bans poll)
don't react with a crying. π I meant like NOT the ground pound, just a small bump like someone got hit on the head
Edit: sorry
keep in mind the polls are targeted towards the people who play the game. which are the most important group of people for the questions the polls are trying to resolve. you shouldn't be left out from having an opinion on the game that you play just bc you haven't made a game yourself before
think of it as doing "let's see what people want -> push an update" instead of the current "push an update -> let's see what people like -> revert the update"
I feel like the polls are gonna want to keep the ground pound side bump affect... which to me makes no sense. Everyone I talk to in the actual game dislikes it. O_O
then if everyone dislikes it, the poll will reflect that
ofc!!!
but lets again consider what would happen if everyone gave their feedback on if 2.0 had a better combat system than 1.7 :'3
of course majority of the people who play who are going against the strong players capable of abusing these systems will say the new fireflower too overpowered!!!
That's why I'm doing it weeks after the release instead of immediately
it feels like people in this server have joined a bandwagon of sorts to keep the horribly OP change. Idk... I think I'm going crazy
Or people just disagree with you
snayp did maintain that 2.0 was worse even after like a month,,,
It isn't some grand conspiracy
Maybe. π π³οΈ
@potent gull Is this true
why does the reaction bar in threads only appear sometimes
-
On a scale from 1-5, how strong is the current blue shell (1 being too weak, 3 being balanced, 5 being too strong)
-
If the knockback of shell sidebumps were reduced, how would the current balance change?
A. Itβd become perfectly balanced.
B. Itβd still be too strong.
C. Itβd become too weak.
D. It wouldnt affect how strong it is enough. -
How do you feel about the state of balance between all power-ups? (Non-invincibility, no mini mushroom)
A. 1 or 2 are much stronger than the rest
B. Relatively balanced between all power-ups.
C. 1 or 2 are much weaker than the rest.
Thereβs my 3 polls @calm pagoda
oh awesome everyone removed their stars :3
finally we can put an end to this!
how odd this needs to be studied
Again... the fact that we had THIS makes me feel like I woke up in a different timeline where now many people suddenly like the change.
Like it was HATED and I agreed then boom, I woke up and the polls show people thinking it's fine? But I guess the MvLO game itself is still in the other timeline because everyone I ask dislikes the change. I'm going insane.
oh maybe it's bc the first message (the one that actually has the reactions) is too far up and unloaded?
anyway
ohh the msg is gone TRUE... thx...
yes people hated it at first but got used to it :'3
thats possible yunno :3
its what i did!!!
vic can you watch my little nate for a couple of hours
What the frick.
it's more common for people to send clips of something they don't like than of something that works just fine for them
yadda yadda vocal minority blah blah
Removing the stars was just unnecessary. π₯
i think polls can help smooth this "noise" out bc ppl can only vote once
[game suggestion]
i like this feature i just wanted to let you know that ^v^
vic i sent my 3 polls already
so they can vote while they arent used to it and cant take it back when they change their minds?
that's completely fair
but my hopes in the clips was to showcase how problematic it is. it wasn't about minority vs majority in that case
how do you like em #1490191464549060628 message
I need to start a movement.
#BlueShellBusted
-# not another maskskot,,,
What's up with 3? it says for all power-ups, when the main focus is blue shell
ah, let's imagine i said that about future polls for features yet to be implemented rather than retroactive ones like this situation here
WAIT, is that because he likes 1.7 more?
icic :3
walking on a treadmill ass movement
2 for blue shell, a 3rd that isnt irrelevant
sorry
no he just preached to everyone about his ideal version of the game and refused to change his mind :'3
they're ok
what can i improve
i'm not the right person to answer that sorry
ah I see. kind of like me π π
at least I only do it with like 2 or 3 things I guess. Idk. I've never been this dedicated to a thread. prob just because I really disliked ur arguments and kept going and got more and more frustrated which made me more and more devoted
mmk mmk :3
Vin should become a lawyer
The only other thing I hated was the ground pound not working over a surface... and 2.0 comboes... but I have since leant to live with 2.0 comboes. as for the ground pound thing, I still hate it, but it was changed. πͺ
the problem is that a lawyer cant change his mind :'3
i have changed my mind on blueshell, i used to hate it and now i dont because i realise its fine!!!
i couldnt imagine defending something i know to be false :'3
You can choose your own cases unless youβre a public defender
Let's hope this lawyer isn't too good else the game might become 2 players max again π₯
hes still here i think give em time :3
I thought Zomble was a girl. π π
zomble is a zombie
Who told me that information? π
right! but its not always about first impressions, i could start a case and then find out theyre a nutjob :'3
i thought vin, rosyrose, and enki were girls too at first
rosy is either i think idk
ROSY ISN'T?
oh
bruh
plot twist: windows is a woman
No females play mvl gng
notoss!
u
βFemalesβ π₯
Didn't someone say we should talk about other threads?
I have an idea. π https://discord.com/channels/956396409731551263/1471302232308715755
tomato
eh yeah it's better as an add-on
what has this thread come to
add boomerang flower
π
Everyoneβs first mistake was taking this thread seriously past message 900
big text jumpscare incoming
big text jumpscare
...glup
ππ¦
RDC world
no youre not!
just restate your points after zomble sends his message ;3
okay
why and I mean WHY does this place suck at actually making decisions on even the smallest of things for the game, this kind of situation has happened far too many times I just can't help but say something at this point!! it's actually messing with me how something that could be good can easily be turned down by a loud enough majority just because it isn't what THEY think is good
or something as minor as this can go on for a whole week of back and forth while the game can't even decide what it wants to do at this point!!!
why does this happen with almost ANYTHING new that gets added that's just, different..
why can't people think about what made mvl work but instead of just considering it a buggy old mess that mvlo is superior to!?!?
I just don't like this place when it comes to stuff like this where big arguments happen over literally ANYTHING that doesn't align with a loud enough majority's idea of what mvlo should be??
I don't know why I felt like letting this out here out of all places I'm just sick of stuff like this happening because of the lack of an actual direction or goal with mvlo really because like five different ideas and visions of what mvlo should be worked on this and none of it meshes well together and I can FEEL it in the game itself...
don't respond to this message it'll move the topic of the thread too much, this is just for reading and moving on from only.
hi vin
okay @restive carbon keep talking about whatever you were gonna say
boom :D
i completely forgot abt this
had it archived
in all seriousness, and I want to be clear, I love MvLO, it's... quite literally... my favorite game... and it's been that way for over a year
I only get this devoted (and I rarely do) when there's something I find to be really annoying or OP. I understand ur frustration tho. I agree, this thread has gone on for too long
still better than arguing about ball hands for hammer
this frustration comes from a lot more stuff about this game and the community not just this thread.
i think its cause we like mario π€€
because of negativity like this, I've made sure that I've posted positive stuff here and there too. I don't want to be known as the guy who complains (even if it's just like 3-ish stuff, I get devoted lol)
so I've said stuff like Beach and Ghost House being awesome, loving the new 2.0 laglessness, etc.
No
At least not generalized like this
I didnt like the gpc changes, iframe duration, some stuff like that
But all of 2.0? With the rollback netcode? All the bug fixes? No way
i moreso meant the fact that you thought it killed 1v1s,,,
Same here! 2.0 is pretty much objectively better than 1.7.
Just a few changes I disliked but yeah.
that you maintained for like a month :'3
I slightly remember that
What was my point?
dang people really like 1v1s
makes sense ngl since the OG game is literally just that. Idk what I'm saying
that they were too campy :3
like, combos made approaching impossible n stuff,,,
but we just needed to get used to it thats all!
Well it's true lol
well,,, would you say 1.7 1v1s were better or 2.0? :'3
right,,,
so polls on opinions 1 week after something is released might not be the way to go about it,,,
Never said the contrary
ikik!
It also means that I can at least change my opinion
im just saying thats why i brought up the whole "snayp maintained this thing" :3
never said you disagreed i just wanted to use that as a way to communicate that we need a lot of time to form opinions!
Well to this day im still not wrong that it's campier
You get punished really badly for little mistakes
knockback used to be a lot longer making comboing way too easy, it was reduced pretty majorly in 2.0.1/2 iirc.
yup
and I frames used to be shorter too
It's still really campy, just play grassland 1v1
But I know it's just how the game is
To me it's flawed but changing that would mean changing a lot of things and having to rethink the combo system and etc
And i don't have a solution for it anyway
@worthy robin Not to beat a dead horse but I have one more comparison WITHIN MVLO that I'm genuinely curious to hear your opinions on.
Let's say that ipod updated the game and the propeller was reverted back to the 1.7 propeller... being super OP. Would you not find that annoying?
Sure it still has its weaknesses (like hammer suit) and you can still change up ur playstyle to avoid it, but it feels like an unnecesary buff and is frustrating especially in FFA.
This is how I view the blue shell side bump. Maybe you don't see it this way but I'm just wondering.
thats a bad comparison
i still wonder how the hell was propeller op? Isn't propeller considered worse than ALL other power-ups rn?
We're still going. :')
1.7 propeller
just a question I just thought of
yes, how was it op. explain please, im actually curious XD
oh it basically had no lag
you could go up and down super fast and the vertical movement was also faster
We
0.5 seconds cooldown before drilling
instant drill switch
faster fly
ok, i can see why people hated it now
the propeller comparison isn't perfect since 1.7 propeller had more advantages then one simple blue shell side bump but that's the best comparison I could think of within MvLO
ive already said how i feel about something like this earlier in here :3
the reason why i think blueshell is fine right now is because it has extreme weaknesses but in exchange has a very strong attack, even with this strong attack, blueshell is locked into place and cant move freely, youre trading mobility for more protection and a better attack!!!
1.7 propellor and 2.0 hammer didnt really have glaring weaknesses,,,
this is exacerbated by the fact that 1.7s awful netcode made it impossible to hit propeller even when they landed-
propellor was spamable and you couldnt really hit people when they land because they were grounded for 0.001 seconds,,, it didnt really have a clear weakness,,,
alright π
maybe it wasn't the best comparison but that's what I thought of
(not alright as in I changed my mind π π π but I see ur side)
okioki :3
wow all have been buisy while i was away
Okay so you can do the buff blue shell side bump with HYPERSPEED NOW?
Also the fact that the side bump when slowly moving overrides a fast moving blue shell and still hits them and flings them is insane to me.
Vin be like: "You should've reacted faster."
can you get a video
that doesnt seem to be the case in the code order.
Kaboom!
um... it doesnt?
if a running blue shell hits a non running one (even if it is moving at running speed), the non-running one gets their blue shell taken away
Have a look at this
Explain now
The "running" blueshell just gets hit by the crouching one
its impossible to tell
king boba fett has to send the replay
or record going frame by frame
Lugi exits blue shell
I saw that too
@restive carbon Can you send the replay so I can see it?
like, not a recording, the actual replay file
hmmm yeah that could make sense.
blue shell side bump interaction code comes after blue shell damage code
I guess we wait for a replay for a difinitive answer
KABOOM!!!
And I'll ping @upbeat nacelle because why not.
yUP, Enki exited the shell.. for some reason
if he didn't he would've dealt damage
this is yet again ti blame buggy collisions for
not really
it's just basic blue shell spinning behavior
if someone is spinning in blue shell and you're above them you stomp them out of it
I cant tell if they were spinning or crouching
me? I'm crouch jumping
it just feels like a slow moving blue shell has more "power" than a fast moving blue shell
the only time I'd really want to use a fast moving blue shell now is if I want to damage someone
it's like moving slower is more powerful and useful now. I hate that. It's unintuative and weird.
even if you weren't tho
a spinning blue shell, aka attacking blue shell
if you're above them then you stomp them
they don't ignore the stomp like when crouching
you're above them in the clip you sent
yeah but I wasn't "stomping" them
if I wasn't in a blue shell and I hit the top of them, I would've just like bounced off of them
I feel like that should've happened because that makes sense
no you wouldn't
wait what
if you weren't in blue shell you would've stomped them, and they wouldn't bounce since they're in attack mode
yeah
if you're in attack mode while in blue shell you can get stomped on like normal, no hip drop needed
I thought jumping on top of a spinning blue shell just makes you bounce off them. Was that changed too?
I'm mixing everything up now. π π
1,500+ messages is wild. I'm totally not to blame for that. ππ¦
It should probably stomp instead, no?
?
Like landing on someone's head while crouched in shell
Why does it do a hard thing and not a bounce
I personally don't like how much a slow moving blue shells seems to be able to fling someone... whether a side bump, that situation in the video above, etc.
I agree btw. π
I also think it shouldn't be able to do it below like walking speed
it's a heavy ass shell landing on someone's head
So?
If you get hit by an anvil in Minecraft, are you gonna be mad it doesn't fling you 15 blocks? π π
getting hit by a heavy anvil should do something different than a regular player
it does... when you are "initiating" it... by going fast
I mean I'm not entirely against keeping the fling from getting hit by the shell below while it's slow moving.
I'm not a fan of it but it's better than the mere side of it doing it.
but it doing it to a fast moving blue shell user feels... wrong?
Stomped on by shell Mario : light knockback
Stomped on by crouching shell Mario: hardest knockback possible
maybe fast-moving is not specific enough
both players GO flying if they touch each other
you can do the bump thing ans still move at running speed
I'm trying to look at it within the context of MvLO and how everything else works... and looking at how this situation would work. And... it feels unintuative. Blue shell slow moving side bump as a whole that is.
Idk. It's not super broken and OP as I once though, but it does feel weird and is annoyingly strong especially in FFA.
in FFA it's not strong tho
i'd be mad it's a broken anvil :clueless:
I don't know why people think FFA is like all players are clumped UP
maps are big enough that there isn't much clumping
How is it not strong
how is it strong
Oh ,yeah, it definitely is stronger
Bigger crowd, unpredictability, more targets, lots of reasons
Projectile immunity is so much more important with more enemies
I have yet to win a FFA match while only using Blue Shell, the lack of speed, combos and projectile doesn't really help you win
I mean, Ive won matches without using power-ups at all
and only walking
so
You can't win a 1v1 with only blueshell either lol
Well, at least, both are not likely to happen
Actually i got banned from a lobby because I won without running
that doesn't mean it's not strong does it?
Basically, it's more likely to hit your opponent if there are more opponents. That's one of many reasons
Your opponent might not even be focused on you because there are so many things to focus on in ffa
I think thats it the more players there are, the more likely they are to be unskilled
but i see your point
it's more of a glass cannon imo, you get both strong and weak
weak to what??
wow, stomps, the action everyone can get hit by
but also other blue shell
But blue shell is apparently bad and predictable so
preditability, hip drops, pits
Pits????
I see you point, but I do wanna mention that it is more likely you get stomped in blue shell since the only way you do dmg is by contact
yeah pits, you can't just adjust your speed to GO around it
if you do you have to leave your shell
then your are more likey to hit one if they are so predictable
Sorry but your argument sucks
if both are predictable, then are they really?
does it? People often die due to Blue Shell's controls
if you both predict the other correctly you change your actions acording to what you think the other will do, this being wrong
I don't follow, can you explain further?
unliek Fire Flower where you can GO "WOOHOO, WATCH ME WALLKICK AND DO THIS AND DO THAT" Blue Shell you can't do that
???
WOOHOO I JUST SIT HERE AND JUMP
You can literally just uncrouch for a millisecond
and then what?
Walljump?
True, but then what? The opponent will just back up and try again
Then immediately crouch again?
Oh sorry I didn't see notoss commant
It's stronger in FFA?!?!?!?!?!?!?!?!
not really
trying to get someone in a 1v1 is harder what do you mean?
again, people think FFA is like "OH EVERYONE IS CLUMPED up IN ONE SPOT" when it isn't
Honestly I don't get your argument notoss
Just because you can't be invincible for 100% of the match that means it's not op?
i see blueshell as a great powerup that gets worse the longer you use it
i've found it best as a threat, or a way to ignore typical defensive plays from others
I still don't know what hip drop means.
Because sometimes you have to exit the shell to walljump?
they mean groundpound !!
oh lol
Blue Shell has drawbacks that other powerUPs don't have, you're nerfing your movement, sacrificing a projectile for defensive
So?
Doesn't make side bump ANY less powerful.
It's like you are dodging the whole point.
your opponent has to be dumb to run into you to get side bump
sometimes you can catch them off guard
it's not like a projectile where it's hard to react to it
what are they doing running into you mindlessly?
You don't do that when your opponent has a fire or hammer
sometimes they aren't! sometimes you can catch them off guard
Did you see the video tho?
Like the ffa on jungle clip?
Literally just walks in and hits like 4 people in rapid succession
sometimes it's very hard to avoid a blue shell
you can't claim the other person is always stupid
You talking to me or not_ss13? π€
notoss
ah
that's cool
??
Please read the convo echo
i did
Then you should've seen the video that was posted 3 times
where
Also, you guys say that I've been mindlessly arguing and don't change my mind on anything... and while I haven't changed my mind on the core of it all... I HAVE actually read your arguments and they have indeed changed how I think!
-Like Vin 1v1ing me showed me that blue shell side bump isn't as powerful as I thought in 1v1s. I still think it's annoying in FFA.
-Zomble actually convinced me to no longer call it OP. I now call it strong and annoyingly buff. Not OP.
-There was something else I don't remember. π (I guess this convo about the clip above?)
But I feel like you guys are the wall I talk to sometimes. π π Don't call me a wall when I AM indeed listening. I can be stubborn I guess but I'm not being mindless.
Idk if this message fully relates to this current convo but I just wanted to point it about because people have kept calling me a wall and I'm a bit annoyed by it. I'm like... only like... a half wall. π
you can counter it easily tho if you know what you're doing
My guys... you can nitpick ANY clip ever.
people using it bad doesn't make it not TOO GOOD for some players
just because you argue a lot doesnt entitle anybody to agree with you :'3
it is very likely youre just extremely unconvincing :'3
NudeGunray is not a bad player tho
he won that match we played
You can always take a clip and say, erm, the other player could've done this this and this.
I didn't say that
I said they used it bad lol
If you use it good you're near unkillable
We nerfed propeller for WAY less
no you're not
sure sure and that's completely fair but I feel like some people are being hypocritical when they call me a mindless wall or whatever
I hear your points, and yes, when It is used well, it can be difficult to deal with
I just feel that there are also ways to counter it
by the time someone lines up a ground pound, if they aren't quick enough, you can literally jump back up and fling them before their ground pound animation is done
it's a bit more tight than you all let on
Which is also the counter to EVERY OTHER powerup
exept other blue shells
that's a bug
that's fair
all I'm saying is that, even with its weakness, the blue shell side bump still feels powerful
like 1.7 propeller still has weaknesses, and you can point to any clip of someone using it and say the other person should've done this this and this, but it was still OP
the change was welcome. while I thought the nerf was too much at first, I'm fine with propeller how it is now π much better than before
I wouldent know
yeah π
everything's annoying in free for all, especially propeller
and hammer
okay but the side bump feels especially annoying? Idk how to respond to that sentence exactly
I guess a better response is that you could say that everything is annoying, therefore, keep 1.7 propeller. Like no... that was especially annoying and powerful.
Blue Shell is powerful, but still nowhere near as powerful as fireballs
okay but now we go back to what feels correct and intuative in the context of this game
a fireball hitting you and slightly knocking you back makes sense
a blue shell merely touching you with its side flinging you 15 feet doesn't make sense
it feels wrong and is also annoying on top of that
just don't run into the blue shell
look. it's been about 2.5 weeks since the change was added and there's still a lot more people who dislike it than like it. clearly there's a problem SOMEWHERE.
π₯
saying "only bad players get hit by it" is disingenuous and a bad faith argument.
that's what I've been saying π π
not everyone is GOing to agree to an idea
people used to complain nonstop about the ice flower and since it's got nerfed it's quieted down to like a few per month at best
same with the hammer suit
I definitely wouldn't have put THIS much thought into this if it wasn't for Vin initially disagreeing with me and then us going back and forth. lol
so we make blue shell be a powerUP no one wants to pick UP?
yes, blue shell is supposed to be the "physical attacking" based powerup but when the floor to entry is just "touch someone while crouched" to get a guaranteed star (due to the strength of the knockback)?
I've picked it up many times before this update.
Not just that, but a guaranteed kill many times if lined up correctly.
really?
I'd say people just accepted that the Ice Flower is annoying sometimes
it's been like that all through v1.7, through v2.0 until v2.0.4.1
I mean I do understand that the blue shell isn't the most powerful thing out there.
I understand wanting to keep this buff because it gives it more use.
The problem IMO is said buff/use because it feels weirdly powerful for an action that is... well... barely an action at all!
ice was annoying because it was super easy to confirm a star grab / kill for doing something relatively simple
yes, you could just dodge the ice projectile because it was slow and predictable
but that didnt make it fun for when you did get hit
super easy to confirm a star grab / kill for doing something relatively simple
could just dodge [...] but that didnt make it fun
sound familiar?
Um... I might be dumb π but once again, are you talking to me or notoss? π π
notoss
ah okay π
and it's not still like this?
except jungle, you cant confirm a kill without suiciding, no?
you don't have to suicide to kill
even in FFA I can do the near-suicide kill
Windows has done it to me in FFA multiple times
i wouldnt consider that "super easy" for the average player
I dunno I dunno about FFA matches... I even tho I land a few side bumps here and there I still GOt pounded
Idk what to say about this clip. I'm not saying it's super OP (not saying that anymore). Just annoyingly strong for a small tap.
that's OK, other powerUPs have annoying aspects
It's not "OK" to me though.
That's the whole point of this suggestion thread.
Yes, you lose a life/have risk of losing if you do it incorretly, so its a risk reward tech
That helps are argument though. lol
Blue shell side bump has no risk.
Just annoyingly strong for a small tap.
exactly
Well with the exception of a ground pound from above. But that is for the blue shell always... and... pretty much anyone at any point in time besides starman, mega, and small stuff like that.
yes it does, blue shell side bump you have the risk of being hip dropped
fuck
I thought we were getting somewhere
but no
we've GOne FULL FUCKING CIRCLE
Fire flower takes up to 6 stars gang
You have.
someone blocked me and told me to die over the fire flower
okay sorry I have too I guess π π
ipod is bringing up some valid points tho
where is that for blue SHell
this right here
EVERYONE is running CIRCLES
Lets firstly wait for the patch and see if it feels better
Pluh... are you back on my side? π π
This is the main problem people have
hmm
if that's the issue
then I have an idea
we add UP the speed of the player running into the blue shell, and the blue shell player
Yes. Granted, we did get a bit further I think today. Like I said, ipod made some good points. We also started the convo today about something a bit different and new.
if the speed total is not above walking speed then the player who ran into the blue shell will recieve no knockback
I feel like that's just making it overcomplicated.
I mean nothing is simple
thats how normal ground bumps work
exactly
wait really? nvm then
so we do the same for Blue Shell
or the side bump tho?
yeah for the side bump
it still feels................................................ weird
and most people are running at it fast already
you wont get bumped unless the blue sheller is GOing high speed into you, or you're running very fast into the Blue Sheller
but just lightly tapping it while GOing slower is no bump
FP averageWalkSpeed = (marioAPhysicsInfo.WalkMaxVelocity[marioAPhysicsInfo.WalkSpeedStage] + marioBPhysicsInfo.WalkMaxVelocity[marioBPhysicsInfo.WalkSpeedStage]) / 2;
FP velocityDifference = FPMath.Abs(marioAPhysics->Velocity.X - marioBPhysics->Velocity.X);
if (velocityDifference > averageWalkSpeed) {
// Bump
Still feels odd.
eh maybe actually not in that clip bad example
but most people are running fast into a slow moving blue shell
the side bump still feels strong for a mere tap
ground pound actually has power behind it. you wind it up. you go down fast.
if blue shell worked like this idea it'd work exactly like regular airbumping except the playre running into blue shell GOes flying back
they don't go in free fall
they also don't lose a star
no they still lose a star, but just tapping the blue shell wouldn't make them lose a star
it also makes sense
?
it does tho
with this new update
I'm going insane. Send help.
they mean with this change, tapping a slow moving one will not lose a star
A runs into Blue Shell at "air bump speed" takes knockback, woohoo
B is blue sheller
so the blue shell side bump ONLY works if the other player is doing fast enough?
I mean... that feels like a half bandaid to the issue. Most people run into a blue shell fast and get flung. It still feels weird.
Honesty... you can make an argument that it SHOULD be like how it is in that video above! The other player just flies back but not knocked back into a free fall while losing a star.
I think it'd be weird if they DIDN'T get flung
or just... have it knock the player back a little
all other cases the player running into other player gets flung back with a lot of speed
So you think the game was weird up until this update?
I mean that aspect of the game?
why are they not getting flung back running into a blue shell
People really aren't respecting blueshell at all. It's actually dangerous now, you can't just run into it like before. The clip around 20 second mark is kinda an example of that. They should have treated it like there was a fire flower up there. Don't approach.
I think people still haven't adjusted to the blueshell yet.
you dont understand what notoss is saying lol
I dunno I dunno, I mean, ipod is REALLY REALLY happy, more than happy to nerf the Blue Shell
I guess not. π π
speed difference < walk speed = normal air bump
speed difference > walk speed = knockback
you mean revert it to how it was?
no
for the non-blue shell user going fast right?
I'm GOing outside
I think this convo has fried my brain.
good luck
I've heard rumors about this grass stuff.
I'm joking. Idk. π π
if the speed total is not above walking speed then the player who ran into the blue shell will recieve no knockback
I think this goes back to the conversation that it still can be used well.
It still feels weirdly powerful for a simple tap. This is the most broken record I've ever been.
if they're moving fast, how is that a "simple tap"?
oh I mean if they are moving slow
yeah, my brain is definitely fried
I must've missed something
WAIT you talking about the non-blue shell user?
if the speed total is not above walking speed then the player who ran into the blue shell will recieve no knockback
combined speed difference
so two players both running left wouldnt bump
because the difference is zero
if blue shell has to be nerfed I'd perfer it to be done like that. I'd rather it be like this tho. Fire Flower has a "simple tap" thing where if you walk UP to a fire plaeyr and do nothing you lose 4 stars but if so many people really complain about just touching the blue shell then this'd be my perfered nerf
ah I see I see
Here is how I would rate blueshell compared to fire flower, since it comes up in conversation often.
Fire flower is a great tool, if you have it, you can get juicy combos that give 4+ stars, but it's hard to learn these combos.
Blueshell cannot combo in the same sense as fire flower. It gets slightly worse results, but it is easier to use. At the same time, while it gives slightly worse results, it also is easier to counter than a projectile powerup.
This really explains why there is a lotta arguing on this topic.
I didn't talk that much about fire flower l, since this is about blue shell
I kinda wonder why people don't lose their heads over Fire Flower combo
I don't like comparing it to the fire flower. It feels... like it's almost avoiding the issue I (and others) see in the blue shell side bump.
fire flower is a literal game changer, one combo can send a player from leading to dead last
that's why I didn't like 2.0 comboes at first
I'm.......... fffffffffffine with them now. lol
a fire flower combo is not just a "simple tap" but i digress xd
how is it not?
This is literally the most common comparison presented. Y'know why? Because it's actually rivaling fire flower in terms of usage in some cases. Especially for newer players.
the simple tap sending you flying we mean
both are a simple tap
the blue shell side bump just feels weirdly powerful
if we removed the fireball and just made it a punch, then people would feel like it's more of a simple tap
It feels like something I would actually put in my second slot, compared to something I would throw away before
touching a blue shell with zero speed = hardest knockback in the game
at least a punch is timed and activated... unlike a blue shell tapping you π π
THAT is exactly why I dislike it.
It's unintuative.
GOing near a fire flower player = 1 star + unavoidable hip drop + bump or pit death
it takes skill at least
Now that I say it out loud this might be the most balanced blueshell has ever been, since before it was just ass
Bro. π π
I dunno I dunno, even "lower level" players combo me sometimes, and in FFAs I often get combo'd and lose all my stars
Like, 'no experienced players would use it' kind of ass
If balancing is having a tap fling you 15 feet... then I think the balance needs to be somewhere else.
Idk where it would be though. My point is just that the side tap feels wrong.
That I feel goes into 2.0 combo territory. I was very frustrated with the comboes when 2.0 first came out.
I still fear that with this nerf it'll make Blue Shell pretty useless and unfeared
Listen, it may be a lil unrealistic, but if it's the only way it gets usage then it's pretty good to me
I fear the same thing my friend
it was being honest
ehhhhhhhhhh I don't knowwww it was pretty close to being there
I never picked that thing UP, and everyone who did and used it would be treated like they had a mini mushroom
bro if you have a blue shell on bricks in a ffa you can just kill everyone'
Like how it was before? Even though it was used before?
I would compare blueshell pre buff to a near party trick I use for fun
but you can also be killed pretty easily since someone just opens a few holes and down you GO
Bro if you have ice flower on jungle just kill everyone lol
ITS THE SAME GODDAM THING
π π
THE HOLES EXIST FOR EVERYONE!!
they can fall in too!!
you can let go of run to stop spinning!!!
Day 4 or 5 of this ?
you can't control where you land as easily with blue shell, one wrong move and you're dead
It hurts.
Does this one mechanic hurt the play experience this much?
I'm surprised ipod is taking me seriously with this pfp
not really
I just found it annoying
I mean it does sometimes actually.
Hence why I came here looking for this suggestion thread in the first place.
If it wasn't here, I would've made it myself. Windows10V just beat me to it.
I think that Blue Shell SHOULD have some annoying things about it, like every powerUP does
So just because some powerups have annoying stuff, justifies this to be annoying?
Wow you got that one good job π
I said that because it's a stupid argument.
he has no cool tech or anything and that's why he kinda sucks
Sorry I've been having a bad day recently
ipod please come back and help me π π
I feel like I'm losing my mind with these arguments.
Lemme post a bad argument compilation for boba
insane that youd say slightly nerfing the side bump would be equivalent to having "no cool tech or anything"
when you litearlly added faster slope speed gain and guaranteed speed preservation as well in the same update
speaking of slopes, I know I said this, but one of the slopes in Ghost House JUST to the right of spawn is broken and the blue shell doesn't go up it correctly I think
slightly nerfing? When people see blue shell they'll be like "Alright, lemme remove my hand off the run button and now I can fuck UP this blue shell"
even if the blue shell guy is moving
?
Idk what's super wrong about these statements. If they are, my brain is fried I guess. Idk. I'm not saying I'm perfect at debating. Also, my mind has changed about stuff over time. Not saying that was the case for those screenshots above.
there's not many stages where you can do hyper speed, nor can you keep it that easily
(above walking speed [blue shell]) - (zero [the other guy]) = above walking speed = knockback
THE POINT IS THAT A TAP SHOULD NOT SEND SOMEONE FLYING!
THAT IS IT!
I'M GOING INSANE!
OH MY GOSH! HELP!
son
faster slope speed gain? I didn't add that. All I did was give Blue Shell a bit of a speed boost that GOes away after hitting a player or a wall
Windows. You caught me at the worst time possible. π
We knew that sonion π
valid crashout
and made it easier to enter "spinning blue shell" state from slope
becauswe for some weird reason you couldn't do it that easily in v2.0.4.1
I'm going insane because I feel like you guys tip toe around the initial problem me and others have with this side bump in the first place.
That something that low effort and small has as big of a reaction as it does.
I actually feel dizzy.
I think others just GOt used to side bump, even in game I see others adjust their strats when they see a blue shell. Others like Thwomp said he loves the new Blue Shell
That's cuz the initial problem is literally an opinion. Other people are ok with this
im gonna play some mvlo bye
π«‘
This I mean
one time I played a match and it just shocked me seeing the way the other player played
A loud minority is okay with this.
Again, many are not... and a LOT are not in the actual game of MvLO.
Idk why you guys are so dedicated on defending this. You can say the same about me too. And yeah... Idk why I'm so dedicated. π π
I mean, I only really see one person at this point complaining about side bump so...
Were both dedicated to keep/remove it
He means the others he asks in real mvlo lobbies
Not discord
I see I see
no way you truly think that
if no one cared there wouldnt be 2k messages in this thread
TBF a lotta them were same people
Alr I think I'm done I just wanna eat
there's 2k messages because we love arguing
this really shouldn't have gone as long as it did
sigh
I respect the hussle
Atp this is just 'the argument place' lol
π«‘
Alr now I'm actually leaving bye bye
honestly im one of the only people that really like the new blue shell bump addition
It honestly snowballed because me and Vin argued and we kept having different thoughts.
actually makes blue shell worth using
I honestly think that's why this thread is so long.
you think it's balanced in its current state?
Because of me and Vin's initial debate.
in some aspects? no, it needs a nerf
but does this thread need to be 2k messages long to get that point across? no
I like it because i think itβs ridiculously fun
Ofc not! It just got to that point.
Same. XD
wait
WAIT
WAIIIT
????
I'm kinda glad that some people like it because I thought I fucked UP MvLO
I MEANT THE THREAD BEING LONG
NOT THE SIDE BUMP MLJKADFHLJKNFDAMKLJNHDAFLKMHMLKDFAHFDas
the bottom line is this: just nerf the side bump to be a regular bump and not a ground pound bump, its not that difficult to reach this conclusion
regular bump has its issues tho...
About to say βso you spend hours and hours arguing against something you think is fun?β
You are telling me........... that you suggested this?
suggested? I made it
execution with the maximum knockback might be a little messy but its still a good idea to include, just nerf it
WHAT?
