#Make the Player Outlines consistent again

1 messages · Page 1 of 1 (latest)

indigo frigate
#

The first image [LEFT] shows an example of the difference between the sizes of the outlines on both a regular sized player and a Mega sized one. I feel like the larger outline on the Mega makes it a bit hard to tell where the "hitbox" starts/ends.

Furthermore, the image on the [RIGHT] is an example from pre 2.0 (thumbnail taken from a video by Pez), and as you can see, the outlines are consistant there. I understand that the current version may just be aesthetic, but I think it wouldn't hurt to make the outline a bit less "imposing".

What do you think? (Btw I looked around a bit and I couldn't find any other suggestions regarding this so PLEASE do not flame me for this, thx.)

upper adder
#

#MakeOutlinesGreatAgain

torpid sparrow
torpid sparrow
indigo frigate
#

or do you mean your gonna fix it, cuz if so then yay

torpid sparrow
#

Just did.

indigo frigate
#

ah cool

#

thx

upper adder
torpid sparrow
#

The problem was that 1.7 used the "player" object's scale- materialBlock.SetFloat("ModelScale", transform.lossyScale.x);

#

This scale was modified when grown via mega.

indigo frigate
#

ah alr, well glad taht its fixed now

#

👍

torpid sparrow
#

2.0 doesn't change the main player object's scale anymore, it changes the model child object's scale.

#

So changing it to use the models' scale, materialBlock.SetFloat(ParamModelScale, models.transform.lossyScale.x * (mario->CurrentPowerupState >= PowerupState.Mushroom ? 1f : 0.5f));, fixes this.

indigo frigate
#

ahh, nice

next ermine
# torpid sparrow

Why do they look like it's thinner than normal sized players outlines?

#

Is it actually like that or is it just an illusion?

torpid sparrow
#

these have the same outline thickness yet look different

next ermine
#

Thank you mr. big ball