#Setting to prioritize Groundpound over directional input (useful for GamePad users)
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Groundpound should be prioritized over directional input
Groundpounds not triggering on directional input is an accuracy thing, check the og
this is why i suggested a setting to prioritize groundpound-
i find really hard to groundpound on my gamepad because when i press down the directional buttons are pressed as well (when playing with a dpad and when playing with the analog stick)
may be just a thumb issue-
doesn't feel good tho
Most gamepads have an awful dpad where holding down also presses the other directions
no the thing is that it was that way bc you played nsmb on a dpad (only 4 directions) so you wouldnt press those inputs at the same time making it feel fine, this time you can press a lot of inputs at once so like its just weird that this ''accuracy'' is applied even tho its not an accuracy but moreso a hardware limitation
also because it was thought to avoid people from randomly groundpounding to their deaths in the main game I feel
but mvlo is a way more competitive game and groundpounding is a key element of the game
only 4 directions?
8, you mean?
if you hold down+right on the dpad it still doesnt groundpound in the og
I'd actually want to try if having priority on groundpound makes playing mvlo with a gamepad feel better-
I completely agree. Prioritizing groundpound would be a FANTASTIC togglable setting to add.
guys are we for real
this would not be good
if you need to groundpound just stop holding forward
only suggested this because it's difficult to groundpound on modern dpads
congrats?
which has the worst dpad in history
and i dont think ive ever had this issue
and i dont think any mario game ever did this anyway so its inaccurate
if anything having it like this would make pro controller play worse as it loves to do phantom downs rather than phantom lefts or rights
some people have bigger thumbs and struggle more.. having a groundpound is pretty inconsistent in that case
i have very large hands
i struggle with joycons sure
but not anything else
also im not sure ive ever had a controller that struggles to groundpound period
I mean, were it the base game yeah I'd be with you.. but ground pounds are a main focus of this game and struggling to input them isn't that nice-
to have it a toggable option would be cool
but this shouldnt be a struggle, im telling you as soon as you toggle it this game will feel like garbage
eh joycons have a way better "dpad" tbf
it is but at least when inputting down you don't input a direction by mistake because you're holding down to the left so the controller inputs left too
ok but like
how do you even do that by accident
just move your thumb down rather than left and down
thats a diagonal
modern dpads dont have this issue
well
happens very often while running, to me.. just want to hold left, and then I input down not realizing I'm still inputting left and I just don't groundpound at all
may be a controller issue, yeah
what controller do you play with
I haven't tried it yet so I wouldn't know..
if i knew what controller you played with i could tell whether its a controller issue or if youre just.. bad
those xbox controllers suck on 2d platformers
I have a bunch but I prefer playing with a powera xbox controller (tried the Nvidia controller too and it doesn't feel much better)
why don't they make controllers with a dpad like the ds's anymore. that dpad felt so good.
nop
ah well ive had a power a xbox controller
the dpad actually worked fine
think you might just need to move your thumb more, maybe its a habit
yeah that exact one
or maybe its a controller issue
cause those break fast
mine did
yeah it's for this habit that I'd like to try if prioritizing groundpound would make it better
reinforcing the habit is bad because no other 2d platformer does that
and neither do all the official 2d marios
of course I can't input down by mistake when holding left
but when holding down, clicking on the left or right side is so easy and so groundpound doesn't input
groundpound isn't required in other 2d games, so not having it prioritized works
im only able to accidentally hit left or right if i really try
oh
why didnt that embed
because it's mkv
ah
thank discord for not recognizing that as a video
To me it's like,
if I press down, then tilt my thumb to the left, then left is pressed too (same goes for right)
that actually doesn't happen at all on the 3ds and ds gamepad, only modern gamepads that are made to go round or smth
maybe try pressing it lower
i think youre too high on it and youre making it go diagonal
Yeah it's what I do but it's really uncomfortable
(get a smaller dpad)
I have a bunch, but all of them have this dpad problem except one that has them separated, but it's a Bluetooth only one and the other buttons kinda suck
yeah if it happens on all of them its just the way that you press it
sorry
maybe your option will get added one day
or you could mod it
the other best one was the Nvidia,
which doesn't really work when I connect it via cable on Linux (only on Bluetooth it works flawlessly)
and it doesn't rumble despite having a rumble motor-
I like rumble tbf, adds a bit of depth
the Nintendo pro controller rumbles weirdly (has a weird sound to it) and it isn't as satisfying as the Xbox one I use
the Xbox one rumbles kinda like a GameCube controller, but it has two motors instead of one
next time I have to try playing with a wiimote lmao
Setting to prioritize Groundpound over directional input (useful for GamePad users)
Bump! Without this setting, it's almost impossible to wiggle groundpound mid-air consistently with a gamepad
I personally would be fine with this being a toggle, especially with certain controllers in mind where it's not as easy to hit Down while airborne.
toggle gamer mode
There were so many times where after groundpounding I tried to recover quickly but I couldn't because when holding up i also held a direction by mistake and so the groundpound cancel didn't count and I died
I think its best we leave it how it is...
it could, but I personally find it so hard to groundpound on a controller dpad (and I'm not yet used to play on a keyboard lmao).
It wouldn't be hard on a ds's dpad, but on modern controllers the dpad sucks so most of the time it holds directions with the down/up input, making it almost impossible to groundpound consistently (I have to move my finger more to make sure I am only pressing the down input and not any other direction, which makes my groundpound reactions slower and makes it harder to follow it up with a groundpound cancel)
I get it..
this is why I suggested a settings so players that would rather have their down/up inputs prioritized can groundpound more consistently
Otherwise idk I'll connect my DS to play MvLO
I mean, does it matter?
Same goes with not being able to ground pound right above a platform. It feels horrible on maps like Sky and Beach.
I get to make the game as close to the original as possible, but some features that were as is on the OG game feel horrible on the new maps, with up to 10 people, and/or in comparison with 1.7.
It's like this example.
Some stuff needs an upgrade from OG. Keep it as close to the OG as possible, sure... but don't actively make this online version worse for the sake of being close to the OG. That's just my 2 cents on the matter.
Sorry, Idk why I went on a rant there. ๐ I only rant this much because I genuinely love this game and want the best for it. ๐ญ ๐
Dw it's the most common debate here, accuracy vs better features
I agree with you anyway
I don't see any problem with this suggestion, and yes not being able to grounpound above platforms is incredibly frustrating
I actually switched to a pro controller and groundpounding is slightly easier, but I still feel like I'm not in total control of how my character moves
I mean, is it breaking the accuracy thing to make a setting to prioritize groundpound?
The og game doesn't have custom button configurations (only 2 presets), but this does, so what
honestly, I can get used to ground pount not being prioritized over directional input
it's the no ground pounding right above a surface that kills me ๐ญ (literally in game sometimes)
this post is about prioritizing groundpound tho
oh true true
I did make a dedicated suggestion for the ground pound above ground thing. ๐
saw that, but still this post is about a setting not a gameplay change
Added in next update
the moment ipod realizes he has just undone, 25% of the gameplay nerfs he made
?
i mean not a gameplay nerf but yeah just a buff really
shhh, 85% of the non-discord players will not know about the setting
when i hold left+down i expect to insta-crouch when hitting the ground, not groundpound early
Didn't you add the thing
that checks if you're high enough above ground
to gorundpound
or was that removed too and i have alzheimers?
i was gonna remove. forgot about that,.
this is late but, this is funny
I don't think it was that hard to stop holding direction before ground pounding. At least it's an optional feature
The thing is, pros usually end up performing ground pound cancels so you naturally let go off the direction imput.
Me a happy person now
It's not but the gamepad dpads suck nowadays and it happens very often that your thumb just isn't fast enough to switch from left/right to down/up without pressing one of the other buttons the moment you want to groudpound as well :')
causing for delayed groundpounds or no gps at all
I especially found GP cancelling inconsistent to do more than once on a dpad
Oh you mean the 4 directions between the cardinal points. Yeah but I recently switched to old dpad with a regular cross, cuz my controller has stick issue, and I prefer the new dpad
The dpad the ds and 3ds have are so great because there's no way you'd input a wrong direction there.. unfortunately I can't use those wired tho lmao
PLEASE!!! Please remove that too or make a setting so you can ground pound right above the ground!!! ๐
Sorry I sound so beggy right now but I really love Beach and Sky and there are parts in that map that really need that feature back. ๐ญ But I understand if ya don't.
๐ฝ
I probably sound like a 13 year old but it's my least favorite change from 1.7 to 2.0! ๐ญ ๐
I'll shut up now. ๐ All in all, 2.0 was a great update and ipod should be proud. MvLO is my favorite game at the moment. ๐ฅ
he said he was removing it
it's not my least favorite change of v2.0
but it's in my top 5 list that's for sure
It's mainly because Sky and Beach are two of my favorite maps and I get fricked by the "feature" so many times and it has made me want to quit multiple times. lol
for me it's just because it makes the game feel like shit and for no reason
Just play Mario VS Luigi with a controller that has dedicated buttons for the dpad
Most notably playstation controllers
Analog stick groundpounding is a problem but I tend to use dpad for accuracy
I use to as well,
And I have tried different dpads,
but I always come to the same problem that it's difficult to input a groundpound when I want one the moment I want to stop moving
I however do not have a playstation controller, but I tried another controller that has a similar dpad with separated buttons and it kinda made gps easier but not so much..
but anyway, a dpad shouldn't be the one to solve a problem with action priorities..
That's just a shit excuse for having this. It's also not an accuracy thing as I play both New SoUP DS and New SoUP Wii with keyboard and don't have this issue