#[Updated] NEW Mountains Map Design!!!
1 messages Ā· Page 2 of 1
there's room for improvement
for me like
opinion is fine n all, but you should've of atleast read a bit of the thread and share your thoughts here instead of keeping them away, criticism is the way to go for a suggestion like this
if you have access to the message, you know that i've already explained there my reasons of why i don't like it, it's not like I'm doing this because i don't like it for no reason
I am not forcing anyone to downvote this
Pretty much everything had been said already, but no real reaction from anyone it seemed so
damn this level is SEXY
if you have explained your reasons, why don't you say them here
but you should've of atleast read a bit of the thread
i did, i wouldn't be doing anything otherwise
I'd just like to clear myself out of this, I already shared my opinion before this. And agreed with Snayp to express some form of disagreement. That's it.
okay, let me share the screenshot of what i said
If there is only one opinion that counts here it's ipod's.. they decide if they want to include this map or not
so it's pointless to keep talking about who likes what, I feel-
it's not like some extra likes or extra dislikes are going to change anything, in the end
yk whats the problem here...
hold on
He is not forcing anybody to downvote... he even respects the ones who likes it :/
Now why am I making such a big deal of this? 2 reason:
-
Lot of people like the map, and i do think it lacks negative representation, so I want to motivate people that have the same opinion to add their reaction and show that no it's not only positive reactions
-
Ipodtouch has shown his interrest in the map, and I really don't want to see this map in mvlo with how it is currently.
It's not entirely bad though, the layout is good, the coins are well placed, and the wheel looks really fun to play on! But that's not good enough to make it an official Mvlo map in my opinion.
I agree that we need a mountain map, but that's not what I'm expecting.
this is from the server
i still dont see a reason for not telling your opinion here anyways
like, everyone has different opinions
maybe everyone likes something and you dont
or maybe everyone dont like something that you do
cuz everybody would have gone against him
So you would rather
want them to quietly
downvote
no opinion no nothing
and that would be better for everyone?
or just themself
I did not quietly downvote, I expressed my opinion yesterday
The suggestions threads are always so agressive, as I said i didn't want to start a war and i also didn't want to get ripped apart by everyone here
We're not ripping you apart we're questioning your decisions here
if you give terrible arguments, yeah, maybe
but in general if you give an opinion with respect, it wouldnt be that bad
I guess yes, unlike zomble in spiky's castle suggestion
thats... other case...
totally unrelated with this one
True sorry
nobody would attack you for saying your dislikes
multiple people have shown different opinions and we all talked through it
I guess you're right
what are you talking about?
oh nah looking back at that map it was kinda flawed lol
brother you're stupid, i defended you
no im not
it did have gimmicks and a big layout, but the ledge mechanic wasnt well planted
i didn't saw what you say that's why i say wdym
whatwhat wdym say say what
go check it out <3
I like the fact it's symetrical but, let's say... the mega mush feels more op than ever
concept isn't that bad but idk, feels... off
not counting all the projectiles from above going all down (bc that would be a mess)
I personnaly don't like the map, even if there are some good ideas ngl
they're talking about zomble's tone with your castle map suggestion
A yes he was agressive
The thing is, most of the critique is about how the map looks right now,
and obviously the map right now had to stay in between the limits of the NSMB editor.
Of course, it can (and probably will) look different in MvLO
i think it might be the lack of mountain tileset-ing that would make it feel odd lol
like, most of the map is hard and brick blocks
Idk theres only 1 thing im sure of:
It's good for 1v1, with 8 coins and customs off
thats all i know
yeah it still needs to be playtested in mvlo
yeah and yet, fireflower would be kind of OP if all fireballs going down
only way to survive would be blueshell? (if no starman or mega)
feels a bit too campy
even if they attack from the top, they wouldn't be able to get the stars to win
attack from the spinning thing
theres a lot of celing and the map isnt so linear so i think thats not seen so often unless the player is at the top of the rickshaw and if the targets are where the top spinner is
it's blocked by mega
they mean the platform
then grab and climb again
propeller
and then they get attacked by hammer
Anyone would get attacked by the hammer lmao
you can still camp with hammer
i dont think hammer is able to fly 45 kilometers up the air
exactly lmao-
but even if you camp on top, you have to go down to collect the stars; and stars spawn on the lowest level anyway.. so not much point in camping on top
I understand if you like the map, just not my type of maps
I spent most of the time yesterday seeing how the map could work-
I'm alright with it, it looks cool and different from the others (for a change)
Steamed Hams gonna have a field day reading all that
Bro probably wont be able to keep up with the cute faces
yup ^v^
tbh hammer is already an issue as it is i dont think any map is saved lol
not a hater of the map but feels off for me
poor one-
this is jst one of the worser maps in which to fight against hammer
yeah.. many maps had a safe spot for mini, now no one does lmao
hammer powerup was always a problem since 2.0 xD
It is a cool power up but it breaks many past maps
I mean, the only way to maybe change opinion is to try ourselves the map a few times, not talking about the playtesters already but for people who don't like the map
past maps + beach I think
It is to test in a 10 player lobby
Hammer power up in fortress š
Hammer NEEDS to be disabled in fortress
didn't think of that xD
could try that too (mega is gonna kill the whole lobby xD)
THIS IS SO TRUE
if blueshell then it's over
Hammer in fortress is so funny
Bros think they're safe
anyways
i think the map should be tested with like 4 players atleast
10 players we already know whats happening lol
hai vinolar :3
ipod usually tests with 5-6
hai
yesterday I was one of those 5-6
until I went to bed
didnt ask
L + ratio
you use MARIO
can I be your friend too
wth
hhh,,, ill adress this one by one,,,
looks:
i already stated in this post that im limited with NSMBe, please read the thread :'3
its too vertical:
no fireballs (and hammers in the future as theyll have fade out because hammers are a problem in volcano) do not attack you from heaven, the platforms and bricks stop this happening very well and in our playtests even after firing a load of fireballs in the aether from me and everyone else doing the same thing, we have never run into a fireball,
if youre worried about fireballs coming out of nowhere, i would like to avert your attention to grassland and ice world completely flat surfaces, you would assume that there would be a million fireballs there, right? well, no this doesnt happen in practice
the stars are poorly placed:
the stars are not just to stop camping, please read the starter message, they are there so that you know where the stars have spawned when one does, so you arent spending all your time searching for it, you already know itll be in the cluster of stars, the top part is not just a coin farm, the coins are very spread out and the powerup is positioned high up so it takes time to get to, its very easy to follow your opponent up there as it takes a lot of time for them to get all said coins,
the top area is meant to also be an area of reprieve, where you can consider your approach options from above
also yes, the bottom is a place where you mainly fight, i thought this was established already, you havent stated a reason why this is bad you just said you personally dont like it :"3
pipes are bad:
bullet bills do not work, read the messages in the thread please :"3 we cannot add decor because of NSMBe limitations, please read the messages in the thread, also, spin blocks and blue koopas dont appear in ice levels yet theyre there, mountain barely has any unique gimmicks, so considering 1 of them is unusable, 1 of them (fireballs) is too dnagerous, and of on them is spin blocks,,, i dont see this argument :"3
it looks bad:
please
read
the messages
in
the
thread
:'3
i already see multiple crying cat faces i have bad signs
if you see vinolar adding a lot of crying cats faces you should know already that you re doing something wrong...
the respect is in small text
the call to action is in bold text
what else are you expecting?
-# guys you can like it if you dio thats fine!
i downvoted it and i urge you if you read my personal take on it downvote it
:'3
Welp it's not small text, just regular
it is smaller by comparsion :'3
big text stands up more than the small text, duh
this just seems very disingenious,,,
you guys talked about it privatly, and instead of imediatly coming here for clarification, to provide arguments, to state your opinions, you first flooded it with downvotes,,,
To be fair, that was the first intention of this message, calling other people who didn't like it to downvote it. Then he expressed his opinions with multiple points
yeah okay then why didn't he just express his opinion to begin with
Not denying it was a call for downvotes
i don't know
again feels a bit cowardly
I invite you to read the argument of the past hour
if he urged people to downvote it, then he spends an entire paragraph stating why its bad, and no reason why its good, thats so mean!!!!
I've known of the message before so.
thats genuinely so mean :"3
also saying that "ipod already knows the existence of the map, i dont want to see it in mvlo" is even worse lmao
Welp since Lust snitched, he came here and was finally able to tell everything. Not his smartest move but understandable when you sometimes see how people react in here
he gave this no fair chance, he never stated for others to see my reasonings, he only stated everything negative about the map, showed the map without any of my reasonings why it works, and then calls people to downvote it!!!
and if he didnt youd let this be purely private with no reasons as to why theres downvotes???
-# what is that last part supposed to mean
Like Alexis, you are correct in the fact that they didn't force anybody to downvote.
But making such a big deal about "I really don't like this map, and if you don't like it too, you should dislike it and stuff!"
I don't like the fact that he didn't give any big criticisms straight up to vin's face
and he WOULDN'T've if it weren't for the message being leaked.
That's my take on the whole thing, it's the switch-up after the whole thing that bothers me.
@rugged otter
please read this and please give an honest opinion if you think this is fair or not, applying to anything at all, not just an MvL map :'3
To be honest only 4 of us downvoted and Windows and myself expressed our own opinion before
unrelated
and I mean directly to vin's face.
All he did was criticize the things we already spent an entire day talking about, yesterday..
I'd say
@worn topaz
just put why the map would work in the main post I guess.. with all the reasonings behind and all the things people may miss
so nothing of this happens again-
wait i see what youre saying now, well, i cant unfortunatly, the problem is ive already reached discord character limit :'3
Since you went through the whole map, we will obviously be redundent and be talking about the same things... Doesn't prevnt us from saying we don't like that specific stuff or that about the map. It would even show the weakness of the current design (if so many people dislike one part)
whatās stopping people from just camping the cluster btw
me and playtesters were discussing yesterday
people approaching from the top?
using the pipe???
ive stated this :'3
but what about the platforms
yeah, just ask the creator of the map why she made those decisions, duh.
You look like those people on YouTube disliking content only because it's from a game they don't like
which, the brick ones you can fall to using the donuts?
that supposedly block things
Miibumm, with all due respect I've been known about this message since a while.
I just don't like that fact that snayp did this behind bro's back.
And the fact that this is being defended by "oh people said the same stuff that we said" feels a bit scape-goaty idk.
The whole problem I have is the sentiment, but I do apologise if my approach seemed hostile.
You seem to miss something here. It's not because the creator of the map said it, that it's 100% true and will apply to regular multiplayer. Now you're being hateful
Didn't wanna immediately seem like I was mauling alexis immediately or anything my bad.
many of the platforms stop the fireballs, 90% of the time fireballs get stopped by the grey bricks on the spintop of the 2 brick platforms by the top of the rickshaw due to it being a 3-wide gap :3
it works very well ^v^
I can understand but don't do it silently.. that's just hate, not criticism
the only thing that gets through that is hammer i think
but thats being changed
so wouldnāt that be good for people camping the cluster for stars
what are you talking about :'3
you didnt ask me anything :"3
We know, no need to repeat it
you just downvoted it :'3
I was there yesterday fyi
if everyone knows where they are generally then thereās no exploration for them
at this point if yall have to say something, say it
dont say in a big text "if you dont like it, downvote it" because that literally looks like if you re sending your followers to downvote it (even if that wasnt your intention)
Let's not repeat the same mistakes again though-
It is a cool map, cool new gimmick.. all can still be improved, it's not like this is the final design either
so suggestions are welcome (not hate)
im not sure i see your point,,,
camping the clusters, from where?
you cant camp them, i played with probably the most campy MvL player there is and they couldnt even begin to camp them in any way, no matter how hard they tried, the ability to drop in from above just makes it impossible :'3
exaaactly
the problem is that by links to forum posts will focus your screen on the first message only, which included just the design and not any of the reasoning behind it; so it really was just a "look at this map without context and downvote it"
if youāre standing around the areas of where they spawn you can just get them quickly
^v^
finally,,,
i see this level as get propeller and win
one issue with stars always being in the middle is that it seems easy to block all star spawns at once
that too
Yup- that's why I suggested to update it..
and then someone drops in from above while youre doing that and its over :'3
again, the platforms blocking things
Almost anytime a suggestion has been made, Steamed Hams "debunked" it by saying well actually we playtested it and it's not true.
However not everybody plays the same, so as a full release we would see all the flaws, just like 2.0 currently (with the bugs and all)
free protection
and you act like we woudlnt playtest it?
i could position them better so they dont get blocked, the the radius for blocking is so much lower in 2.0 this doesnt seem like a big issue,
again, we can make changes if stars really do stop spawning for long periods of time ^v^
if a stage fundamentally doesn't work then it wouldn't get included period (fortress being an exception ofc)
I suggested a bunch of stuff yesterday and we reasoned why it wouldn't work together
the brick platforms can be stood on to better get a grasp of where your opponent is, one of the clips of us fighting above shows Luigi doing exactly this :3
Yeah but like, then we'd try to keep arguing after the debunk and there's just no way to be heard besides being seen as hateful or bad criticism
sending a private message to a very populated private server first with no messages here for clarification and a call to action to downvote it in text 3x bigger then the "repect" message and linking to the post with no context for its strenghs is being hateful, and it is bad critisism as youve only surrounded yourself with negative opinions :'3
youve already done that :'3
Alright tell that to Snayp, not me š
Hams can attest that we talked about many opportunities..
Bullets won't work because they don't despawn, flying koopas because they're hard to hit when running and bobombs because they won't drop coins when exploding
and a mini spot would just make the mini player op
-# makes up for the nerf doesnt it :clueless:
propeller does look like it'd be strong here.. but i'd only say it for getting to the naturally spawned stars faster, i dont think it'd be that good offensively because of how you can get higher ground easier
ok like if iām here,
obviously in mvlo the camera is bigger, so i can see more. thereās nothing really stopping me from just hanging around here for the stars as i can see people coming and can act accordingly
mini is kinda already a bit op as is in the map due to how open it is (you can see me in one of the clips juking around)
i can also go here for full prot against 90% of things
that might just be a problem with propellor in general though,,,
its exeptional on bricks, grassland, bonus, already ^v^'
and when someone stands above you you cannot move anymore, youve trapped yourself :"3
yeah the camera is def something i was worried about cus i thought it'd make camping a bit weaker but also stronger in a way
I followed most of the argument, I see why some stuff won't work. My biggest concern is only that the level could be put in Sky theme, and we would have no idea it was first intented as a Mountain level, because this is not obvious with the current design.
But I'm all for a new map, just a bit different from this suggestion
zoom in the camera š§
Propeller would, but the map is too high and propeller doesn't go that high
Plus there's a ceiling
yeah that spot looks like its just a self trap if you stay there lmao
good players know how to benefit from this
if anything the person above is trapped
good players will benifit more than bad players :'3
i cannot design a map where you can win despite being bad :"3
That makes sense 
Put ice in grassland style and you wouldn't know it was supposed to be ice-
you canāt?
i can ig, but id rather not : ' 3
Literally the ice blocks and slippery surface looking at you š
replace those as well-
ur message is saying āi cant make a map where you can win, even if ur badā
My example works yours doesn't. Cuz I'm not changing no tiles
Ik I was just joking
aight just say it then lmfao
also, i feel like this is fitting for mountains more as it feels like youre scaling a mountain!!!
think of 6-6 for example :3
we're talking about the current design of the map though,
not how it'd look in mvlo
6-6, for context
I do remember the level now that I see it
i think this is a bit of a weird point just?
like look at jungle, its the ''hardcore'' custom map due to the massive amount of pits, do we expect a bad player to win in a map like this..?
If they're up against another bad player maybe.... I guess?
yes,
you stated good players will know how to benifit from it,
okay :'3
they will, good players learn how to benifit from it, if youre a bad player and you cant deal with it youll lose,
and if youre another good player youll know the counterplay so it wont work for them anymore :'3
this is even to suggest that that spot is good anyways, for me if you just stand on a semisolid above and shoot fireballs down there i see no way this could benifit anyone anymore :'3
the same semisolid scenario can be done in like 3 other maps
exactly!
i dont think its a fair point to say that a good player will benefit from something while a bad player wont when thats how it works and is already present in current mvlo...
-# yes, exactly,,,? and ive never seen it benifit anyone once :'3
haven't seen many people use it either
my argument is that designing mostly around bad players is kinda boring for the better ones
ah ic
its not designed only for bad players!
i mentioned above a lot about counterplay, getting better positioning from above, aspects to stop camping, in my response to snayps post i talked a lot about the game from a competitive standpoint!
^v^
usually levels should be designed for basically everyone in a Mario game
that's the standard I imagine...
(not to mention, grassland is literally 1-1, an environment specifically made so that worse players will know the map layout right away, it wasnt thought with competitive players in mind and yet its the most popuar competitive map) :'3
And that's why in Mario games you can skip levels if you want-
if a map was made for bad players only it would be boring and easy..
Alright so I think debate time is over for me, I think I have wasted enough of your (and my) time. I'll remove my downvote because it is originated from a clumsy call. Doesn't mean I fully support the map though 
Waiting to see how this will turn out, hopefully in a good way :)
this map has so many messages
I guess this is the thread with most messages in general-
I guess you could say
reading through it i donāt see a bunch about a competitive standpoint
i dont really like it to be honest
it's a mountain of messages
it could be more horizontal
which iām not saying iām competitive
iām like casually competitive
Then it would be yet another horizontal map-
no no no
might feel a bit too big if it was a bit more horizontal
hm,,, that couldve been from my DM message to him then,,, both were long,,,
i forgot what it looked like
@compact totem
thats by design!~
the map is meant to feel like youve already explored it all horizontally, which encourages you to explore it vertically instead!
you loop by the stage fast, think "oh, thats it," then you start going up/down!
wait vin I just realized
its bricks size
i think if it was a chunk wider it would be too big...
hm?
what would happen if someone ground pounded the vine block so it goes upside down
nothing interesting
oh
they just remove the vine till the next respawn basically
what if ipod codes it to go up thougj?
i think like if he made it go only up it would be anti intuitive a bit even if its for the better
cause if you gruondpound something its MEANT to go down, it goes up if you jump to it
i want a level with on and off blocks to drop player in a pit
now thats intuitive
im too good at level design š
(honestly i think that could make the vine more viable, i like that idea ^v^)
i think theres a mario maker stage for that!
people who say mario maker levels are bullshit have clearly never seen wendys fuckass castle from mario world
Does NOBODY Get The Power Of Pipes š
-# dw, it makes sense Cuz the two maps that use them are used Poorly!
I Find That Interesting to think about š¤
do you think theyre implemented well here,,,? ^v^'
i'd say so
they are out of the way and can't be entered continuously
i already stated in this post that im limited with NSMBe, please read the thread :'3
does that really change the fact that it still just blocks and bricks.. ? because that was what i was talking about there
the stars are not just to stop camping, please read the starter message
i didn't know for the second reason, my bad, but i said "The issue is that I think it makes the bottom part an arena and the top part a coin farm, i don't see what's interresting in that", that's my reason of why it's bad imo, and it's not because it is intended that i can't say i think it's bad
bullet bills do not work, read the messages in the thread please :"3
i knew for the bullet bills, i mentionned them as "more iconic elements from mountain levels", as in it would be nice to have them (= not a vertical level but a horizontal one where it's possible to have them)
So thank you i did read, there's no argumentation without knowing what the others say
The reason why i didn't send my opinion here is because i didn't want to start a war as I said if you 'read the thread' and because there are a lot of positive reactions, i didn't want to get scolded by everyone :3
Also my points had already been mentionned I believe
You can call me a coward but that's not fair. I have the right of sharing my opinion and I did not just send an army to "flood" the thread with thumbs down, there was at most 5 of them, even in the bold text i only said " if you don't (like it) either"
not an order, just a signal for people that share my opinion to show it with me
(btw only 22 people got pinged, and amongst them you have 10 actives at most)
finally, i didn't only say bad thing about it:
It's not entirely bad though, the layout is good, the coins are well placed, and the wheel looks really fun to play on!
I will agree on 2 things:
-
if someone appeared out of nowhere and looked at my message, it is true that they don't get a lot to possibly like the map, even if i linked the thread.
-
As I didn't try the map myself, I can be wrong, but all i get is a picture so I do my best with it
And as Laxan said (i think?) it doesn't really matter in the end, all i did was ask people to react if they agree with me, nothing more.
sorry for all that mess, it's exactly what i didn't want
no hate to no one
why are we acting like ipod touch said this vro
even so,,, it should be worth noting that:
you are very trusted figure there as you are the owner of the server, and there was a lot more in-depth about the negatives then the positives, i know you dont like the map but i feel like itd still be fair to at least urge people to read up on both sides to form their opinion,,,
im also sorry i misinterpreted you not having read the thread, however from your message it did give that off a lot, without the clarifications you gave here it didnt seem at first like you had read it very thoroughly, :'3
i know you dont like the map but i feel like itd still be fair to at least urge people to read up on both sides to form their opinion,,,
you are right
^v^
im glad we could talk about this ^v^
snayp is one of if not the best MvL player in EU (and possibly all of MvL in general) and the owner of a competitive MvL server, not just some random :"3
I'm flattered
-^v^-
i will say though, its not entirely fair for everyone to read the entire thread to be aware of any question they have anyways,,,
i should probably make a FAQ message and pin it-
i think heās interested in playtesting it to see how it goes in mvlo since it seemed pretty well in the original mvl
I haven't commented on this and I won't much cause its just a game suggestion but I do wanna say I really dont like the camping nature of this map and how falling down with knockback basically guarantees you cant fight back for the stars also the middle has most the spawns so going up feels rather pointless once you have an item also I don't like how mega is some kind of "required asset" to get to points in the level its just weird and does not feel very thought out no disrespect to yall but theres a reason vertical levels are not really... a thing
I was asked to commentate.
Verticality is not a good idea I'm afraid
i urge you to read the post, and gameplay clips to see how ive managed to fix many of the problems that vertical levels face ^v^
horizontality has been done and redone though š
And for what reason let's put our thinking cap on for this
Because mvl is not built for horizontal levels
Vertical**
You haven't even played the level yet
Your point being
Do you think I haven't tried playing and making vertical levels
I'm not saying this to dunk on you op btw
camping has been addressed in the post, camping was found to be extremely hard due to the fact that you can come in from above using pipes,
also, falling down with knockback just wasnt something we experienced either, the rickshaw either catches you or the semisolids do, i urge you to watch the gameplay clips (below the main message post ^v^) to see how fights usually stay for quite a while and being hit can very well be followed up on :3
mega also isnt a required asset to get back up, the top of the rickshaw and pipes are ways to get to the top, honestly if mega was disabled from this map i would remove the spin blocks entirely due to it promoting using it as a "get out of jail free" card when youre fighting someone :3
but also i do feel a little offended by "wasnt thought out very well" as it just isnt true,,, this has had an extreme amount of tweaks, playtests, overhauls, and feedback, this specific iteration has undergone so many changes to make sure it flows as well as possible, even if you dont like the level, saying that i hadnt put much thought into it does make me feel a little hurt,,,
its sorta just a fundamentally flawed concept within the game design behind mvl and I say that respectfully as well
sorry if such a claim offended you but I just personally don't think these kinda vertical levels work whatsoever and no matter the amount of time poured in that is the basis for the level so it was not a claim with malice just one with vast amounts of doubt really
im not against your doubts, its indeed a slippery slope due to how often its tried and hasnt worked ^v^
however, this in my opinion is the best iteration of one yet, :3
(not all vertical levels are built equal ^v^')
well honestly at the end of the day its really not my choice at all and my thoughts don't matter so much at this current time as I haven't played it myself and I dunno if I even will cause thats ipods call... but if it for some reason is eventually added and also ready to be tested and I personally get to playtest it myself I really won't be holding it to any handicap because of these things which means it has alot stacked against it from a fundamental standpoint
pretty much I personally believe this kind of map just goes against the constraints of the game design so I just feel a playtest would just prove that even more to be a factual statement I say such claims with zero malice though its not bad to keep trying things n all that
What if you have a blast while testing though-
i urge you to at least go into any playtests with a neutral perspective and not a preconceived negative bias ^v^'
and also note that if something doesnt sit right to you, this doesnt need to be the final iteration and things can be changed :3
when i was child i always was looking for the yellow pipe entrance lol
now see not exist
That's not a good argument nor the following one for leafy's
Seeing the reaction: saying "my level is good. Yours just weren't" is not an argument because they don't know.
Saying Leafy is biased is also not right because... Guess what... Leafy also formed his own opinion 
i,,, never said that,,,
my words are being very stretched out here,,,
i never said mine was good and yours arent, i meant that you shouldn't judge my map solely based on others, if many many people made an "outside volano" theme and none of them worked, you shouldnt immediately turn down the idea of one just because others have done it in the past :'3
also, leafy mentioned how they will give this stage no handicapping when playtesting, a little worrying, so im just trying to say "please dont go into it with a negative outlook, please try to be neutral when playtesting and form an opinion while playing" :'3
It's not only judging your map. It's the whole concept of verticality. Mario's moveset is built for horizontal movement, even the powerup with vertical movement fits oddly in mvlo (propeller), it's flawed
Same thing goes for the... "minimap" if you wanna call that
#1392680501579350026 message
Built for horizontal movement
this is why the map essentially has horizontal "sections" if you will, the map is quite horizontal despite being a vertical map, i would say this is akin to volcanos layers :3
also yes, this :'3
kinda bad point here considering spinners are what is sending mario vertically
not his move set
i suppose thats true though, maybe thats not the best point-
well, it's not like a man can fly.. but still-
Mario maker 2 lets players make vertical levels, why wouldn't MvLO have at least one vertical one?
to be fair SMM2 doesnt have combat mechanics,,,
or loops,,,
its quite hard to judge based on that,,,
It does kinda in multiplayer
not like mvlās tho
yeah :'3
very different games
i still stand by this, the map is very fun to run around horizontally :3
you can get from the bottom of the entire map to the bricks by the top of the rickshaw without stopping :3
Speaking about new games, I miss the random minigames Nintendo added to their new entries just to add content-
Yeah. Hence why there are propeller platforms
yes, its been established this wasnt the best example-
note though, that my map does favor horizontal movement :3
as well as vertical movement :3
listen, im not trying to say my map is perfect, its impossible to make a perfect map,,, im trying to vouch for the playtests ive done with many people who can attest to the map feeling very good to play on :3
across multiple iterations, i feel as if this map is a good fit for MvL, :3
what is nsmbe?
the editor used to make NSMB levels :3
(i dont know much about mods lol)
Iād say this map handles itself pretty well!
Reminds me of beach, which is a fairly well designed vertical map!
Both of these maps handle that far better than⦠grassland
ohhhh
i honestly have mixed opinions on this map
hence why i say its just interesting
beach is well designed but itās double layering is another get propeller and win map
from playing it thatās all you do
get propeller, stay on the top, win
i agree, beach works well as a vertical map!!!
im surprised that "random fireballs hitting you from nowhere" is discussed more here then about the beach map, which has no ways of stopping random fireballs from the top,,,
i guess despite the fact that you can throw random fireballs from the top of beach, not even ive noticed that happening on it! random fireballs coming from a sky just arent a problem in any map in general :3
Tbh propeller doesnāt feel like a problem there unless your playing higher counts
get propeller, stay on the top, win
stars dont spawn at the top lol
yall are like purposefully ignoring the map design
i think propellor is more of a design issue at this point then a map specific issue to you ill be honest :"3
ty ^v^
beach doesnt have this problem :'3
iām not a fan of this even without propeller enabled
Well, ya canāt blame them š
A vertical map feels impossible!
But it sure is possible if done right
not of this level but a similar thing can be applied here
yunno considering i made sure stars only spawn near the bottom by the rickshaw,,,
get propeller, stay in the middle
im surprised you think itll be overpowered,,,
,,,get hit by someone above!~
yeah the fact its vertical makes me think how this would work in bigger lobbies
iām almost positive it will be
low and high player counts alike
Iāve been wondering about thatā¦
ikr???
like it looks alright in 2 and maybe even 3-4 but in like those giant lobbies�??
oh dear
well giant lobbies are a mess regardless so like lol
theres no saving those...
btw by giant i mean 8+ players
people find even a map like bricks enjoyable in bigger lobbies!~
to be fair though, i think testing it eith 4-5 players is enough, testing any map that isnt absolutely huge with 10 players would never work out,,,
ya its def gonna get hectic
then again theres bricks
but this seems like a really chaotic map to play on with 8+ people
its just gonna be raining projectiles lmao
tbh i agree i dont blame them for being really negative about the design cause yeah like turnip said, vertical maps are super hard to get right but i think this map nailed it and we've talked through it
the difference with this and bricks is that bricks is small and compact so chaos is loose
here i feel itāll be super annoying
would take me back to my gungeon days lmao
Anyone with propeller on the map the moment an ice ball or hammer hits them:
This seems like one of those maps,
Too gimmicky for everyone to accept or like!
People just don't think vertical is a good idea
No matter the map design
That's the core issue some people are having
i will say this map is impressive for trying to make a vertical map work
I personally don't think vertical is impossible but it's definitely harder than horizontal maps and this try is one of the better ones
yeah agreed
I mean I did indeed make points to the maps desgin also but yes the vertical nature of the stage is the main issue I think
relating to 8+ players:
i think that the exact same thing will happen here as what's gonna happen on bricks,
the people who try to win will stay on the top, and just steal stars, everyone who likes the chaos will be on the lower levels and wont mind getting hit because random stuff everywhere literally just hits you all the time :3
but again theres no way to design a map with 8+ players in mind without making it borin for less players, its futile :'3
what if we filp the level upside down
that will fix it
I think you should give it a try if it happens to be pushed to playtest phase. Won't kill you, and you'll be able to see what's wrong with the design and maybe even find ways to come and fix it notably for higher player counts (I don't think any map has nailed it the first time around)
yeah if there were chaos on this map, theres nowhere to breathe
I think if it had that pseudo Mario Maker darker background tileset stuff going on like jungle & other C stages it wouldn't look that bad
also true! we need some way to playtest it, no? ^v^
how else can we even know??
i understand the limitations of design on this map
what does nsmbe stand for
because of the tester
nsmb editor
new super mario bros editor
ok thanks
im just curious how would you guys decorate it?
i think a better use of verticality would be to make the map horizontal, but then have a small optional section to get goodies
using whatever 6-6(?) level from earlier as slight reference
without the limitations of NSMBe the possibilities are endless :3
ya true
mindnomad suggested to replace the standard semisolids with some mountain styled semisolids in the way that smm2 handles it's semisolids
yeah i mean i feel like thats what my map is tying to go for ill be honest :'3
where like it just has a buncha bg tiles for decor
mhm!
new super mario bros editor literally
that would work!
im not opposed to testing it if added but I just expressed my heavy doubts I don't rip things to shreds till I try it myself personally and I see lots of issues at first glance so I said them
i kinda figured that too
your design is as if you stretched that optional vertical section across the entire map
i mainly mean having just one small bit of it
thats fair!! ^v^
if only we could test with more than 2 ppl
because all i can think about is would this even work with more than 2-4 ppl
i feel like if you want a stage to be vertical it cant be horizontal too, with the stage looping there isnt much of a way to make that work in my eyes, but just like how many people dint think a vertical level could work, its entirely possible this could work too for something like a tower level!!~
maybe put it into a mod idk unity is there if someone wants to
because theres not really a middle place to be
iām imagining this would be good if it was like beach with the vertical stuff all in the middle where chaos happens and the other more horizontal stuff around it
if that makes sense
i think we should make this into a mod and test the map
like a way to break away from the chaos
well, beach does have a lot more horizontal space to work with,,,
not a bad thing
yeah thats true but not sure if they wanna do all of that
i would be more welcoming of a good/equal mix of hori and verti
not just one of them
i couldnāt test it out personally cuz idk if unity works on chromebook
TIL; grasslands bad beacuse its only horizontal
i mean in a mountain sense brah

grassland has the advantage of being desgined with the gameplay in mind!!!
again, this map does benefit horizontal movement! you can get from the very bottom to the bricks near the top of the pinwheel without stopping,
some of my other iterations did have much more limiting horizontal movement, i agree, its not satesfying,,,
but i feel like this stage is a good blend of horizontal and vertical :3
But then wouldn't it just become less of a vertical map and more like a volcano 2...? š¤
not if you do it right
grasslands gimmick is being mediocre
simple: there's none
volcano needs a redesign anyway so
it's just 1-1 modified
wdym its perfect
itās mid
wdym you it's perfect for do ragequit
i hate ragebait because my friends make fun of me and the saysits rage bait
kinda sucks
volcano has the problem iāve brought up of stay on one section and win
ie the bottom or top layer
usually the bottom
(hot take i like volcano,,, maybe not with hammers but with 10 players i actually tend to enjoy it :'3 a map like bonus is something i dont like as much though,,,)
š
that it's easy for fix it, only remove the second layer
yeah volcano would be nice if only horizontal with the addition of volcano elements like the loose rocks
i see what you did there
hot take
"stay in one section"
"stay in both sections and you win"
:'3
also time for my rant against jungle but I personally dislike this map, you don't get any breathing space, any place where you can sit for a bit, and then get back to fighting it's just all fight fight fight or you die
more based on 8-6 maybe???
that level is so horizontal
what? thats the volcano tower level š
unless you meant 8-5 which is indeed the horizontal inside volcano level
maybe i misinterpretend your message, but it seemed like you said "the strategy is to stay in one section, either the bottom or top" which implies youre using the whole map anyways :"3
that isn't 8-7?
nope
mb
and then i said usually the bottom
nice desert level you got there
bro has nsmbe open always
staying on the top of volcano is usually gonna put you into the frey
meaning stars go bye bye
better to go up for like 2 seconds
usually it's really hard to find the player with a lot of stars on volcano
same!! i like volcano
if people arent targetting you i suppose that usually works,,,
when i play with more experienced people they usually notice where i tend to stay though :'3
i mean, personally i do struggle to deal with first place on volcano myself, but i feel like in 10 players it works, just nto with less :3
what a endless convo
i keep seing the same questions and answers here even if i went hours ago
just playtest the map and judge it by yourself bleh
but will not exist any pit lol
I'll make sure to never play in your lobby š
if i see you on my lobby i will ban you š
zomble,,,
if you read up youll see i said i liked it too :'3
I'm just joshing don't worry
^v^'
I think the next step for any meaningful conversation is playtesting
no more star react
for liking volcano
well isnt volcano like 6 chunks wide? theres too much verticality for how wide the map is, this map is VERY thin but VERY vertical making it not as terrible, this is why whenever it was suggested to make this map more horizontal its been denied
and also why vin mentioned that if a map is too vertical then it cant be too horizontal either, and vice versa
ok I'll make sure to revoke the map button then hehe
problem with playtesting is someoneās gotta make the spinning platform wheel
also the level has so much plataforms
didnt ipod say theyd make this?
or did i not read what they said right,,,
yeah but idk when heās gonna do that
thats fine!
we can wait ^v^
boo womp
gg finally
says who
Happy Birthday vindollar
me!
hope you have a nice day
sniffs and cries
yes
still will ban you from my lobby
i won't ban you from my lobby
banning everyone
nuh uh
no-
banning you from the auth servers where I totally have access to
i will ban everyone for win always
aw ā¹ļø
gonna world of light this server
its ok cuz not like anyone plays volcano anyway
its just i secretly like it when its put on
everyone knows bricks is better
the master hands are all the staff :3
-# 4 people
nvm
ban all
-# 2 of which donāt do much
"we'll all need to take down at least 0.00001!" is my favourite world of light quite :3
just do a thanos snap
whose the 4th employee
me
theyre not on rn
not
protaytoe
š
case in point
rarely
hell nah

everyone would be doomed
lol
mine
we are talking abt mountain level š£ļø š„
you would burn
but that was for a joke
miibumm calm down, you are not like that š
i aint gonna be staff and i dont want to be staff
for legal reasons that was a joke i dont want to be staff ||yet..? idk im inconclusive||
too much responsibility
if i could work on the game i would make shitty maps
so its for the best im not staff
anyway
back to mountains
if i could work on the game would delete it
i donāt see a point in talking here until itās actually made
right, i should post that FAQ message, one sec-
/playtested
wait
is this gonna be in the game?
this game will affect with the stop killing games law š¢ ?
then will it be in the game maybe?
idfk
i volunteer to playtest
weāll decide after playtesting ig
i have no life anyway
-# why did this thread become deltarune thread for a moment what-
world of light
i feel like the probably the only people who really need to talk here are people who are new to the discussion and dont fancy reading 1600+ messages, thats fair :3
An impassable wall on the upper section indeed works
Players canāt just follow the one bellow and must turn around or go down !!
Not exactly what you said but similar enough!
FAQ
why are the stars in a cluster down there?
ah, right! this is by design!
after playtesting, it was clear that if more than 1 star spawned up top, there would be too much incentive to go up there, and players would just stay there instead :3
we decided that people go to the top anyways for its coins, powerups, donut blocks, and to be safe, so we didnt need more of a reason to go up there :3
see, players like being at a higher elevation then other players, too much incentive to stay up there means people only stay up there :3
our idea was "go up there to get a positonal advantage, if you want a star youll need to be vulnerable at the bottom" ^v^
also, the minimap is horizontal, so you can always rely on the minimap to know where the star is!
why not implement the turning-bullet-bill-turrets?
the bullet bills dont despawn horizontally on a map as thin as bricks, meaning they start piling up and it becomes a very hard thing to deal with,,, you end up fighting the stage more than you end up fighting eachother, and in MvLO with others spawning them, it could get messy-
its also hard to implement fast vertical mobility with them, they always get in the way in the most unpredictable ways possible when trying to go up fast in those playtests,
and lastly, ice levels in NSMB dont have bill blasters, spin tops, or blue koopas, so i feel like implementing those just cuz "its like mountains" shouldn't be a priority,,,
theres barely any decor, it doesnt look very much like mountains imo
i shouldve probably mentioned this in the posts message, but i couldnt add decor because of NSMB's limitations, decor can be added in unity though with no limits, but the important part for now about the level is how it plays out, you can see clips of it in action right here: #1392680501579350026 message
how to become playtester tutorial
if any staff could pin this it would be much appretiated ^v^
you donāt
in any case that the rickshaw starts to get coded these are it's assets
Since there was actual effort and play testing put into this, I think it's worth playtesting in mvlo
Then we can figure out if it needs adjustments and ultimately figure out if it's a good fit
tysm!!!~
Also just because there's clusters of star spawns in a particular place doesn't mean there's loads of stars there. They're spawning once at a time
ik, but it was a question many people asked so i felt like i should include it anyways yunno? :3
i think that exact message about the star "cluster" i included in the faq is pasted 3 times here actually- :'3
i feel like it'd also be ok to have the stars spawn along the bottom too just to spread it out
but we can test as-is first
i think adding stars at the bottom could work, just a little worried it might cause a volcano-esque "idk if the star is up or down" issue, but i think spacing them further away from other stars on the mini map, or just adding one like i did for the top could definitely work :3
but yeah first i would love testing it as-is and adding tweaks like this from there :3
i agree with the issues it has even though its main focus is destroying the whole level with a mega mushroom
not really anything to relate that gimmick to any region
the map could be a little longer too so theres more options but the current layout with the stars on one side and coins on the other is weird
but with stars on the bottom and coins on the top it feels like the top would be a place to get ready with different powerups and most of the fight may be at the bottom trying to get stars
I'm not too far into the subject, but I think if the star indicator could be modified to include the height where it's located, it would help a lot.
(By the way, hey Steamed, just stopping by to say hi.)
ooh interesting
how exactly
volcano has been fixed oh my god
i dont think the vertical minimap could work
it wouldnt guide you exactly where is the star (it could be fine vertically, but not horizontally)
from the display it looks like an arrow would appear on maps telling you if a star is siginicantly bellow you
For example, imagine you have a level with a certain verticality.
You could divide that level into "floors" to identify where it is.
If the star is on a higher floor, the arrow appears up; if it's on a lower floor, it appears down; and if you're on the same floor, there's no arrow.
i dont think theyre talking about a vertical minimap, just the ability to see if a star has spawned higher or lower with an icon showing so :3
basically this
that sounds a bit weird but its not a bad idea tho...
unrelated but vinolar i like your pfp
ok you know what, im adding the star height thing now
this would only really be used for sky, volcano, & beach right?
-# not pipes it wouldn't change anything
i see it not being useful in other maps!
most stars spawn in generally the same elevation so the idea would need to be tweaked a bit if it wanted to work on my map, this 100% works 100000x better on volcano though you mightve singlehandedly saved it :'3
i think it's good, But lets prob have the arrows above, and bellow the stars!
then peakles
also true
if you have multiple stars next to each other then the arrows would overlap
That's why I say, maps with a certain verticality, horizontal ones really doesnt get affected
WAIT, FR?
ye!
you made a discord account today to join the server and solve a problem nobody else has been able to solve for years, round of applause!!! ^v^
Maybe you could add the arrows only with the main star, and not with the dropped ones.
What a way to join lmaooo š
the second star there especially was always a gamble to tell if it spawned at the top or bottom, awesome!!!
on horizontal only maps, can show if its above/below the screen
Dude, PIPES
i think it should generally be like that tbh
Looks nice! (mine was a quick edit for the idea nothing else)
also what about the small stars that were dropped by players?
thanks ipod for much sorry for so nothinf
I don't know if I'm the only one who sometimes sees a bunch of stars coming out of nowhere, and they happen to be in that hidden upper hallway.
they shouldnt be allowed to stay up there im pretty sure
thi could be implement to other player???
not really
cuz player icons are already arrows and flip depending on if its you or not
uh right
Mb
how works the arrows, is bases on floprs or any radius or something
or bases if the camera can move vertical
if (upArrow && downArrow) {
float stageHeight = (stage.CameraMaxPosition.Y - stage.CameraMinPosition.Y).AsFloat;
if (stageHeight > 18) {
// Thirds
upArrow.enabled = targetTransform.position.y > (stage.CameraMaxPosition.Y.AsFloat) - (stageHeight / 3f);
downArrow.enabled = targetTransform.position.y < (stage.CameraMinPosition.Y.AsFloat) + (stageHeight / 3f);
} else if (stageHeight > 12) {
// Halves
upArrow.enabled = targetTransform.position.y > ((stage.CameraMaxPosition.Y + stage.CameraMinPosition.Y).AsFloat / 2f);
downArrow.enabled = !upArrow.enabled;
} else {
// Screen bounds
upArrow.enabled = targetTransform.position.y > stage.CameraMaxPosition.Y.AsFloat;
downArrow.enabled = targetTransform.position.y < stage.CameraMinPosition.Y.AsFloat;
}
}
based on the available range of camera movement
if its a large vertical stage, itll split into thirds (up/none/down)
medium vertical stage, halves (up/down)
im surprised you coded all of this that fast holy :'3
small stage, above/below screen bowns (above/inside/below)
ooooh
?
just two images that enable/disable based on the objects height. not that hard :P
bad translate spanish sarcastic thing lol
ah
"Gracias por tanto, perdon por tan poco" i got cha man
this is SO MUCH better
The only way I can describe Sky layout is... square
Not too vertical, not too horizontal lol
Was made a month ago, but joined today! Incredible suggestion indeed
This is so much better, but feels weird when going below and the star icon still says it's below you
I like how the star indicator of a dropped star is smaller
nice addition
da beast is the goat for this š
i saw the videos and it's cool but you have to put more mountain tile
its essentially impossible to do that without making mega bad :"3
when i think of mega being bad on a map, i think of ice and sky,
both of which use their native tiles in places that arent the ground :'3
whats your point with this
when this is ported to MvLO, its planned to have more BG tiles that fit with the theme :3
ew... I don't really like bg tiles
the map looks good enough with its background and general look
the map would look pretty cool in mvlo without those stupid limitations
,,,the map wont be oversaturated with them hopefully ^v^'
still...
atleast there is a ost?
could you clarify what you mean by this,,,?
official music for the map
oh, right now there isnt no :3
none of the custom maps had songs for them at first tho! they were made by seperate people usually! ^v^
if this is confirmed im assuming a song would be made for it :3
i wonder what song remix would be good for this map,,,
first thing that comes to mind would be mount pajamaja :3
how does that one go again?
Climb the mountains. Yeah. Too bad there isn't a mountain overworld, that would be epic.
Game: New Super Mario Bros. Wii
Composers: Shiho Fujii, Ryo Nagamatsu, Kenta Nagata
Platform: Wii
Want to download as an MP3 file? Here are 2 great websites to use:
- www.convertmemp3.com - Super fast and high quality!
- www.loudtronix.me - Slower than o...
Game: Newer Super Mario Bros. Wii (2013)
System: Nintendo Wii (2006)
Track:
Origin: World 6 Theme from New Super Mario Bros. Wii
Levels: Chomproller Heights, Slanty Shroomroad
thats... newer
what about it
???
music track for the mountain stage
i think i do have the mountain theme
your logo too womp womp
DS theme
I know
but what does it have to do with anything about the map's design itself?...
a more enegertic version would be so cool!!!
plus, it would have like, the nsmb 8-bit square wave channel!!!
eheh!!!
what does the logo have to do with this bro š
then stop saying that
oh yeah bruh this is vivolar thread!!!! im sowwyy bestie
-# the old logo wasnt in nsmb either :'3
is oki!!! -^v^-
just saying now that the map that spiky showed that is ''better'' was this one, he didnt make it...
isnt mountain the one theme WITH legit background tiles? lmao
Volcano too
usually they were used under like- ugh lemme get some pictures be right back
some maps technically have BG tiles but its for already existing objects like bouncy shrooms,
i think mountains is the only map with BG tiles that are just part of the stage tho yeah :'3
have you even played the original game
those are solid in the games files if im not mistaken :3
you sure?
i could check rn!
it's either a semisolid or solid
thsts... not inside volcano
i wouldnt say those entirely count as bg tiles tho
they're just decoration for that one volcano tower level to simulate a hole that the player comes out from after they fire from the cannon
^
and yeah the theming isnt inside volcano anyways lol
usually they were used in cave like spots like this, in this map (vins map) there's not really any spots like that made out of terrain
yup exactly like i said #1392680501579350026 message
literally only used for convenience, and it's never used again
a also sky castle too
we're talking about inside volcano tho
and mountain
what does that have to do with anything?...
????????????????????
the dead internet theory is real bro
i meant about this
bro doesn't get it
we are talking about mountain, not sky castle
also yes but it wouldn't really... look right, in this map
he was replying to ipod saying that mountain isnt the only theme with bg tiles
Top 100,3 reasons this shouldn't be added:
- I have no fucking idea im just pushing shit further
ok now bye
: ' 3
it's the only theme with a decent amount of background tiles to be notable
ah cool
i thought he was talking bs as usual
exactly!
the outside volcano and castle rooftop ones are used on like 2 small parts only and its for convenience
-# and immersion too
busted!
vivovar you burned him alive bro
volcano reference
either way, BG tiles in my map could be added in mvlo, but its impossible to do that with nsmbe basically :3
so, visuals shouldnt be why my map doesnt get added ^v^
ive playtested this with many people who can all vouch for it being fun!, so im confident that the concept of the level design works!
hai :3
-# I'm background tiles's biggest hater
was it fun? :3
ye!
-^v^-
bro standing next to eruptions and casually listening to fast athletic theme
true badass
-# the background pipes in jungle:
Bro despises Beach
just look at luigi!
hes standing completly still!
"luigi not affraid" as he says in mario tennis :3
background tiles are good until you overdo it
tbh jungle kinda looks ugly in that part without it so it's understandable...
I dont think any of the current maps overdo it
mhm!
hopefully the right balance can be struck with mountains,,,
yeah but some mods do
the devious background tiles with grass so they appear solid:
R G B 255 background tiles:
-# im glad im not the only one whos experienced that while playing some mods :"3
alien myself
yes
man i love mount pajamaja š„
Gonna try adding this to a playtest build soon. Remind me if its been a while and it seems like i forgot...
kk! im excited!!! -^v^-
Obviously it'll be bare bones
ah, if the time ever comes id like to help playtest it too! ^v^
ofc! its the concept that matters at first :3
sounds good!
would the minimap be reconfigured to show the player's vertical position instead, or will it stay the same?
the minimap already works well horizontally so i dont think itd need to be vertical, but it could always be tested!!
the problem with the minimap being vertical is that the stars were designed to be recognizable assuming the minimap is horizontal due to the fact that they spawn near the same vertical plane :3
Ohh that's a good point
@steady bronze btw for when you get to testing the map these r the assets of the rickshaw lift if you dont have them yet
Mapa montanha
couldn't open the zip, is that a model or is it a spritesheet?
the lifts are sprites and the ''rickshaw'' or the cross thingy is a model
Ah a combination. Ok cool
This is actually a really cool level. Could I use it for #1232136909753683990? I already got the donuts (I've been looking for an excuse to use them), and I have moving platforms (track platforms and bouncing mushrooms), so the Rickshaw should be easy to add. I also feel like it would be fun to scale with pretty much all the cast. (except Yoshi, but he's just not fun, lol)
as a bonus, that vine block would make me actually implement that, which is the only missing part to adding another stage I've been working on.
ofc you could!!! -^v^-
although, if it gets added to the game you wouldnt need to ofc ^v^'
tysm tho!!! thats flattering to hear -^v^-
Evil HyperCat:
Ask ā
Wait until it becomes a vanilla map and take it no questions asked ā

im so happy that many people like my map,,, im really happy that we're potentially getting a custom stage with a dynamic element that affects player movement! (other than slope hyperspeed ^v^')
oh yeah ipod should make the rickshaws give you hyperspeed somehow
on dear :'3
on this map? ^v^'
launches you into the stratosphere
currently how moving platforms are coded,
it would give hyperspeed?
it's both
a vegetable for breakfast sounds really sad
Btw. Since this stage isn't from a mod, what should I put as the "Origin"?
Normally it's the full mod name, like "NSMBVS: Wonder", or "HyperCat's Map Mod"
i should play HCM again
"vindollars brain" :3
i didn't know someone's brain worked with spinning rickshaws
That's kinda funny, yeah I'ma do that.
^v^
Jumpscare. I should change this stage's Origin
You should delete that map š
sadg
I mean, not delete but redesign it please
Windows from 2024 was smoking smoke HARD at that time
Fair. But, back on topic, this isn't a post about Autumn Volcano after all.
i think they would if you jump off them without holding a direction
#1400455616622886995 message
#1400455616622886995 message
,,,was this meant for my map in that case?
yeah. you shouldnt change anything until theres a proper playtest though
kk!
do you think this is because of widescreen? in nsmb it didnt feel like a problem so thats what id assume to be the case :3
also! i figured out that to make the map even you wouldn't need to change the layout of any tiles, if the rickshaw is moved half a unit it should make everything even ^v^
well, 'cept that one star ^v^'
but that can be moved half a unit too right?
half units in mvlo š£ļø
"a unit is a unit, you cant say its only half!"
this thread been real quiet
Hi vin 
although im sure ipod is busy with coding something else i suppose,,,
hai bandana!!!! -^v^-
Ngl he does not need to continue the project anytime soon if he doesnt feel like it
We got our content 
#1392680501579350026 message
he did say to remind him ^v^'
cough cough
well guess i just did
he probably isnt interested or motivated to do too much right now but ah well
banana bread this might be the most sad and dreadful message I've seen from you in GENERATIONS
why š„
True, but i hope ipod does
Can't wait for 2.1...
Lets not get enki on that trend again š
so i looked in the game files and apparently THIS is the map preview design for the mountain map
likely a placeholder but its funny
Its a placeholder yeah
I think i remember the video for it too
Looks like something Toby Fox would draw
E
This is the 1900th message
Mfw I'm wrong
100 more
thatd be cool!
E
a
a
I hope it's just a placeholder this map DESERVES to be in the main game
its for testing the addon system.
plus i feel as though its a good idea to use addons for playtesting levels
yay
fr
yay x2
beach and bricks are nowhere near the verticality that this map is so why mention those
beach already has a propeller and hammer problem too so that proves my concern even more
@bronze lava
imo if youāre gonna implement mega as a big part of your map then itās good to at least 1. not sacrifice the whole design for it and 2. make it feel smooth to move around in
the thing is that this map doesnt have star spawns on the top or bottom, you can easily counter hammer with fire flower or even propeller without dying with just going throught the pipes unlike beach where you re forced to do a whole process for get on the top
also knowing how small is the map, its clear that you re always going to catch your opponent
as to what frosty said about suggesting replacements , i think the trampoline mushrooms would work way better than the spinning platforms and semi solid patches
thereās a map in mmim that heavily centralizes them and it works wonders there so just sayin from experience
it keeps everyone on the same high vertically level when fighting and such + makes it easier to get higher
not to mention spinner + trampoline shrooms have a good interaction so thatād compliment the spinners here if you made them not only mega accessible
whats happening in here :'3
dude imma be honest
you should stop bringing your stuff because absolutely NOBODY knows anything about them since you re keeping them as a secret
i cant really believe that because i never played or even seen them and the way how you re saying this is like a different way to say "trust me bro"
hewwo :3
@obsidian spruce @humble magnet hi my playtester can you atone to the testament of the trampoline mushroom map
like why would i suggest it if i didnāt believe it would be beneficial to this design
could i have a brief rundown of whats happpening its impossible to follow along,,,
those are your friends right
the other playtesters havenāt been able to test it as of now
idk what to tell you
iāll roll out another playtest today if thatāll satisfy you
this is pointless
idk why you decided to bring your friends because im talking about ME and OTHERS, not your testers
-# testers that are your friends
it still doesnt prove anything
it proves they can agree with them being good
regardless of them and mmim as a whole i still suggest implementing them to see
.
again, this is pointless
literally read what i just said bro
actually speaking of testing, maybe vin could test the map with you or sum to get a more accurate opinion of what you think of the map
miibumm how close to toronto are you for parsec lag? :3
fact of the matter is that ipod already began working on the newer mountain map ages ago, right?
i dont think hes gonna reverse it for the 15 people who dont like it in the server
iād prefer to test it in 2.0 if that were to happen
even if itās in the og game itās still the same flow pretty much
as far as us playtesters are aware he hasnāt done any progress on making the map

