#[Updated] NEW Mountains Map Design!!!

1 messages Ā· Page 2 of 1

bronze lava
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its not about if i want or not
if you have something to say, say it

tired agate
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there's room for improvement

sand crypt
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for me like
opinion is fine n all, but you should've of atleast read a bit of the thread and share your thoughts here instead of keeping them away, criticism is the way to go for a suggestion like this

plucky crypt
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if you have access to the message, you know that i've already explained there my reasons of why i don't like it, it's not like I'm doing this because i don't like it for no reason
I am not forcing anyone to downvote this

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Pretty much everything had been said already, but no real reaction from anyone it seemed so

inland ravine
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damn this level is SEXY

tired agate
plucky crypt
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but you should've of atleast read a bit of the thread
i did, i wouldn't be doing anything otherwise

rugged otter
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I'd just like to clear myself out of this, I already shared my opinion before this. And agreed with Snayp to express some form of disagreement. That's it.

plucky crypt
river needle
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If there is only one opinion that counts here it's ipod's.. they decide if they want to include this map or not

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so it's pointless to keep talking about who likes what, I feel-

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it's not like some extra likes or extra dislikes are going to change anything, in the end

bronze lava
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yk whats the problem here...
hold on

rugged otter
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He is not forcing anybody to downvote... he even respects the ones who likes it :/

bronze lava
# bronze lava yk whats the problem here... hold on

Now why am I making such a big deal of this? 2 reason:

  1. Lot of people like the map, and i do think it lacks negative representation, so I want to motivate people that have the same opinion to add their reaction and show that no it's not only positive reactions

  2. Ipodtouch has shown his interrest in the map, and I really don't want to see this map in mvlo with how it is currently.

It's not entirely bad though, the layout is good, the coins are well placed, and the wheel looks really fun to play on! But that's not good enough to make it an official Mvlo map in my opinion.
I agree that we need a mountain map, but that's not what I'm expecting.

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this is from the server

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i still dont see a reason for not telling your opinion here anyways

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like, everyone has different opinions

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maybe everyone likes something and you dont
or maybe everyone dont like something that you do

rugged otter
tired agate
#

So you would rather

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want them to quietly

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downvote

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no opinion no nothing

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and that would be better for everyone?

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or just themself

rugged otter
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I did not quietly downvote, I expressed my opinion yesterday

plucky crypt
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The suggestions threads are always so agressive, as I said i didn't want to start a war and i also didn't want to get ripped apart by everyone here

tired agate
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We're not ripping you apart we're questioning your decisions here

bronze lava
rugged otter
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I guess yes, unlike zomble in spiky's castle suggestion

bronze lava
#

thats... other case...
totally unrelated with this one

rugged otter
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True sorry

sand crypt
plucky crypt
#

I guess you're right

gilded gyro
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What happened to frosty's mountain design

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that one looked very promising i think?

sturdy steppe
sand crypt
rugged otter
sturdy steppe
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no im not

sand crypt
sturdy steppe
gilded gyro
#

whatwhat wdym say say what

rugged otter
spiral crescent
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I like the fact it's symetrical but, let's say... the mega mush feels more op than ever
concept isn't that bad but idk, feels... off
not counting all the projectiles from above going all down (bc that would be a mess)
I personnaly don't like the map, even if there are some good ideas ngl

sand crypt
sturdy steppe
#

A yes he was agressive

river needle
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The thing is, most of the critique is about how the map looks right now,
and obviously the map right now had to stay in between the limits of the NSMB editor.
Of course, it can (and probably will) look different in MvLO

sand crypt
gilded gyro
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Idk theres only 1 thing im sure of:
It's good for 1v1, with 8 coins and customs off

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thats all i know

sand crypt
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yeah it still needs to be playtested in mvlo

spiral crescent
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only way to survive would be blueshell? (if no starman or mega)

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feels a bit too campy

river needle
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even if they attack from the top, they wouldn't be able to get the stars to win

spiral crescent
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attack from the spinning thing

sand crypt
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theres a lot of celing and the map isnt so linear so i think thats not seen so often unless the player is at the top of the rickshaw and if the targets are where the top spinner is

river needle
sand crypt
spiral crescent
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not the spinner

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yea sorry xD

river needle
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but yet, stars would still fall

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so to get them it requires the player to move

spiral crescent
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then grab and climb again

gilded gyro
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propeller

river needle
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and then they get attacked by hammer

rugged otter
spiral crescent
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you can still camp with hammer

gilded gyro
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i dont think hammer is able to fly 45 kilometers up the air

river needle
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but even if you camp on top, you have to go down to collect the stars; and stars spawn on the lowest level anyway.. so not much point in camping on top

spiral crescent
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I understand if you like the map, just not my type of maps

river needle
rugged otter
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Steamed Hams gonna have a field day reading all that

gilded gyro
rugged otter
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yup ^v^

sand crypt
spiral crescent
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not a hater of the map but feels off for me

river needle
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poor one-

sand crypt
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this is jst one of the worser maps in which to fight against hammer

river needle
spiral crescent
#

hammer powerup was always a problem since 2.0 xD

river needle
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It is a cool power up but it breaks many past maps

spiral crescent
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I mean, the only way to maybe change opinion is to try ourselves the map a few times, not talking about the playtesters already but for people who don't like the map

spiral crescent
river needle
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It is to test in a 10 player lobby

mossy plank
gilded gyro
#

Hammer NEEDS to be disabled in fortress

spiral crescent
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didn't think of that xD
could try that too (mega is gonna kill the whole lobby xD)

mossy plank
spiral crescent
river needle
spiral crescent
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anyways

sand crypt
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i think the map should be tested with like 4 players atleast

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10 players we already know whats happening lol

bronze lava
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hai vinolar :3

gilded gyro
tired agate
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yesterday I was one of those 5-6

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until I went to bed

gilded gyro
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didnt ask

tired agate
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fuck you bitch

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unfriended

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blocked

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police called

gilded gyro
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L + ratio

tired agate
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you use luigi

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no words

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Hai vindollar btw

gilded gyro
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you use MARIO

tired agate
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can I be your friend too

spiral crescent
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wth

worn topaz
# plucky crypt

hhh,,, ill adress this one by one,,,

looks:

i already stated in this post that im limited with NSMBe, please read the thread :'3

its too vertical:

no fireballs (and hammers in the future as theyll have fade out because hammers are a problem in volcano) do not attack you from heaven, the platforms and bricks stop this happening very well and in our playtests even after firing a load of fireballs in the aether from me and everyone else doing the same thing, we have never run into a fireball,
if youre worried about fireballs coming out of nowhere, i would like to avert your attention to grassland and ice world completely flat surfaces, you would assume that there would be a million fireballs there, right? well, no this doesnt happen in practice


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the stars are poorly placed:

the stars are not just to stop camping, please read the starter message, they are there so that you know where the stars have spawned when one does, so you arent spending all your time searching for it, you already know itll be in the cluster of stars, the top part is not just a coin farm, the coins are very spread out and the powerup is positioned high up so it takes time to get to, its very easy to follow your opponent up there as it takes a lot of time for them to get all said coins,
the top area is meant to also be an area of reprieve, where you can consider your approach options from above
also yes, the bottom is a place where you mainly fight, i thought this was established already, you havent stated a reason why this is bad you just said you personally dont like it :"3

pipes are bad:

bullet bills do not work, read the messages in the thread please :"3 we cannot add decor because of NSMBe limitations, please read the messages in the thread, also, spin blocks and blue koopas dont appear in ice levels yet theyre there, mountain barely has any unique gimmicks, so considering 1 of them is unusable, 1 of them (fireballs) is too dnagerous, and of on them is spin blocks,,, i dont see this argument :"3

it looks bad:

please
read
the messages
in
the
thread
:'3

sand crypt
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i already see multiple crying cat faces i have bad signs

bronze lava
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if you see vinolar adding a lot of crying cats faces you should know already that you re doing something wrong...

worn topaz
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-# guys you can like it if you dio thats fine!

i downvoted it and i urge you if you read my personal take on it downvote it

:'3

rugged otter
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Welp it's not small text, just regular

worn topaz
bronze lava
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big text stands up more than the small text, duh

worn topaz
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this just seems very disingenious,,,

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you guys talked about it privatly, and instead of imediatly coming here for clarification, to provide arguments, to state your opinions, you first flooded it with downvotes,,,

rugged otter
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To be fair, that was the first intention of this message, calling other people who didn't like it to downvote it. Then he expressed his opinions with multiple points

slim glade
rugged otter
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Not denying it was a call for downvotes

slim glade
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i don't know
again feels a bit cowardly

rugged otter
worn topaz
slim glade
worn topaz
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thats genuinely so mean :"3

bronze lava
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also saying that "ipod already knows the existence of the map, i dont want to see it in mvlo" is even worse lmao

rugged otter
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Welp since Lust snitched, he came here and was finally able to tell everything. Not his smartest move but understandable when you sometimes see how people react in here

worn topaz
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he gave this no fair chance, he never stated for others to see my reasonings, he only stated everything negative about the map, showed the map without any of my reasonings why it works, and then calls people to downvote it!!!

worn topaz
sand crypt
slim glade
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Like Alexis, you are correct in the fact that they didn't force anybody to downvote.
But making such a big deal about "I really don't like this map, and if you don't like it too, you should dislike it and stuff!"
I don't like the fact that he didn't give any big criticisms straight up to vin's face
and he WOULDN'T've if it weren't for the message being leaked.

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That's my take on the whole thing, it's the switch-up after the whole thing that bothers me.

worn topaz
rugged otter
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To be honest only 4 of us downvoted and Windows and myself expressed our own opinion before

slim glade
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but did snayp

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he's the one who did the entire thing

slim glade
river needle
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All he did was criticize the things we already spent an entire day talking about, yesterday..

I'd say
@worn topaz
just put why the map would work in the main post I guess.. with all the reasonings behind and all the things people may miss

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so nothing of this happens again-

worn topaz
young flume
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floof respectfully i don’t think you needa be here

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fueling the arguement

rugged otter
young flume
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me and playtesters were discussing yesterday

worn topaz
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using the pipe???

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ive stated this :'3

young flume
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but what about the platforms

river needle
worn topaz
young flume
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that supposedly block things

slim glade
# young flume floof respectfully i don’t think you needa be here

Miibumm, with all due respect I've been known about this message since a while.
I just don't like that fact that snayp did this behind bro's back.
And the fact that this is being defended by "oh people said the same stuff that we said" feels a bit scape-goaty idk.
The whole problem I have is the sentiment, but I do apologise if my approach seemed hostile.

rugged otter
slim glade
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Didn't wanna immediately seem like I was mauling alexis immediately or anything my bad.

worn topaz
# young flume that supposedly block things

many of the platforms stop the fireballs, 90% of the time fireballs get stopped by the grey bricks on the spintop of the 2 brick platforms by the top of the rickshaw due to it being a 3-wide gap :3

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it works very well ^v^

river needle
sand crypt
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but thats being changed

young flume
worn topaz
rugged otter
worn topaz
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you just downvoted it :'3

rugged otter
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I was there yesterday fyi

young flume
bronze lava
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at this point if yall have to say something, say it
dont say in a big text "if you dont like it, downvote it" because that literally looks like if you re sending your followers to downvote it (even if that wasnt your intention)

river needle
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Let's not repeat the same mistakes again though-
It is a cool map, cool new gimmick.. all can still be improved, it's not like this is the final design either

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so suggestions are welcome (not hate)

worn topaz
steady bronze
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the problem is that by links to forum posts will focus your screen on the first message only, which included just the design and not any of the reasoning behind it; so it really was just a "look at this map without context and downvote it"

young flume
young flume
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i see this level as get propeller and win

steady bronze
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one issue with stars always being in the middle is that it seems easy to block all star spawns at once

young flume
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that too

river needle
worn topaz
young flume
rugged otter
# river needle so suggestions are welcome (not hate)

Almost anytime a suggestion has been made, Steamed Hams "debunked" it by saying well actually we playtested it and it's not true.
However not everybody plays the same, so as a full release we would see all the flaws, just like 2.0 currently (with the bugs and all)

young flume
steady bronze
worn topaz
steady bronze
#

if a stage fundamentally doesn't work then it wouldn't get included period (fortress being an exception ofc)

river needle
worn topaz
rugged otter
worn topaz
#

youve already done that :'3

rugged otter
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Alright tell that to Snayp, not me 😭

river needle
sand crypt
# young flume i see this level as get propeller and win

-# makes up for the nerf doesnt it :clueless:
propeller does look like it'd be strong here.. but i'd only say it for getting to the naturally spawned stars faster, i dont think it'd be that good offensively because of how you can get higher ground easier

young flume
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ok like if i’m here,
obviously in mvlo the camera is bigger, so i can see more. there’s nothing really stopping me from just hanging around here for the stars as i can see people coming and can act accordingly

sand crypt
young flume
#

i can also go here for full prot against 90% of things

worn topaz
worn topaz
sand crypt
rugged otter
river needle
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Propeller would, but the map is too high and propeller doesn't go that high
Plus there's a ceiling

sand crypt
young flume
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if anything the person above is trapped

worn topaz
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i cannot design a map where you can win despite being bad :"3

rugged otter
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That makes sense luigihappy

river needle
young flume
worn topaz
rugged otter
river needle
young flume
rugged otter
river needle
rugged otter
worn topaz
river needle
rugged otter
#

Sorry I don't know all nsmb DS levels by heart

#

literally my fault

steady bronze
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6-6, for context

rugged otter
#

I do remember the level now that I see it

sand crypt
scarlet cloak
#

If they're up against another bad player maybe.... I guess?

worn topaz
# young flume ur message is saying ā€œi cant make a map where you can win, even if ur badā€

yes,
you stated good players will know how to benifit from it,
okay :'3
they will, good players learn how to benifit from it, if youre a bad player and you cant deal with it youll lose,
and if youre another good player youll know the counterplay so it wont work for them anymore :'3
this is even to suggest that that spot is good anyways, for me if you just stand on a semisolid above and shoot fireballs down there i see no way this could benifit anyone anymore :'3

young flume
#

the same semisolid scenario can be done in like 3 other maps

sand crypt
worn topaz
scarlet cloak
#

haven't seen many people use it either

young flume
sand crypt
#

ah ic

worn topaz
#

^v^

scarlet cloak
#

usually levels should be designed for basically everyone in a Mario game
that's the standard I imagine...

worn topaz
#

(not to mention, grassland is literally 1-1, an environment specifically made so that worse players will know the map layout right away, it wasnt thought with competitive players in mind and yet its the most popuar competitive map) :'3

river needle
scarlet cloak
#

if a map was made for bad players only it would be boring and easy..

rugged otter
#

Alright so I think debate time is over for me, I think I have wasted enough of your (and my) time. I'll remove my downvote because it is originated from a clumsy call. Doesn't mean I fully support the map though luigihappy
Waiting to see how this will turn out, hopefully in a good way :)

compact totem
#

this map has so many messages

river needle
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I guess this is the thread with most messages in general-

scarlet cloak
#

I guess you could say

young flume
compact totem
#

i dont really like it to be honest

scarlet cloak
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it's a mountain of messages

compact totem
#

it could be more horizontal

young flume
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which i’m not saying i’m competitive
i’m like casually competitive

river needle
compact totem
#

no no no

scarlet cloak
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might feel a bit too big if it was a bit more horizontal

compact totem
#

its very vertical though

#

wait i need another look

worn topaz
compact totem
#

i forgot what it looked like

sand crypt
#

@compact totem

compact totem
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its still a little to thin i feel

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one more chunk and it would be fibne

worn topaz
#

you loop by the stage fast, think "oh, thats it," then you start going up/down!

scarlet cloak
#

wait vin I just realized

sand crypt
worn topaz
scarlet cloak
#

what would happen if someone ground pounded the vine block so it goes upside down

sand crypt
#

nothing interesting

compact totem
#

oh

sand crypt
#

they just remove the vine till the next respawn basically

scarlet cloak
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eh you're right frosty

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frosty I swear I better not catch you doing that

compact totem
#

what if ipod codes it to go up thougj?

sand crypt
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i think like if he made it go only up it would be anti intuitive a bit even if its for the better

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cause if you gruondpound something its MEANT to go down, it goes up if you jump to it

compact totem
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i want a level with on and off blocks to drop player in a pit

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now thats intuitive

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im too good at level design šŸ˜Ž

worn topaz
worn topaz
compact totem
#

people who say mario maker levels are bullshit have clearly never seen wendys fuckass castle from mario world

zealous portal
# plucky crypt

Does NOBODY Get The Power Of Pipes šŸ’€
-# dw, it makes sense Cuz the two maps that use them are used Poorly!

#

I Find That Interesting to think about šŸ¤”

worn topaz
zealous portal
plucky crypt
# worn topaz hhh,,, ill adress this one by one,,, ### looks: i already stated in this post t...

i already stated in this post that im limited with NSMBe, please read the thread :'3
does that really change the fact that it still just blocks and bricks.. ? because that was what i was talking about there

the stars are not just to stop camping, please read the starter message
i didn't know for the second reason, my bad, but i said "The issue is that I think it makes the bottom part an arena and the top part a coin farm, i don't see what's interresting in that", that's my reason of why it's bad imo, and it's not because it is intended that i can't say i think it's bad

bullet bills do not work, read the messages in the thread please :"3
i knew for the bullet bills, i mentionned them as "more iconic elements from mountain levels", as in it would be nice to have them (= not a vertical level but a horizontal one where it's possible to have them)

So thank you i did read, there's no argumentation without knowing what the others say
The reason why i didn't send my opinion here is because i didn't want to start a war as I said if you 'read the thread' and because there are a lot of positive reactions, i didn't want to get scolded by everyone :3
Also my points had already been mentionned I believe

You can call me a coward but that's not fair. I have the right of sharing my opinion and I did not just send an army to "flood" the thread with thumbs down, there was at most 5 of them, even in the bold text i only said " if you don't (like it) either"
not an order, just a signal for people that share my opinion to show it with me
(btw only 22 people got pinged, and amongst them you have 10 actives at most)

finally, i didn't only say bad thing about it:

It's not entirely bad though, the layout is good, the coins are well placed, and the wheel looks really fun to play on!

#

I will agree on 2 things:

  1. if someone appeared out of nowhere and looked at my message, it is true that they don't get a lot to possibly like the map, even if i linked the thread.

  2. As I didn't try the map myself, I can be wrong, but all i get is a picture so I do my best with it

And as Laxan said (i think?) it doesn't really matter in the end, all i did was ask people to react if they agree with me, nothing more.

#

sorry for all that mess, it's exactly what i didn't want
no hate to no one

compact totem
#

why are we acting like ipod touch said this vro

worn topaz
# plucky crypt > i already stated in this post that im limited with NSMBe, please read the thre...

even so,,, it should be worth noting that:
you are very trusted figure there as you are the owner of the server, and there was a lot more in-depth about the negatives then the positives, i know you dont like the map but i feel like itd still be fair to at least urge people to read up on both sides to form their opinion,,,

im also sorry i misinterpreted you not having read the thread, however from your message it did give that off a lot, without the clarifications you gave here it didnt seem at first like you had read it very thoroughly, :'3

plucky crypt
#

i know you dont like the map but i feel like itd still be fair to at least urge people to read up on both sides to form their opinion,,,
you are right

worn topaz
#

im glad we could talk about this ^v^

worn topaz
plucky crypt
#

I'm flattered

worn topaz
#

-^v^-

#

i will say though, its not entirely fair for everyone to read the entire thread to be aware of any question they have anyways,,,

#

i should probably make a FAQ message and pin it-

charred gazelle
#

Wow, what a fuss. šŸ˜…

#

Did ipodtouch0218 confirm to work on this?

sand crypt
pine plaza
#

I haven't commented on this and I won't much cause its just a game suggestion but I do wanna say I really dont like the camping nature of this map and how falling down with knockback basically guarantees you cant fight back for the stars also the middle has most the spawns so going up feels rather pointless once you have an item also I don't like how mega is some kind of "required asset" to get to points in the level its just weird and does not feel very thought out no disrespect to yall but theres a reason vertical levels are not really... a thing

hushed heron
#

I was asked to commentate.
Verticality is not a good idea I'm afraid

worn topaz
thin gyro
hushed heron
#

Because mvl is not built for horizontal levels

#

Vertical**

thin gyro
hushed heron
#

Your point being

#

Do you think I haven't tried playing and making vertical levels

#

I'm not saying this to dunk on you op btw

worn topaz
# pine plaza I haven't commented on this and I won't much cause its just a game suggestion bu...

camping has been addressed in the post, camping was found to be extremely hard due to the fact that you can come in from above using pipes,

also, falling down with knockback just wasnt something we experienced either, the rickshaw either catches you or the semisolids do, i urge you to watch the gameplay clips (below the main message post ^v^) to see how fights usually stay for quite a while and being hit can very well be followed up on :3

mega also isnt a required asset to get back up, the top of the rickshaw and pipes are ways to get to the top, honestly if mega was disabled from this map i would remove the spin blocks entirely due to it promoting using it as a "get out of jail free" card when youre fighting someone :3

but also i do feel a little offended by "wasnt thought out very well" as it just isnt true,,, this has had an extreme amount of tweaks, playtests, overhauls, and feedback, this specific iteration has undergone so many changes to make sure it flows as well as possible, even if you dont like the level, saying that i hadnt put much thought into it does make me feel a little hurt,,,

pine plaza
#

its sorta just a fundamentally flawed concept within the game design behind mvl and I say that respectfully as well

#

sorry if such a claim offended you but I just personally don't think these kinda vertical levels work whatsoever and no matter the amount of time poured in that is the basis for the level so it was not a claim with malice just one with vast amounts of doubt really

worn topaz
worn topaz
pine plaza
#

well honestly at the end of the day its really not my choice at all and my thoughts don't matter so much at this current time as I haven't played it myself and I dunno if I even will cause thats ipods call... but if it for some reason is eventually added and also ready to be tested and I personally get to playtest it myself I really won't be holding it to any handicap because of these things which means it has alot stacked against it from a fundamental standpoint

pretty much I personally believe this kind of map just goes against the constraints of the game design so I just feel a playtest would just prove that even more to be a factual statement I say such claims with zero malice though its not bad to keep trying things n all that

river needle
#

What if you have a blast while testing though-

worn topaz
void sleet
#

now see not exist

hushed heron
hushed heron
#

Seeing the reaction: saying "my level is good. Yours just weren't" is not an argument because they don't know.
Saying Leafy is biased is also not right because... Guess what... Leafy also formed his own opinion pinkpantheress

worn topaz
#

my words are being very stretched out here,,,

#

i never said mine was good and yours arent, i meant that you shouldn't judge my map solely based on others, if many many people made an "outside volano" theme and none of them worked, you shouldnt immediately turn down the idea of one just because others have done it in the past :'3

worn topaz
hushed heron
#

It's not only judging your map. It's the whole concept of verticality. Mario's moveset is built for horizontal movement, even the powerup with vertical movement fits oddly in mvlo (propeller), it's flawed

#

Same thing goes for the... "minimap" if you wanna call that

river needle
worn topaz
young flume
#

not his move set

worn topaz
river needle
#

well, it's not like a man can fly.. but still-
Mario maker 2 lets players make vertical levels, why wouldn't MvLO have at least one vertical one?

worn topaz
#

or loops,,,

#

its quite hard to judge based on that,,,

river needle
young flume
#

not like mvl’s tho

worn topaz
young flume
#

very different games

worn topaz
#

you can get from the bottom of the entire map to the bricks by the top of the rickshaw without stopping :3

river needle
#

Speaking about new games, I miss the random minigames Nintendo added to their new entries just to add content-

hushed heron
worn topaz
#

note though, that my map does favor horizontal movement :3

#

as well as vertical movement :3

#

listen, im not trying to say my map is perfect, its impossible to make a perfect map,,, im trying to vouch for the playtests ive done with many people who can attest to the map feeling very good to play on :3

#

across multiple iterations, i feel as if this map is a good fit for MvL, :3

haughty salmon
#

what is nsmbe?

worn topaz
haughty salmon
#

(i dont know much about mods lol)

zealous portal
#

I’d say this map handles itself pretty well!
Reminds me of beach, which is a fairly well designed vertical map!
Both of these maps handle that far better than… grassland

haughty salmon
#

ohhhh

#

i honestly have mixed opinions on this map

#

hence why i say its just interesting

young flume
#

from playing it that’s all you do

#

get propeller, stay on the top, win

worn topaz
# zealous portal I’d say this map handles itself pretty well! Reminds me of beach, which is a fai...

i agree, beach works well as a vertical map!!!
im surprised that "random fireballs hitting you from nowhere" is discussed more here then about the beach map, which has no ways of stopping random fireballs from the top,,,
i guess despite the fact that you can throw random fireballs from the top of beach, not even ive noticed that happening on it! random fireballs coming from a sky just arent a problem in any map in general :3

zealous portal
steady bronze
#

get propeller, stay on the top, win
stars dont spawn at the top lol

#

yall are like purposefully ignoring the map design

worn topaz
worn topaz
#

beach doesnt have this problem :'3

young flume
zealous portal
young flume
worn topaz
young flume
#

get propeller, stay in the middle

worn topaz
#

im surprised you think itll be overpowered,,,

worn topaz
haughty salmon
#

yeah the fact its vertical makes me think how this would work in bigger lobbies

young flume
zealous portal
haughty salmon
#

like it looks alright in 2 and maybe even 3-4 but in like those giant lobbies…???

#

oh dear

sand crypt
#

theres no saving those...

haughty salmon
#

im aware but in this map specifically?

#

hmmm..

sand crypt
#

btw by giant i mean 8+ players

worn topaz
sand crypt
haughty salmon
#

then again theres bricks

#

but this seems like a really chaotic map to play on with 8+ people

its just gonna be raining projectiles lmao

sand crypt
young flume
haughty salmon
#

would take me back to my gungeon days lmao

tight stag
zealous portal
#

This seems like one of those maps,
Too gimmicky for everyone to accept or like!

thin gyro
#

No matter the map design

#

That's the core issue some people are having

haughty salmon
#

i will say this map is impressive for trying to make a vertical map work

thin gyro
#

I personally don't think vertical is impossible but it's definitely harder than horizontal maps and this try is one of the better ones

haughty salmon
#

yeah agreed

pine plaza
worn topaz
# young flume the difference with this and bricks is that bricks is small and compact so chaos...

relating to 8+ players:
i think that the exact same thing will happen here as what's gonna happen on bricks,

the people who try to win will stay on the top, and just steal stars, everyone who likes the chaos will be on the lower levels and wont mind getting hit because random stuff everywhere literally just hits you all the time :3

but again theres no way to design a map with 8+ players in mind without making it borin for less players, its futile :'3

compact totem
#

that will fix it

thin gyro
haughty salmon
#

yeah if there were chaos on this map, theres nowhere to breathe

tight stag
#

I think if it had that pseudo Mario Maker darker background tileset stuff going on like jungle & other C stages it wouldn't look that bad

steady bronze
#

the map isnt designed fully yet

#

because it was made in nsmbe

worn topaz
#

how else can we even know??

haughty salmon
#

i understand the limitations of design on this map

compact totem
haughty salmon
#

because of the tester

steady bronze
#

nsmb editor

sand crypt
compact totem
#

ok thanks

haughty salmon
#

im just curious how would you guys decorate it?

young flume
#

i think a better use of verticality would be to make the map horizontal, but then have a small optional section to get goodies
using whatever 6-6(?) level from earlier as slight reference

worn topaz
haughty salmon
#

ya true

sand crypt
worn topaz
sand crypt
#

where like it just has a buncha bg tiles for decor

void sleet
worn topaz
#

that would work!

pine plaza
haughty salmon
young flume
haughty salmon
#

if only we could test with more than 2 ppl

#

because all i can think about is would this even work with more than 2-4 ppl

worn topaz
pine plaza
haughty salmon
#

because theres not really a middle place to be

young flume
#

i’m imagining this would be good if it was like beach with the vertical stuff all in the middle where chaos happens and the other more horizontal stuff around it

haughty salmon
#

if that makes sense

compact totem
#

i think we should make this into a mod and test the map

haughty salmon
#

like a way to break away from the chaos

worn topaz
young flume
#

not a bad thing

haughty salmon
young flume
#

i would be more welcoming of a good/equal mix of hori and verti

#

not just one of them

haughty salmon
#

i couldn’t test it out personally cuz idk if unity works on chromebook

steady bronze
young flume
steady bronze
pine plaza
#

grassland has the advantage of being desgined with the gameplay in mind!!!

worn topaz
# young flume i would be more welcoming of a good/equal mix of hori and verti

again, this map does benefit horizontal movement! you can get from the very bottom to the bricks near the top of the pinwheel without stopping,
some of my other iterations did have much more limiting horizontal movement, i agree, its not satesfying,,,
but i feel like this stage is a good blend of horizontal and vertical :3

thin gyro
young flume
#

not if you do it right

compact totem
#

grasslands gimmick is being mediocre

thin gyro
young flume
#

volcano needs a redesign anyway so

thin gyro
compact totem
young flume
#

it’s mid

void sleet
#

wdym you it's perfect for do ragequit

compact totem
#

i hate ragebait because my friends make fun of me and the saysits rage bait

#

kinda sucks

young flume
#

volcano has the problem i’ve brought up of stay on one section and win

#

ie the bottom or top layer

#

usually the bottom

worn topaz
scarlet cloak
void sleet
young flume
#

yeah volcano would be nice if only horizontal with the addition of volcano elements like the loose rocks

compact totem
#

hot take

worn topaz
thin gyro
#

also time for my rant against jungle but I personally dislike this map, you don't get any breathing space, any place where you can sit for a bit, and then get back to fighting it's just all fight fight fight or you die

void sleet
#

that level is so horizontal

sand crypt
#

unless you meant 8-5 which is indeed the horizontal inside volcano level

worn topaz
# young flume what

maybe i misinterpretend your message, but it seemed like you said "the strategy is to stay in one section, either the bottom or top" which implies youre using the whole map anyways :"3

void sleet
sand crypt
#

nope

void sleet
#

mb

young flume
sand crypt
compact totem
void sleet
#

bro has nsmbe open always

young flume
#

staying on the top of volcano is usually gonna put you into the frey
meaning stars go bye bye

#

better to go up for like 2 seconds

scarlet cloak
#

usually it's really hard to find the player with a lot of stars on volcano

young flume
#

that too

#

how would this be any different

worn topaz
# young flume and then i said usually the bottom

if people arent targetting you i suppose that usually works,,,
when i play with more experienced people they usually notice where i tend to stay though :'3
i mean, personally i do struggle to deal with first place on volcano myself, but i feel like in 10 players it works, just nto with less :3

bronze lava
#

what a endless convo

void sleet
#

why not make the level lopped on vertical too??

#

there's not high section

bronze lava
void sleet
#

but will not exist any pit lol

scarlet cloak
void sleet
worn topaz
#

if you read up youll see i said i liked it too :'3

scarlet cloak
tired agate
#

midcano enjoyers?

#

whaaaaaat

worn topaz
thin gyro
tired agate
#

no more star react

tired agate
#

for liking volcano

sand crypt
# young flume how would this be any different

well isnt volcano like 6 chunks wide? theres too much verticality for how wide the map is, this map is VERY thin but VERY vertical making it not as terrible, this is why whenever it was suggested to make this map more horizontal its been denied
and also why vin mentioned that if a map is too vertical then it cant be too horizontal either, and vice versa

tired agate
#

kiddin kiddin

scarlet cloak
young flume
#

problem with playtesting is someone’s gotta make the spinning platform wheel

void sleet
worn topaz
#

or did i not read what they said right,,,

young flume
#

yeah but idk when he’s gonna do that

worn topaz
haughty salmon
bronze lava
#

gg finally

tired agate
#

it'll be me who makes it

#

and I get money

bronze lava
#

vindollar won

#

congrats

young flume
#

says who

tired agate
#

Happy Birthday vindollar

scarlet cloak
#

me!

bronze lava
haughty salmon
void sleet
#

happy bday vindollar

#

sniff and cries update

haughty salmon
#

yes

tired agate
#

the gaslight worked

#

gottem

void sleet
#

still will ban you from my lobby

tired agate
#

i won't ban you from my lobby

young flume
#

banning everyone

tired agate
#

nuh uh

compact totem
#

no-

tired agate
#

banning you from the auth servers where I totally have access to

void sleet
#

i will ban everyone for win always

scarlet cloak
young flume
#

gonna world of light this server

haughty salmon
#

its ok cuz not like anyone plays volcano anyway

#

its just i secretly like it when its put on

thin gyro
worn topaz
young flume
young flume
worn topaz
tired agate
#

just do a thanos snap

compact totem
#

whose the 4th employee

tired agate
#

me

compact totem
#

theyre not on rn

tired agate
#

not

young flume
compact totem
#

if it was you i would cry

#

huh

haughty salmon
compact totem
#

didnt know he existes

#

lol

young flume
#

case in point

compact totem
#

mindnomad does stuff though

#

he wins games

#

and

#

...

young flume
#

rarely

compact totem
#

yeah idk

#

i should be staff

#

i would lock in

young flume
#

hell nah

tired agate
young flume
#

everyone would be doomed

compact totem
#

lol

tired agate
#

mine

void sleet
#

we are talking abt mountain level šŸ—£ļø šŸ”„

compact totem
#

i would cook

young flume
#

you would burn

tired agate
#

pls dont beg to be staff

#

dont be like those

#

(and me partially)

compact totem
#

i wont

#

im kidding

tired agate
#

but that was for a joke

void sleet
compact totem
#

i aint gonna be staff and i dont want to be staff

tired agate
compact totem
#

too much responsibility

tired agate
#

I got staff for like 1 second or smth

#

i forgor

#

idk

compact totem
#

if i could work on the game i would make shitty maps

#

so its for the best im not staff

#

anyway

#

back to mountains

void sleet
#

if i could work on the game would delete it

compact totem
#

how rude

#

mountains

#

whats your favourite mountain

young flume
#

i don’t see a point in talking here until it’s actually made

worn topaz
young flume
#

/playtested

compact totem
#

is this gonna be in the game?

young flume
#

not as of right now

#

playtested

void sleet
#

this game will affect with the stop killing games law 😢 ?

compact totem
young flume
#

idfk

compact totem
#

i volunteer to playtest

young flume
#

we’ll decide after playtesting ig

compact totem
#

i have no life anyway

sand crypt
#

-# why did this thread become deltarune thread for a moment what-

void sleet
#

world of light

worn topaz
zealous portal
worn topaz
#

FAQ

why are the stars in a cluster down there?

ah, right! this is by design!
after playtesting, it was clear that if more than 1 star spawned up top, there would be too much incentive to go up there, and players would just stay there instead :3
we decided that people go to the top anyways for its coins, powerups, donut blocks, and to be safe, so we didnt need more of a reason to go up there :3

see, players like being at a higher elevation then other players, too much incentive to stay up there means people only stay up there :3
our idea was "go up there to get a positonal advantage, if you want a star youll need to be vulnerable at the bottom" ^v^

also, the minimap is horizontal, so you can always rely on the minimap to know where the star is!

why not implement the turning-bullet-bill-turrets?

the bullet bills dont despawn horizontally on a map as thin as bricks, meaning they start piling up and it becomes a very hard thing to deal with,,, you end up fighting the stage more than you end up fighting eachother, and in MvLO with others spawning them, it could get messy-
its also hard to implement fast vertical mobility with them, they always get in the way in the most unpredictable ways possible when trying to go up fast in those playtests,
and lastly, ice levels in NSMB dont have bill blasters, spin tops, or blue koopas, so i feel like implementing those just cuz "its like mountains" shouldn't be a priority,,,

theres barely any decor, it doesnt look very much like mountains imo

i shouldve probably mentioned this in the posts message, but i couldnt add decor because of NSMB's limitations, decor can be added in unity though with no limits, but the important part for now about the level is how it plays out, you can see clips of it in action right here: #1392680501579350026 message

compact totem
#

how to become playtester tutorial

worn topaz
young flume
compact totem
#

wa

#

rio

sand crypt
thick crypt
#

Since there was actual effort and play testing put into this, I think it's worth playtesting in mvlo

#

Then we can figure out if it needs adjustments and ultimately figure out if it's a good fit

worn topaz
#

tysm!!!~

thick crypt
#

Also just because there's clusters of star spawns in a particular place doesn't mean there's loads of stars there. They're spawning once at a time

worn topaz
#

i think that exact message about the star "cluster" i included in the faq is pasted 3 times here actually- :'3

steady bronze
#

i feel like it'd also be ok to have the stars spawn along the bottom too just to spread it out

#

but we can test as-is first

worn topaz
#

i think adding stars at the bottom could work, just a little worried it might cause a volcano-esque "idk if the star is up or down" issue, but i think spacing them further away from other stars on the mini map, or just adding one like i did for the top could definitely work :3
but yeah first i would love testing it as-is and adding tweaks like this from there :3

quick jackal
# plucky crypt

i agree with the issues it has even though its main focus is destroying the whole level with a mega mushroom

not really anything to relate that gimmick to any region

#

the map could be a little longer too so theres more options but the current layout with the stars on one side and coins on the other is weird

#

but with stars on the bottom and coins on the top it feels like the top would be a place to get ready with different powerups and most of the fight may be at the bottom trying to get stars

white dew
void sleet
#

volcano has been fixed oh my god

bronze lava
#

it wouldnt guide you exactly where is the star (it could be fine vertically, but not horizontally)

zealous portal
# bronze lava how exactly

from the display it looks like an arrow would appear on maps telling you if a star is siginicantly bellow you

white dew
# bronze lava how exactly

For example, imagine you have a level with a certain verticality.

You could divide that level into "floors" to identify where it is.

If the star is on a higher floor, the arrow appears up; if it's on a lower floor, it appears down; and if you're on the same floor, there's no arrow.

worn topaz
bronze lava
steady bronze
#

volcano

bronze lava
midnight shard
#

Icl I just joined and saw this

#

Ts looks peak

steady bronze
#

ok you know what, im adding the star height thing now

zealous portal
# white dew basically this

this would only really be used for sky, volcano, & beach right?
-# not pipes it wouldn't change anything
i see it not being useful in other maps!

worn topaz
zealous portal
steady bronze
#

also true

#

if you have multiple stars next to each other then the arrows would overlap

white dew
worn topaz
# white dew WAIT, FR?

you made a discord account today to join the server and solve a problem nobody else has been able to solve for years, round of applause!!! ^v^

white dew
white dew
steady bronze
worn topaz
# steady bronze

the second star there especially was always a gamble to tell if it spawned at the top or bottom, awesome!!!

sand crypt
#

wait this could actually be really great for vertical maps

#

king dedede saved us all

steady bronze
#

on horizontal only maps, can show if its above/below the screen

sand crypt
steady bronze
#

also im changing it to this arrow instead

#

i think it works better

white dew
sand crypt
#

also what about the small stars that were dropped by players?

steady bronze
void sleet
white dew
# white dew Dude, PIPES

I don't know if I'm the only one who sometimes sees a bunch of stars coming out of nowhere, and they happen to be in that hidden upper hallway.

steady bronze
#

they shouldnt be allowed to stay up there im pretty sure

void sleet
steady bronze
#

not really

#

cuz player icons are already arrows and flip depending on if its you or not

void sleet
#

uh right

#

Mb

#

how works the arrows, is bases on floprs or any radius or something

#

or bases if the camera can move vertical

steady bronze
#
if (upArrow && downArrow) {
    float stageHeight = (stage.CameraMaxPosition.Y - stage.CameraMinPosition.Y).AsFloat;
    if (stageHeight > 18) {
        // Thirds
        upArrow.enabled = targetTransform.position.y > (stage.CameraMaxPosition.Y.AsFloat) - (stageHeight / 3f);
        downArrow.enabled = targetTransform.position.y < (stage.CameraMinPosition.Y.AsFloat) + (stageHeight / 3f);
    } else if (stageHeight > 12) {
        // Halves
        upArrow.enabled = targetTransform.position.y > ((stage.CameraMaxPosition.Y + stage.CameraMinPosition.Y).AsFloat / 2f);
        downArrow.enabled = !upArrow.enabled;
    } else {
        // Screen bounds
        upArrow.enabled = targetTransform.position.y > stage.CameraMaxPosition.Y.AsFloat;
        downArrow.enabled = targetTransform.position.y < stage.CameraMinPosition.Y.AsFloat;
    }
}
#

based on the available range of camera movement

#

if its a large vertical stage, itll split into thirds (up/none/down)

#

medium vertical stage, halves (up/down)

worn topaz
#

im surprised you coded all of this that fast holy :'3

steady bronze
#

small stage, above/below screen bowns (above/inside/below)

void sleet
#

ooooh

steady bronze
#

volcano example w/ the new icons

void sleet
#

thanks ipod for so much sorry for so nothing

steady bronze
#

?

steady bronze
void sleet
#

bad translate spanish sarcastic thing lol

steady bronze
#

ah

white dew
void sleet
#

eso eso eso

#

šŸ™šŸæ

scarlet cloak
void sleet
#

finally volcano its a good level

#

also sky is more easy to find the stars

white dew
rugged otter
thin gyro
# steady bronze

This is so much better, but feels weird when going below and the star icon still says it's below you

river needle
compact totem
haughty salmon
fair sundial
#

i saw the videos and it's cool but you have to put more mountain tile

worn topaz
bronze lava
worn topaz
#

when this is ported to MvLO, its planned to have more BG tiles that fit with the theme :3

scarlet cloak
#

ew... I don't really like bg tiles

#

the map looks good enough with its background and general look

bronze lava
#

the map would look pretty cool in mvlo without those stupid limitations

worn topaz
fair sundial
#

atleast there is a ost?

bronze lava
#

bro

#

oh my god lmao

worn topaz
fair sundial
#

ost i meant song

#

theme

bronze lava
worn topaz
#

oh, right now there isnt no :3
none of the custom maps had songs for them at first tho! they were made by seperate people usually! ^v^

#

if this is confirmed im assuming a song would be made for it :3

#

i wonder what song remix would be good for this map,,,

#

first thing that comes to mind would be mount pajamaja :3

bronze lava
#

mountain world map theme!

#

with uh

#

nsmbwii mountaim theme i guessss

worn topaz
finite osprey
fair sundial
bronze lava
#

thats... newer

fair sundial
#

what about it

scarlet cloak
bronze lava
#

womp womp

finite osprey
outer valley
#

i think i do have the mountain theme

fair sundial
outer valley
#

DS theme

scarlet cloak
#

but what does it have to do with anything about the map's design itself?...

worn topaz
#

eheh!!!

bronze lava
fair sundial
#

then stop saying that

bronze lava
#

oh yeah bruh this is vivolar thread!!!! im sowwyy bestie

worn topaz
worn topaz
sand crypt
#

just saying now that the map that spiky showed that is ''better'' was this one, he didnt make it...

steady bronze
scarlet cloak
worn topaz
bronze lava
fair sundial
#

this ones on volcano

worn topaz
fair sundial
#

you sure?

worn topaz
#

i could check rn!

steady bronze
#

it's either a semisolid or solid

bronze lava
sand crypt
#

i wouldnt say those entirely count as bg tiles tho
they're just decoration for that one volcano tower level to simulate a hole that the player comes out from after they fire from the cannon

steady bronze
#

^

sand crypt
#

and yeah the theming isnt inside volcano anyways lol

fair sundial
scarlet cloak
sand crypt
scarlet cloak
fair sundial
#

a also sky castle too

sand crypt
#

we're talking about inside volcano tho
and mountain

scarlet cloak
#

what does that have to do with anything?...

bronze lava
#

the dead internet theory is real bro

fair sundial
bronze lava
#

no?????? its not even related

#

thats just a specific section of mountain

fair sundial
bronze lava
#

we are talking about mountain, not sky castle

scarlet cloak
sand crypt
gilded gyro
#

Top 100,3 reasons this shouldn't be added:

  • I have no fucking idea im just pushing shit further
#

ok now bye

scarlet cloak
bronze lava
sand crypt
scarlet cloak
#

-# and immersion too

worn topaz
#

solid :3

scarlet cloak
#

busted!

bronze lava
#

vivovar you burned him alive bro

scarlet cloak
#

volcano reference

worn topaz
#

either way, BG tiles in my map could be added in mvlo, but its impossible to do that with nsmbe basically :3
so, visuals shouldnt be why my map doesnt get added ^v^
ive playtested this with many people who can all vouch for it being fun!, so im confident that the concept of the level design works!

scarlet cloak
#

-# I'm background tiles's biggest hater

worn topaz
bronze lava
#

ye!

worn topaz
#

-^v^-

gilded gyro
# worn topaz

bro standing next to eruptions and casually listening to fast athletic theme
true badass

steady bronze
gilded gyro
worn topaz
young flume
#

background tiles are good until you overdo it

scarlet cloak
steady bronze
#

I dont think any of the current maps overdo it

worn topaz
young flume
#

yeah but some mods do

steady bronze
#

the devious background tiles with grass so they appear solid:

gilded gyro
worn topaz
bronze lava
#

alien myself

gilded gyro
#

alien myself also rosa

#

we are mates

bronze lava
#

yes

zealous portal
steady bronze
#

Gonna try adding this to a playtest build soon. Remind me if its been a while and it seems like i forgot...

steady bronze
#

Obviously it'll be bare bones

worn topaz
#

ah, if the time ever comes id like to help playtest it too! ^v^

worn topaz
steady bronze
#

Probably no mountain tile set / decorations

#

Just the gameplay

worn topaz
#

sounds good!

red condor
#

would the minimap be reconfigured to show the player's vertical position instead, or will it stay the same?

worn topaz
sand crypt
gilded gyro
#

Mapa montanha

red condor
sand crypt
red condor
#

Ah a combination. Ok cool

honest spoke
#

This is actually a really cool level. Could I use it for #1232136909753683990? I already got the donuts (I've been looking for an excuse to use them), and I have moving platforms (track platforms and bouncing mushrooms), so the Rickshaw should be easy to add. I also feel like it would be fun to scale with pretty much all the cast. (except Yoshi, but he's just not fun, lol)

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as a bonus, that vine block would make me actually implement that, which is the only missing part to adding another stage I've been working on.

worn topaz
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although, if it gets added to the game you wouldnt need to ofc ^v^'

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tysm tho!!! thats flattering to hear -^v^-

gilded gyro
#

Evil HyperCat:
Ask āŒ
Wait until it becomes a vanilla map and take it no questions asked āœ…

worn topaz
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im so happy that many people like my map,,, im really happy that we're potentially getting a custom stage with a dynamic element that affects player movement! (other than slope hyperspeed ^v^')

gilded gyro
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oh yeah ipod should make the rickshaws give you hyperspeed somehow

worn topaz
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on this map? ^v^'

gilded gyro
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yes

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Hyperspeed in Green Bricks would be so fire

worn topaz
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launches you into the stratosphere

zealous portal
gilded gyro
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we hate ipod coding

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(we love ipod coding)

zealous portal
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it's both

gilded gyro
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stfu

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no more grabo sucks at being host

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die

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You shall become my breakfast!

scarlet cloak
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a vegetable for breakfast sounds really sad

gilded gyro
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Exactly

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We're both suffering equally
that's the punishment

honest spoke
# worn topaz ofc you could!!! -^v^-

Btw. Since this stage isn't from a mod, what should I put as the "Origin"?
Normally it's the full mod name, like "NSMBVS: Wonder", or "HyperCat's Map Mod"

gilded gyro
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i should play HCM again

gilded gyro
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i didn't know someone's brain worked with spinning rickshaws

honest spoke
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That's kinda funny, yeah I'ma do that.

worn topaz
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^v^

honest spoke
gilded gyro
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You should delete that map šŸ’”

honest spoke
#

sadg

gilded gyro
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I mean, not delete but redesign it please

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Windows from 2024 was smoking smoke HARD at that time

honest spoke
#

Fair. But, back on topic, this isn't a post about Autumn Volcano after all.

steady bronze
worn topaz
steady bronze
worn topaz
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also! i figured out that to make the map even you wouldn't need to change the layout of any tiles, if the rickshaw is moved half a unit it should make everything even ^v^

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well, 'cept that one star ^v^'

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but that can be moved half a unit too right?

fast sundial
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half units in mvlo šŸ—£ļø

worn topaz
glacial mirage
#

this thread been real quiet

worn topaz
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right, it has been a while,,,

glacial mirage
worn topaz
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although im sure ipod is busy with coding something else i suppose,,,

worn topaz
glacial mirage
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We got our content bup

worn topaz
glacial mirage
scarlet cloak
gilded gyro
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Can't wait for 2.1...

glacial mirage
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Lets not get enki on that trend again 😭

finite osprey
#

so i looked in the game files and apparently THIS is the map preview design for the mountain map
likely a placeholder but its funny

glacial mirage
#

Its a placeholder yeah
I think i remember the video for it too

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Looks like something Toby Fox would draw

gilded gyro
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Snowy Mountain

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Steamed Santa

worn topaz
zenith trail
#

E

gilded gyro
#

This is the 1900th message

next zenith
#

Mfw I'm wrong

river needle
worn topaz
bronze lava
#

hi

#

v

#

i

#

n

worn topaz
#

hi

#

r

#

o

#

s

#

e

#

:

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3

zenith trail
#

E

glad garnet
#

a

autumn cape
#

a

autumn cape
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just realized we have this map in 2.1

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-# as an addon

scarlet cloak
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I hope it's just a placeholder this map DESERVES to be in the main game

steady bronze
#

plus i feel as though its a good idea to use addons for playtesting levels

scarlet cloak
autumn cape
#

yay x2

solid inlet
#

yay

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i love this map

young flume
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beach and bricks are nowhere near the verticality that this map is so why mention those
beach already has a propeller and hammer problem too so that proves my concern even more

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@bronze lava

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imo if you’re gonna implement mega as a big part of your map then it’s good to at least 1. not sacrifice the whole design for it and 2. make it feel smooth to move around in

bronze lava
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the thing is that this map doesnt have star spawns on the top or bottom, you can easily counter hammer with fire flower or even propeller without dying with just going throught the pipes unlike beach where you re forced to do a whole process for get on the top
also knowing how small is the map, its clear that you re always going to catch your opponent

young flume
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as to what frosty said about suggesting replacements , i think the trampoline mushrooms would work way better than the spinning platforms and semi solid patches

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there’s a map in mmim that heavily centralizes them and it works wonders there so just sayin from experience

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it keeps everyone on the same high vertically level when fighting and such + makes it easier to get higher
not to mention spinner + trampoline shrooms have a good interaction so that’d compliment the spinners here if you made them not only mega accessible

worn topaz
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whats happening in here :'3

bronze lava
bronze lava
young flume
#

@obsidian spruce @humble magnet hi my playtester can you atone to the testament of the trampoline mushroom map

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like why would i suggest it if i didn’t believe it would be beneficial to this design

worn topaz
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could i have a brief rundown of whats happpening its impossible to follow along,,,

young flume
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the other playtesters haven’t been able to test it as of now

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idk what to tell you

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i’ll roll out another playtest today if that’ll satisfy you

bronze lava
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this is pointless
idk why you decided to bring your friends because im talking about ME and OTHERS, not your testers
-# testers that are your friends

young flume
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not all of the playtesters are my close friends my guy

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meaning no friend bias

bronze lava
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it still doesnt prove anything

young flume
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it proves they can agree with them being good

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regardless of them and mmim as a whole i still suggest implementing them to see

young flume
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literally read what i just said bro

sand crypt
worn topaz
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miibumm how close to toronto are you for parsec lag? :3

glacial mirage
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fact of the matter is that ipod already began working on the newer mountain map ages ago, right?
i dont think hes gonna reverse it for the 15 people who dont like it in the server

young flume
sand crypt
young flume