Map: Mountains
after 1 month in development across 6 different overhauls, i've made a new map to be considered for MvLO!!! i know mountains have been suggested lots in the past, but i feel like i really found a way to make it work with this one!
ty to @sand crypt, @scarlet cloak, ame, my brother daniel [whos a gamedev], and many others for playtesting and feedback!
well, what sets it apart?
Level size:
this is a vertical level, which is fitting for the mountains theme!, its width is that of the bricks map, and its height is more than any map! (45 tiles) :3
"but does it work well as a vertical level?"
yis! there has been lots of playtests on this map to make sure everything flows as satisfyingly as possible (playtest clips are sent down below in the messages!), there is a reason to be at every part of the map, the top has the most coins and a powerup, the rickshaw is where the stars are, and the bottom is where fallen stars are going to be (,,,and where youll be knocked down if ya'arent careful! ;3) ^v^
Rickshaw:
the giant rickshaw is this stages staple! its a massive dynamic element, which makes it so that fights are always different!
fighting on this literally couldn't possibly be more fun!, and most stars spawn around here, so you and your opponents are gonna be trying to reclaim this area as much as you can!
"but isnt this like more of an obstacle compared to normal platforms?"
nawh!! the rickshaw and the platforms next to it are positioned in such a way that makes navigating it actually really enjoyable! you can run across the whole rickshaw easily, it never feels like youre fighting it!
Yellow pipes at the bottom
the yellow pipes at the bottom arent just for show, they send you to the top! (one way pipes) it really helps to make camping hard for other players, and its not overpowered since stars dont spawn at the top!
gameplay clips & more information in the messages right below ^v^
traditional
