#[Updated] NEW Mountains Map Design!!!

1 messages · Page 1 of 1 (latest)

worn topaz
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Map: Mountains

after 1 month in development across 6 different overhauls, i've made a new map to be considered for MvLO!!! i know mountains have been suggested lots in the past, but i feel like i really found a way to make it work with this one!

ty to @sand crypt, @scarlet cloak, ame, my brother daniel [whos a gamedev], and many others for playtesting and feedback!

well, what sets it apart?

Level size:

this is a vertical level, which is fitting for the mountains theme!, its width is that of the bricks map, and its height is more than any map! (45 tiles) :3
"but does it work well as a vertical level?"
yis! there has been lots of playtests on this map to make sure everything flows as satisfyingly as possible (playtest clips are sent down below in the messages!), there is a reason to be at every part of the map, the top has the most coins and a powerup, the rickshaw is where the stars are, and the bottom is where fallen stars are going to be (,,,and where youll be knocked down if ya'arent careful! ;3) ^v^

Rickshaw:

the giant rickshaw is this stages staple! its a massive dynamic element, which makes it so that fights are always different!
fighting on this literally couldn't possibly be more fun!, and most stars spawn around here, so you and your opponents are gonna be trying to reclaim this area as much as you can!
"but isnt this like more of an obstacle compared to normal platforms?"
nawh!! the rickshaw and the platforms next to it are positioned in such a way that makes navigating it actually really enjoyable! you can run across the whole rickshaw easily, it never feels like youre fighting it!

Yellow pipes at the bottom

the yellow pipes at the bottom arent just for show, they send you to the top! (one way pipes) it really helps to make camping hard for other players, and its not overpowered since stars dont spawn at the top!

gameplay clips & more information in the messages right below ^v^

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here are some gameplay clips to show this stage at its finest!!!~
(note: the coins were very hard to balance the proportions of, if you notice that theres a lot of extra coins in some clips, that was probably the 12836219th iteration of our coin balancing ^v^')

(note X2: the donut block falling texture is bugged and looks like garbled noise,, however theyre completly functional!!!)

scarlet cloak
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really hope this one gets added

sand crypt
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agreed

worn topaz
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ty for the playtesting, guys!~

sand crypt
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after playing through it felt really great to fight on lol

zealous portal
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i say all it needs is to be a bit more fancy!

scarlet cloak
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(I only gave feedback on what I saw from the picture)

scarlet cloak
sand crypt
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decor

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(bg tiles)

scarlet cloak
#

frosty

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I really

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REALLY

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don't want to see like five bushes

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with different shades of green

sand crypt
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no not bushes on mountains thats odd!

scarlet cloak
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in the mountain

sand crypt
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just the bg tiles from the mountain tileset

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across the whole stage

scarlet cloak
sand crypt
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thats all it's lacking (vin couldnt add them himself due to mvsl limitations)

scarlet cloak
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literally no point to that, usually mvlo uses bg tiles under terrain

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(I still hate that but don't tell anyone)

worn topaz
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also something that i should add,,, this stage has mega exclusive spin blocks!!! mega can struggle with vertical mobility, so having destructible blocks on top of spintops makes it so that he can be just as threatening horizontally as he can vertically!!!

ofc, these can be used by non-mega players too when mega destroys the blocks on top of them ^v^

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didnt have enough discord message space to put it in the post itself ^v^'

void sleet
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NSMBe?

sand crypt
haughty salmon
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i really like the idea of a vertical level

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and it looks fun to play on too

haughty salmon
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i thought it lacked a bit of detail too

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but i understand why

quick jackal
thin gyro
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I really like this! At first I didn't understand why there were even spin blocks if they were blocked by blocks breakable only for Mega but now I understand! It really feels like everything was thought for every powerup. It would be a nice addition to the game!

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(might get some time before it's fully implemented though as iirc some blocks used in this map are not present in MvLO's code yet)

worn topaz
worn topaz
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this is why it took so long to make!

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the level flows very well ^v^

quick jackal
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i love your battle course too

worn topaz
quick jackal
#

im not but i wish i was kinda lol

worn topaz
quick jackal
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i knoo

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is it possible to port a thing from nsmbe to this game tho

sturdy steppe
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honeslty this map feels kinda meshed up

worn topaz
river needle
worn topaz
# sturdy steppe honeslty this map feels kinda meshed up

maybe with NSMBe's more cluttered way of showing a level (with things like chunk lines, view border lines, path lines etc) it may look cluttered, but when actually playing the level where there isnt any NSMBe editor clutter, it feels very open and nice, again, you should check the playtest clips to see this level for what it truely is! ^v^

sturdy steppe
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  • so short
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and for me it doesn't fit with the maps we have maybe try to make it if nintendo will tradicional

worn topaz
river needle
worn topaz
compact totem
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i want

thin gyro
worn topaz
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-^v^-

sturdy steppe
thin gyro
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mega is OP by design

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it's the rarest powerup

sturdy steppe
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then how you can survive

quick jackal
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go up high

river needle
sturdy steppe
quick jackal
#

still

thin gyro
#

oml you have the stupidest takes

quick jackal
#

fr

worn topaz
quick jackal
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mega is overpowered in desert cuz its so short

thin gyro
quick jackal
thin gyro
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so there it is

quick jackal
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well didnt specify lmao

sturdy steppe
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as i see you will need to do much decorations to look good

worn topaz
# sturdy steppe playtest proof?

i needed to be conservative about which clips i used, so i didnt use the mega clips i have, if youd like i can get some right now, we have some :3

quick jackal
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its a mountains map

sturdy steppe
thin gyro
river needle
thin gyro
#

there aren't many decorations partially due to NSMB limitations

quick jackal
river needle
#

Has bro ever seen a mountain-

thin gyro
sturdy steppe
worn topaz
river needle
thin gyro
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how old are you, just wondering

quick jackal
#

personal attack for no reason
asks personal information

sturdy steppe
river needle
#

btw um-
most of the decorations are already added by the background, so..

sand crypt
# sturdy steppe mega can jump

i mean personally after playing it I didn’t have any issues with mega or the verticality, the verticality plays super well and it’s not hard to get up, you can see it on the clips

river needle
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Unless you want some mossy vines to appear out of nowhere for no extra reason

quick jackal
#

what decorations do mountain stages have

sand crypt
thin gyro
river needle
thin gyro
#

anyway

quick jackal
sturdy steppe
sand crypt
#

yeah bushes would look weird lo

quick jackal
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and idk where to put them cuz the blocks can be destroyed

sturdy steppe
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not m

#

e

worn topaz
river needle
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maybe vines..?
but that's stretching it

quick jackal
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vines look weird

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maybe the ones from jungle though (the ones you cant grab)

river needle
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yeah there's just no decor that can go in the "air"

thin gyro
quick jackal
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still it would be weird to add any detail on the hard blocks otherwise mega would make it look off

worn topaz
quick jackal
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ok

sand crypt
quick jackal
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but like in the online game you could probably add anything right

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or no

scarlet cloak
worn topaz
river needle
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yeah this is just as much decor as you can get.. unless you use custom sprites

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but then again, the only thing that can be added to rocks is.. moss

quick jackal
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i feel like small branches on the ground would fit

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like tiny tree things

scarlet cloak
quick jackal
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on the ground level

thin gyro
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bro hates originality

sand crypt
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i think this map is perfect as is star

quick jackal
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me too

sand crypt
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it’s just the visuals that need to be improved

river needle
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bro just hating on others because that'd make him feel good or something

thin gyro
quick jackal
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besides the spinning platform that would need to be added in

thin gyro
river needle
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but anyway, I love how this map looks on MvL already. Can't wait to play it on MvLo someday

thin gyro
scarlet cloak
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well... iPod hasn't added any maps from suggestions to the game at all
but still I'd like this map to get added

scarlet cloak
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(I'm not saying iPod should add this map in 2.1, maybe it would be good in another update that's kinda big I guess like 2.5)

river needle
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or having a separate section dedicated to maps by the community (with the ability to download them and play them at will), but I guess that would be too much work

scarlet cloak
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that I've seen that are also called mountain

thin gyro
scarlet cloak
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(also I feel like this map gives off the most mvl vibes)

river needle
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The moment I saw it it really felt like something to be played with more people than just Mario and Luigi alone

scarlet cloak
river needle
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idk how the map would interact when 2 players are mega, though-

thin gyro
river needle
scarlet cloak
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yeah

river needle
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so if anything most will fall through the middle and possibly stay there for some time before falling again?

worn topaz
thin gyro
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also I really like the pipes, to go through the level you have to start at the top to work your way to the bottom

scarlet cloak
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me too

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it makes climbing much more convenient

river needle
thin gyro
thin gyro
river needle
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yeah usually pipes are a mini mushroom exclusive, in some maps

sand crypt
river needle
thin gyro
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bricks with two megas = death for everyone

compact totem
scarlet cloak
river needle
thin gyro
scarlet cloak
compact totem
scarlet cloak
river needle
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Yeah, it's what I've been thinking

river needle
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The mini has no pipe to take advantage of, neither a safe spot to stay..
Most maps have something for mini (except volcano apparently)

scarlet cloak
# gilded gyro beach

that's literally one... and also search up map submissions + added to the game in suggestions

sand crypt
gilded gyro
#

the old suggestions channel, not this one 🙃

scarlet cloak
gilded gyro
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Anyways, why not add that spinning bill blaster

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thats the only mountain theme gimmick i can think of

worn topaz
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how ever,,,

gilded gyro
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the rickshaws seems like more of a castle thing tbh

worn topaz
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there were many problems,,,

river needle
gilded gyro
scarlet cloak
scarlet cloak
gilded gyro
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idk, you made the map

scarlet cloak
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.....

scarlet cloak
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it just feels.. there

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especially in bonus it's Useless

river needle
# scarlet cloak it just feels.. there

Jungle has a (unreachable) mini pipe so the player can teleport around

Most maps, like Bonus, have places where the mini can be safe from other power ups..

scarlet cloak
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it's not really unreachable

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I could get there with a well timed jump

gilded gyro
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Bonus pratically has no mini area

young flume
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respectfully this design looks very annoying to fight on

sand crypt
river needle
young flume
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also it doesn’t have any aspects of a mountain level from the og

quick jackal
young flume
gilded gyro
compact totem
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i think the stars are too close

gilded gyro
sand crypt
worn topaz
# gilded gyro ?

firstly, the bullet bills dont despawn horizontally on a map as small as bricks, meaning they start piling up and it becomes a very hard thing to deal with,,, you end up fighting the stage more than you end up fighting eachother, and in MvLO with others spawning them, it could get messy-
secondly, its hard to implement fast vertical mobility with them, they always get in the way in the most unpredictable ways possible when trying to go up fast in those playtests,
and thirdly, ice levels in NSMB dont have bill blasters, spin tops, or blue koopas, so i feel like implementing those just cuz "its like mountains" shouldn't be a priority,,,

young flume
scarlet cloak
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how is the cool wheel thing in the middle unrelated to this level?....

sand crypt
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guess that’s true but what can you do lol

worn topaz
sand crypt
worn topaz
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its not implemented just cuz :'3

scarlet cloak
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that's why I said this level

young flume
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not counting the fortress

scarlet cloak
quick jackal
sand crypt
quick jackal
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they literally put a bill blaster in a snow level who cares if it fits

worn topaz
river needle
young flume
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yeah but those bouncy or stretchy mushrooms are probably waaay better to use than that

scarlet cloak
sand crypt
young flume
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the spinner can work anywhere honestly

sand crypt
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and, where is the moving platforms used in an underground level…

sand crypt
tight stag
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The grey blocks everywhere & spinning launcher things totally reminded me of the mountain levels

young flume
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it just looks super out of place

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i don’t like it

worn topaz
river needle
quick jackal
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womp womp

tight stag
sand crypt
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also yeah we wouldn’t be able to playtest the level properly if we used those unfortunately

young flume
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i also don’t see the point of the spinners if only mega can use them

gilded gyro
worn topaz
sand crypt
tight stag
young flume
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even the launching pipes would be better

scarlet cloak
young flume
tight stag
river needle
sand crypt
young flume
quick jackal
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can a mega even reach this platform

young flume
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that’s why ipod makes them

worn topaz
sand crypt
worn topaz
quick jackal
scarlet cloak
river needle
worn topaz
#

also he can jump on the bricks too :3

sand crypt
sand crypt
young flume
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i don’t think mega should need a spinner to traverse a level

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that’s like wheel chair accessibility

scarlet cloak
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wow ok

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I thought it was cool..

worn topaz
quick jackal
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chaotic

young flume
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you could also just disable mega

scarlet cloak
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which is why the spinner is there

worn topaz
river needle
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The whole level is around destroying blocks with mega, which makes sense being a mountain themed level

scarlet cloak
young flume
scarlet cloak
#

it's literally just a bump in the ground..

river needle
compact totem
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when do we get the traffic level

worn topaz
quick jackal
scarlet cloak
river needle
#

(it being a hiding spot with some coins)

worn topaz
#

the level flows well anyways,,,

quick jackal
worn topaz
#

there is no cost to the mega spintops, if i removed them the level would look the exact same:'3

tight stag
river needle
young flume
# worn topaz no??? how :'3

designing a level where blocks are everywhere and also mega needs to work in can mean cutting things to make it better for non mega players

sand crypt
quick jackal
scarlet cloak
river needle
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I mean- Mega is overpowered in Pipes as well, unless someone knows the propeller mushroom trick

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The map where Mega is most broken in is literally Pipes

young flume
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it looks like how pizza tower has the john blocks

scarlet cloak
#

weird comparison..

tight stag
scarlet cloak
#

yes!

worn topaz
young flume
tight stag
#

?

scarlet cloak
#

they do design around it being destroyed..

tight stag
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The entire thing is like mini propeller heaven

river needle
scarlet cloak
worn topaz
scarlet cloak
river needle
scarlet cloak
#

because it wasn't designed around it

river needle
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Bonus is good because everything gets destroyed..

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Bonus has something for every power up, really-

young flume
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there’s a difference between being designed around it and being designed with it in mind

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this feels like designed around it

sand crypt
# young flume ok but bricks and pipes don’t design the whole level around a single powerup

both bricks and pipes are designed around the destruction of most of the map
bricks gives some leeway for the players without mega so they’re able to groundpound and jump to the bricks n such
pipes gives mega full freedom of the stage by not having to traverse the normal path and just walk like it’s nothing
this map is just another example. it gives mega an advantage by being able to cover most of the stage by the usage of the mega-only spinners and majority of the terrain being breakable

worn topaz
river needle
scarlet cloak
#

miibumm I thought you were a fan of the mega..

young flume
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like listen, i like the idea of a custom map being all mega destroy and shit

but the way this does it just feels so out of place

scarlet cloak
young flume
scarlet cloak
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instead you fly up and destroy it...

river needle
scarlet cloak
river needle
worn topaz
young flume
river needle
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Either spinners or jumpy mushrooms, which I don't really remember if they are in NSMB

scarlet cloak
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then what was it

quick jackal
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honestly adding mini areas sounds cool but theres the added effect of people hiding there for a long time even in coin battle somehow

worn topaz
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in our experience with playtesting, mega was fun to use and was just as satesfying as it is on other maps, @sand crypt can approve of this :3

sand crypt
river needle
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Wouldn't change much of the level but it would add some extra element..

young flume
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like i said before, the look of it all feels so out of place for a mountain level, none of the stuff for the most part in the map uses anything from actual og mountain levels; and while yeah ice and such pulls out things not in ice levels, it’s still true to most of the ice levels

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also vertical = i get hit from super high, fall fall down, can’t retrieve my star

sand crypt
river needle
worn topaz
#

wait,

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wrong reply,

worn topaz
river needle
#

I'm not against the current level design-
Just trying to get to a point where everyone agrees or smth

worn topaz
#

there :3

worn topaz
#

so sorry :"3

young flume
sand crypt
young flume
river needle
# worn topaz no yeah dw it was a wrong reply :"3

Dw.
As I said, I would just add a spot for the mini between the two yellow pipes, and maybe replace the first spinner with a jumpy mushroom to give that "mountain vibe".. (also to add something that appeared in mountain levels in nsmb)

worn topaz
#

so we could ;3

bronze lava
sand crypt
#

not wrong actually

young flume
sand crypt
#

it even has a lot of bricks !

bronze lava
#

im just trying to help and im getting alien reacts
amazing

sand crypt
bronze lava
gilded gyro
young flume
#

as much as everyone hates on the idea of the shimmy mechanic, i think it’d be interesting to see it used for the sake of actually testing if it’d be good

sand crypt
worn topaz
gilded gyro
young flume
#

also lack of new powerups

sand crypt
quick jackal
#

has anyone ported this thing to the game

scarlet cloak
sand crypt
#

something like 4 or 6 players is fine

gilded gyro
#

yeah that

young flume
#

like have you guys considered how hammer would be in this map at all

gilded gyro
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or propeller

thin gyro
#

so

river needle
#

I wonder if bob-ombs would make the level slightly better for the players that don't have mega

quick jackal
#

could replace the shells

bronze lava
bronze lava
young flume
sand crypt
#

hammer would indeed be worrying but it’s being discussed about making the hammers despawn n wtv
propeller I don’t see it doing so much other than getting to the top faster which someone can already do

river needle
scarlet cloak
river needle
#

Hammer is already the strongest power up in volcano, so-

young flume
scarlet cloak
thin gyro
#

I feel like MiiBumm just doesn't want this theme to happen 🥴

young flume
#

i do bro

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just not like this

worn topaz
#

ill be honest,,,
i absoluely hate the idea of "designing a map with MvLO in mind" :'3
without that bricks wouldnt exist,
the game shouldnt be only playble with 10+ people all with incredibly imbalanced new powerups not intended for the game,
bonus and ghost house are nightmares to play 1v1s, or even 1v1v1s on,,,
the custom powerups and player size should conform to the game rather then every level being ice's size with 2 layers,,,

scarlet cloak
river needle
bronze lava
young flume
scarlet cloak
river needle
scarlet cloak
quick jackal
#

id like to have bobombs instead of koopas

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cuz then someone else could use the spinner instead of relying on mega which rarely spawns anyway

young flume
#

i think that one vertical looping map from kkt would be better for a mountain theme

scarlet cloak
river needle
gilded gyro
bronze lava
worn topaz
# young flume not changing me much

so every map needs to conform to:
hammers verticality,
10+ players on the map,
every single gamemode,
with proper elements form their respective levels,
mega should be an afterthought after everthing else,

#

do you see how literally nobody will ever get a map accepted?

quick jackal
#

?

young flume
#

you just have to know how to craft it right

worn topaz
thin gyro
river needle
#

Can we have the layout of the map pinned again-
These many messages make it easy to lose it

young flume
worn topaz
young flume
#

do i have to

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the answer is no

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i add gimmicks to mine

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and mega can crouch opening up more opportunities

thin gyro
#

idk man vertical level is a good change, this map feels very unique and distinct from the other maps and you act like you want to turn this into yet-another-horizontal-map with 1 or 2 gimmicks

worn topaz
thin gyro
quick jackal
worn topaz
river needle
quick jackal
#

it would fit perfectly on mobile but it just isnt there smh

young flume
river needle
# worn topaz

Ty

Yeah, I just feel like that adding bobombs across the various levels can lead to some funny scenarios..
Maybe a pipe spawning them?

thin gyro
#

turning it into what we already have

worn topaz
river needle
# quick jackal no pipe

Still, it would be fun to throw bombs at people or to destroy the "mega-only blocks" so to open up new paths

quick jackal
sand crypt
#

also I think someone here said that a lot of the star spawns are crammed together
this is because putting the stars at the top would make the map feel worse to play in cause you would most of the time be at the bottom, so if a star spawns up top the players would have to retravel back to the top and while it’s easy, it would just still look like they’re mindlessly looking for it

young flume
# worn topaz

@steady bronze i’m curious to know what you think

quick jackal
worn topaz
quick jackal
#

can have one above the ? block on the top

river needle
#

Can anyone make like, an edit of that picture with that jumpy mushroom, a spot for mini and Bob ombs to see how it'd look?

river needle
#

Like how in bricks you can groundpound to destroy the blocks, but mega can destroy them all

sand crypt
#

hmm i think it’s fine if we tried bobombs, tho I also prefer the koopa because it Can be weaponized more than the bobomb, especially on a map like this

#

we cant playtest with the bouncy mushrooms tho unless it was in mvlo

steady bronze
#

how would the minimap work with this? would it display height, like the vertical tower levels?

river needle
young flume
#

volcano doesn’t do that

river needle
#

exactly

sand crypt
young flume
#

or where players are vertically

river needle
#

You don't in volcano either-

quick jackal
#

for multiplayer ?

worn topaz
#

by the rickshaw :3

young flume
worn topaz
#

no need to know where they are vertcally :3

young flume
#

not as high as this

sand crypt
river needle
steady bronze
#

it could be that the minimap in vertical mode moves to be aligned w/ the right edge of the screen

#

instead of the top

quick jackal
#

is there a way to include both ways without it being odd

river needle
#

time to implement a 2d minimap just for this map

sand crypt
#

a bit random, but still useful

#

tho that means,
players are easier to keep track of but stats are harder to keep track of…

worn topaz
# steady bronze it could be that the minimap in vertical mode moves to be aligned w/ the right e...

again, we've tried a vertical indicator but it made it much more dissatisfying to play,,,
we had that idea for a while, we really wanted to implement it as much as possible and i even changed some of the level just to conform to it, but unfortunately only a vertical indicator just feels really bad to work with,,,
when a star is bouncing around, you know its on your level, but not where it is,
same with players, it made knowing where they are harder in some ways :"3

#

it was really hard to let that idea go,,, but a horizontal indicator does work well :"3

steady bronze
#

both, then?

compact totem
#

there are so many messages lol

sand crypt
#

but

#

it can work

worn topaz
# steady bronze both, then?

hmmm,,,
a worry i have is that it would make it possible to pinpoint exactly where someone is because you can pinpoint their location, you have their X and Y locations after all :'3
but it could work! itd need tests ofc though, since NSMB can only have 1 map at a time :3 :3

#

if we could get a vertical indicator to somehow work itd be another thing to set this level apart after all!~

river needle
#

Isn't a similar problem present in Sky as well?
The map is pretty high

#

I get that this map is narrower and higher, though..

sand crypt
#

i think the most vertical level currently is beach

river needle
#

And there is hard to get if a star is above or underwater

#

Also, there's only ever a single star spawn location on top, in this map..

#

And it's not even fully on top

worn topaz
# river needle Also, there's only ever a single star spawn location on top, in this map..

ah, right! this is by design!
after playtesting, it was clear that if more than 1 star spawned up top, there would be too much incentive to go up there, and players would just stay there instead :3
we decided that people go to the top anyways for its coins, powerups, donut blocks, and to be safe, so we didnt need more of a reason to go up there :3

see, players like being at a higher elevation then other players, too much incentive to stay up there means people only stay up there :3
our idea was "go up there to get a positonal advantage, if you want a star youll need to be vulnerable at the bottom" ^v^

#

plus, the minimap would be very unreliable,,,

river needle
worn topaz
#

theres a reason to be at any part of the map at any given time :3

tired agate
#

giving the 18th star here

worn topaz
gilded gyro
#

this post is now 18 years old

quick jackal
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lol

tired agate
river needle
gilded gyro
worn topaz
gilded gyro
#

bro is still waiting for ipod's response

tired agate
quick jackal
#

isnt tenna extremely old

worn topaz
tired agate
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nuh uh

worn topaz
worn topaz
#

i would love to see this get added!

worn topaz
quick jackal
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doesnt bricks have 1

worn topaz
quick jackal
#

so it doesnt matter

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lol

worn topaz
#

^v^

river needle
worn topaz
river needle
quick jackal
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though bricks makes it hard to get the powerup if you're at the bottom and the goomba gives a chance to die to it if you groundpound it

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so its kinda a little gimmick lol

gilded gyro
#

the goomba decides who wins the game

river needle
#

bricks also has a lot of coins though

quick jackal
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so does this level

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having people get up for powerups

worn topaz
#

its just that its so small :3

quick jackal
#

i literally fit the entire bricks level in 2 player screens

river needle
worn topaz
worn topaz
river needle
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Oh alright. Guess 13 is a reasonable amount then

worn topaz
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oh, right, and koopas han be fireballed, too :3

quick jackal
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i still like having them be bobombs since they fit more

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but paratroopas fit too

river needle
quick jackal
#

thought they could drop coins

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dont remember how

river needle
quick jackal
#

with a star ig

river needle
quick jackal
#

megas arent in fortress so kinda irrelevant

worn topaz
# quick jackal but paratroopas fit too

paratroopas have been tried, they didnt seem to work very well though,,,
the problem is that they move very strangely and speratically, their movement is hard to predict if youre just running by :3

quick jackal
#

but just regular koopas dont fit

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can there be a piranha plant somewhere

river needle
worn topaz
# quick jackal but just regular koopas dont fit

regular koopas do appear in mountain levels!~
while i do agree that for aethetics, it would be much better to have paratroopas as they matched the theme, every time we've tried them they just cause too many problems,,,
i playtested one time with my friend, who is a very casual player: "i think the level is good, i just hate the flying koopas" they said, i can try to find the original message where they said that too :"3

scarlet cloak
#

or just Mario and Luigi actually..

river needle
#

I see

quick jackal
#

theres probably enough space below it though

worn topaz
quick jackal
#

but the hole with the bricks would be weird

river needle
quick jackal
quick jackal
#

can have them spawn below cuz it has more space but the hole in the bricks doesnt make that look good

river needle
quick jackal
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yeah

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and the single powerup 💔

river needle
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making them spawn to the middle would be weird

quick jackal
#

i said that

worn topaz
# river needle I would make some extra tests with bombs instead of koopas and both of them toge...

many of the problems with this stage involved needing to wait,

one iteration of this level had the yellow pipes at the top much higher, "i hate how i need to wait so long to fall when i go from the pipe up there!"
was the feedback :3

one time, the top area was much more elevated then the bottom area, it needed an extra spinner to get to, and the vine obviously took longer to reach that area, "i hate how long it takes to get up there sometimes" was the feedback :3

one time, the rickshaw was elevated a few tiles higher, like, 3 tiles-ish, "i hate how long the vine takes to get up the the rickshaw!" was our feedback,

adding bob-ombs is just another long wait to make use of the spin block, not only that, but again, giving other players an option which was exclusive to mega would remove a part of what makes it feel special, when ive been mega and ive thed the spin block, i think, "wow, i can use this now!!! i feel so powerful!!!" ^v^

river needle
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Maybe this could be replaced with a power up?

quick jackal
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its fine with just 1

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cuz theres so many coins

worn topaz
# river needle .

hmm,,,
im not too sure about that, given it would de-value being at the top area,,,
but this seems like a more reasonable change, i do agree :3

river needle
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It would solve players camping at that single power up spot..

quick jackal
#

why would they do that

worn topaz
quick jackal
#

you either go for stars or coins

river needle
river needle
quick jackal
#

coins could get a star or something

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the annoying players would most likely be at the bottom where all the stars are anyway

river needle
#

Hmm..

worn topaz
# river needle annoying players killing others if lives are on?

its impossible to design a map to have annoying players not be annoying :'3

you could, theoretically, camp one of the ledges in jungle and kill anyone trying to jump to one of the areas and they die instantly :3

people dont usually do this though,,, annoying players arent as common as youd think :3

gilded gyro
quick jackal
#

?

worn topaz
river needle
#

anyhow, how's the idea of replacing the first spinner with a jumpy mushroom?
they'd work similarly..

quick jackal
#

the one on the bottom ?

worn topaz
river needle
river needle
worn topaz
river needle
quick jackal
#

jumpy mushrooms go well with spinners

river needle
compact totem
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it was fun

river needle
# worn topaz

In this case none of the spinners have a pit underneath, tho-

worn topaz
compact totem
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i ate a cake and drank hot vchocolate

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very nice

gilded gyro
worn topaz
compact totem
#

its cringe

sand crypt
worn topaz
quick jackal
worn topaz
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again, theres still many stages with different themes that can be added to MvLO!!!

worn topaz
gilded gyro
worn topaz
worn topaz
#

welp-

compact totem
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i 100% it

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very nice

compact totem
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the one that goes

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do do do dooooo do do de do

river needle
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Oh yeah right

gilded gyro
#

anyways what have yall achieved from the 10 minute long convo?

compact totem
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made a shit map twice

worn topaz
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also aknowledgement from ipod that this map even exists thats cool :3

river needle
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and maybe that somehow this map needs mushrooms

worn topaz
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^v^

river needle
worn topaz
# river needle What about the mini mushroom spot?

i tried keeping in mind every powerup, and as you can see with that one clip, minis low gravity can really compliment this level, im not sure where i could add a spot exclusive to mini, or even if mini needs it, to be fair, mini is supposed to be a disadvantage, first place gets it super often and its meant to be avoided in order to make sure first place doesnt get any more of a lead ;3

river needle
worn topaz
river needle
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Something like how you see it in fortress

river needle
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Or maybe making megas be able to break through the mini spot and catch who was there

worn topaz
worn topaz
river needle
#

Mini spots are often used to hide from starmen as well

worn topaz
river needle
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Or if someone used a bob omb if they were there..
But yeah now that you mentioned it I don't think it's a great idea

worn topaz
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also, ill need to go for now :3

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but it was a nice talk!!!

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^v^

river needle
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yeah

gloomy pond
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Bro cooking this amazing map:

void sleet
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only needs a custom song

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and icon

quick jackal
worn topaz
steady bronze
quick jackal
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its like a range of how close the mega player is

steady bronze
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oh really?

quick jackal
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the stomps too

steady bronze
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so like across the map in ice it wouldnt screenshake?

quick jackal
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i can test it

steady bronze
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would be nice of you :)

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and much appreciated

quick jackal
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screen shakes everywhere but the mega jump sound plays whenever they're on screen

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as well as everyones items but that gets annoying with more players

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i have a feeling multiple megas would make the screen shake a lot more lol

quick jackal
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and the stomps dont change volume with how far they are but its a better feature if it was like that

worn topaz
sand crypt
river needle
quick jackal
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cuz the background isnt made for multiplayer looping

void sleet
river needle
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out of all the gimmicks-
why that random platform?

sand crypt
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its the center of attention of the map so...

river needle
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being the most literal center..

sand crypt
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though i think this doesnt symbolize the map so much and theres too much emptiness...

worn topaz
# void sleet

hmm,,, do you think you could have that icon be a bit lower on the stage, so as to get the block-covered spin-top and semisolid on there as well as the rickshaw? or do you think that might not look good? :3
it doesnt need to be accurate to the actual proportions of the map as you already probably know ^v^

void sleet
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you mean this part?

worn topaz
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yeah!

void sleet
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okkkk

worn topaz
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honestly tysm for doing this!~

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^v^

haughty salmon
river needle
void sleet
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i need add the spin propeller

river needle
worn topaz
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thats awesome!

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yeah, all tahts left is the spin block! :3

haughty salmon
worn topaz
worn topaz
# void sleet like this?

hmm, also, do you think you can add a few pixels of the bottom part of the rickshaw coming in too? just so it really showcases that it is one ^v^

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sorry if im asking too much ^v^'

tired agate
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playtest

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cuz it looks peak

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and I need my hands on this too

worn topaz
# tired agate I would

we can do that!
again i know there might be some EU ping i hope you dont mind-
we could always playtest it on your end so im the one with the delay though, i have a controller ^v^

quick jackal
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be warned about the possibility of extremely loud audio for no reason

haughty salmon
worn topaz
worn topaz
#

^v^

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like frosty!

quick jackal
worn topaz
#

MelonDS audio is so weird,,,

worn topaz
quick jackal
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lol

worn topaz
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im glad so many people are so eager to playtest this with me!!~

haughty salmon
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the fact its vertical and it has a new gimmicky platform in jt

quick jackal
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someone needs to pin the image though

void sleet
sand crypt
sand crypt
worn topaz
gloomy pond
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This map idea is amzing

haughty salmon
worn topaz
# gloomy pond This map idea is amzing

thank you so much!!!
im so glad that putting this much effort into this level wasnt for nothing, its awesome to see so many people loving it as much as i do!!!~

void sleet
gloomy pond
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Fuck

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Translate error

void sleet
#

also iirc will be easy port it to MVLO

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only need the rickshaw port

river needle
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imagine if this map doesn't get accepted though-
(would be sad)

void sleet
gloomy pond
worn topaz
#

also hai Alexis!!!

river needle
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Thinking about it, are the white blocks even in MvLo?

quick jackal
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the mushroom bounce height sucks

void sleet
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iirc

river needle
void sleet
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or idr

sand crypt
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volcano has those blocks

rugged otter
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Consiering there has been 760 messages on this post, I guess it was mentionned already. I haven't read everything (sorry), but a big part. Anyway, I would like to know the reason behind this big cluster of stars here. It makes most part of the level useless.
I also agree with Windows and Miibumm for the fact it doesn't really look like a Mountain level besides the background.
One thing I like however is the spinning thingy, the wheel.

quick jackal
sand crypt
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and regardless they're the same behavior as the wood blocks from grassland. just different sprite

river needle
gloomy pond
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I think the map could use a little more decoration, bullet bills, and other things., but as designed it's pretty good.

river needle
sand crypt
worn topaz
# rugged otter Consiering there has been 760 messages on this post, I guess it was mentionned a...

ah, right! this is by design!
after playtesting, it was clear that if more than 1 star spawned up top, there would be too much incentive to go up there, and players would just stay there instead :3
we decided that people go to the top anyways for its coins, powerups, donut blocks, and to be safe, so we didnt need more of a reason to go up there :3

see, players like being at a higher elevation then other players, too much incentive to stay up there means people only stay up there :3
our idea was "go up there to get a positonal advantage, if you want a star youll need to be vulnerable at the bottom" ^v^

also, the minimap is horizontal, so you can always rely on the minimap to know where the star is!

river needle
quick jackal
rugged otter
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6 coins up and 5 coins down, seems pretty balanced in terms of coins 👀

steady bronze
#

seems very intersting

rugged otter
# worn topaz ty! ^v^

that's not a compliment, they argued most coins were up there to farm, but they're wrong xD

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💀

steady bronze
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and seems easy enough to throw together into a playtesting build for more players as well

worn topaz
worn topaz
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i would love to try that out!!!

thin gyro
worn topaz
#

;3

sand crypt
steady bronze
#

i do agree that it looks kinda "empty" in terms of background elements (compared to how the other custom levels look), but I think that's just because nsmbe is more limited

worn topaz
void sleet
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rickshaw could be removed and use these spin propeller more

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add bullet bills based in that climb mountain level

quick jackal
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stop suggesting bullet bills

void sleet
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add some pipes for be based on that level

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so add para troopas

gloomy pond
#

Maybe those guys who throw spiked balls from their mouths could be added.

quick jackal
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at that point make your own level 💔

sand crypt
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i think enemy wise the map is good as it is rn

worn topaz
# void sleet add bullet bills based in that climb mountain level

the bullet bills dont despawn horizontally on a map as small as bricks, meaning they start piling up and it becomes a very hard thing to deal with,,, you end up fighting the stage more than you end up fighting eachother, and in MvLO with others spawning them, it could get messy-

sand crypt
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the only suggestion i would agree with is replacing enemies with bobombs

quick jackal
#

isnt there a limit on bullet bills in ice

void sleet
quick jackal
void sleet
#

what was the issue?

quick jackal
#

cuz their weird movement

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didnt fit the terrain

void sleet
#

but the horizontal para troopas

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or the vertical ones

worn topaz
# void sleet so the alternative are para troopas

regular koopas do appear in mountain levels!~
while i do agree that for aethetics, it would be much better to have paratroopas as they matched the theme, every time we've tried them they just cause too many problems,,,
i playtested many times with my friend, who is a very casual player: "i think the level is good, i just hate the flying koopas" they said, i can try to find the original message where they said that too :"3

quick jackal
#

thats just copy pasted

worn topaz
quick jackal
#

lol

worn topaz
#

my point still stands!

quick jackal
#

sure

void sleet
#

so ummmmm

river needle
#

we already discussed if paratroopas or bobombs would work, in the end we realized that none does

gloomy pond
# quick jackal they're annoying ig :/

Piranha plants are also annoying lol, sometimes they appear and take an object from you, besides, it is not that difficult to dodge, they go from top to bottom, it is not that difficult

rugged otter
#

Other issue to me is, why are the ground and ceiling so flat? If I recall a mountain is not as flat as a tunnel, should be steep and difficult to navigate (or at least difficult to run through the whole thing)

quick jackal
gloomy pond
quick jackal
#

what object

void sleet
#

maybe the level should add other pit on the ground?????

rugged otter
#

powerup

gloomy pond
quick jackal
#

just speak spanish

haughty salmon
#

i think i’d try out this map when i get the chance to

void sleet
#

ahhh no saber ingles momento

sand crypt
#

could we maybe slow down a bit...? it feels like multiple topics are being brought up and its kinda mixing me up 😭

rugged otter
# quick jackal what object

they're saying piranha plants take your powerup away, which is not true anymore cuz when a star is collected they don't spawn on your ass anymore

gloomy pond
worn topaz
void sleet
haughty salmon
gloomy pond
quick jackal
#

never put enemies on moving platforms

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especially if they respawn

worn topaz
haughty salmon
#

was that a glitched falling platform

gloomy pond
quick jackal
worn topaz
#

the graphics just dont :3

quick jackal
haughty salmon
zealous portal
gloomy pond
worn topaz
#

theyre completely functional though :3

void sleet
#

pero yo queria tanto ese contexto

steady bronze
#

also one thing that we can do in mvl is center spin blocks in a 2x2

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so you dont have to do the 3x2 hard blocks above them since they look a bit weird

gloomy pond
worn topaz
#

that was so annoying :'3

quick jackal
gloomy pond
void sleet
sand crypt
steady bronze
#

also that, any "object" can be in any position

sand crypt
#

also about the decor my only guess is that the stage could be filled with a lot of the background tiles from the mountain tileset cause i've no idea

worn topaz
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you don't know how much it pains me to have stuff slightly off-center :'3

quick jackal
#

can make a redesign for online

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slight changes

quick jackal
#

qol

worn topaz
steady bronze
#

(there's gameplay videos of it in the message below the one i replied using a mod of the og)

thick crypt
#

vertical maps dont work well

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i'm not too crazy about this

void sleet
#

complety vertical level could work?

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i mean loops vertical

thick crypt
#

the reason they're all horizontal maps without much elevation is because it still needs to be readable from just the radar alone. like if you see someone on a point in the radar then you know where on the map they are

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but if you have several floors to your map then it just wont work

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they could be anywhere, the stars could be anywhere

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plus you have a big advantage if you're higher than someone else

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it takes longer to climb than it does to fall so that's another thing

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you will not know where anything is if you do a vertical map, period

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it just doesn't work

worn topaz
thick crypt
#

and before anyone brings up ice and pipes, those have very limited vertical sections

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what about loose stars

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like from dropped players

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same issue

steady bronze
#

Read the thread a bit pls

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all that was addressed

worn topaz
thick crypt
void sleet
#

soo the big issue is the whole map gimmick?

worn topaz
steady bronze
#

Potentially there could also be a second vertical minimap on the right edge

steady bronze
#

Like read through the design, I do think it could work

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@worn topaz for the koopa spawning issue, I can look into making it possible to spawn enemies relative to a platform

thick crypt
#

looking through it

worn topaz
steady bronze
#

Yeah

worn topaz
steady bronze
#

Also TIL they're called "Rickshaw" platforms

thick crypt
#

ok

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im only feeling weird about the amount of hard blocks because i guess i'd just want to see more of the mountain tileset

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but it's fine since it looks like mega would go through all this

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i'd say raise the ceiling so it's offscreen and it gives off more of an illusion that it's open air

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was gonna ask if the pipes were one way but i forgot to read

worn topaz
steady bronze
#

They are one way

thick crypt
#

i suppose the highest star would be in the center of the hard blocks instead of to the right

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yeah i know, i saw

steady bronze
thick crypt
worn topaz
thick crypt
#

and those have slopes

worn topaz
thick crypt
#

im pretty sure

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but again like the hard blocks make more sense

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cuz mega is gonna be on this map

worn topaz
#

mhm! ^v^

thick crypt
#

so it's a tough call

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ah

worn topaz
#

actually thinking about it, cant make use of slope speed on this level too well anyways,,,

thick crypt
#

unless you make the soft platforms mountain themed

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would look less empty too

worn topaz
thick crypt
#

semi-solids

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one ways

worn topaz
#

oooh, ic, like, make em grey you mean?

thick crypt
#

the jump-up-thtough-able floors

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more like

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if you've played mario maker, then you know what those extendable semi-solids are like

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something like that where they extend downwards

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or could be messed around wth to give it some interesting patterns

worn topaz
sand crypt
#

yeah that could def bring some life into the map

thick crypt
#

if i could edit this i could

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the map is good because it's not too vertical and it's not like, looping vertically

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and star spawns are restricted

worn topaz
#

-^v^-

thick crypt
#

@steady bronze you need to teach me to make maps in unity again

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cuz i haven't used unity in forever

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and i wanna make maps you dont want to add

compact totem
gilded gyro
young flume
steady bronze
#

i do agree that hard blocks feel strange but making the mountain tileset breakable would be be even stranger

young flume
#

you could include those background tiles more i guess

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i’ve just reminded myself of fire bars

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i think the bland semi solids are throwing me off the most

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if you could replace those with the cloud semi solids then it’d look nicer

worn topaz
#

but the looks can always be changed in unity with no limitations!

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^v^

young flume
#

i think the cloud platforms would warm me up to this more

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i think i’ve just been hooked on the looks to the point it made me critic the design

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made me feel like i was looking at a modded level

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which usually isn’t the best/reminds me of usually low quality beginner levels

worn topaz
#

we cant test it cuz nsmbe wont let us, but again, when ported to unity thats be cool to see!

thin gyro
#

better engine does make this easier huh

worn topaz
thin gyro
#

I've heard that NSMB has shitty code

#

sooo

tight stag
#

Do you guys remember that mountain level with the spinners that would let you just demolish the columns of brick blocks, that's what this level reminds me of big time

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Too bad chain chomp would be a bitch to code

void sleet
thick crypt
#

like mario maker's semisolids

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maybe some of the other hard blocks could have semi solids as wellto just make it look nice but i guess you wouldn't wanna block too much stuff from above

worn topaz
# void sleet

just putting this reply here so its easier to find the icons again so its not burried, i think these should be pinned too if possible ^v^

bronze lava
#

@plucky crypt its a bit coward from you not telling your opinion about this, and also sending your followers to dislike this is really disgusting from you
you dont deserve the current respect that you have at this point

tired agate
#

Tbh here, this seems like a bunch of dogpilling your not willing to fully address

#

not to mention some of the stuff you said in your server was addressed here too

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"I personally don't like it, and if you don't either, I invite you to react with 👎 on the post."
This seems like a way to make YOUR Server members vote on something you personally do not like, which seems kinda fishy to me that you say it to your members only

S: #1264768553253605477 message

#

#1264768553253605477 message
Another message related to the whole topic

plucky crypt
# bronze lava <@705809523637616670> its a bit coward from you not telling your opinion about t...

I simply did not want to start a war because i see that lot of people like the map but i felt like among the people that i discussed with that have the same opinion as me, none actually did share their opinion, so i simply wanted to have some negative representation to show that there's not only people liking the map
Now if people agree with me and react it's their choice, it's not like i give orders or whatever, and I can fully explain why i don't like the map if you want to

tired agate
#

You go to a thread to discuss this

#

not get your members to downvote this without comment