#Trapping Red Koopas in Red 2x2 Block

1 messages · Page 1 of 1 (latest)

brisk moon
#

Description

If you hold a red koopa shell, and let it wake up next to the red 2x2 block, it will get trapped in there.

Game Versions

2.0
2.0.1.0
2.0.2.0

Steps to reproduce

Get a red koopa shell, specifically a red one to make it more noticable, do not throw it since that'll just bump it out. Let it wake up in the block.

Other occurences

This trick actually seems to work on any tile. However the part where it wakes up does not. You can get a red koopa shell in a different tile and actually kick it through.

Expected Results

It shouldn't get trapped at all. Simple

#

When I threw, I never actually let go of shift. Maybe some sort of lag-related bug.

formal magnet
#

Not duplicate since it's different enough though.

brisk moon
formal magnet
# brisk moon Not really...

this is a different bug as well, the overlap check doens't work across level seams either- that wall is beach's seam

formal magnet
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Fixed both in next patch

formal magnet
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Not fixed?

brisk moon
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apparently not