#[paused] MvL LEGACY

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desert wharf
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Backporting project for "Mario vs Luigi Fangame", based on game version 1.4.1d I will try to go to as low of a unity version as possible. My goal is to make it work on Unity 2017.1 or even Unity 5.6

https://github.com/Wiiucoop2/MarioVsLuigi-LEGACY

GitHub

Backporting project for "Mario vs Luigi Fangame", based on version 1.4.1 I will try to go to as low of a unity version as possible. Currently on 2019.4.0f1, goal is 5.2.4f1 - Wiiu...

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I could try to go for 2018.4 at this point.

But I wanna get rid of shadergraph dependency as early as possible.

my current challenge is to find a different way to implement switching between regular mario, and fire mario/luigi skins in this multiplayer game.

restive saddle
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Is there a reason you went with 1.4 instead of something newer like 1.6 or even 1.7?

rotund beacon
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so theyre gonna need more work

desert wharf
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1.4 has simpler code. So less things can break.

It is also the first version to include all nsmb powerups + luigi.

meager temple
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Luigi with Mario animations 🙀

crystal stag
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"Back to the good old days"

rotund beacon
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man this 1.8 sucks ass

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i wanna go back to 1.4.1

crystal stag
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reject 1.8, return to 1.4.1

rocky gazelle
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what

desert wharf
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FireFlower, Starman and MegaMushroom now WORK without shadergraph

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I even added some quality of life changes. and removed that extremely fast Starman running speed

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2018.4 here we go........ This will probably not be as straightforward as going from 2020.1 to 2019.4

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I wonder how I will deal with the unity's new inputSystem (iirc 2018 was the first to have it)

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every major downgrade now has a separate BRANCH on github

nova isle
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cool

nova isle
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50 players wtf also it looks like the character selection from 1.8

nova isle
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@desert wharf How do you open the grid thougth?

nova isle
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the tilemap

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tilemap_ground

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like to place blocks

nova isle
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na nothing i figure out myself

desert wharf
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I havent tried editing tilemap on this project

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Are you trying to make custom maps for it?

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Also.

2018.4 is proving to be way harder.

I wasn't able to make the unity input system to work at all.

So I might have to use another way of registering inputs

rotund beacon
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wait, does 1.4 even HAVE remapping support?

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i dont think it does.

desert wharf
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Dont think it does

rotund beacon
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so just use the Input stuff

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GetAxis/GetKey

desert wharf
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1.4 did however use Universal Render Pipeline

I just downgraded to LWRP and apparently the materials automatically converted to it lol

rotund beacon
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if you ever wanna go further backl

desert wharf
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2018.4 is broke every single image/button/slider. In the game

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I am re-adding them all manually

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They are all read as "invalid script"

So i have to remove the broken object and add it again to fix

desert wharf
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Since 2018 does NOT have URP

fixing the cameras is a PAIN, it does not have OVERLAY option that URP has

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im trying to use GPT as my friend here

rotund beacon
desert wharf
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Blit?

desert wharf
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forgot to mention, I dont think player animations are currently working either btw

idle maple
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I've had to backport a 2022 unity game to 2018 before, thankfully it was a really small game but its an absolute rat bastard of a task, I respect the dedication

rotund beacon
idle maple
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I made the game myself on a later version because of a bit we had but then ps vita unity came up and, well