Backporting project for "Mario vs Luigi Fangame", based on game version 1.4.1d I will try to go to as low of a unity version as possible. My goal is to make it work on Unity 2017.1 or even Unity 5.6
#[paused] MvL LEGACY
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I could try to go for 2018.4 at this point.
But I wanna get rid of shadergraph dependency as early as possible.
my current challenge is to find a different way to implement switching between regular mario, and fire mario/luigi skins in this multiplayer game.
Is there a reason you went with 1.4 instead of something newer like 1.6 or even 1.7?
i think later versions use URP
so theyre gonna need more work
1.4 has simpler code. So less things can break.
It is also the first version to include all nsmb powerups + luigi.
Luigi with Mario animations 🙀
"Back to the good old days"
reject 1.8, return to 1.4.1
what
FireFlower, Starman and MegaMushroom now WORK without shadergraph
I even added some quality of life changes. and removed that extremely fast Starman running speed
2018.4 here we go........ This will probably not be as straightforward as going from 2020.1 to 2019.4
I wonder how I will deal with the unity's new inputSystem (iirc 2018 was the first to have it)
every major downgrade now has a separate BRANCH on github
cool
50 players wtf also it looks like the character selection from 1.8
@desert wharf How do you open the grid thougth?
Wym???
na nothing i figure out myself
I havent tried editing tilemap on this project
Are you trying to make custom maps for it?
Also.
2018.4 is proving to be way harder.
I wasn't able to make the unity input system to work at all.
So I might have to use another way of registering inputs
no remapping, i suppose
wait, does 1.4 even HAVE remapping support?
i dont think it does.
Dont think it does
1.4 did however use Universal Render Pipeline
I just downgraded to LWRP and apparently the materials automatically converted to it lol
youre gonna want to use the old built in one
if you ever wanna go further backl
Yea
2018.4 is broke every single image/button/slider. In the game
I am re-adding them all manually
They are all read as "invalid script"
So i have to remove the broken object and add it again to fix
Since 2018 does NOT have URP
fixing the cameras is a PAIN, it does not have OVERLAY option that URP has
im trying to use GPT as my friend here
you probabyl will have to blit twice
Blit?
Just pushed my latest changes to the master branch
forgot to mention, I dont think player animations are currently working either btw
I've had to backport a 2022 unity game to 2018 before, thankfully it was a really small game but its an absolute rat bastard of a task, I respect the dedication
im curious as to why you did
friend group joke that took too much effort
I made the game myself on a later version because of a bit we had but then ps vita unity came up and, well