#ποΈ MvLO Maker
1 messages Β· Page 3 of 1
this is hilarious
anyway, column of tiles disappearing has now been fixed. thx for the report
isnt it just me or am i using the wrong version?
it's just that you joined mid-game
Bug reports|| @nocturne lantern ||:
-
bob bomb hit from below don't light up
-
bob bomb dies before exploding when in a 1 block gap
-
no music when spectating (fortress theme)
-
background spikes are rendered above
-
bob bombs don't break everything around them (in a 1 block gap they happen to only break the left or right side)
-
bob bombs give a coin when they explode
-
shells spam sounds when taken while partially in a wall
-
When spectating broken bricks particle don't appear
Very nice. Good job!
this is already a vanilla thing btw
it happens way too much in this mod for some reason
And last bug, not sure if it's intended:
- You can put blocks outside of the grid (you can for exemple put some past the horizontal limit, and it will create weird bugged blocks at the loop
are level IDs necessary in here? for easy searching of levels?
i mean, you can search them by name but there might be duplicates
thus, if someone says "hey let's play my level its ID is WOW-IEZ-OWIE" then it's easy to pinpoint it
or maybe it's not worth it because you can just search for the User...
hm...
found out that stuff where the level loops doesnt work properly. grounds become slippery like ice and they buffer jump command for some reason. also, you cant walljump on blocks laterally.
i think ids are not necessary. if searching for a level gives different results (most similar on top) then one can simply scroll down a bit. also allowing to search by user, and then searching a map by a certain user will work
It's a vanilla thing too, just don't place blocks that you can walljump on the border. First thing is because your tiles/items are outside of the grid
Nahhh not necessary
I believe the reason they had ids in mario maker is because they knew there would be really a lot of levels
i love mario vs makro
How to fix the problem in the new version? My friend has the same issue
go to the link mentioned in that message, should be updated.
Yup, exactly
ig everyone with that bug need(s) to redownload that everytime (until that gets fixed of course)
That's the latest version
I updated the file while keeping the same link
My friend found this typo
cance
Cance
Instal
I see. Now i gotta manually move hundreds of blocks, rip
There's nothing to move multiple blocks at the same time, right?
n-no, that's not yet a thing in the current public version
doing that will draw a rectangle which will either fill it in with blocks or erase everything, depending on the current tool
I see
canβt you do the grab thing tho
the grab tool is only for items (enemies, stars, ...)
It only grabs enemies and pipes i think
iβm actually gonna murder autocorrect
we love autoconcert
I deactivated it long ago
i would but like itβs useful sometimes
but yeah anyway unfortunately convenient features like bulk move, copy/paste, and undo are missing. something i reserved for future beta versions
because big work is needed
I have the bar with 3 suggested words on top of my keyboard, i use that instead
i can't type on phones, like at all. not a single word goes without a typo so I must have it on to have it correct my mistakes
I understand, ill move it manually for now
Keys on phone are also small, you either need a lot of accuracy or to slow down
i think i should also pout a warning if the first column has blocks in, to explain the limitation
it's the lack of tactile feedback for me
like, idk where the keys are because everything is flat
Also about the ground behaving like ice
i've gotten used to swipe typing though and it's a much better experience for me...
yea
Its true, but i usually look at both the keyboard and the text so i see a mistake immediately
i'll eventually add a "verify level" feature that'll be like Warnings when coding
something like "hey this enemy is inside a wall" or "watch out, the level borders have terrain that'll become passthrough in-game"
Makes sense
Also another thing i noticed is that if you put an enemy like a koopa in a 1 block space below a semisolid it spawns above instead
it might be being pushed upwards by the platform's ground
and me who thought it was a clever design...
mountain madness war memories
the bricks do look problematic
but i actually like that design
i like how the map looks
it's pretty darn satisfying...
thx
also
its the first part of the map
(the map is seperated in multiple themes)
here's what I did
old volcano be like
exactly
wait was it?
youd need either infinite bombs or infinite blue shells for this to not softlock
I haven't played old volcano tho
riiiightt
@_vic can you add pipe generators to the game?
softlock checks ;)
the idea is that its only vanilla features rn
wait is there already a pipe generator system in 1.8?
no
a-
thats what i mean lol
ohh
the editor only supports vanilla features right now
got it
the editor
there still are matchimator things as well
yeah I know
I think vcmi and mvlomaker share the same 'overall' engine
(light rendering, πͺ mojis, etc)
matchinator, ipod, matchinator... 
I knew that mistake
I just didn't dare to point it out
yk when you talk to a famous game developer its like you talk to a god
bah, ipod is just a normal human being
...with the power to blast you out of the server 
in early 2023
Also those red blocks aren't semisolids
They're fully solid half blocks (for minis)
Though nice decoration
oh yea wega you should play mvlo maker its like pretty cool go check it out
It's a mod with both zero maps and a lot of maps
the most empty mod of all time
it's simultaneously the most empty and most full mod of all time
or it's gonna be once it releases
id assume it will get over kkt's map count by then
Its the moddiest mod of all mods
stupid 74 maps... tsk tsk tsk...
it has simultaneously both released already and not released yet at the same time
It has about uhh sixty something levels rn
Finally
SchrΓΆdinger's mod
what's next
(not guaranteed for all of them to be good...)
the golden ratio mod
I told you not to repeat tsk
soon 75
kkt-
Can't wait for the mod to blow up and see the recent tab
At least you can dislike the bad ones to the bottom
vanished for eternity
Just like the detergent
Hi Vic
He'll lust
hi lust
im confused....
why am being invisible????
abracadabra
god told you goobye!
/j
could be you not setting a proper start position
i did
if you're sure your start pos isn't messed up, it's a problem
try putting it anywhere else see if it works
if it does work, something might be wrong with this position, if not, call vic idk
it doesnt work
Btw
have you tried moving around while ""invisible""
if the camera follows you, it means that everything works, but your model didn't load successfully
if it doesn't, your internet might suck
so, can you move or not?
bruh im still invinsible π€¦ββοΈ
love how no one (except vic) questioned me talking to someone that isnt even in the server
but
are you invisible
or not in-game
cuz there's a difference
also wut
reply didnt reply
as I said:
did everyone just miss it completely lmao
Odd
@nocturne lantern Any Idea Why This Is happening
Also Are You Invisible And Can Still move or not move
but the problem is im invinsible :....
but yeah i can move
did you try playing as luigi?
well
might be unity completely failing to load the player model
it often happens for the big models
but I've never seen a case like that
one last option: call @nocturne lantern
@nocturne lantern?
@nocturne lantern !!!!!!!!!!!!!!!!!!!!!!!!!!!
wake up!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i guess i can just wait...
you're actually getting annoying
kiddo calm down
π
didn't you said you weren't comming back till the next 4 hours???
no really it does get annoying im ngl
did you try to just close the game and open it again?
also, vic is online now
yea you mass pinged him
forgot about that
I can't wait for him to kill me!!! :333
lemme try it
when i use the editor and save sometimes the level gets erased and i have to load it again, odd
sometimes you say?
could be a simple inconsistancy
try saving twice when saving a level so it reduces the chances to loose data incase one of them fails
i feel like yall dont realize this is a prerelease and there are still bugs to fix rather than get around
we don't
when its non-public yet we feel like its never going to release and when it gets a public beta people are just going to point things out like: "Heyy- your game is badd- unpolished >:[[[[ Alot of buuggggsss- >:{{{{{"
this is what i did after my level got deleted once, now i always make 2 or 3 saves
ohh it worked now!!!!!!!!
graet
joseph bennett
so we just pinged vic for nothing now 
also closing the editor and reopening it has a chance to fix it
this is why playtesting is the best option honestly
or alternatevly
just remind the user every 3 second with a very annoying popup:
doesnt work will get people more annoying
YOU ARE FUCKING PLAYTESTING A BETA VERSION THAT CONTAINS BUGS, STOP BLAMMING ME FOR BEING BAD AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
sounds reasonable
results will have
bullying chances increased to %15
I mean, he litterally made a spongebob popup placeholder
me
me
me! me! me!
I was first
fucking kill me
nah
rahh
pleading for death is for the weak
but you, no fuck you you're dying first
socool
Yaaaaaaaaaaaaaaaaaaaay!
wait you seriou-
byebye
didn't even got bulled?
nah straight to public execution
oki bye
don't forget to invite me when you can!
I've been there last week
I think you're like one of the few people that understand that
Have you read the BIG BOLD TITLE when opening the editor? It literally says that, along with frequently asked questions underneath
Anyway I've been thinking about candidates for new themes...
Dark world (world 8), beach, ghost house, sewers... What else...
Airship?
true lmao
I know, but hey it's just an idea
Am I One Of Those People-πͺΏ
We are currently trying a kaizo map, but all of us are just suddenly limited to 40~ fps for some reason
Can it be because spikes are unoptimized or something?
Player1 then removed part of the map and we gained 20 fps
@nocturne lantern
ye, known bug with spikes. sorry about that
Fake fan... They don't know I'd never spell my name with a capitalized 'v'...
Tru true

damn
Researching good ways to sort levels by Trending instead of just recent... You might see the level browsing list shift a bit in the following days
But I think it's necessary
It would be nice if blocks that are at the ceiling extend upwards infinitely, stars often get stuck
This Would Be Epic For Death Pits
Anyways A Workaround Rn Is making The Stage Taller Temporary And Then Setting it Back After placing the Tiles up There π₯
oh really
Yes I do that
you're kinda dead though if your level is already tall
just make it even taller temporary and place the Tiles then set it back 
The only Real Problem is if Yur Level is Already The max Height (Or Close) π
so ye
Valid Suggestion
will add it as a toggle, yes
for floors too
on by default :simple_glare:
1.8 feature 
Me when the passthrough is invalid
wait, fr fr ong?
Not that it goes upwards infinitely but more of something automatic ceiling i think
"Why is my game lagging"
yeah
optionally extending the hitboxes of ceiling tiles upwards
that's super convenient and exactly what i needed, saves time from having to implement it myself in the Editor
Meanwhile me deadass
that's extremely overdone dude
old screenshot grrr
Could you please add a feature to disable invincibility frames for the player because you can cheese levels with spikes using it. Alternative fix would be to kill the player even if he has invincibility frames or a star
Vic said he would combine vic's mod and mvlo maker I believe
(You can disable I-frames in vic's mod)
Oh, ok
To be fair I was in vc with Snayp the other day, and he was soooo gutted to realise that you published a blue pipes level, knowing he was making one TOO at the same time
Didn't Know They Were Gonna Make A Blue Pipes π€·ββοΈ
Pipes were cool but how about...
BLUE PIPES?!
It's okay
Smart people get the same ideas don't they? Lol
vic when will you add the "disable customs" option? Also some maps aren't adapted at all to the mega mushrooms, yet you can still get it. Will there ever be a "disable said powerup" option available?
Just realized, vic stole my idea of a level editor
how shameless
I bringed my lawyer
now we'll have some talking
brought*
fu-
nuh uh
it's not possible to port this mod to android, so I won't be supporting it anytime soon
Is every level creator called Unknown in this mod
Even my own levels AFTER logging in suggest so
"Unknown" only appears in the Player when playtesting a non-uploaded (local) level
mr matchinator what happened here
also thegaming100 you don't need to upload like 4 copies of your level, you can test a wip before doing so once definitively
don't look at me... that's how it looks in the nsmb ds
your guess is as good as mine
so retro
(For theGaming100) To delete a level you uploaded, you go on the browser part, find your level and there should be a delete button
It's fine, I'll remove them myself :/
wait where is the download link?
pins
thx
umm idk if this only happening to me but whatever i try to press the load or build button it just crashes
not the game the program
this just keep showing me a black screen and close it his own
Looks like a common graphics driver incompatibility, pls try this solution:
#1289009524979535882 message
that's the type of tomfoolery I get up to.
beat*
vic doesnt want to playtest this
what about me?
checkpoints*
bro he never said he will nor that he wont ππ
checkpoints doesnt exist
i know!!!!!!!!!
im bad at predicting π΅βπ«
I wouldn't say it's as hard though, but it looks like a good kaizo map!
cool
are you trying to make the difficulty consistent or? Because the second half of the blue part looks really difficult compared to the rest ngl
waluigi playing monopoly having only levels made by him in mvlo maker
those white icons on the left of each level's title is supposed to be a preview of the theme of the stage
like a 





kind of thing
interesting
Wouldn't it be a good idea to have some tags to filter the levels? (Versus, Level, Parkour) (Amount of players recommended)
By the way it looks amazing
Well, you'll be able to search by Title and Description, so I think it's enough if the creator puts the tags there
By the description too? Well then
Will we ever have longer name for levels? Because with a tag, you can barely put 2 medium sized words in the title
2 long words and you're doomed
oversized paroles
Goofy now will be charged to work as a WW3 solider
too long, you're doomed
depressing, isn't-it-it?
i have a suggestion is it possible to add way to put other powerups in ? blocks (like blue shells, ice flower, etc)
ik the ? red blocks exists but those are just roulette blocks
Yeah like Mario Maker specific powerups in [?] blocks
yes
I won't have access to my main pc during the next few days so don't be surprised if there are no news during this time
I'm only gon have my laptop around which means I'll be limited to small server maintenance but ya
Be rest assured though, the stable version is getting nearer and nearer
what do you guys think of this kinda lavafrost astetic?
The stone tile will look bad once playing the level
Because the ice blocks overlaps it, the stone goes in weird shapes
happens with the autotiles and ice autotiles
On paper it looks nice, but outside the editor it will probably be different. Could be wrong but I had this happening with the ice tiles
I think its better if the volcano tiles are in the BG layer
cuz then the tiles are gonna mess up and go kaboum D:
i might be wrong but i think the small ice block tile actually doesnt overlap the main ground
but im not sure
Hello, I'm finishing up a sequel for the castle level. Thank you for making this level creator!
Any way I can donate to this project? Been waiting for this for at least 15 years, feels criminal to play for free
π½...
vic would go to the prison if he let ppl to donate
aw, I'm happy you find it useful even in its prototype stage and i'm already looking fwd to releasing better updates. but yeah I'm afraid i got no patreon or kofi or any sort of donation protal open, so keep your cash lol
i don't think i do anything out there enough to warrant opening an account on there
but one day if i get good enough at 3d arting i could open commissions lol ok that's definitely off topic though
Nah, they aren't a thing in mvl
[On Break π] MvLO Maker
Holiday season,, will come back in 2025 better and stronger
okey dokey Vic π
WAKE UP
Hi Vic
Hello lust
Stronger Smarter Better?
π½
Simply Quickly Efficiently
vic hit the gym
All three words you can describe what I'm gonna do to this when I destroy it.
it feels so cursed seeing a mod post with emojis
or hell a discord forum post with emojis in general
suing vic for monopoly
I love that game
Good idea.................

enemies map
Holy artwork
thats for 2nd anniversary of vic custom match mod
its uploaded btw
weird
Small mushroom semisolid platforms are not implemented yet, so they'll appear like that until I do something about it
a preview of how permissive the SEARCH LEVELS functionality will be
sorry for the ui-less showcase but yea
???
ye mario bros platforms r hella brokn lmao
first it was them causing the players to get kicked, now its their positions π₯΄
dw mario bros platforms are broken as shit in unity too
wait is there slope in this game
if not, then i will have to suggest that
nop
Slopes will come another time. There are more important things to add first
slopes will be added in mvlo maker 2
LMAOO
toad will be added in mvlo maker 3d
To add on this, the ice blocks and yellowish blocks do the same, it's very easy to trap a shell in them
Has the builder thing been fixed or no?
I have to manually download and replace the maker app
What thing? There are a lot of things that need fixing
Oh you mean the crashing on startup? No, not fixed yet
Download the updated version of the mod and then redownload the editor too, just like you did on day 1
alr
Sorrgy
it'll be more seamless once I get it on the mod loader and on itch or whatev
I forgot my password πͺ¦
How
You're the 2nd person yet
What kinds of passwords you ppl using skull
Sorry I can't help w that
literally bro
just use something easy for you to remember and hard for everyone else to guess β¨
or write it down somewhere skjdkfjksj
just store in plaintext 
Kill
Server's down for a few minutes. Doing some changes
Edit: it's back I think
converting passwords to plaintext...
gotta break the hashes first 
Almost there...
God damnit, sqlalchemy and python, why must you be so obtuse
I should've made the server in c# or java
But I was alr paying for a python host so...
K stuff's up and running again
xD I forgot mine too
βΉοΈ
Well it's not like user accounts are that valuable anyway at the moment
You can just create another one and keep uploading stuff
Bowser has seen better days
sry
I just didn't had internet
Just tryna catch up on what I missed
btw who is reacting "π½"?
π½
its you @smoky raptor
wait @devout elm too
why so many ppl reacting my messagus
wat is dis gibberish
Holy shit, there's so many reactions π
man even ipod's announcements didn't had that many reacts
well now we have a powerup frenzy...
well now we have a powerup frosty || @woven fiber ||...
well now we have a message spam @topaz summit
woag vlco_o bot,,,
I'm a human person, FrostyCake.
Fossy Stop Thinking He's A Lil Puppy π₯Ί
ermemr ok hi atesting π
Small 1v1 level I'm working on any thoughts?
i think u should remove the 2 middle semisolids of the top semisolid platform, and maybe add more ways of reaching the top right platform
a bit too squary to my taste
You don't wanna make stuff come out from the ceiling also?
Otherwise it's great, I like the small room with the bob bomb
What do you mean make stuff come out of the ceiling?
In playtesting it';s pretty easy to get there jumping off the pipe on the left side, but I will test removing those platforms too.
I definitely want to add a pit somewhere and some more breakable blocks
For exemple an upside down pipe that stick out from the ceiling
it's just an idea
also you can maybe add one hole or 2 but it's your choice
Definitely will look into that because there are some empty areas that need filling
I like small maps, the bricks level by far is the most fun imo on DS, but ive tried to make similar levels and I just cant match it
Tmr I return home... time to get back to work at last... So much to do
Will keep posting showcases and whatnot
Ideas for an "Export level" feature, apart from the default Save to .vsm:
- export to image (1:1 pixel ratio, just a png of the entire stage)
- json of all tiles and items for use in other custom programs
- unity package catered to importing in mods based on vanilla mvlo (depending on how possible it is)
- ???
i think the first 2 are fine, the 3rd one could just be if u dont really have anything to do
its not so hard to eyeball the level from the maker into unity, or hell you could even use the exported image and put it in unity to then tile over it, like how some of us do with NSMBe
dunno if anyone has noticed a bug that appeared about a week ago where if you uploaded a level, it'd take a few minutes for it to appear in the browser. sorry for the inconvenience, this has now been fixed
unbelievable... banned for incompetence
i was experimenting with caching and cached all over the place sorry... π
I still haven't found my password, so I didn't upload that many levels during that time 
It's ok, you can create a new account lol
Will I be able to choose the same username?
Mmmh, I'm afraid not
Don't you have a way to delete that account? I'll just create another one above it with that same username
I'll make more attempts at passwords tomorrow, I know I put something silly... but it wasn't too silly

I can, but levels are tied to users and so your uploads would get deleted too
I guess I can overwrite the account's name to some gibberish instead so you can reuse the name
You can name it 6alexis8, and I'll choose 6Alexis8... or put 6Alexis8old idk π
I could just reupload everything too
Ok, @knotty pewter I have deactivated your old account but kept the levels. You can go ahead and make a new one with the same name you've been using
im having a problem too
im trying to log in with my previous account, but unfortunately its taken.....
This time note your password alexis lol
You're trying to create a new account. You just need to log in
Notice how the Sign Up button is toggled on. It should be disabled to sign into an existing acc
heck you
thank you so much, won't happen again 
You're the goat π
Np! Here to help
Users are rating items on your website. How do you know what the highest-rated items are?
found this
"looks complicated"
///<summary>
///Returns a rating for the given post. Larger is better.
///Based on the equation found at http://www.evanmiller.org/how-not-to-sort-by-average-rating.html
///</summary>
public double GetPostRating(int numPositiveVotes, int numNegativeVotes)
{
int totalVotes = numPositiveVotes + numNegativeVotes;
if(totalVotes == 0)
return 0;
const double z = 1.96; //Constant used for 95% confidence interval in a p-distribution
double positiveRatio = ((double)numPositiveVotes)/totalVotes;
//Crazy equation to find the "Lower bound of Wilson score confidence interval for a Bernoulli parameter"
//Again, see the above webpage
return (positiveRatio + z*z/(2*totalVotes) - z * Math.sqrt((positiveRatio*(1-positiveRatio)+z*z/(4*totalVotes))/totalVotes))/(1+z*z/totalVotes);
}
Wow, I love putting my stats in an equation so long that it feels like a black box algorithm*!*
Although I think I have heard about the Wilson score method and was considering using it
fair enough haha
i cant really wrap my head around it
well you wanted a "trending" sort as well, yea?
so maybe you can use wilson score and modify it to give a score boost to more recently uploaded/updated courses (like reddit)
Yup. I'd like a "top of all time" thing, which is a simple number of downloads sort and number of likes sort; and also a "trending" sort which takes into consideration attention and recency
Doesn't sound like a bad plan. Will have to find a nice balance of what's considered new or old enough too
Btw do we have slopes yet?
no
shut up lizard
ar
we don't have slopes
everytime someone asks or suggests them i'll remove one line of code from their script
jk jk
but yeah no they're somewhat far in the planned milestones
proof that just learning unity oneself is better 
Jokes on you, this mod uses more than one engine and programming language so you're cooked
This is why you should recreate turnip mod in godot
this is why you should be recreated in godot
Jokes?
I Was Referring To modding mvlo And making the Maps Within Unity And Just have Slopes π½
-# And Everything Else ofc
Can't Wait For Windows12: Made With Godot
But mvlo maker is soooo convenient and easy to use and you can share your levels!!!
:(
New account created, password saved safely xD
Slopes will be game changing when they will come out
hope not-
reverse engineer nsmb and make nsmb maker
nsmbE
Then One Can't Add Anything In π
Too Restrictive.
Dude what
dude what indeed
dw vic was still on break
I hope he had a good one
is there multiplayer?
like other people can play levels with you
and playing other people's levels with people
Yes
But the host is the only one who can choose the levels
Like vanilla mvlo
Wait this shit gives me a suggestio-
No more emoji thread name ;(
vic add a hammer next to maker so it catches people's eyes
Tru
Yes, that's the main premise of this mod
oh
but i thog u already askd this sob
is there a level editor
add sonic and blaze
or ismt even an option anymore smh
can u make levels in this?
Is this mvlo but you can make your own levels?
i think so
no
is there mario, vs, luigi, online or maker in this game?
is joe presidente?
who's joe
biden soda
is vic vic
ligma balls
That wasN'T IN THE SCRIPT!
Hey when I'm I going to be introduced π
I remind you I'm getting payed for each line
OH NO-
add shadow
THERE IS A MvLO MAKER?
ah
Ye there's an early access version in the pinned messages you can play. I'm still working on improving the ui
good luck vic!!
Thx!! Still taking a break to work on other projects, but slowly regaining motivation for this. Dw, i haven't abandoned this
Okay
toliet
π½
dead
Dead what?
people can still like, play this without anyone talking here
it's just that there are no news as of late
bitches when people try to do anything other than work
Super Mario already causing rage bait lmao
this game have download for pc pls
yes, check out the pinned message
this mod's still in early release, so it's unfinished. but you can play it nonetheless
link
The same thing that happens to me tbh but i dont get mad about it just sayin
it was legit just to be funny
gues its times to make levels with this!
thank u for making this mod
even in beta it has been thoroughly enjoyable :D
I'm very glad!
wheres download
pinned message
no
Iβm guessing that vicity Vic will make a channel in his shenanigans server
-# or not I dunno
is there a reason why it would not open the window for loading or creating a level
it opens a blank grey window that just closes itself after a second
@nocturne lantern ?
Ah, the classic graphics driver issue. Will be resolved in the stable/final release, but for now please follow these instructions:
#1289009524979535882 message
wahoo made a level, very nice application vic, love it
i forgot i had that pipes but better thing
grah made a new level today check it out NOW
guys how do i set like where the pipes warp you yo idk what to put when it tells me "warp pipe target"
oof alright
its still unfinished
it has been 5849 years since I haven't launched this game
just wanted to know; is 0.2 still the latest version?
i'm afraid it is, yes
._.
making a new level and it had so much to load it kicked me out of my own lobby, while i was host.
That's so funny
Did you upload it? I wanna know how big it truly is
Whenever you want
Ok awesome
For me it did load, but it took its sweet time lol
This would be a good moment to optimize the loading and stuff...
very true
im guessing the limits either 64kb or 60kb
there's no limit in the kb size really, just the width and height of the level
oh
there aren't limits i suppose
i have a few levels that are over 1mb big
that's kinda crazy
that actually doesn't sound correct sob i feel it should be like a few houndred kb at most
Vic what Will come out before VCMI or Maker?
I really don't know...
They actually are
Oh I thought you were talking about mvlo maker level files
oh π½
Those are stored differently so we can't really compare
oh
But ya I mean with the decoration and stuff it's bound to increase in size
At least they look good
exactly
except for this crap...
they're 2mb big because of the endless pit size
vcmi 18?
Yes
Depends on how 1.8 progress goes I suppose
Because I want to release it after vanilla
vcmi 20 when
Why?
vic is racing with ipod
Yeah I'm going for a day 1 release lmao
Because many stuff changes in vanilla and I want to have the latest features and bug fixes
Also releasing a 1.8 mod before vanilla updates is kinda rude
Will modding tutorials come along with 1.8? π₯Ί
I hope so!! They'll start being hosted on GitHub now though
Yup
And now I'm preoccupied with vcmi so this is why this is kinda dead, though it's shaping up nicely. I mean the characters, maps, and rules are all like 90% done. So with what I've learned I can soon come back to mvlo maker and port it to 1.8 too
Nah it's good now
A ok
It was bad while it was WIP, but now it's become very stable and smooth
Then IS should not happen the Kick thing bug
Mornin custom match-inator
Also imagine a merge of vcmi and maker
Or of maker with other mods
Monopoly π€ π«°
β¬
Also no Nintendo Will come ipodtouch's house
Also vic's house

if im understanding this correctly, these are all levels currently on the servers (from biggest to smallest), or is it just my account?
All of them
ah ok
how are stages handled? do you send the downloaded stage from the host to the clients as bytes?
or does the host give the users the stage id and they download it themselves
Yes, only the host does the downloading, and then sends the level contents to the rest of the players
A command should be all I need if ported to 1.8
I think the issue is the RPC size then
for big levels not working
I think commands have a max size too
Oh it's not that. I could load the level when I tried. It's just that... Ok it's kinda funny
The level downloads fine, but upon starting the match and loading (when the converter script places the tiles and entities), depending on your PC it will hang for long enough that you get disconnected for timing out
ah. so its a level building issue
do you have like an empty scene that gets populated with the tiles?
Yeah exactly
hmm. 1.8 could probably do this better
It does so in a blocking way and it's not the most efficient thing. Haven't done enough iterating on it yet to optimize it hah
How do you reckon it could be done?
in 1.8 you could serialize a VersusStageData instance and save that on the server instead
heck, baked entities are stored in the Map asset, so you could just serialize the entire Map
But I'm not saving any unity or mvlo data on the server. It's just tile positions and entity type numbers...
For example now I can reuse my entire db for 1.8, other mods, or other apps that aren't even games
BC it's fairly independent
Hopefully so
Quantum 3 comes with a new map type called Dynamic Map in order to make the customization process of maps at runtime easier.
Quantum assets are C# classes that will act as immutable data containers during runtime. A few rules define how these assets must be designed, impleme
Ok, this is promising. It's what I do with the current version - just trust everyone instantiated the correct things on their end
The DynamicMap page doesn't seem to mention anything more than collision info...
this would be downloading the stages between all clients
But... DynamicAssets sound like if I wanted to create new types of enemies at runtime, not instantiate existing ones. For example if I created a yellow Koppa at runtime...
actually.....
how would downloading even work at all?
the simulation can't run http requests
I'm not doing any requests from the "Player" (the unity side of the mod)
I do those from the "Editor" (the maker and level browser) and then IPC it
Call me whatever you want, but I wanted to have this separation from the start
yeah that...... most likely wont work in 1.8
It's ok if the download happens in the lobby though. The conversion processes of server -> game and game -> actual usable map data are separate enough
But also like... There are no requests or ipc in the middle of a match. At that point the level has already been built and is untouched
right, but the pre-game room still uses quantum
the simulation is already running there
Oh. I thought that only started when Start Gameing
you can only start a quantum simulation once, its a limitation of the cloud servers
so i start it immediately when creating a room and the lobby system works inside quantum itself
Small tangent, what happens with the sim when you exit out of a lobby?
(thats why the tick numbers started so high for the replay thing)
wym?
your player gets removed. If any other player is still running the sim they just get OnPlayerRemoved called
if no other player is in the room, the room closes on the cloud
This is breaking my brain a bit
So a simulation can still run even with no rooms or players?
no
because the cloud doesnt run the simulation
each client runs their own simulation
the cloud server just passes inputs/commands (alongside other things like synchronizing the time) between all clients
the cloud server doesnt run any simulation code
Ah. And if I join a diff person's room, does my simulation need to get to a state that's similar to everyone else's?
you're given the state via a serialized frame from a random player
then the server sends you the input history to make up the difference
Got it
if downloading the entire state from another player takes 2s, you get the last 120 frames worth of inputs sent to catch up
what`re we thinkin of this? (new level π)
supposed to look abit like a factory (hence the pipes background)
Peaks
preview for a new level β¬ π
Tik-tok clock
NDS EMOTICONS
Honestly looks like the eye emojis lol
you just gave me the idea to build the :simple_glare: in the editor sooo thatnk thank you.
ohhh Frosty spricht Deutsch! Am lernen?
oh
thoughts so far?
it looks like it, looked at from the side
oh god what did i do to him
turnip learning how to mod mvlo for the first time
so tru
a ghostly fellow!
left is turnip if he was a ghost in pacman
is this raboskull
NAPSTABLOOK
im doing the turnip yiipee next
turnip has been SQUISHED
yiipii !!!
yipeeeee
ok the kirnip museum is up
wait actually not yet
i forgot a way to see yiipii turnip fully
Yeah I know thanks for pointing that out Mr. Captain Obvious
oh this still isn't fixed
There hasn't been a public updated build since then I'm afraid
i know you're working on a lot of things, can't ask too much
but mvlo maker kinda feels unfinished for now, it has a lot of bugs
It's because its still in super duper beta
Ofc a lot is not finished
Patience is key
I am not patient for example
Yes, the current build is meant as an "early release" for users to get used to the workflow. I tried making this as clear as possible
It's far from finished. Still got a bit to do before getting a v1 out
These tiles remember me of when I used to play a small game called EverybodyEdits
new level cooking, from the title card, can you guess what it is? (its super obvious)
yea
Any news?
no, i apologize
to make a long story short, life's been getting in the way
ποΈ MvLO Maker
shua
No worries, take care
curse you vic my eyes are baited towards maker and vcmi because of youuuuu uggghhhhhhhh
No problem, just asking
walltop fumble by casinoluigi is such a fun stage lol normally i don't like kaizos or whatever they're called but this one is perfectly fair and very balanced for my skill level so i found it very fun
it's often like this for kaizo, unless you simply like pain
free ddos just press the login button a lot
don't even have to hack my servers i already do it for you
vic you're getting a promotion that horn is so good
i was gonna do a extremly overhyped response, actually im gonna: LETS GOOOOOO-
i just got a idea, no idea how complex it would be to implement; foreground tiles, but theres this one thing, how would they work?
hmmmm
would it be like in NSMBWii, with the small circle
or just an outline
or not at all
hmmm
Remaking sky went good
For what good reason did bro remake sky? π
but its in vanilla...
if you wanted to play sky then play vanilla lol
not if you want to edit sky though
sometimes remaking existing stuff is fun
is this why there's a million 1-1's in maker
it's not exactly accurate but good enough
no thatβs just billys being unoriginal
buzz lightyear gif
ok miibumm you dont know anything about 1-1 lore
1-1 story mode
what comes first, mmim or mvlo maker update
mmim
One small problem with this. The small mushrooms don't work.
that was super not needed
new lvl
Thanks
yes
Vic does a lot of things at once, gotta be patient
people have lives mate.
I just realised he stole my suggestion I did a while back https://discord.com/channels/956396409731551263/1138873754152353903
I will tkae vic to court!!!!! π π‘π π‘π π‘π π‘
espaΓ±a flag jumpscare
This project is gonna be great, can't wait for it
erm actually its already released βοΈ π€
just click here
h
Oh my fault
It's for pc only tho
yeah, since the original mario vs luigi online is only made for pc
there's not many mobile mods
and this one is straight up impossible to port due to how it works
Fair point
ok dude the spam was not necessary
you can delete your levels if you open them up in the browser, btw
Pipe warps do not work currently
Oh ok, Thanks Vic
another budget cut by big pipe keeping the little guys (designers) down
nothing new, that bug was already a thing lol
oh.
no its a plant, not a bug.
Lollll
Im making a level in mvlo maker
Squishys can Work as a platform ngl
Also
I Made a lobby in mvlo maker
To test my
Maps
In vs
Im
ComputerTouch67Zeck
-# Also im zeck ineeded
Looks soo intuitive!
It's too late vic...
I NOW HAVE A LAWYER!
Hello hi
I am Somos' Lawyer
but you can call me mr. Jamel
J-just
A-a
M-morally
E-educated
L-lawyer
Thank you for your introduction mr. Jamel
But you're welcome somos.. now.. what do we have here?
Vic stole the concept of adding a level editor into MvLo
That's terrible
I feel sorry for your victimization
This can be seen as plagiarism since vic pretended like it was his idea, hm, just to be sure, could you link the suggestion you made about adding a level editor?
It's alright Mr. Jamel :)
as for this, here is the suggestion:https://discord.com/channels/956396409731551263/1138873754152353903
Good good..
This suggestion was posted in 2023, whereas, vic's mod released 1 year later, in 2024
This should be punished.. Now!
Thank you for your understanding Mr Jamel
But you're welcome
Anyways as for the punishement
My honor told me to sentence him to Jail for 67 weeks and no desert for 61 weekends
It sounds reasonable enough, I wouldn't negotiate that
Thank you for your understanding
You're welcome Mr. James, how much do I owe you?
You shall give me 200$
gives 200$
takes 200$
It's with gratitude that I was able to co-operate so smoothly with you, Somos
Yeah.. And thanks for helping me out too :)
You're welcome Somos, now I might aswell leave you there, make sure to remind vic about it!
Sure thing, I won't forget!
Goodbye
so what i'll do is sue you for defamation
OBJECTION
nah uh u wont
shit I forgot I had no embed rights...
you're making me lose credibility do something atlast

