#🏗️ MvLO Maker

1 messages · Page 2 of 1

nocturne lantern
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Nope, chat is fine

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Must be the timer text validator trying to escape again

smoky raptor
nocturne lantern
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No, it didn't...

smoky raptor
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Typically When one Of Thems Broke Outa Nowhere, The Other breaks
Oh Well, Either it Didn't Or You Don't Remember🤷‍♂️ Doesn't Really Matter Anyway

nocturne lantern
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Ye

oak nest
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Oh I could have guessed
I've heard of volcano games on the vanilla game where these just disappear

smoky raptor
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No Way-
I Would Love To See That luigisadmariosad
-# I... Could Also Just Mod That-

woven fiber
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wait what

glacial olive
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ccm mini madness obstacle course/taco bell/whatever the final map was called i forgot

nocturne lantern
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Btw I've been seeing some duplicate levels with small revisions, remember that you can delete levels you've uploaded if they've been replaced by new versions!

oak nest
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You lose the download score though

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Oh wait that gives me an idea

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a download score for creators

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Or a like score?

nocturne lantern
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But like, it's the same level only not finished

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It's a couple of minutes difference

oak nest
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Oh
I was thinking if you modify your level a week after or something, after receiving comments

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But in the case you're showing you're def right

nocturne lantern
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Hm, I guess you could edit a level but what if you like make a great map, then just replace it with nonsense

oak nest
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I thought of the same case
Maybe it resets the counters but doesn't remove the ones on your account? (considering there would be a counter for creators)

Or just.. leave it like it is right now

nocturne lantern
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Oh I understand

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Yeah a "total likes ever gained" counter on your account is very interesting

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Like Reddit karma 💀💀

oak nest
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Not related, but did anyone already tell you your profile picture is lovely?

nocturne lantern
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Aw thanks

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I thought the mini bowser toy was cute lol

oak nest
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Sure is

shy belfry
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clients will abandon ship if the host creates a mariobrosplatform because that'd only happen via cheating

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I think the check is in the game manager

nocturne lantern
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ah, i found it. it's in the Instantiation case of HandleEvent

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though i wonder which one of these two it is

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that "sender is not is master client not true" statement in the middle is kinda confusing me though, ngl

shy belfry
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prefab.Contains("Static")

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Because the platform is in the static subfolder

woven fiber
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but

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why does the cloud platform work then though

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it’s in the static prefabs

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still delete that though but that’s confusing

nocturne lantern
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it doesn't need a view id

nocturne lantern
woven fiber
nocturne lantern
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so what is that one supposed to disconnect?

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i must be not seeing smth obvious here

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oh, it's if the host sees a non-host spawning something, is it now? and the master sends a disconnect signal to them

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that's fine then since the mariobros plat will only be instantiated by the master so

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ok well thx for the help

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well tbh the other problem i now have is that coins ain't respawning after getting a star lol

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I made sure to use FloatingCoins, instantiate them networkingly, have them with the "coin" tag, and make sure they're in GameManager's "coins" array. they work perfectly apart from not reappearing after Star

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hrm...

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i wonder if this bug is unrelated to maker and is instead something having gotten messed up when re-branching

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oh that's so funny, that's totally the problem because i just tried a vanilla map and coins are also gone forever

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well this is awkward

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a commit from 3 months ago when i was removing vcmi-exclusive content

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just fixed it now... sigh dryskull

woven fiber
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hot fix release 👀…?

nocturne lantern
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Nah, I'll reserve it for next early access build so it has more features alongside it

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Dw dw, it won't take months. Just a couple of days

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Just wanna finish adding Opinions and some highly requested missing tiles/items

raw bone
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opinions next version 🔥🔥 cant wait to hate on other people trolled

nocturne lantern
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toxic

honest ferry
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opinions bans next version 🔥 🔥 cant wait to not let people hate others with no reason trolled

glacial olive
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facts ONLY.

nocturne lantern
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who did this

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so ohio

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also pls delete old version of levels when you re-upload revisions grrr!

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don't make me add a "you can't upload a level with the same name" restriction!

fervent pilot
nocturne lantern
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Tell that to whoever uploaded them

fervent pilot
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@weak tendon hello buddy

fervent pilot
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not to be confused with vik

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i have created the best level in existence

knotty pewter
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Ah you were already aware of it for a while

fervent pilot
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got a question

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is there a level creation limit?

lament abyss
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for some reason i cant play my map now

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it just says timed out

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nvm

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it started

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NOW for some reason the editor deleted all the autotiles in my level

honest ferry
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the sequel

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skibidi attack: rise of the toilets

nocturne lantern
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It might have auto-saved though

honest ferry
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enlighten me, vic

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what's the clear all thing

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i may or may not forgotten everything about the editor other than the auto tile thing and the pain pipes were

nocturne lantern
nocturne lantern
honest ferry
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mhm those are pretty darn painful

nocturne lantern
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There'll be time to fix it though it's fine for a v0

nocturne lantern
honest ferry
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is it a simple button...

nocturne lantern
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It has no confirmation dialog so make sure you've saved before!!

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Yeah it's a button in the "Open & Save" tab

honest ferry
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okay vic you should... do something about that........... 🥹

nocturne lantern
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I knooooow this is just a prototype build....

honest ferry
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at least make it mario maker-esque with the rocket thingy or smth but pleas

lament abyss
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i just selected erase tiles

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mouse got a little bit out bounds

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and deleted everything

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but i saved it so im ok

honest ferry
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that sounds like average creepypasta

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ngl

lament abyss
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also i uploaded a map, weird volcano

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can yall play it

honest ferry
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and then mario with blood coming out of its eyes appeared and said "wahoo i'm gonna kill you"

nocturne lantern
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Yeah I have to make that a bit less janky

honest ferry
honest ferry
nocturne lantern
honest ferry
woven fiber
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its like slightly different does that count

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🥺

nocturne lantern
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you changed the name so you're spared...

brisk crescent
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Uploaded new peak map

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Cloud Hell

honest ferry
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wait a minute..

violet mist
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chat remind me to remake THE map tomorrow

honest ferry
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the?

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as in

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vcmi's THE emoji

violet mist
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i made that emoji too stupid

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smh amh

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i mean the map im known for

woven fiber
violet mist
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0/100 you get F-

woven fiber
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is it the birabu-

violet mist
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dude i didnt even make that 😭

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give credit to @solar kettle

honest ferry
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they called me STUPID...

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world is doomed,,,ma lndfld./xvcb.,xcvb.,m/..

violet mist
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stuepridd

violet mist
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jumpscare

woven fiber
violet mist
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ivy made it

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i ported it

woven fiber
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ITS FROM TOASTED BUT SOMETIMES IK ITS IVYS BUT THEN I THINK MIYAV MADE IT :sob

violet mist
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so did cubby

honest ferry
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i think

woven fiber
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oh yeah ccm too :alien

honest ferry
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you're nuts

woven fiber
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but thank for clarify

violet mist
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ivy awesome counter

solar kettle
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The mid Birabuto Kingdom vs the peak Mapno 3 and Mapno 4 race maps

honest ferry
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fr

violet mist
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map numero sinqo

honest ferry
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where's mapno 1 and 2

woven fiber
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yuh know what if race maps were recreated in mvlo maker 🤔

violet mist
golden eagle
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for one second

violet mist
solar kettle
violet mist
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but for two second

honest ferry
violet mist
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anyways uhh talking about toasted

honest ferry
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i want mvl beaned

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so we can have

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beans

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on

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t

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t

violet mist
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what if toasted remake
but slightly more than map pack

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you think thatd get like 2 more people aware of the mod

honest ferry
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yes

violet mist
honest ferry
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holy fuck!

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this information makes me wanna eat beans!

violet mist
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beans incoming

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run

honest ferry
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they gone

violet mist
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oh yea look the beans emoji looks like a dumbass face 🫘

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never unsee

honest ferry
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i will in fact, unsee it the second i stop talking with you

violet mist
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no you wont youre crazing it further into your mind by contuniung the conversation were having about the beans emoji
your brain wont always be able to deny

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be cursed with beans face

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i hate this keyboard 7

honest ferry
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keyboard 7

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since when are we on the 7th version of the keyboard

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i still got keyboard 5

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am i this outdated

nocturne lantern
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Keybaordç

brisk crescent
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vic, remove the length limit!!

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48 tiles is too big...

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i wanna make a level 26...

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actually

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idea

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minimum limit = 26
max limit 128

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🧠

woven fiber
brisk crescent
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level width i mean

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same thing

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shut up frosfy

nocturne lantern
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And the minimum is fourty-something because any smaller and it literally doesn't work in mvlo
Either the camera breaks or the level is smaller than a screen's worth

azure quail
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Hi Vic !

nocturne lantern
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Hello meddourk!

azure quail
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-# i used my 5 seconds to say hi vic

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-# and now im gone Woooooosh

brisk crescent
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But if MvLO Maker works differently then i got no complain

nocturne lantern
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The minimum in maker used to be around 32 and even that caused problems when testing so

brisk crescent
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Ofc it's not the same as Unity i understand that

nocturne lantern
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I think it's ok. 48 is small enough in my eyes so I won't bother trying to accommodate/debug smaller sizes, sosrry

smoky raptor
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My Dream To make bricks But Gray Is SHATTERED
-# Aka Nothing

nocturne lantern
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bricks is too small anyway 🤢 ... you can make something better by extending it a bit before making it gray i'm sure of it

smoky raptor
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We Want Variety :simple_glare:

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Anyways The Camera Gets Weird With odd Numbers
Prob Restrict That

nocturne lantern
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ye known bugger

smoky raptor
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-# Or Fix Teehee

nocturne lantern
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i asked ipod and he said it's a bug in vanilla itself so I'll just restrict the width to even nrs

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because i'm too scared to jump in and try to fix it

smoky raptor
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Bugs Are Scary True

nocturne lantern
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tryna think...

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what other items have i forgotten??

smoky raptor
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Everything ofc
Can't Wait To Dispense bonus Pillars From Pipes

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In All Seriousness Allowing Every Enemy At Least Would be Cool...

oak nest
smoky raptor
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Shoot I Viewed The Image As Settings For Pipe

oak nest
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Other question: would you add a way to disable auto tiling and choose the one you want, whatever the theme?

oak nest
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Other idea: item disabling
Just like un volcano you could disable mega, or just like in fortress you could disable propeller, or just any powerup

knotty pewter
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Question for vic: Are the backgrounds going to adapt to the height of a level or remain like so? Because for pipes it's just black above the wallpaper

nocturne lantern
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i meant items like, enemies and stuff

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but i think piranha plants and bobombs are the only ones i forgot from vanilla

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also yes, spikes will be in

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(idk how to draw the omnidirectional one so)

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some more decorative tiles will also get in

nocturne lantern
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i alr had all of this in mind lol

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  • alternate colour mini pipes
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subsequent versions might see other enemies like buzzy beetle, firebar, and stuff, why not

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there, i think that's all. that way you guys don't have to waste your time asking lol
i have some other features noted down but they're less urgent so they'll be revealed in future playtesting builds

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(though do suggest if you want..)

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i do wonder if the spike in all directions should have a 1:1 hitbox or a bit smaller to make it fairer......

torpid zephyr
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what about the rising and falling mushrooms

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that make the funny sound

nocturne lantern
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Urk, those aren't even in vanilla so it's a bit more complicated

glacial olive
azure quail
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@nocturne lantern
-# sorry for da ping
but uhh the maker editor doesnt work for me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

woven fiber
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I can’t imagine how overwhelmed vic probably is after reading all this chat 👽

azure quail
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-# alien

woven fiber
nocturne lantern
nocturne lantern
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Here @azure quail just do the do! #1289009524979535882 message

azure quail
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oh thanks vic !!

shy belfry
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like is it the level seam teleporting?

nocturne lantern
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It's... The odd number width causes the cam to jump nastily when running through the seam, yeah

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Like, it skips one tile. I've seen though that it only does this sometimes. I ran past the seam multiple times trying to find a pattern but I failed

shy belfry
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there's probably an integer division somewhere in the camera controller code

nocturne lantern
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Hm! Good point

oak nest
oak nest
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Oh frosty said he'd try

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I'll try then

oak nest
shy belfry
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allowing any ground in any theme without autotiling would be adding like 10*variations individual tiles

oak nest
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Yes?

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Not sure if I phrased it correctly
I wasn't asking if you can have every single tile separately, but more like having one autotile for each theme

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I see, you would still need to make duplicates right? The tile just checks what background there is

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Alright then
Not so important anyway

nocturne lantern
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I mean, I could make it so you can swap the background image(s) with some other preset without affecting the Theme, ig

nocturne lantern
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I wanted and planned every theme to have one singular terrain style, inspired again by smm. And so I built everything around this idea. I can't change the implementation easily without some major recoding

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Mismatched themes aren't too pretty anyway

oak nest
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Makes sense
I simply asked because I had the idea of a sky fortress that's all

woven fiber
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attempt-

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could def be way better tho 👽

nocturne lantern
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Not bad, not bad...!

woven fiber
woven fiber
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you’d still have to extend em prob but that would help!!

glacial olive
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either that or make them not scroll vertically (but that might look a bit silly)

shy belfry
nocturne lantern
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i don't know how i feel about it not being exactly 16x16

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imagine multiple of these in a grid. there'd be gaps in between them

shy belfry
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like... one sec

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@nocturne lantern

nocturne lantern
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that seems to work fine

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though i would prefer it if the diag segments also reached to the edge

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because the hitbox definitely will, and the tile looks too small without this adjustment

weak tendon
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como borro el otro xd

nocturne lantern
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simplemente te vas al Browser, abres tu nivel y le das al boton de Delete :)

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tienes que estar logueado obviamente

weak tendon
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listo

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hice el mapa a la rapida y no entendi casi nada por eso el mapa es muy malo XD

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quisas me tome el tiempo para algun mapa bueno

weak tendon
shy belfry
nocturne lantern
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i dont want an "overwrite/edit existing level" feature, but i could make an informative dialog appear like "hey why are you doing this? you sure?"

shy belfry
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make a version history maybe?

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like what's the reasoning for not wanting to edit an existing level, you dont want stages to suddenly change?

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a version history someone saves/downloads a specific version of a stage might work. that way it wont change unless they download the updated version

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but also no duplicates

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a version history would also enable you to allow people to view/download old versions as well

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maybe that can be an uploader's choice

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"allow downloading of old versions"

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depends on how much work you wanna put into it haha

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the database would need a layout change probably

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to allow for versions with unique stage layouts. also questions like "would you be able to change the description/name?"

nocturne lantern
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my current problem is with levels that have the same name as one previously uploaded 5 minutes ago, and the "draft" version not being removed. a new map titled "my epic level V2" is perfectly fine though. for that, the Remix feature I've planned where a level is "parented" to or based on another one, could accomplish a similar outcome to what you explained - just with a slightly different ui

shy belfry
nocturne lantern
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yeah, could be a popup that's "upload anyway / delete duplicate / use another name instead / upload as remix of duplicate(?)"

shy belfry
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is it gonna be based on level name per account?

nocturne lantern
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i suppose so, yes

shy belfry
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because you dont want to be deleting a stage from a different user lmao

nocturne lantern
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oh of course lol

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that'd be so messed up
"i didn't like your lvl so i deleted it and made it better"

fervent pilot
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shall we add stage reports?

nocturne lantern
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yup, you'll be able to report maps/users for badness

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eventually

raw bone
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i think theres a small problem, empty gray bricks (left) and gray bricks with a mushroom (middle) do the same thing, while the gray brick with a coin (right) acts like a empty gray brick

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i mean same thing as in, they both spawn a mushroom

nocturne lantern
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oh wow, i really messed those up

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ok thx, noted

raw bone
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i noticed that while working on my maze part of co op castle

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is spectate broken aswell? (i wonder what will happen if i press hard reset) (also hi viktor)

fervent pilot
raw bone
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yea, those will be very useful

woven fiber
grim marten
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HI FROSTY

woven fiber
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hi lus

grim marten
raw bone
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i tried, it did

nocturne lantern
nocturne lantern
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horizontal semisolids

fervent pilot
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why are the colons missing

raw bone
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i didnt even notice

brisk crescent
raw bone
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also can we have abit more max map height

fervent pilot
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(probably)

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use custom music

oak nest
raw bone
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speaking of spikes: will there be only a insta kill variant, only a damaging one, or will there be two diffrent ones?

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that insta kill/ dmg

oak nest
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Good question ⬆️

raw bone
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both would be handy

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(how would you signal that tho)

oak nest
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dotmod also had a sort of "poison block" that you could walljump on but not stand on

raw bone
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we need those + (maybe too much to ask) a variant that does the reverse

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like kill left and right but lives up an ddown

oak nest
fervent pilot
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give me a moment

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how about

raw bone
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cant wait for speedrunners to speedrun various maps and TAS em aswell

fervent pilot
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mouse with axis

oak nest
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oh viktor i didn't realize it's you

fervent pilot
oak nest
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Hi

oak nest
raw bone
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i cant wait to update WWJS

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(Wegas WallJumping Stage)

fervent pilot
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@nocturne lantern sorry for the ping but why cant i enter pipes

nocturne lantern
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feature not implemented yet. i forgot to remove that "enterable pipe" toggle to avoid confusion, sorry

raw bone
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he left the example there on accident i hink

nocturne lantern
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ye

fervent pilot
nocturne lantern
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i just figured a spike instead of a purple block(?) made more sense

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also spikes are supposed to harm you, just like an enemy

raw bone
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ahhh ok

nocturne lantern
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should take a couple of days for me to finish adding all these items/tiles, and after that, build time!

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(early access number 2)

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i hope it to be a good number of additional decoration and stuff too

raw bone
nocturne lantern
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hopefully sos

glacial olive
nocturne lantern
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he won't get hurtp

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omnispike: all four sides hurt
half-spikes: only pointy side hurts, the other 3 can stand on, bonk head on, or walljump off

glacial olive
nocturne lantern
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the half spikes that point up ( ^^ ) will work like those poison blocks

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the other three directions - right, left and down pointing, are just variants for other uses

steady belfry
#

?????!!!!!!!!!!!!

nocturne lantern
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$$$$$&€€€€

steady belfry
#

this is insane

raw bone
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so they insta.kill?

nocturne lantern
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they harm you like enemies do

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still thinking what icon/logo this should have... was thinking something in the smm font lol

smoky raptor
woven fiber
#

ok i just made a new variant based on snayp's does this look good

azure quail
#

Looks Epi

violet mist
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you think it doesnt??

azure quail
#

c

woven fiber
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@nocturne lantern

knotty pewter
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They look nice but I think they have too much details, which doesn't really fit the theme of the game
(Note that I can't do any better, just expressing an opinion)

steady belfry
#

ds style hardest to mimic by far

woven fiber
knotty pewter
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Idk why but these ones are more fine to me

oak nest
nocturne lantern
oak nest
nocturne lantern
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For the level of detail thing, I think they're similar enough in style to what nsmb does...

oak nest
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isn't there spike in some castle levels in nsmb? we can try to replicate the shading/coloring

nocturne lantern
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Yep, see the screenshot above

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That's what's used officially

oak nest
woven fiber
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yep

oak nest
#

k

shy belfry
smoky raptor
violet mist
oak nest
#

(kind of tried to make it seem like a spike is pointing towards the screen)

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maybe the center is not the best, but i believe the diagonal spikes are not too bad

nocturne lantern
#

i like the shadow on the diags, gives the tile more depth

fervent pilot
#

coins cannot respawn

violet mist
#

just use black magic bro

nocturne lantern
#

economy was inflated so i had to disable them

raw bone
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but i need the cash to gamble!!!

nocturne lantern
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you need the cash to EAT to SURVIVE you SILLY

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grrrrumble!!!

raw bone
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but i dont have enough

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i NEED to win that Game guy Minigame

fervent pilot
#

casino

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guess what

fervent pilot
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this is supposed to be the biggest map in mvlo history

raw bone
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ohhh

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so its 512 tiles?

fervent pilot
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512x48

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super duper big

raw bone
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ahhh

fervent pilot
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the roulette block was bugged because i removed the rest of the tiles except the upper left

raw bone
#

oh

fervent pilot
#

usually for random pipes

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like this

raw bone
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ah ok

fervent pilot
#

which is quite a creative idea

honest ferry
#

it's the 2x2 roulette block right

raw bone
#

ye

fervent pilot
raw bone
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ok what was that

oak nest
#

Well excuse me

#

Why am I getting this error now? it was working 3 seconds ago

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there might be a problem with how you open and close the game
this time i opened the editor beforehand and now it's working

shy belfry
woven fiber
fervent pilot
smoky raptor
# fervent pilot brug

The Current Strategy i use To Fix This Is Extend The height Of The stage Fill It In And Change it Back
Sadly Doesn't Appear possible With Pits 😔

fervent pilot
#

background problem

smoky raptor
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-# Vic You Didn't Finish Vertical Level implementing Did You....

fervent pilot
#

i love making abominations

steady belfry
#

mario maker 1

fervent pilot
#

shotgun

nocturne lantern
fervent pilot
#

make the pipes blend in with the background

raw bone
#

this gimmick may or may not ruin the entire top side

rotund grove
#

I might be cooking something, who knows...

rotund grove
azure quail
rotund grove
#

fucking around

#

ig

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(used for this):

nocturne lantern
#

Nice decoration...

rotund grove
#

also this

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and

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also also

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oh nvm

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I was gonna say that the model for big luigi was broken but nvm

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this time it worked

rotund grove
rotund grove
#

because whenever I try it its like the button doesn't do anything

nocturne lantern
#

Nope... You click it and it's done, but you must input a Title for it to work
You can verify it's actually saved to a file by clicking Open and seeing if it's there

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Yeah I'll add a popup next time

rotund grove
nocturne lantern
#

Title is required for Save to do anything, but description is not

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And after that it'll all be restored when going to Open

rotund grove
#

also one last question

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how do you manage those settings?

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i mean

#

What are you supposed to define at "Warp Pipe Target"??

nocturne lantern
#

Cool cool

nocturne lantern
nocturne lantern
#

Eventually it'd just make it so you can connect two pipes with the same name so they warp you

smoky raptor
rotund grove
#

also

#

how do you access the levels you played?

#

oh nvm

nocturne lantern
#

Like the history of levels you've downloaded? Not possible rn

#

They don't get saved

smoky raptor
#

I Don't Understand The Save Locally Option

rotund grove
#

ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh they're here

#

and me who thought I lost them forever

smoky raptor
nocturne lantern
#

I'm confused

nocturne lantern
smoky raptor
nocturne lantern
#

I thought I made the "Open" button obvious enough

rotund grove
#

well

#

I gtg

nocturne lantern
#

If anyone guesses what the file extension stands for I'll bake a cookie and eat it

smoky raptor
nocturne lantern
#

That's the only button that puts them there

smoky raptor
#

ah
Also Where is This

#

Menu

nocturne lantern
#

Build level → input title → click Save (no popup because mb) → OK! → click Open to see what you've created

nocturne lantern
#

Levels also get saved automatically to your pc when

  • Playtesting
  • Uploading
#

Wrong... (Almost)

#

It's fine, I promise the UI/UX will be finished by v1.0

smoky raptor
#

Seems A Lil Odd it Saves During Playtesting...
It Would Be Cool If The Editor Had A Few Settings Like That
Suggestions ‼️

nocturne lantern
#

It saves under the name "WIP level", just in case

#

Or any other title you entered

smoky raptor
nocturne lantern
#

I was like, what if it crashes and oops! All progress lost

smoky raptor
#

Fair Enough
Would be Nice As An Option Cuz I Ain't TOO, Worried About Crashes
Especially If I Just Can Click Save locally if I'm Worried About That
I Would be More Worried About Organization...
unless You Separate The "Autosaves"

nocturne lantern
#

Ah, I understand

smoky raptor
#

autosaves could be A Better Feature 🤔

#

Then you Can Save Like The last 5 Autosaves Or Something Separately From The Main Finished Levels
And You Don't Need To Rely On Playtesting The level To Save As Well

#

ye that sounds pretty good

nocturne lantern
#

Just click Save

#

But yeah auto-save setting is a great idea

oak nest
#

Would be nice to be able to select stuff and move them all together, as well as being able to control+Z

smoky raptor
#

Not As A Way To manually Save

#

But ye

nocturne lantern
#

Ah

#

pls choice. which tile for 1x1 ice?

#

"fortress style" vs "snow style"

shy belfry
#

@nintendo lmk

nocturne lantern
#

the ones in w5 castle have different style (they're squarer and sharper) than the overworld's

#

i guess for consistent inconsistency

azure quail
#

Snow !

smoky raptor
finite sandal
#

download?

raw bone
#

btw me and viktor figured out you canstill emote (not a problem, PLEASEE keep it)

woven fiber
woven fiber
azure quail
glacial olive
nocturne lantern
woven fiber
#

vcmi has too many qol features to be trashed away! (they weren’t trashed but u get what I mean)

nocturne lantern
#

idea: item to customize lighting... for example, nighttime sky or sunny pipes

#

also colorful simple blocks for decoration or arting

smoky raptor
#

Could We have A Orange Block? 🤔
To Complete The Set Ofc

woven fiber
#

FLAME PIPES

#

NIGHT SKY

#

DARK CASTLE

torpid zephyr
rotund grove
#

help why is my pipe burning

nocturne lantern
#

the burning of luigi

oak nest
#

sayan pipe

fervent pilot
shy belfry
knotty pewter
#

Big issue vic luigisad

honest ferry
#

is your fridge running

oak nest
#

Alexis and I found a new issue

We were trying to play casinoluigi's coop level, but each time we would download it (didn't matter if I was hosting or he was) it would kick the other repeatedely
Though on the other's screen it says it got downloaded
I even managed to start the game at the moment he joined before he got kicked, and the level worked fine

I think it comes from that particular level, which could be too big for the game to properly handle (hacking protection?), because then we tried another level and nothing happened

I'll add that the host's ping would raise a lot

honest ferry
#

then run after it

#

lololololol

honest ferry
#

or what does it have in it

knotty pewter
#

Idk kinda big

#

not your regular desert map

oak nest
shy belfry
knotty pewter
#

might be the 36 moving ceilings in it

honest ferry
#

yeah no that's a bit too much

brisk crescent
honest ferry
#

dunno

#

this map sure is loaded with a bunch o crap

#

no wonder it gives issues like this

#

if i was the game i would refuse to load it correctly too

nocturne lantern
#

That's the item that causes the problem

#

Otherwise, it might be a high amount of items (the limit is hard limited in code, which I already raised for the next version)

woven fiber
#

in which case it could be the coins

nocturne lantern
#

oh, that's funny

#

there was an important detail missing about this bug, and it's that you get disconnected before starting the match, unlike with the mariobros platform bug

#

funny thing is, if i rejoin, i receive the level fine and i can play

#

i'm going to assume it's a problem with the pure girth of the data of the contents being sent, since it's a large (as in, many tiles and items) map

raw bone
#

aww

#

so i need to reduce the amount of ground and shit

nocturne lantern
#

well i mean, I need to fix this bug

raw bone
#

oh

nocturne lantern
#

and when the mod gets updated it'll magically work again because i'm not changing the level contents, rather how they're being read and interpreted by the game

shy belfry
#

bro needs compression on the levels /s

nocturne lantern
#

well, that's fun. i hope i don't have to change (too much?) the way i send data to the players now. looking at you, PUN

nocturne lantern
woven fiber
#

if u try to rejoin the lobby sometimes it kicks the player regardless

#

like, it redownloads the level

#

or something

#

and it doesnt even happen all the time cause it seems to be dependant on whos hosting

raw bone
#

btw, will there be horizontal moving crushers next version?

nocturne lantern
#

some version in the future, yes

#

i'd like to make them configurable and independent of each other

rotund grove
raw bone
#

dude

#

thats ATLEAST 10 bytes

#

(my maths are strong)

nocturne lantern
#

congrations

raw bone
#

alright, ive uploaded two versions of the map now, an optimized one (without the moving celling maze) and the original (here unoptimized) with the celling. idk if it were to work now, orrr

#

idk

brisk crescent
#

I remember one time i basically selected all of my Drive C's folders and tried to delet them thinking it would clean more storage after hard resetting my pc

#

amd it surprisingly worked lmao

oak nest
#

uhhh vic?

#

there's an invisible block there, he can't go through

sick heart
azure quail
#

(Denied From What)

sick heart
#

entering

azure quail
#

ok

sick heart
#

YOU! Shall. Not. PASS!!

oak nest
#

you just need an edge

sick heart
oak nest
#

just trying to find mechanics and bugs

#

I just invented a mushroom/mini mushroom filter

sick heart
#

I feel like this gives me free will torward building kaizo

#

if you ask, yes, i am borderline psychotic when it comes to MvL parkour

#

or custom maps that go for platforming

oak nest
#

I'm waiting for spikes to get added

#

and i'm preparing a few interresting puzzle levels

sick heart
#

sorry

fervent pilot
sick heart
#

i just saw ipod in a vc for .1 seconds no way

#

i havent seen that in what feels like decades

honest ferry
#

if you feel decades is what it was from the time he showed beach in 1.8 then you must feel 700 years old

sick heart
#

wow this is random but i found a technique that with my pc unzips things that would take 40 mins in 8 seconds lmao

sick heart
#

that was the last time

#

and a monitor next to me just turned on by itself

nocturne lantern
shy belfry
shy belfry
oak nest
nocturne lantern
oak nest
nocturne lantern
smoky raptor
#

This Gooffy Lil Bug

brisk crescent
honest ferry
#

👽

#

what

fervent pilot
fervent pilot
#

why is it broken?

honest ferry
#

define broken

fervent pilot
#

oh shit i get it now

brisk crescent
honest ferry
#

i regret looking the definition of broken

#

eugh..

nocturne lantern
#

Did it just need a reboot?

honest ferry
honest ferry
#

never liked those...

honest ferry
woven fiber
#

that one is a fixed version cause u cant edit uploaded levels :alien

honest ferry
#

what does it even fix

smoky raptor
woven fiber
# honest ferry what does it even fix

u see that semisolid spam on the walls?
its so that some stars that end up on the sides can be re-obtainable by making them just re enter the stage

woven fiber
#

tho i think if its atleast a different name then its fine imo

honest ferry
#

at least you know how to make them slightly better

smoky raptor
woven fiber
#

it was TURNIP who made that first 😭

woven fiber
#

but i made a sumo hehe

#

hi foxy

honest ferry
#

good for you i guess

woven fiber
#

hi turnip

honest ferry
#

dotmod still finds its way back...

smoky raptor
smoky raptor
honest ferry
#

some things deserve it

#

and you already know what i mean by that

smoky raptor
#

You Never Know...
There Could Be A Doezon Revivals Around The Corner...

honest ferry
#

god no

woven fiber
#

frosted:

#

battle r:

#

maybe 10p:

#

fboc:

#

kkt:

honest ferry
#

he himself said absolutely dead

#

why would he bring back dotmod out of a sudden

#

completely gone, not redistribuitable

#

i sadly doubt 10p comes back..

#

and still why do you even talk about that

knotty pewter
# fervent pilot why is it broken?

When it loads infinitely, it's due to 2 items crossing each other (f.e. pipes or mushroom platforms)
You can't make them overlap each other by only placing, but by adjusting height.

oak nest
#

These sumo maps are quite fun, but you can abuse too much if the side walls for me

#

*of

knotty pewter
#

I was tempted to say skill issue, but you still beat me in these luigisad

oak nest
#

luigihappy🤝mariohappy
Gg

nocturne lantern
#

I wonder if I should release 1 update in a few days with both new features and bug fixes; OR 2 updates: one today with the new items and tiles, and another in a couple of days with some major bug fixes
I'd like the early access stage of this mod to have quick builds and updates to make the playtesting process faster, but I don't want to "overwhelm" ppl

smoky raptor
#

I Feel The 1 Update Option is better

oak nest
oak nest
#

Bug report:
1 by 1 (2 by 1 and 1 by 2 too) moving plateform doesn't render properly

#

Also it would be nice having a confirmation popup when uploading, I noticed I missclicked and published a level by accident yesterday

finite sandal
#

Wheres download @nocturne lantern

glacial olive
finite sandal
#

atlease you can extract zips on chromebook

grim marten
#

linux build isnt out yet

nocturne lantern
#

Linux users can use Wine to play it with zero drawbacks

shy belfry
#

@nocturne lantern im curious how you're sending the level over the network

#

is it just

level binary -> compress to hell -> send to player(s) via RPCs -> uncompress -> apply
```?
finite sandal
nocturne lantern
shy belfry
#

tbh thats fine

#

an rpc is just an event with extra steps lol

nocturne lantern
#

sweet

shy belfry
#

you can put the level as an array of tiles (or even in your binary format) into the "Frame"

#

and then just make a command that uploads the level

#

allow the host to call that command

#

and boom, it replicates for everyone, even automatically for late joiners

woven fiber
#

how is new 1.8 code that good 🏚️

brisk crescent
#

Note it's still unfinished trolled

woven fiber
#

that

#

praises it even more

#

it’s unfinished and it’s already delightfully good!

shy belfry
nocturne lantern
#

jresus christ

#

also alternative terrain/autotiles such as desert semisolids and ice are now avaialbelabeale!

#

(works on any theme)

#

the semis can get a little janked up at times, either try redrawing until it looks OK or avoid making complex shapes out of them. this is just because i don't have enough tiles drawn for it for the inner corners, etc

#

or, ugh, i could try spending some time manually drawing the missing inner corner tiles to add them to the autotiler

oak nest
#

oh wait
that means you can't have multiple on top of each other?

#

Maybe would've been more practical to make them like the moving plateform, you choose the width and height and that's all

woven fiber
#

-# or I could draw a corner tile hehe

woven fiber
nocturne lantern
#

well, the background layer is a thing that exists already

#

and you can't see things behind another so

shy belfry
#

isnt the background layer darker tho

nocturne lantern
#

i'll just draw a corner piece and it'll fix it

shy belfry
#

@nocturne lantern make these platforms objects, imo.

nocturne lantern
nocturne lantern
shy belfry
#

and then put each semisolid on a different Z index

#

oh?

#

then allow overlaps for these

#

:)

nocturne lantern
#

aw

#

fine

#

i'll solve this next time

shy belfry
#

like smm2s semisolids

woven fiber
#

actually wait @nocturne lantern wouldn’t it be easier to make these be items instead of tiles

#

like how u did with the mushroom platfs

#

that would likely allow u to change the ‘Order in layer’ thing for sprites easier too

nocturne lantern
#

item z ordering is very unreliable rn anyway, like you can't really "bring" something to the front or whatever
i'll first have to implement that before finalizing the semisolids as items idea

#

but yea

woven fiber
#

fair

nocturne lantern
#

paso a paso

shy belfry
#

yeah.. how would you handle that lol

#

sort by increasing Y value of the top?

#

like

woven fiber
shy belfry
woven fiber
#

@nocturne lantern u can use these if u wan

oak nest
#

oh damn I forgot we don't have bob-bombs yet

nocturne lantern
nocturne lantern
fervent pilot
nocturne lantern
#

oh so clean

fervent pilot
#

god i love when that happens

#

like im trying to suffer right now more than ever

rotund grove
woven fiber
brisk crescent
#

arrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

rotund grove
#

I mean

#

how much do you know about windows

#

Yknow what

#

I'm gonna ask you a question

brisk crescent
rotund grove
#

to see if you're worthy

#

to use Windows in your username

brisk crescent
#

Nobody here can ever guess why is my username that lmao

#

NOT MVLO MAKER RELATED GRRRRRRRRRRRRRRR

rotund grove
#

aw 😦

shy belfry
#

or 2x1

#

or 1x2

shy belfry
#

the humble stoplight

woven fiber
#

LMFAO 😭

fervent pilot
#

i kinda want the minimap to be added for editor so it be easier to place spawns in chosen spots

#

for example

#

the middle

brisk crescent
#

What is that 👽

fervent pilot
brisk crescent
#

That level is so confusing

fervent pilot
woven fiber
#

tho theres already a display of the level bounds by just looking at the grid so im not sure it would make too much of a difference

#

wouldnt hurt to add though

woven fiber
#

i meant u can just look at the general area and place it there

#

no need to count lol...

nocturne lantern
#

Yeah it doesn't have to be exact because the level loops anyway

#

BUT the minimap idea is great

honest ferry
#

and it's good because that's on smm

nocturne lantern
#

Anyway new public playtesting build after I eat dinner

fervent pilot
fervent pilot
#

how about pipes for the bg idea?

#

it would leave very cool details

shy belfry
honest ferry
#

let him eat... hunger....

fervent pilot
faint gate
#

hi vic

nocturne lantern
#

user join sfx jumpscare

fervent pilot
nocturne lantern
#

Super MvLO Maker just got updated! This is Public Playtesting build #2

Changelog:

  • Many NEW blocks and decorations, including spikes, ice, semisolids and bobombs!
  • Mini Pipes can now be coloured. You can also add piranha plants to big Pipes, but it doesn't work; oops.
  • You can now VOTE if you liked a stage, and leave a comment after playing it!
  • Some more fixes.
    Please get it here: #1289009524979535882 message or in the pinned message.
oak nest
#

OHHHH

woven fiber
#

we're so up holy

nocturne lantern
#

in the following days i'll have the level browser sort by "heat", which is a combination of like ratio and recency

#

in the meantime vote away! and don't forget many features are still WIP. i'm all ears for bug reports and allat

oak nest
#

We have Netherite blocks now xD

oak nest
nocturne lantern
#

i actually hand't noticed

woven fiber
#

i think i remember seeing this bug somewhere before..

#

not with just ice

#

and not in mvlo maker either

#

btw i'll try the update once im done eating dinner, changelog looks interesting

#

great job vic 🙏

nocturne lantern
#

ohh it's only if you crouch (*sometimes)

#

NOTE: if you go and try sharing your Opinion on a level, it'll sometimes say "404" before you get to write anything. Pls ignore that, it causes no harm

oak nest
#

I'm very satisfied with the spikes

#

you also added some more background stuff, it's really nice

fervent pilot
nocturne lantern
#

maybe

#

(yes)

oak nest
#

tthe spikes are misplaced somehow

#

more

nocturne lantern
#

really????

rich leaf
#

ye

nocturne lantern
#

wrong offset i guess

#

uhhh super quick hotfix time i suppose

oak nest
#

also when I load my map it kicks people out
but atleast now they can come back and it works normally

fervent pilot
nocturne lantern
#

OK! i fixed it, so sorry for the inconvenience. pls redownload from the same link above when you can @oak nest

#

also, if you upload that map you made that disconnects people, can you tell me its name so I can troubleshoot it too? thx

faint gate
#

vic changed the popup test les gooo

fervent pilot
nocturne lantern
#

idk if you already downloaded that today

#

if not, go ahead and grab it from the google drive link

fervent pilot
#

about this

nocturne lantern
#

no, no need to touch that

#

just download the mod from the link and extract to a new folder
you can delete the old one entirely

oak nest
#

@nocturne lantern my mini pipes are just not where I placed them

#

maybe it's because i entered a warp pipe location?

#

I typed "pipe" in it, maybe it breaks something?

#

no they just don't work for me

nocturne lantern
#

misaligned too probably?

#

anyway i can't wait for the kaizo maps these following days... to play them!

fervent pilot
nocturne lantern
#

not yet implemented

fervent pilot
#

wait

#

oh

oak nest
#

I'm not sure what causes this bug, it just deletes everything in a single collumn
I fixed it, but now it's back

And now that I think about it, I saw it in another level
@nocturne lantern (sorry for pinging you again)

#

my level is very big

#

the other level in question is Wega's walljump stage I believe

nocturne lantern
#

NOTE: after a match, a "Do you wanna share your opinion on this level?" kind of message should appear so it's easy to cast a vote. however, if you aren't host, there's a high chance it won't appear for you due to a bug. just in case you were wondering how the hell to comment on a level

#

you can still go and open the Editor and manually searching for a level to post an opinion on, though

woven fiber
#

is your level's wdith an odd number?

#

cause odd numbers cause bugs (namely a teleport when u go to the looping bounds, idk any other issues other than that tho)

smoky raptor
nocturne lantern
#

Now that we have a new version with a lot of new content, maybe I can now spend some time polishing and finishing the UI to the max...

#

Hmm..

woven fiber
#

mvsdk2 ui is so yummers

oak nest
#

This bug is quite annoying

raw bone
raw bone
#

wegas wall stage and co op castle have both been updated now with spikes added + for co-op castle gray blocks have been corrected!

nocturne lantern
#

just played the new wall stage, very fun

oak nest
#

Why does it happen in the first place

nocturne lantern
#

Idk, I've never encountered it so I can't say

knotty pewter
#

Are you advertising your level right now

knotty pewter
#

I don't know if it's a feature or not, but spikes hurt even when put in the background. Also they'll always be put in the foreground.

nocturne lantern
#

Oh nice

lament abyss
#

where are the maps saved,,,,,,,

#

i cant find them in any folder,,,

glacial olive
#

i think it's %AppData%\Godot\app_userdata\Super MvLO Maker [Editor]

nocturne lantern
fervent pilot
nocturne lantern
oak nest
#

From my testing, it happens when you save the level

#

my map is 260x45, and the bug appears at the collumn 129

nocturne lantern
#

yeah, i can reproduce it. no matter the length, that single column always becomes empty of tiles

#

wtf?

woven fiber
#

i've never made a map that long and cant remember if i've seen one THAT long in vanilla mvlo, so not sure if its something already in vanilla or a weird thing in smvlom

nocturne lantern
#

it's not related to vanilla, the bug is editor exclusive

faint gate
woven fiber
#

oh 😭

#

that was like 235 tiles long

oak nest
#

Oh man
I would need an invisible block that doesn't give coins, would that be even possible?

#

Also, that bug that repeatedly kicks you is still present

fervent pilot
#

oh i have an idea

#

remove enterable part of a pipe when connected to 2 blocks?

#

you can make a change with it if youd like

#

hold on the fuck

nocturne lantern
#

sooo... column 128 gets invalidated

#

which is a magic number in computers
it MIGHT be a bug in the encoding library i used...

violet mist
fervent pilot
#

damn dont you hate it when that happens

#

im kind of fucking annoyed by taht

nocturne lantern
#

either try putting the pillars in the bg or ignore it and upload it as it is until the next version when it'll get fixed for everyone