#[v3.1] MvL Accurate

1 messages Β· Page 3 of 1

scenic raven
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Also in exactly 7 days time, this mod will be officially 5 months old..... It's really crazy to think that this much time has passed ngl

brittle sail
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Nice

dire steppe
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oooo sick, wish u the best of luck

scenic raven
modest bough
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Can You make it A Tad Transparent?

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IDK Why Nintendo Make it Transparent In The Map not In The Levels

dire steppe
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wait it was transparent in the map?

dire steppe
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make sure you're utilizing integer scale numbers tho, or else the background will be very shaky with ds resolution

dire steppe
modest bough
scenic raven
dire steppe
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i think that doesnt matter

scenic raven
#

scale is a whole number but x and y have decimals

dire steppe
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yea im pretty sure the poision doesnt matter, only the scale

modest bough
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to be safe, make the position even

scenic raven
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2D ENEMIES RETURNS to accuracyMOD (only if you Toggle 3D off)

dire steppe
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ds resolution my beloved

scenic raven
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is the 3D really all that bad though?

modest bough
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no

dire steppe
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no

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infact maybe better than 2d

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they're more smooth than the sprites and look better too

scenic raven
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I might end up just making a toggle in the main menu for it TBH

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also it only applies to goomba/koopa btw

dire steppe
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what about bob...

scenic raven
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they are 3d

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in OG

terse cobalt
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it will be a good idea make a toggle about change the enemies to 2d or 3d

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it will be only visual yk

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or maybe for powerups too (idk if that is possible, i doubt it)

scenic raven
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no powerups toggle

terse cobalt
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a

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:sob

inner temple
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But the nds resolution already changes them from looking 3d/hd to the sprite look of nsmb

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Doesn't it?

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Although maybe it's inaccurate...

scenic raven
scenic raven
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update:

#mvl-development-and-modding message

scenic raven
dire steppe
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truly accuracy

modest bough
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Epic

scenic raven
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is there any other accuracy feature you guys would like in accuracy 2.2? It is a big update

dire steppe
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i would say new maps but there are only 5 in the og so.....

frozen patrol
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Redesign the whole menu so it looks like the og Troll

scenic raven
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I want it to look less like IPOD

inner temple
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Yeah I can see that working

modest bough
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hmmmmmmmmm

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Have You Added GroundPounding Something With A Mini launches Your Further in The Air Yet?

dire steppe
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whats with you and that thing πŸ₯Ή,,,,,

modest bough
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That Are Barely Useful, But Are Fun

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I Was Also Informed That It Was Slightly Easier To Triple Jump With A Blue Shell In Og, You Should Do That Too If Ya Haven't

modest bough
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Which Hits It

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Launches You Higher Than Normal

dire steppe
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like when u gp a koopa

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instead of just a lil bounce u go real high

modest bough
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yeye

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It's Not Much Useful And Very Situational But Still Fun.
In The OG I Used It To Get Into The Chambers That The Broozers Were In In That One underground Level With The Red blocks At The End.

stray prairie
scenic raven
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In the "Remastered" branch if u wanna try it early

scenic raven
scenic raven
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Only reason for this would be the small possibility of ipod merging some features into the base game in the future tbh

stone needle
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Some mechanics you added to accuracy mod are already in 1.8

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For example the bounce off the enemy after stomping them

modest bough
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I Think You Should Wait until it Releases

scenic raven
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HandleStarman is a fix I did to make it not lose speed when colliding with other players (this is alerady in 1.8)

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powerups coming out of a block and stuff is also 1.8

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implementation is different in both cases which could cause issues

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but anyways... ill focus on releasing 2.2 first..

I might just instead manually port some stuff to 1.8 later (for PR and stuff), but prob not the whole mod

stone needle
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@scenic raven Actually, just try 1.8 port once it's out, there is no point make a 1.8 port when it's not even released and you will never know when it's out.
So just keep making updates for 1.7.1.0 until 1.8 is out.

stone needle
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@scenic raven Walljumping doesn't have a custom animation, it's just the jumping and falling one

scenic raven
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As you all have noticed I havent shared much progress in the last 3 weeks.

And well, I havent worked much on the project since then. But I do still wanna release 2.2 soon

And tbh, it might be the last update feature-wise. But considering that 2.2 changes A lot, I might release 2.2 as a series of beta versions (for example 2.2 beta1) and fix bugs with time

scenic raven
scenic raven
modest bough
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ooo,
Dough,
Welp

stone needle
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The ideas are good but the results are just

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y know

stone needle
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But if ipod doesn't do that then make a pull request if you can

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might get accepted

stone needle
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@scenic raven You probably already know about this, but star's rotation speed and bounce height are different in OG MvL

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So in the Big Star's prefab, change the Rotation Speed to 3, and Bounce Amount to 5.5

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Also, there are no star radius in original MvL

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Which means that you don't need a minimum distance to make it spawn

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So do what @modest bough says here

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But instead of setting it to 2, set it to 0, which i believe will 'remove' the radius

stone needle
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if it seems to be a bit too high then keep 5.5

dire steppe
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@scenic raven i was actually thinking, since you limited the options to be the ones in the og game, what if you make the gameoptions ui exactly like in the og game?

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it had the label, then the numer box with the arrows on the side to change it

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making it a text field would be weird because its too limited to really type anything

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i think for the map dropdown u could also use the preview sprites like in the og aswell, by making it work like the color palettes

stone needle
supple hazel
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u can see in this video that mario can punch as well as kick

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i assume it would work the same way as mario 64, there is an attack button, pressing it gives u punch, but if u press it while you are already holding jump, u get a kick

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also idk if there is any footage of it but it doesnt make sense to me that you cant punch and kick while you have fire flower and shell

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the kick adds so much to the game it would be much more fun if it was allowed with shell and flower, perhaps give it its own button

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punch probably has its own button based on this video, i dont see how it is incompatable with fireball

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also it seems like mega mario could get HELLA momentum like star mario

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also seems like u could have 3 reserve items

supple hazel
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huge for 1v1s especially

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u wont get stomped from a tile away anymore

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blue shell is no longer complete jank to use and fight against if they fix netcode

stone needle
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so it had to changed again

modest bough
frozen patrol
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punch looks like it sucks with how slow it is

frozen patrol
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cuz i dont

scenic raven
terse cobalt
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hey erick i think the tornado in E3 desert should push you in differents directions and altitude

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bc in a single direction you have like a 90% of change of get groundponded and thats kinda... not so good

terse cobalt
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but yeah just a suggestion about the tornado πŸ₯Ή

stone needle
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@scenic raven piranha plant IS a 3d model in the original game

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so i guess you can leave it as a 3d model

modest bough
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Why...
What

stone needle
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That's how Nintendo made it

modest bough
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Like Uh,

cobalt kindle
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both of you die

modest bough
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Why Did You Ping Him For Something He Already Did Tho πŸ₯Ή

modest bough
stone needle
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in the next update

cobalt kindle
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YAAAAY

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1.8 should have 3D piranha

stone needle
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I think it's declined already

scenic raven
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So yea,

Development for this mod was paused at the end of 2.2 release

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A lot of stuff happened since I last worked on it. And have even less time to work on it.

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However, 2.2 WILL be released soon.

It is pretty much in its bugfix phase

stone needle
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Okay

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Also hello
nice to see you again

scenic raven
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Thanks

modest bough
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oh yipi!

dire steppe
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welcome back erick!

frank prism
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hi back erick

misty night
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hi erick

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welcome back

brittle sail
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Jello Erick :)

rich summit
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I should pr some sound related stuff, as iirc Accuracy doesnt have all hq sfxs

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Also hi welcome back

zinc flame
scenic raven
rich summit
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Like some stuff is prob missing like 1.8 did

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I can check tomorrow

stone needle
misty night
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hey erick

brisk ruin
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@scenic raven You still need an iOS port?

scenic raven
scenic raven
misty night
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is 2.2 gonna released?

misty night
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erick is everything ok?

brittle sail
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Huh

scenic raven
frozen patrol
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True accuracy

stone needle
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the real accuracy mod

dire steppe
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100% accuracy

inner temple
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3DS πŸ˜” not 100% accurate πŸ˜” bad quality upscaled screen β˜ΉοΈπŸ‘Ž

rich summit
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Luigi as Player 1?!?!?

frozen patrol
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i see no upscaling?

inner temple
dire steppe
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i thought it lead to mixels instead of blurriness though

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btw i think the size is normal since there seems to be black borders... i think..

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or atleast for the top screen, dunno about the bottom screen

frozen patrol
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if its same size on both screens then it normal

inner temple
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I'm not talking about the stretching, but the bilinear upscale (can't be appreciated in that picture) that the 3ds applies for nds games to fill the screen

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But I digress

polar gorge
rich summit
polar gorge
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nuhhuh

scenic raven
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For those curious.

AccuracyMod 2.2 did not get any progress done since I was last active here.

HOWEVER. The update itself is already completed feature-wise, all that is really left to do is bug-fixes

If you dont wanna wait, you can check out its current state inside the "remastered" branch

stone needle
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What about re-distribution?

scenic raven
scenic raven
stone needle
scenic raven
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Also

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Its been over a year since Accuracy1.0 got releasedπŸ₯³

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Time flies

dire steppe
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happy anniversary accuracy mod ‼️

modest bough
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Wacky
-# πŸŽ‰

scenic raven
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So much has been added in 2.2 that i feel like it should be released asap.

Does 2.1 have a toggle for enabling/disabling 3d enemies?

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I dont rlly remember lol

misty night
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erick

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check out the dms

misty night
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well erick you didnt check out the dms
but heres the ui for the beta e3 mode

inner temple
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damn, more stealing from vcmi?
that ui.png sheet is straight from there, i drew a bunch of those icons

misty night
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but whats wrong?

stone needle
inner temple
stone needle
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  • Those aren't even beta e3 stuff to begin with
inner temple
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like, vanilla's assets are right there, why go out of the way to take stuff from another mod without even asking?

misty night
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i am not patient

onyx haven
tawny reef
inner temple
scenic raven
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so

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finally got proper 2d, 3d enemy switching. No more 3d koopa shells in 2d mode

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finally got myself working on this project again

misty night
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hey erick are you afk?

scenic raven
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Im here

misty night
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the beta e3 track

hearty nest
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this game is updating

scenic raven
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πŸ‘€

modest bough
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πŸ‘€

inner temple
frozen patrol
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curse of vic

stone needle
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No wonder why the buzzy beetle looks scared

inner temple
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excuse you, the buzzy beetle is very calm and sleeping

inner temple
# frozen patrol curse of vic

-# 𓀃 𓀄 π“€… 𓀆 𓀇 π“€ˆ 𓀉 π“€Š 𓀋 π“€Œ 𓀍 π“€Ž 𓀏 𓀐 𓀑 π“€’ 𓀓 π“€”

frozen patrol
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it shat itself

inner temple
rich summit
onyx haven
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_ _

scenic raven
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worst thing about working on my mod 1 year later is that I have to re-learn how I initially coded stuff

frozen patrol
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fax

scenic raven
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like....

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i spent longer than I'd like to admit to find where my death transitions were located in the code

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turns out that there are pieces of that code on FadeOutManager, GameManager, PlayerController AND PlayerAnimationController

frozen patrol
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i prefered not to touch my mod for a good while because i forgot how to add tiles πŸ’₯

inner temple
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FadeOutManager
that rings a bell

frozen patrol
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ring ring or dingdingdingding

inner temple
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GitHub

Accurate Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi" - Wiiucoop/NSMB-MarioVsLuigi-Accurate

GitHub

Mod of NSMBVersus where you can customize many things - vlcoo/VicMvsLO

frozen patrol
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what about it :simple_glare:

inner temple
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it's exactly the same script i used to use in vcmi!

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despicable me 4

frozen patrol
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you're erick high definition?

inner temple
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but it's just part of cleansed now so it's fine

scenic raven
scenic raven
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I will have to merge it all back on accuracy+ but yea

inner temple
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yea i remember the 3d models but my memory's going bad

scenic raven
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I just kept getting so many ideas ngl

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MIDI music, 3D, fade transitions

inner temple
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working for a better world
or, a more accurate mvl

scenic raven
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lol

inner temple
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i think i had plans for extra functionality (like arbitrary speed/waiting time) but i concluded i didn't need that so never got around to a) finishing it, or b) properly removing unused code

scenic raven
frozen patrol
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the only reason i get to dislike pipes is because of being hit when coming out of one and how stars get lost when going through this part

modest bough
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-# And We Love That 1.8 Fixes That Star Issue

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-# πŸ¦ƒ

frozen patrol
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how so

modest bough
# frozen patrol how so

Can't Find The Clip but They Get Pushed Back in Bounds If They Hit The Border of The Screen

frozen patrol
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oh

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wow

scenic raven
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4by3 HUD

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I still have to get the scaling right for other resolutions

frozen patrol
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mario is not doing good rn

scenic raven
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I just added 1.8 particles. So that should now be WAY more accurate

rich summit
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Yay Yippie

misty night
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hey erick

scenic raven
misty night
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give me the sprite of the mega mushroom e3 mode

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i need this to put on my thumbails

scenic raven
misty night
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send me in dms pls

misty night
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holy mega

scenic raven
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Cant believe there was no spawning animation up until now, I finally have one nowπŸ˜ƒπŸ˜ƒπŸ˜ƒπŸ˜ƒ

scenic raven
tawny reef
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oh the pipe works nice!

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i thought it was just the UI fade-in / zoom haha

tawny reef
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multiple images of a growing pipe?

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it seems a little... jagged...

modest bough
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I Remember Him Saying That The Code Is Really Old And Janky...

scenic raven
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It was the first ever thing I added to accuracymod

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Back in 2022 before it was even public

scenic raven
# tawny reef it seems a little... jagged...

Only reason I never ported it to 1.8 yet is that literally everything about it is weird.

It literally spawns at mario's regular spawnpoint and snaps to the ground with gravity=99999 (frame 1 of the pipe animation is blank so players dont notice this)

dire steppe
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tbh the way i imagined it working would be using the sliced spriet renderer mode and just increase the tile height till a certain point

inner temple
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my vision was just a sprite which had its vertical position animated or tweened upwards lol

modest bough
tawny reef
scenic raven
tawny reef
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@scenic raven when you spawn the object, you can do a Physics2D.Raycast downwards at the spawn location and set the pipe's position immediately

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no need for a physics body / gravity

frozen patrol
scenic raven
vernal pivot
scenic raven
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if I get this to work it will be huge

terse cobalt
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amazing

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hey its just me or some of these icons are on bad quality?

scenic raven
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already got it working

scenic raven
terse cobalt
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oh, ig its just a illusion cuz the scale

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yeah i see

scenic raven
scenic raven
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I really like where this is going

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I am just a bit scared that I haven't tested player to player interactions in a while lol

dire steppe
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omg yes accurate ui ✨

scenic raven
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I am doing a lot of menu changes

scenic raven
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EntryPipe now uses DOTween! Smooth animation and looks like the OG

scenic raven
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Pipe entering in general now uses the IDLE animation instead of that weird pose ipod chose to use in 1.7

tawny reef
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its just that they dont look towards the screen in the og game

scenic raven
vernal pivot
scenic raven
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text is just a bit too big

stone needle
scenic raven
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Idk if Ipod's 1.8 will be renamed to 2.0.

But maybe I should rename accuracy 2.2 to 3.0? Lol

stone needle
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makes more sense since it's a bigger update that finishes everything off

scenic raven
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Opinions?

stone needle
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How will 5+ players rooms work?

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5 on the left 5 on the right?

scenic raven
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for 2 player, I have one on each side

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I never tried 3+

stone needle
terse cobalt
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also what if you try to add the shadow on the numbers?

scenic raven
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I also need this "Choose Each Time" font, which is apparently different as mine looks off

terse cobalt
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or well i think thats vic font...

dire steppe
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it looks like the text is a more squished/resized version of that normal font

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but im not sure theres any .ttf of it anywhere cause in the game its a graphic

inner temple
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The one in the game looks hand drawn. It's pretty different from the normal, unsquished font

scenic raven
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Right now all I will focus on is bugfixes before 3.0 release

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I will try to release it asap

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As I kinda wanna work on my other projects after 3.0

tribal harness
scenic raven
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Before release all I have to do is fix the knockback and some combos

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Spawn pipe rework should be finalized and working properly

stone needle
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Funnily enough, this mod makes a bunch of enemies and powerups 3D but mega mushroom

dire steppe
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dont the powerups just use the reserve sprites tho instead of 3d models...

scenic raven
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My powerups dont use 3d models at all

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It uses edited reserve sprites instead

stone needle
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No wonder why they look 3d...

scenic raven
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REMOVED SLOPES in code

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πŸ˜ƒ

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Dont think sliding was even in the original

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And tbh, I think 3.0 is pretty much release ready, unless Im forgetting something

modest bough
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i mean...
mvl Didn't Use Slopes but Slopes Did Exist...

scenic raven
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Thing is, slopes are very buggy in mvlo 1.7

So i wanna avoid that, as you can even slide off blocks in 1.7 if you crouch a certain way in a corner

modest bough
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Kinda a slap on fix but idk how one would properly fix it regardless so :p

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it works

frozen patrol
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there's no slope hyperspeed now?

tepid quiver
frozen patrol
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this will hurt drastically the economy...

tepid quiver
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also you can't slide on mushroom platforms in og nsmb

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I actually had to add that behavior to the sky tileset in a mvl rom hack I made so it would be accurate to mvlo

terse cobalt
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or well, technically there is slopes in e3 plains but bleh, innacurate πŸ¦…

dire steppe
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the mushroom platfs in plains weren’t even supposed to be there lol
i think I added it because o people telling me to???

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wait I worded that wrong

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the slope collision in the mushrooms

scenic raven
terse cobalt
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there was like a single pixel for do hyper speed in these mushrooms

tepid quiver
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mushroom platforms arent even intended slopes

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they're a mvlo 1.7 thing

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not a nsmb/og mvl thing

scenic raven
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☝️

dire steppe
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how wonderful that you can now recreate the og's mushroom platforms in 1.8 πŸ˜‹

tepid quiver
scenic raven
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I dont have much time to test my mod for bugs tbh

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I will release it as beta i think

stone needle
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yeah
other folks will play and find the bugs

scenic raven
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3.0 RELEASES SOON

vernal pivot
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cant wait for it

stone needle
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accurate

scenic raven
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Just to update on you guys. 3.0 is ready, I just didnt have enough time yet to compile and release it

stone needle
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I could offer myself to do that for ya lol

scenic raven
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I will sleep now. I can compile soon dont worry

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I compile for

WebGl
Android
Windows
Linux
Mac

scenic raven
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aaaannnnd

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[3.0] MvL Accurate

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Please do let me know of any bugsπŸ˜ƒπŸ˜ƒπŸ˜ƒπŸ˜ƒπŸ˜ƒπŸ˜ƒ

dire steppe
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awesome

scenic raven
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Dont forget to star the github

stone needle
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github is so stupid

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anyways, πŸ‘€

terse cobalt
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@scenic raven uhh this is just a lil detail but i just keep my color pallete

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i think you didnt change anything related to the save files

scenic raven
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I tried to force it to use default pallete always, but didnt really test it

terse cobalt
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i see

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it wouldnt be better to reset the save file changing the product name or the company name?

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yk for avoid these lil issues

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i dont know exactly how save files works soo uh yeah

scenic raven
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They are in local app data

terse cobalt
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a oops

scenic raven
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Its only on the right side isnt it?

terse cobalt
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yeah on the right

scenic raven
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I noticed that and had no idea on how to fix

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I will look into it after I have more free time

modest bough
terse cobalt
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its NOT accurate rabo!

terse cobalt
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ok me and turnip tried accuracy mod and we noticed that combos are kinda... broken (or they just doesnt work at all, prob cuz 1.7 netcode and stuff)
ok so the way how combos works here is fine, but some specific combos doesnt work at all
if you fire ball knockback someone and then jump on your opponent, the stars are not going spawn for some reason, it will just spawn like one star and then the rest are just not going to spawn (look at the star counter)

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oh yeah and the star counter itself desyncs when you do some of these combos (but ig thats a 1.7 thing)

scenic raven
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Because i can just rollback 3.0 to try and fix those issues

stone needle
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Hi Erick

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long time no see

scenic raven
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Today ill focus on those issues

stone needle
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do you guys agree

scenic raven
stone needle
scenic raven
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Lmao

stone needle
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that costed me a whole round

vernal pivot
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holy shit accurate shell model

stray prairie
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me when me

stone needle
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Erick why are the characters tilted more straight than they should be?

scenic raven
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Iirc mega mushroom and blue shells are like this in the og

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So i made them like this

stone needle
#

Accurate source

misty night
#

this mod is a masterpiece

scenic raven
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Thank you

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There is still a lot of bugs yet but I will try to fix them asap

misty night
#

this mod deserves to live forever

inner temple
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Thw update is great, this mod just needs a tad more UI work and it'll be cinema

modest bough
#

This Mod Would Be Super Cinema When It Gets A 1.8 Port 😎

stone needle
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Give him a break

stone needle
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@scenic raven I made the Pull Request, check it out when you can :)

scenic raven
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Why did u delete the video @stone needle

stone needle
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The PR was going to show the change anyways

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I can resend it if you want then

scenic raven
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Resend

stone needle
terse cobalt
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whats the difference hi

stone needle
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the knockback animation is slightly different

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it currently uses the groundpound anim which looks kinda off

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so i made a lil edit of the sdown anim and put it in the game

scenic raven
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Looks nice

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So far bugs are

-skins not resetting
-groundpound attack not working properly
-attacks sometimes dont drop stars
-getting crushed on ice level

scenic raven
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Any other bugs not listed above?

misty night
#

erick why you remove the palette colors?

rich summit
#

Bro is mad that he can't play as Wario anymore

dire steppe
#

i mean i questioned the removal too but it was prob just accuracy stuff :clueless:

scenic raven
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It was just to clean up the lobby menu a bit

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My plan was to make it look like a 1:1 menu remake

scenic raven
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Maybe the groundpound thing could be related to me removing sliding feature?

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Not sure but I will definitely test it

scenic raven
#

I wonder if it only happens on 3.0

stone needle
#

yeah because you uncrouch in order to get out

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since you can't crouch jump and move with blue shell

scenic raven
stone needle
#

You get noclipped out

scenic raven
stone needle
#

Then how would you get out

scenic raven
#

best way to fix a bug is to make an exception for it lmao

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but with this you dont get noclipped, you just walk through it as if there were no walls lmao

stone needle
#

that sounds broken and unfair lmao

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free hiding spot

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in the vanilla game, you just slide out normally

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you prob fucked up something

scenic raven
#

where would this part of code be located tho?

stone needle
#

idk, ask ipod xD

scenic raven
#

@tawny reef do you still remember how this works? sorry for the ping in advance

stone needle
#

Also this is probably rude, but what's the difference on the shell model??
I compared vanilla model and accuracy's model and they look the same

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Is it some size/rotation changes in the player's prefab?

scenic raven
#

i cant remember correctly but I believe its the size of the shell itself and its position on the player model

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it was a long time ago

terse cobalt
#

yeah its the shell size

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in the remake the shell looks small

scenic raven
#

@stone needle it could also be the change in hitbox size ngl

stone needle
#

changing the shell's scale in the prefab doesn't affect the hitbox?

scenic raven
#

no

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what I did was

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I reduced all the players hitbox, to make it more accurate hitboxes for PVP

but the downside, is that the hitbox for every other action in the game such as hitting blocks are now innacurate

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MvLo only uses 1 hitbox for large mario and 1 for small mario

while the OG had multiple different hitboxes per model

stone needle
#

WAIT
I think i know what's the cause then probably

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The player's hitbox with the ice tunnel!

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it's reduced at some point you are able to uncrouch

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which causes that bug

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that's probably it idk

scenic raven
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I dont remember if blue shell just uses small mario hitboxes

or if it just halves big mario's one

stone needle
#

I can't really tell if it's the different rotation, or a minor model difference lol

scenic raven
#

the holes look bigger?

stone needle
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Looks like it, yea

scenic raven
#

maybe what I want is in here? but i didnt change this part at all so it must be something else

tawny reef
#

uhh

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did you add an extra scene to the game?

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or reorder the build indexes?

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because theres code that checks if the scene index is 4, and if so, it triggers crush code instead of "eject from block code"... its used for fortress

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search for "janky hack", its in a comment, i think.

stone needle
#

plot twist
ipod made a typo, and erick cant find the comment

scenic raven
#

//janky fortress ceilingn check, m8

tawny reef
#

yeah that

scenic raven
#

i dont think i changed my build indexes tho

tawny reef
#

wanna try removing that code?

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see if it's even that in the first place

scenic raven
#

so what I made is that I replaced SceneManager.GetActiveScene().buildIndex != 4 with CASTLE, which is pretty much the same thing

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however

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im now stuck

scenic raven
#

removing the code makes it lose powerup

tawny reef
#

hmmmmm

scenic raven
#

but if I put the code back and do increase crouching hitbox, blue shell gets stuck inside shell like the image instead of getting damaged

tawny reef
#

yeaaah i dont remember much about 1.7 anymore lol

scenic raven
#

changing 0.9 to 1.05 seems to do the trick, I still have to check if there are any side effects though

scenic raven
#

Okay,

The hotfix update should be almost done

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I believe I fixed most of the main issues with 3.0

stone needle
#

And some quality changes made by trolled

scenic raven
misty night
#

bring back the palettes in new versions of this mod pls

modest bough
#

but this is the mod that wants to be as accurate as it possibly can!

scenic raven
# scenic raven im now stuck

I am making it so that you can uncrouch here with all powerups as well. which iirc was the case in the original

scenic raven
scenic raven
#

I am behind on working on this mod

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I will just release the new patch soon

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I dont want this to take years again lol

stone needle
#

yay

scenic raven
#

3.1 is ready

#

BUT

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I gotta sleep rn

rich summit
#

First time someone prioritised sleep and not MvL Mods holy moly

scenic raven
#

COMBOS ARE BACK

tribal harness
#

Good

misty night
#

wheres the palette colors? mariosad

brittle drift
#

this is accuracy mod, there's no color palettes

dire steppe
scenic raven
#

It was removed to make the lobby menu more accurate

stone needle
#

Yeah go play WMM if you want to play as Wario trolled

scenic raven
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@stone needle have you found any bugs yet?

stone needle
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I didn't play it yet

scenic raven
#

[3.1] MvL Accurate

scenic raven
#

I am pretty happy with 3.1

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Although sadly it apparently wasnt played as much by you guys

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I wanna focus on bugfixes-only for now.

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If yall find one please post it here

modest bough
stone needle
#

This bug happened while playing in Beta E3

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not sure if it happens frequently

scenic raven
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What bug

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Explain more

stone needle
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Yeah it happens all the time

stone needle
#

always

scenic raven
#

It is intended to be like this lol

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Beta starman looked like this

stone needle
#

Ohh

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damn i didnt know

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thats cul

scenic raven
#

That was there since 3.0

stone needle
#

If that's so, i didn't find any bug

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yay

scenic raven
vernal pivot
#

i know it doesnt make the character rainbow like final

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but it doesnt look like the only color is green

dire steppe
#

oh yeah i kinda see it

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it’s hard to tell cause if the quality but it does look like Mario goes through multiple colors instead of just green

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it just doesn’t do it like the original game

scenic raven
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My mod just uses the same effect as the one you get when you are about to lose MegaMushroom powerup

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I could try to add more variations tho

austere wadi
#

ooh wait what happened to this?

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do my eyes deceive me or is that the cap being animated during falling

scenic raven
austere wadi
#

how neat, I wonder if improvements like these are gonna be put in 2.0.0?

scenic raven
#

[v3.1] MvL Accurate

austere wadi
#

I think that's MvL's goal anyway

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No?

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I'm definitely not in the loop, so

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I mean I saw the talks about the blue shell size and rotation speed..

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A pull request containing all this would be awesome for everyone πŸ™‚ those end up making everything look polished

scenic raven
#

Ipod would not be willing to merge all the changes I have done so far.

But I am sure there are lots of features he would be interested in adding in.

The only reason that I never did a PR so far was that my project was initially created using a very outdated version of MVL. So I would need to recreate my changes from scratch on 2.0.0. To only then make a Pull request

austere wadi
#

Ahh I see

orchid holly
scenic raven
orchid holly
#

i mean yeah sure nothing would change but doesnt 2.0 perform better than 1.7 and 2.0 has netcode?

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i think it would be benneficial to keep everything in the mod exactly in the same but just update so players have access to netcode lol

austere wadi
#

from what I can gather this seems to not be multiplayer centered

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though Id love it if someone ported the enhancements to 2.0

orchid holly
#

which is still multiplayer

scenic raven
scenic raven
austere wadi
#

πŸ€·β€β™‚οΈ

scenic raven
#

Which features that are in 2.0 that are not yet in AccuracyMod that you guys miss out on?

orchid holly
#

rollback netcode LOL

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thats a pretty huge one

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gets rid of host advantage somewhat entirely

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i think some of the maps were briefly touched on as well to be more accurate, im not sure how much in comparison to the mod but yeah

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DS resolution changes

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framerate changes

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colorblind changes mainly

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the mario and luigi changes to make them more accurate to the original game idk

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its mainly just the networking your missing out on by not updating the mod

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and arguably the networking on 1.7 isnt very good

stray prairie
#

not missing out on much

orchid holly
#

is that actually it I thought it changed some other things like pipe colors

stray prairie
#

nope

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as a colorblind person it don’t do anything else

orchid holly
#

bruh

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colorblindness on par with most colorblind changes in video games

remember when among us's colorblind mode was like

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changing the wires and thats really it

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W update

stray prairie
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i haven’t played among us is years so i wouldn’t know

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in 2.0 everyone can use the colorblind mode if they wanted to whether they’re colorblind or not

orchid holly
#

i probably will especially if it gives an actual gameplay advantage

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my computer basically makes me blue colorblind since i have the warmness setting cranked up to max so my eyes dont get eye strain

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genuinely cannot tell the difference between green or blue on this setup

stray prairie
#

i’m red shade colorblind so it’s hard for me to tell between green and yellow, or blue and magenta

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at least with how light the green is

orchid holly
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what happened to those glasses that every colorblind youtuber and their mom was flaunting about that "corrected colorblindness" a while back

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were those just like a trend

stray prairie
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my colorblindness isn’t anywhere near as bad as other peoples so i don’t think the glasses would do much

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besides make everything red more saturated ig

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would still be cool to try them tho

orchid holly
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surely they test you first before making them

tawny reef
orchid holly
tawny reef
#

there's not really anything thats distinguished by color only, besides maybe the player glow colors?

#

why would pipe colors matter?

orchid holly
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you can only enter yellow pipes with the occasional green mini one

tawny reef
#

I suppose. I'd need an example of what else it could look like then

orchid holly
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im not really sure either tbh

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you could put a down arrow on them (or up depending on direction) if colorblind mode is on

austere wadi
#

other than that theyre just a decorative element

#

it wouldnt make sense really

tawny reef
austere wadi
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maybe colorblind mode could put a text during the level loading saying "the pipes are aesthetic! only the far right & far left pipes can be entered"

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but idkk

orchid holly
#

theres also that middle pipe on pipes tbf

austere wadi
#

oh right

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well then arrows on those specific pipes

tawny reef
#

i don't think it would be that distracting

scenic raven
#

Anyways, I am not actively working on this project right now due to.... life... and also other projects

#

I do want however to release an update to fix Small mario's HEAD model though

keen prawn
#

,

scenic raven
#

up

icy eagle
#

holy shit when the accuracy goes down he returns....

scenic raven
icy eagle
#

people are very against accuracy in mvlo as of late it seems
like some changes are being made to that basically revert accuracy changes
example blueshell going fast on slopes while sliding or stomping in whilie being in knockback being changed to not work on whoever hit the person

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and probably some other stuff my shitty memory isn't recalling

scenic raven
#

damn...

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But tbh I dont think ipod ever aimed to be 100% accurate, but more of a "better?" online experience

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and do people still give attention to 1.7 based mods?

I remember lots of people requesting that I updated my game to be based on 2.0

icy eagle
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ig so but idk i feel like finding a good balance is nice

scenic raven
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well, thats why my mod exists ig. to bring the DS experience as closely as possible

icy eagle
scenic raven
#

im out of ideas on what to add/change to accuracyMod though.. other than the small mario model. do you notice anything looking way too innacurate?

icy eagle
#

i don't remember what exactly is and isn't in your mod

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but i remember combos being a not so accurate as we thought at the time

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unless im misremembering

scenic raven
#

I remember combos being broken on 3.0 release. it was fixed in 3.1 but even then, I dont remember how accurate they actually are lol

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crazy to think its been almost a year already since 3.1

terse cobalt
#

do you plan to port this to 2.0?
i mean, 2.0 has technically has some "accurate" stuff like combos, particles and physics but i feel like accuracy mod had pretty cool stuff like E3 beta stuff

#

tbh if you want to update your mod, id say to start from scratch with 2.0
it would be kinda pointless to keep working on a unstable version with a bunch of netcode issues