#[v3.1] MvL Accurate
1 messages Β· Page 2 of 1
what
also hai erick
hai blu
shut up
Rudeππππ
yes π
I was born in 2008
try make an unused theme
dont
try to make a map from a mayro kratt
but in 2d or smt
there aren't many unused themes
or rainbow road or smt
rainbow road...
Fun Fact Of The Week, Rainbows Are Colorful 
i like rainbows
its beautiful
Yes
like theres 1 unused volcano theme, 2 unused underground themes (gold and darker blue) and 1 unused bonus room theme (1.8 bonus already uses some of its tilesets)
if u do a mao with water sections
ik that mvl doesnt have the water shit thing
but in mvlo there is a thing thag u can slow the speed of the player when u are on da wata
hai salkaza
og mvl actually supports water physics
since, yknow, it's based on nsmb
which has water levels
wait why are we talking about making a new map on accuracy mod
shouldn't we move to #mvl-discussion or something?
what do u think about accuracy mod
very cool mod
Yall treating this thread like General-1 or smth?
some stuff like hd sprites and 3d enemies that are pre-rendered in nsmb is kinda innacurate but I mean its an improvement over og mvl and nsmb in general
Eh, #general Is Too #general-w-images For me...
Fun fact: Windows is actually Harmless irl
1.8 has water physixs programed...
one dot seven doesnt have, u smart
Yes it has
but u can port one dot eight watah physics code to one dot seven
its ILLEGAL
u smart
how is it illegal
somebody sended an video proof that they messed up with smth in 1.8 and ended up in water physicz
ask to iphone....
Also @terse cobalt When will u say it? π
idk but i think u cant grab things of one dot eight so yea i dont want to have problems so yea thanks iphone
im too lazy to ask imac about it
also it's not recomended to make mods on one dot eight, but it is not illegal to steal borrow one dot eight assets for a one dot seven mod
yea
btw we shouldn't use accuracy mod as mvl discussion 2 or general 3
It is illegal to redesign bonus, add an custom ghost house, and add an potentional teams mode
true...
what about one dot eight watah physics tho...
im not sure...
yea ik, but i dont want to get any risk to get banned or smt bc im using a one dot eight thing so yea yk...
we should ask ipad then
ask!!!!
Also blucor im not gonna continue nsmb coop
why :(
u already know why
move to mvl DISCUSSIPN
Now displays the correct name
Say goodbye to propeller and ice (it is for a good reason tho. You will see)
accurate item spawns?
I wish
I still have to study how that works tbh...
ah alright
there is not gonna be custom power ups anymore??
i mean
i think they are already turn off lol
no but like
gone gone
not an option anymore
hi
FINALLY. I HATE THOSE POWERUPS
true
Guys lets suggest Ice Flower Buff 

welp
guess there's another reason to hate the shell now
Shell haa a lower top speed tho
does it knockback
What changes do you guys wanna see for 2.0 gameplay-wise?
It should
The Propeller Was Probably THE Power-up Making The Blue Shell Bad...
is it affected by fire
no why would it
how the fuck do u beat someone with shell..............
Blue koops Ain't 
Simple,
if you say groundpound im groundpounding you
RUN
i know you said gameplay wise but are you ever gonna add the bigger shell model
If I manage to actually import it. Then this update should have it
The same way you did in the original.
Jumping on it. But being an online game causes inconsistencies in this regard
yeah
New pre-release gameplay
https://youtu.be/sQDVbY-O1RE?si=O1Or3w0nDiA5MERw
You can now more easily see the new death transitions and win text changes
#MariovsLuigi
#γγͺγͺvsγ«γ€γΌγΈ
#Newsupermariobros. #retro #nsmbv #mariovsluigionline #wii #ds
Mario Vs Luigi Online (Accuracy Mod):
PLAY NOW: https://wiiucoop.itch.io/mariovsluigi-accurate
Or Download: https://github.com/Wiiucoop/NSMB-MarioVsLuigi-Accurate/releases
Game Version: 1.6-Accuracy (Pre Release 2)
@cyan roost do you know if the "loses" text is always purple or if it is a different color per player?
lil guy looks so wrong
it is apparently the same model used in regular nsmb ds tho
dunno why it looks different tbh
i cant see the bombs without the thing in their back
the uhh
thing
yes
the thing
(i forgot the name again)
?
wind up screw
also wait I thought the mini was a sprite
wdym
cuz its mvl HD
so hd...
also u re gonna add 3d coins?
aw
soc ool
Also I don't think this specific type of coin has been used anywhere else really... so how would I make them more "HD"?
yea i think thats fair
atleast
that u
make it from scratch
da coin
like yk should be easy
bruh π .........
?
I have more important things to worry about rn
it's based off if you're Mario or Luigi
if you're Mario, the text color is always red
I thought that only applied for the win text?
ill take a look into it then
the win text was already done to match the character color
2022 was a long time ago
will do the losing one
sure it was lol.
Lose text should only be the red or green based off your color in 1v1 mode only
when more than 2 players exist, it doesn't make sense to have it based off if you're Mario or Luigi since you didn't win
iirc that's what I have set up already. I just never really playtest 3+ player behaviour tho. So I don't know if it actually works
that actually looks real good
the win text of mvlo doesnt have the beautiful outline like the og one
technically it has it but
it looks ugly
very
simply
the original is much more "pixely" feel
smt like this
And how could I achieve this?
what
hmm
it seems like MvLO has some sort of "shadow" applied to it
that shadow makes parts closer to the bottom appear darker with bigger outlines than those on the top
mvlo actually has a thicker outline
Just looked at the analytics for all my videos. It appears that most of my audience are actually from Japan lol
Are you also doing an accuracy mod?
no
but I like video editing and I wanted to make the "Thanks for watching" have the same style as the win text
Yes but I decided against it, to avoid future confusion with ipod's game version number
and cuz its adding too much stuff to be just a 1.x version
2.8 it would be so awesome.... it would be so cool...
@scenic raven Know if this will be playable in the browser?
it should
Do you know when it will be released to browser aswell? If there is already one mind sending?
@scenic raven ALSO ALSO suggestion
its not too big but i think its very neat
when you're starman, when its about to end the starman music fades out instead of just switching
(notoss clip)
if this gets added ill cry
its like the only thing i would care about when talking about accuracy
my favorite music fixed...........
Added in 2.0
YEEESSSS
not perfect tho
The pipe spawn is too quick, in og, the characters used to slowy get out of the pipe then they start
that's because they don't rise from the pipes here I don't think
@stone needle grr unblock me you are literally everywhere
They dont actually spawn in the pipes in accuracyMod yet. They just teleport to the top of the pipes lol
I knew it!
speaking of, am i the only one who lags out like crazy when the game starts
like when the pipes spawn
On every match? Or just the first one?
Sorry for the delay guys, this week has been very busy for me with college stuff
I have a simple to-do list before release
flashing animation when you get 8 coins
Fix loosecoin BETA
CHANGE BLUE SHELL MODEL
blue shell invincibility inShell
fix about page
.
New gameplay later today!
#MariovsLuigi
#γγͺγͺvsγ«γ€γΌγΈ
#Newsupermariobros. #retro #nsmbv #mariovsluigionline #wii #ds
Mario Vs Luigi Online (Accuracy Mod):
PLAY NOW: https://wiiucoop.itch.io/mariovsluigi-accurate
Or Download: https://github.com/Wiiucoop/NSMB-MarioVsLuigi-Accurate/releases
Game Version: 2.0-Accuracy (Pre Release 2) note: this version will be released publi...
It should now have the correct camera zoom
2.0 is already completed feature-wise. All thats needed now is fixing bugs
If there are any accuracy changes you guys wanna see for 2.0 let me know now
pushing players!!!!
nvm
If it was simple to add then i would. But i feel like thats going to take some time to implement
Sitting knockback pose
and accurate friction
Use your brain to make better suggestions frosty π§
I dont want to prolong 2.0 much longer as it has been 3 weeks since last update
but yeah, it would be good to have this knockback
Well, take your time and add it if you want
Its not like 3 days of delay or more its gonna cause chaos here
dude i dont give a fuck wether my suggestion is bad or not, just because you make ''good'' ones doesnt mean u get to mock or make a fool out of me for it
ok kiddo
yeah windo yeah
check ur own suggestions u silly
before u criticize the suggestions of the others
never let frosty cook again...
is the sitting pose knockback' s friction also the same?
friction is different
Yeah i know
do you have a comparison on how different friction should be?
Give me a few minutes, i will show you
I need to know the distace in blocks between the two
Sitting Stomp: 1.5 blocks
Sitting Ground-Pound: 4 blocks
Belly Slide Stomp: 2 blocks
Belly Slide Ground-Pound: 6 blocks
I think thats the diference
@scenic raven
I dont think so
I dont think invicibility's mechanics has changed in accuracy mod so i dont think you can do those combos yet
1v1 blucor NOW
buh?..
As you can see the Sitting knockback happens when Luigi gets hit in their face while the Belly Slide happens when Luigi gets hit at his back
this NEEDS to be in mvlo
The Sitting knockback was suggested 2 times
the first thread said that it was confirmed to be added someday?
huh
that's it I'm gonna steal iPods time machine on March 22 2025!
Someone told me that its gonna be in 1.9 or smth
mf no
it's gonna be decades before that happens... it will be the best version
forgot to say it but....
2.0 is adding a feature that I felt like it was necessary to me
quality of life feature
Change volume
everything or just music or sfx?
It is the master volume slider
you should probably make it say like volume or something
Its real funny that in my latest github commit I stated the features were already finished. And here I am adding combos lol
ooooo lovely
also another insignificant change is the knockback particle
im pretty sure its different in the original
@scenic raven This is all the combos i know
Surprisingly most of them are now possible
accuracy is gonna be so peak....
Wanna playtest 2.0 before release?
I wont have time to play myself so ill let yall try the webgl build for an hour
https://wiiucoop.itch.io/mariovsluigi-accurate
Site will be made private at 6pm EST (play while you can and GIVE FEEDBACK)
Yes
i cant know when it will finish to load
or
i just need to wait
a while
wait nvm
it loaded
ma bad
@scenic raven um
fireballs broken
i think
the host loses stars but other players dont
Thanks for letting me know
Will fix before the official release
Can yall test kick mechanics to see if it has an issue as well
?
idk how to exactly kick
blucor says its c but sometimes it doesnt work and other times it doesnt
hwo do you do it
It has like a 1 second delay
It should be the same button as you use for propeller
There is also a possibility that some issues are exclusive to webGL version.
.
Thanks for the help guys.
WebGL build is now private until the official release
also @scenic raven lol
??
is it only with mushroom?
player who wins appears as ''loses'' instead
Only mushroom and mega
oh okay
erick the piranhas from the castle map are broken asf π₯Ή
Will look into that. But should work fine in 1v1
I recently messed with its collision so it could be that
yeah...
the collision is always there
btw is it normal that kicks dont drop stars?
It should drop stars
Also. Avoid BETA MODE talk here. Ill make a new thread soon just for it
oh
sometimes it doesnt
i think
@scenic raven btw
uhhhh
omfg i forgot π
o yea
the plains camera is bit glitchy
sometimes it shakes when ur above the ground
Idk why that happens but it appears to happen in other levels as well
i think its the camera zoom in
anyways accuracy 2.0 is gonna be so peak...
yippee
I'll play it in ten minutes and ten minutes
its private now sob
@scenic raven ALSOOO not sure if u did this yet but fix the loading sprites
they're darker in the original
just rip them from the origianl
@dire steppe @terse cobalt you guys happened to come across the lightning powerup in BETA?
yes
i love it
i so amazing...
also idk what did just happened but foxyyy was with blue shell
and when frosty did touch the lighting power up
the game did just insta kill foxxy
idk what did just happened
@frozen patrol is this true
Shell is actually supposed to be more resistant to lightning lol
It should only kill if you are mini
yea but idk
maybe it should
that
i groundpounded him
and the delay
did just kill him
or smt
idk
shell is resistant to lightning
from what i saw
instead of turning to mini, turns you back to big mario
thats cool...........
since i hate the shell...............................
@scenic raven One thing
Knockbacks on ice the distance is diferent since its more slippery
Same thing for mini players on normal ground and ice
But you can ignore that for now since its ALOT of information and i definetly dont want to delay 2.0 more lmao
If u wanna checkout, its in my lastest messages in my most recent suggestion π½
Maybe for 2.1
yeah but for now not all of those things
What I fixed so far
LooseCoin texture
Win/Lose text for 3+ players
Duplicated Kick sfx
Piranhaplant collision
The issue now is with fireballs..........
guys ping me exactly 38 times when the new update releases for this...
The fireball thing was all caused by a single line of code lmao
I guess now I have finally a final build for 2.0 done
nice
Dont wanna do 40 instead? 
THE TIME HAS COME
Pls tell me when...
ummmmmmm
well
in that case
.
cool
@cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle @cobalt kindle
@dire steppe @frozen patrol wake up
cool version
@terse cobalt 1v1 me NOW
pvp or fear
your choice
in a while
[2.0] MvL Accuracy MOD
Hey windows can I 1v1 you?
m bak
yoooo
im in lobi with duarte and grape
te mande lo que me pediste puta madre
si vi xd
era q me tenia q ir
mas tarde lo pongo
ok.............
english please
sorry erick!
hey erick also
idk if its only on E3 2005 experiencie or smt
but
why mega mushroom sprite is so big
?
speaking of mega
not sure if this is a plains only issue but megas wont work in plains
no matter where u usei t
@scenic raven starman with plain doesnt have colission
huh
wdym
clip of it
that is so weird..... it worked just fine when we 1v1'd @icy eagle
might be a 3 player thing?
maybe
also yea its just plains lol
lightning bolt is too good man i want it in my mod now π......
NO
TOO OP
GET OUT
cope
@terse cobalt 1v1 me NOW
just have a power up in your reserve it's not to bad
Grape im joking dont take that seriously
it's hard to tell with you sometimes
also, spectator mode is even worse now lol...... the map doesnt even load correctly anymore for them
damnnn rip
yeah, i see that
when i joined i was spectating
grassland
but they was playing on plains
spectator wasnt working before anyways so....
bruh it wasn't normal when I spectated
I think the main issue with spectator mode is that it doesnt lock on to any of the alive players view
i see what you mean by more broken
I know, it is broken, I dont know why yet
try going into the main menu and see if the console shows up something
mmm is there a code for that?
in unitty
i think the desync spectator only happens when u join the first time on a lobby
im curious as to how it broke
and the thing that u will do?... π
maybe it had to do with 2 player and 3+ player being completely different stuff
wdym
I dont know which version caused it. but it was already an issue in 1.5
it was 1.2 i think
it was definetely very early
u didnt tell me that u re gonna make that thing for the thing?
on dm
yea
i am π½
i did it π¦
@terse cobalt What just happened?
time out
my internet died
"pls get a better internet" π€
mf i was in school
nobody cares
aw man right when I'm in school sob...
@stone needle @terse cobalt wanna play some accuracy...
us
delete it!
sure I guess.....
no
hmmm
is basically like the powerup action for mushroom
what
no i got pinged
who was it and why
huh
π
become ungovernable
become a world wide threat
erick why mega is allowed on E3 castle
Because They ALWAYS ALLOW MEGA WOOOOO
I made walls and pipes breakable just to allow mega lol
i thought that was a face π
giddy is taking over your brain
The koopa looks real similar to the 2004 alpha lmao
The House Does Look Like A Face Lol
Now that I think about it. I think spectator mode is not aware of any of the Beta levels lol. I never touched any code related to spectator as fas as I am aware
Loading the right level would most likely be an easy fix.
Just need to figure out why its camera does not follow any players
why are you why
π½
me
what region
Us
I had this happen before during playtest but still unsure what causes it tbh..
Potential comeback?
Nintendo Switch? Bad Idea...
imagine the mod on switch. Crazy
tile collision? change the collider type to grid for tiles that are a full square
Like, how is the spiny getting down there
my guess is the spawning pipe but i didn't see it happen
oh
I am currently experimenting with the possibility of an offline Local Versus in the future
yummy...
LAN?
ye
beating frosty at his own giddy
@stone needle that does NOT look fun
both players share the same camera so that is the easiest solution I came up with
unless I could make a split screen which I have no idea on how to do
if I actually manage to separate both player inputs this feature will be in accuracy 2.1 as an Experimental thing
surprisingly the Accuracy HUD already kind of works for the clone player, except that it shows mario head for both players
doesnt lan gameplay just means local multiplayer which means no lag?
I never said lan
this is for a potential same-pc versus
oh i get it
How about make the map zoomed out so it makes no loop at all
ima try find an example
zoom out the map like this
Split screen would be an mess
It would be basically an ESP
what I have right now is that
bricks is slighly shortened
so it can fit the camera
also
it only really works on 16:9 aspect ratio
this brick is like 4 blocks shorter than usual, I tried making it so that it doesnt look noticeable smaller lol
u could definetely zoom out the camera to make it better although it being shorter i think is good enough
I dont want to zoom out to a point you can barely see both players yknow?
fair
vic is so peak....
Awesome Tornado... I'd Need It For Unused 4 & 5...
Perhaps You Try To Make it So The Camera Goes In Between Them?
Just fixed it. Made the model have a -3.6 position in the Z-axis so that players now appear inside it
the only missing thing is the actual tornado movement and i could sleep knowing tornadoes does what they should besides destroying stuff
ok guys this is huge, players are separated
oh man...........
this looks so nice.........
but no split screen is sad
how would it work with other levels...?
I only worked on bricks so far
other levels would have to be edited to fix this exact level size
if even bricks had to be resized, I imagine what Snow would look like lmao.
What I am doing currently is that, one player will control via Keyboard, and the other via Gamepad
so no dual gamepad supported as of right now
interesting
I am even considering if I make local play be Bricks-only lmao
LMAOO ye
but like
there are a lot of empty space in ice you can easily trim down
it all has to fit in a 16:9 screen remember
ye
i think making the spawns separated would work better in this
like a player spawns on one side and the other one does too
ooooo oke
yknow u could also have a mario bros. themed map then
it fits perfectly
!!!!!!!!!
o yeaaa
this is mvl, not arcade
where tf did you get that idea from
this is accuracy lil bro
only reason maps are shortened is because I do not know how to make it split screen
this is as far as i got π
is it..?
Nah it sucks
lol
huh.........
Hi BluCor
Long time no see...
naw
I think I can do better but I will try to get the mode working properly first
but yeah, bricks is the only one that will look "good" anyways
get your inaccurate ass outta my accuracy chat
Says the one that had the bRiLiAnT idea of remaking Mario Bros Arcade map into accuracy mod π
the og game doesnt have split screen
shut up poopy pooper poop dumb
harhahrahrhhahhrhahrhrhhar
FINALLY
IT TOOK WAY LONGER THAN INTENDED
but I GOT IT
Proper separated controls (player 1 uses M&K and player 2 uses Controller)
literally the only thing stopping this from being a perfect offline mode is the camera
I also have to fix fireballs not hitting, but still
sneak peek
#mvl-development-and-modding message
also guys
dont think nobody noticed that in 2.0 themselves. but here I am fixing it
this means the time frame you have to combo is longer (which makes combo easier)
hm
perhaps that's why me and Miibumm had such a hard time comboing when we were playing
but just to make sure, you checked if the player is allowed to combo another player from hitting them by a fireball in the air right?
so like fireball (in air) -> stomp
also when we were playing we tended to just stop at another player who was knocked down without causing a bump or anything
Now that I am paying attention to it. the Bricks background here seems to use the beta background
also someone could get stuck in knock back on someoneβs head
and not be reset of knockback
Time For A jolly Old Ride
btw erick 2 lil accuracy suggestions (these are kinda useless) are the fireball break particle and the loading sprites
for the firebal particle it has a yellow flash and the dust is more red
the loading screen mario and luigi sprites iirc are brighter and in the original they're not
Just did some testing with @icy eagle and found out that spectator mode has been broken since Accuracy 1.2
Just found out that 1.2 was also the update that broke the Pause menu.
So it must have affected spectator as well and just now I am noticing it.........
.........
Sometimes, It Just outright Removes Those Things For No Reason...
It Broke The Chat Input Once For Me
fixed this with a single drag and drop
just have to fix spectator loading in beta levels now and we are golden
edit: just fixed it lmao
if only I knew it was this easy.........
so hud update... i wonder why....
so there could be a chance of someone falling on top of you after you knockback em and make you fall to a pit so both of you die
starman sfx
like
the player body glowing
for somei ncredibly stupid reason it has red-pink-yellow when its red-pink-light blue
u can see it on nsmb
also the sparkles are different
i remember somebody posted a whole thing about this in #1019762507998572575
YOOOOOO (i dont even own a switch)
There will be a few changes to beta mode
I will remove the slopes in the mushrooms in plains level
Slopey Sad...
Arent slope mechanics very innacurate?
Also guys. Local mode implementation is now complete (hopefully)
Yes
But Is Great
Will Miss π€§
Awesome Stuff, Very locool 
Some ppl reported a bug regarding megamushroom not working properly in beta.
But I wasnt able to recreate the issue and it seems like a 3+player only issue
.
also random but why is it so bright :sob
i have no idea why
the thing i use for playing back to last minute just does that and idk why
Grasslands version of LocalMode
This is the best I could do to fit it all in a single screen..
New update today? πππ
Could you do split screen?
if you know how to do it. because I dont
I can try, it would just be adding a camera that follows the other player. I think it might be doable.
if you want to. I will most likely release 2.1 as it is today anyways
if you manage to get split screen it will be added in accuracy 2.2
holy shit
btw the way I separate players are via two methods
The main way I use to detect each player is gameObject.name.Equals("PlayerMario(Clone)")
and the other is playerId=0 or playerId=1 (dont think I actually used it tho other than player respawns)
that looks pretty cool tbh
also why player 2 can only use gamepad?
player 1 cant use gamepad too?
How can I detect a second controller input using the input system?
sooooooo
ummm
Walljump is more accurate now
you cant just hold the same direction and go up forever now
2.1 RELEASED! (read changelog for more info)
https://github.com/Wiiucoop/NSMB-MarioVsLuigi-Accurate/releases/tag/2.1-Accuracy
IMPORTANT!!!!!! LocalPlay only works properly if you have set Mario as your character in public lobbies (will be fixed in 2.2)
bit too early for me... :C
Well can I?
yes
IMPORTANT!!!!!! LocalPlay only works properly if you have set Mario as your character in public lobbies (will be fixed in 2.2)
geometry dash reference
Im actually releasing a hotfix instead which will be quicker
Win64build should already be the hotfix version
ok so i tested the local mode (alone bruh) and there is some weird things like, when someone die, the music restart
or the level design
but i think that should be by limitations
@scenic raven also, i think u need to fix the tornado or smt, its very buggy when u re playing with ppl
Like how buggy
[2.1] MvL Accuracy MOD
the "enemies spawns when they are out of screen" it causes desyncs
They dont spawn out of screen
what
They spawn if they are far away from player
I got a small critique with the 2005 maps..
ehhh idk
there's for some reason always one block to get a power up
like ONE
at least for the grass castle and city
I like it but man it's annoying
those maps are desinged for 1v1
oh yeah also in desert
not for two or more ppl...
maybe it should be better in 1v1
thunder volt is too common in large lobbies
Type /debug in chat if you are the host
Should have same rarity as star
hmm well, guess it's a me thing then
so they're designed for 1v1 and not for two or more people
wdym castle
im pretty sure theres like 3 blocks
ok, then circle them out for me pretty please and thanks
oh wait
i forgot fboc's and acc's castle levels are different
bro ππππππ
what?
oh
well then
Erick, add more than ONE power up in the level pretty please and thanks.
Note: there is also another unreported bug in accuracyMod 2.1 where loading LocalPlay levels sometimes loads the wrong level and makes everything bug out
this will be fixed in accuracy 2.2
.
if you try to load localPlay and it looks like this. you will need to restart your game
I went on mobile and played the new update. Just the movement that doesn't work
Ik the mod is only for PC but somehow works on mobile
are you using the APK version?
I have an android version
does the movement not work on that?
What's the APK version?
Aight send
It's warning me that the file might be harmful
because it is not from the playstore
What is it?
you never downloaded apk before?
android app file
no, for android you need to download
just download. open it,
and then install
Aight
did it work? @fallen mesa
Still need to download it
Hey guys, what do you really wanna see for Accuracy 2.2 ?
or bugs to fix that I am not aware of
In The Original NSMB, If You Groundpound A Enemy With A Mini, You Rocket Upwards. I Assume This Also Occurs With Gp Players.
I Plan To Add This A Well...
Yes, I Think It's 3 Extra Tiles
you
Also, I Don't Think Brick Jumping Was In The Original...
It was
lemi try
I Tried & It's Trickier To Pull Off. I Haven't Figured It Out Though
koyote time ig
ROCKET JUMPING
hm, I guess so
o yea it is hard damn
Thats Still A Inconsistancy
Also Walljumping Only Works At The Lower half As Well. In mvlo, The Hitbox Is A Bit Bigger For Walljumping
also ik i've said this millions of times but can u change the starman vfx and fireball destroy particle π₯Ή
What I really wanna fix is not being able to combo if shot in the air
I'm angry i wanted to play local at school but no internet uurrrggghhhh i hate this mod!!!!!!! /j
Fixed in 2.2
wait what
IS OFFLINE LOCAL PLAY IN 2.2????????
like
TRULY OFFLINE?
it was supposed to be that way in 2.1
I forgot to remove code that connects you automatically when opening the game lmao
2.2 in itself brings many fixes to localPlay
local play?
I have plans to include one more map in 2.2
yippeeeeee
The 2.2 release might be one of the last updates for accuracyMod (At least in the near future).
I have dedicated a lot of my last 4 months pretty much entirely on this project. So I think I might give room for some other projects I have in mind.
2.2 has planned so far:
- Better offline Localplay
- E3 Beta falling animation
- Fix air-fireball combo
- Sequenced music (maybe)
original mvl fans when the recreation has 2 pixels wrong (j)
wait, the one with the hat falling also?
yeah
that's what he means with E3 Beta falling anim
i guess
wonder anim
yes, but I kinda rely on Miibumm to finish my implementation for it.. as he only gave me the mario model for now
but ill worry about the other things until then
Another think that I REALLY wanted for 2.2 was being able to walljump on the spawn pipes
But I have no idea on how can I do that with my current spawn pipes implementation
The pipe has the layer of IceBlock, and the player apparently cannot walljump off of that, so I don't know how can I make an IceBlock layer be wall jump-able.
couldnt u just change the layer to like ground
It would work, but then the spawpipes actually crush the player if it spawns while another player is near it
o
If you guys have any request for 2.2 please let me know now
Walljumping on spawn pipes should now work properly on 2.2

I have no request
Thank you
could u make it so the tilemap and background become darker when lightning is used
instead of just making the background black
i think u could do this (depending on how u coded it) by making a transparent black object that sets active when lightning is on
it is not dead guys
Most 2.2 features are already implemented. Sorry for the long wait guys,
I have been dealing with... personal life......
Nice
damn hope u feel better
it is not necessarily a bad thing.
It is more like lack of time tbh........
Here is the changelog rn for those interested
||CHANGELOG BETA 2.2 (Quality of life update)
Fixed: LocalMode now works truly offline!
Fixed: LocalMode sometimes loading into the wrong level.
Fixed: Piranha plant now drops beta coins in beta mode instead of regular coin.
ADDED: New falling animation for E3 BETA experience mode.
ADDED: Tornado SFX for the E3 BETA experience mode to make it more accurate.
Changed: You can now walljump on the Spawn Pipes (finally!)
Changed: Invincibiliy Effect in E3 BETA mode is different now
Changed: You can now move while in groundpound in E3 BETA mode
////TODO BEFORE RELEASE
ADD: RESERVE ANIMATION from VIC's
ADD: one E3 BETA map for LOCAL VERSUS
Fix fireball knockback air combo (ACCURACY!!!!!!!!!)
FIX GOOMBA SPAWN IN CITY MAP ||
i was going to suggest plains as the e3 map since it seems as people like it more than the others but grassland is already there so ur prob better off with something else like city
or a whole new e3 map
huh
for localplay ill probably include PLAINS but its not decided yet......
/
tf was gabriel doing there π
wha
deviant art π
he's EVERYWHERE
thanks @inner temple
spin
hey erick why the beta mega mushroom is so big?
btw a lil suggestion @scenic raven
make the star have the flashy animation
where it goes gray for a bit
i needa do this myself....
the starman star
Uhh wymm
i may be wrong but in nsmb the starman has a like flash animation where it goes gray for a bit
That's a great reminder
Recreated the powerup spawning animation when hitting a block
I think
its very buggy
and uses non-optimal code
but """works"""
so cool
Doing work on localplay right now so that it is 100% working and offline
also trying to implement beta mode into it as well
GOOMB!!!!!!!!!!
with proper lighting now....
You've Done A Good Job... Be Proud #mvl-media message
hey erick i think u should change or remove that star spawn on the plant
bc its very annoying and it can hit you in some unexpected moments
Ye, Move It Up 2 Tiles Pls, Ima Also Fix This
hello erick
Hi erick
Heyy
Will take a look at it lol
If only hud was inside the 4:3 area lol
#mvl-media message
still a lot to do before release sadly
HYPERCAT
I tried adding his small to big powerup transition which is more accurate to the OG game. but like........
I wasn't able to make his animation play so...... it might not happen
NOOOOOO