#🔧 MvLO Mod Loader
1 messages · Page 4 of 1
3006
Change it for what?
It's literally a 500kb file I don't know what it might be other than your internet
Ok
i spent so much time making it (7 minutes)
MvLO Launcher
Reference
these convenient filters in the mod gallery currently reset to both being disabled when restarting the mod loader.
- 1: this is fine!! i want to see all the available mods every time i open the app
- 2: pls remember my selection!! i want to always see only the ones i'm interested in
where is download
pins
thx
Update: added the NSMBVS Wind Burst mod.
(this process is automatic)
Sick
uhhhhhhhhh
NSLB got cancelled?
That mod's still up so it might be your internet connection
uhhh tried again...
still
Can you install anything else?
You rang?
wha

Maybe just try downloading directly from itch
Fr fr
ok
nvm its working now...
huh...
Looks like itch was down some hours ago. It should be back up and running again now
This was at 2am cest
Update: added the Encore Mode mod.
(this process is automatic)
Notice: the DLC Expansion - Remastered mod is now available, but it still shows its old name, description and cover art. This shouldn't affect the installation process but will be fixed as soon as possible.
-# edit: this has now been resolved.
bro's angry
HUH
huh…
I think he meant this mod #1283095221080559648 👽
its "hector's mod" not "hector's cutome mod" lol
Imagine if Lust's 1.8 Fuckery gets added
leaking 1.8 even more
fym leak, ipod allowed me to do a mod of old 1.8
Not leaking anything and your being annoying with it
leeking 1.8 even more
who
Give her splatoon
true!
Update: added the Lust's 1.8 Fuckery mod.
(this process is automatic)
whom
couldn't be moi
You're NEVER host so no
Btw I'd prefer if the author name "arianlust" would have a capital A and L aka "ArianLust" for all mods (if possible and not too annoying) and uhh for NSLB credit Moddimation aswell 
OK
OK I'LL
ahh, don't stop
keep injecting me those smileys
gg
i love it
IF YOURE ALREADY SICK WITH SMILEYS, WHY ARE YOU ADDING MORE
EVEN MOM even mom would understand there is something wrong, EVEN MOM
Hai vic
Hello mariogamer
It's ok lust, you can call me matchinator
ok matchinator
also those first 2 words
replaced battle!?!?
Welcome to super fast download manager setup
Good afternoon
Good night
Good tommorow
true! it is tomorrow already! (lies)
xD
if tomorrow is today, then what is today......
Today is yesterday
wouldn’t the yesterday’s tomorrow be the same today? and what about today’s tomorrow not being the same as tomorrow’s today?!?!?
pure lies
I love lies that are pure
Summary: What the fuck happened?
Today's tomorrow would make this the yesterday of tomorrow
its called the "vanilla" tab
It's like ice cream but mario
sweet
mario ice cream
the marioverse
i apologize for the long time inbetween updates, some personal things have left me without time to add the most recent new mods. they should be up in some moments
It's fine
Update: added the MvLO MiMinoso mod.
(this process is automatic)
MvLO Mimi mod
Update: added the NSMBVS Renewed mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
Hi vic
less goo
Me when there's too much goo
Theres a folder called "fuck" in mod loader 😭
Damn why did you do that
I wasn't the one who made that
(it's just lust's 1.8 fuckery mod trolley)
I wonder what will lust name his next mod
soup
Lust's Stupid Soup Mod
KKT's Soup lobby
MvLO Mod Unloader coming soon (1000%)
10 Unloaders no way
You poor soul
If i went to play it would show up 2 minutes or something because i don't play the game with mod loader open, it lags my game
I approve of this message
Version 4.1 of the Mod Loader has been released!
This is an optional minor hotfix!
https://github.com/vlcoo/MvLO-ModLoader?tab=readme-ov-file#downloads
Biggest new features:
- The program should now run lighter on the CPU, avoiding lag when playing.
- Portable builds are now just a single exe instead of zips.
- Some UI refinements.
- Minor bug fixes for version listing & installation process.
A simple way to keep your NSMB Versus mods organized and up to date. - vlcoo/MvLO-ModLoader
Wowza!
Epicly
Good Job
Hi vic
@dim spire @autumn ingot @west cradle
sorry for bothering you, but this might interest you. pls try grabbing v4.1 and testing it, then tell me if it fixed your lag issue. Tip: the "hide window" option in Settings might help too. if not, you can always go back to v3.
-# (or uninstalling it entirely lol)
I low key almost thought this was another spammer
we all already know why, i assume
Utterly
i wouldnt keep it open either way, I don't care about playtime and stuff
but thanks anyway
got it
Sure! Say I just have a question
I've never updated it, will it save my data? (I have the first version ever released)
Also if anyone wants a fix for the lag, I go in the task manager and set the loader in saving mode and I hide the window
yes, nothing gets deleted when updating to a newer version (or even installing an older one)
though v1 and v2 can't connect to the servers anymore so you can't see the newest mods. there's no reason to use those two, anyway
looking fwd to seeing if 4.1 fixed the lag without requiring saving mode lol
oh wow
Well done vic
when minimizing the window, it's pretty much like it didn't exist
0% on cpu
ohhh yay, that's wonderful to hear
i had a fear of this happening yeah
i think it's just graphics incompatibility and there's nothing we can do (other than stay on v3 or v4)
basically v4.1 switched to a better graphics mode that's much lower on the cpu but it's not compatible everywhere. v4 and below have the exact opposite happen to them
I mean
What Maestrike said
Playtime doesn't matter that much so
I'll stick with v3
-# how do i downgrade grrr
just run the v3 setup
for success
oh well at least 4.1 helped one person lmao
(vulkan/d3d versus opengl i believe)
Hold on i don't think i was in v3
It doesn't look the same
or is it because the settings changed to default 🤔
latest version was 4 so most likely you want that
i just kinda assumed wrongly
v3: slow, ugly
v4: slow, pretty
v4.1: fast, pretty
lol...
sorrgy. reputation and trust lowered
I mean why do i even bother redownloading again
Let's use old loader!
By the way, @left plume, question, What are mod descriptions based on?
Itch.io description? you do it manually?
I usually take the first sentence of the itch page or discord thread
i can change it to whatever the mod author wants though if asked
Good to know
Another good point: it closes instantly
i've yet to update
i personally never really experienced performance issues with the mod loader yet (will still be good to update though), atmost the only issue i've had is that nearly everytime i close it it crashes
.10 goes crazy
minor punctuation mistake
⬆️ He Wins
:)
Uh oh
uh oh? What do you mean "uh oh"?
I meant to express concern
ruh roh
vic explodes if they ever make a typo
crap.
peak
wjays qrpmf wirg ttooa veagh
fazhy uzojt eio zeoat?
atgyu, autiazhtolai !
Is this a false positive?
What is dat
yes.
virustotal really isnt that good yall its not to decide its to help you decide
obviously its not a virus if its here
bro it's only one out of all
you know it's a virus when theres a lot of them
😭
the singular dentist:
Yes, it's a false positive. Many people have been using it and I haven't had any reports of problems after running it or installing it so you can rest easy
The fact that only 1 of the 70 checks failed should be a good indication that this is a fluke too. My guess is that it's flagging the fact that the mod loader downloads executables (the mods) and opens them in the background for you when you tell it to
however it can feel scary for me by alot
I suspect the low ML score is a confidence score, not an actual detection. Basically if whatever system has not seen enough samples it marks it as suspicious by default, even if no signature or heuristics indicate malware.
seems like its just a "idk"
ahh well, makes sense
Update: added Lust's Stupid Soup Mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
Yay yippie
@left plume since the mod has its own rich presence
could you get rid of the loader's?
(i have no clue how that thing works)
i already did so when updating the icon too :thumbs:
oh ok nice cool
so now it's only your custom one
because i noticed someone with the old icon as rich presence and i thought it might have been the loader
vic when did you do it 😇
no i never put the purple icon there
it was the mod loader
it has to be...
yesterday night. prolly 20 hours ago
if it says "Playing a mod" it's obv from the loader
Check your RPC Settings for me rq
if not then !!
I might have an idea why
old ass icon
me when no commiting 😔
i think i wanted to make sure fboc had rpc before committing but i got distracted playing a match and another one and another and forgot
It should have been [COMMIT 12gsj2] not [COMMIT 62hab8]
so sorry for the incontinence, should be good for real this time
good thing you told me
anyway we can all go home now yay
"sayonara, Bab'y!"
Allow Discord to record audio?
this aint a mod...
i actually have no clue if it has a win32 ver
@left plume does it?
ok thancks
No it does not
Sonic the Hedgehog is back and running fast in this cool take on casual multiplayer battle & racing games from SEGA!
Sonic Forces stands out among running games, offering the perfect fusion of endless runner and multiplayer fun race action. Select your iconic racer from the Sonic universe to run,…
What
...??????
add Sonic Forces: Run Battle Game to mod loader please
meddourk do you not get it
sonic is back and runnig fast in this cool take on casual multiplayer battle & racing games from sega
it's like you're not paying attention
he just doesnt know sonic forces satands out among running games, offering the perfect fusion of endless runner and multiplayer fun race action...
I always don’t
Ah yes my favorite MvLO mod: Sonic Forces Run Battle
500 hours!
-# I won't bother posting more of these screenshots, unless I get to a thousand
The question tickling me is when did you start playing with mod loader and keep track on your play time? 🤔
uhhh
i don't think i started using it very late after the realase of mod loader
I probably got it on day 1 ?
18th of august 2023
is that possible?
.
this is probably the best mod loader i ever saw with how simple yet efficient it is
Thx!! I know the loading times can be a bit obnoxious at times, but I'm glad you find it useful
tbh, i never had “obnoxious” loading times yet, maybe a bit on mods like battle r, but it’s barely annoying
the loading times would just come from the mod size
vcmi and accuracy would download super fast, because they have a lot of space reduction thanks to replacing the songs with midi music (which is like ~30mb removed
interesting, didn’t know they used midi songs
favorite mod
hate to break it but ‼️
Update: added Kooper Mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
stomping... koopers...
Grumble.. I hate kroper mod..
great mod
Update: a friend of mine got a Mac, so I was able to subject his new computer to testing the mod loader's MacOS build. After some adjustments, I have released a new version that should fix some old issues.
Now MvLO Mod Loader runs after being "Allowed" in Settings, even in the latest versions. Check it ouuuuuutttt
- (windows and Linux users are not affected. Please stay on 4.1)
- (
Launchstill doesn't work for MacOS users. Please use Browse Files instead)
Update: added the NSMBVS and Knuckles mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
@left plume ..i just realized 🥹
(frosted description)
doesnt add characters...
-# it did plan to originally though
eh its not a big deal but prob ideal that you change it :clueless:
Oh
Well I think I just copied it from either the itch or thread description long ago lol...
Well thanks for lmk, I'll change it soon
@left plume Will you add MVLO Maker to mod loader?
Yes, I will add it when a more stable version is released
Ok
vic i think it's a good idea make a minimum window size
Ah
Alright
true but i feel like for being a tool you’d want to make the window size rescalable to anything
nah this is good
i like making apps small as shit its really funny
I love how the text is just a square and two lines
I hate designing around weird aspect ratios more than small window sizes
unity:
the only thing you can really use w/ unity is what, fuckin' VLG and HLG?
the grid layout group is by fuckin' pixels only... no anchors... no dynamic resizing
1.8's new ui is held on by a fuckin thread lmao
im surprised it works as well as it does at all
I saw. Felt sorry for you having to do so much lol
tbh someone could probably make BANK by making a good UI system and publishing it on the asset store
Surely there's something out there already?
actually apparently there's an html-like thing already... https://docs.unity3d.com/Manual/ui-systems/introduction-ui-toolkit.html
it just sounds bad because you have to make the UI in separate xml
Ohh wait that's the UIElements thing
aka the fucking "wrong import, thanks unity"
I used it once for a class project and it wasn't that bad. Has a built in editor for certain things
visual studio when you type "Debug.Log"
OH I KNOW ILL IMPORT
System.Diagnostics.DebugFOR YOU!!! WHAT DO YOU MEAN IT DOESNT HAVE ALogMETHOD?
-# ⓘ Sponsored
This doesn't happen in JetBrains® Rider™ IDE
Idk what you're talking about
Well, I found one framework in the asset store for 55€. Talk about making big money
sounds about right
One amazing finding I had once was that ppl usually commit the entire asset's folder to their repos on github when making games that uses it public, so...
Probably don't do that.
i mean, i do lol
but its not like mvls assets are original xd
I meant "assets" as in "plugins from the asset store that might be paid"
ah
i think i'm going to make the migration to a mysql database i've been contemplating since forever
i'm tired of storing mod datas in a huge json and tar file
I feel weird considering mysql is stuff I'm doing at school
Real stuff
JSON??? 
i mean json is fine tbh lol
youre not at the scale that you really need a db... theres less than 100 mods, no?
Json is only for the list of versions and download URLs
do you actually store copies of the mods or something?
also... mysql and not sqlite? smh.
The "mod data" (icons, names, descriptions) are just...... (don't laugh) a bunch of Godot resources saved as a file and packed into a tar archive
mvl's auth server uses sqlite ;)
Yeah, less than half that
Also I chose MySQL bc I'm more familiar with it and I have a place I'm alr paying for I'd host it on
ah fair
All in all, I just want an easier way to add/change/remove mod datas anytime and anywhere. Currently it's very manual. A DB is not fully necessary
tbh a dedicated database server for the auth server would be amazing
right now i have to fuckin make apis that i have to make get/post requests to if i want do interact with the auth server's DB
or I have to download the entire 300mb+ db to open it on my own computer lol
300
every single time a new player joins it generates a new user entry, alongside potentially made nickname + ip entries
multiplied by 3+ years
I see, that's why
i mean.... currently theres a bug somewhere so its not even RECORDING ip logs. but its such a pain to work on it
Well, I think that's a few reasons to migrate to mysql
Lol
I personally use MySQL Workbench to manage the db schema (it has a fairly nice diagram creator from which you can actually generate the schema afterwards, and supports "uploading" it to remote servers), and DataGrip to manage the db contents (it's like a sql console that also supports remote access. Not that light of a program but works pretty well. Not sure about the pricing, I got it for free from my university 😇)
Aaand a nice little flask server with sqlalchemy to bring it all together.
But if you switched you could just SSH into your server and manage it easily... Think about it
I'm not being paid to say this
Anyway, I'll think about how I want to do this. Maybe I won't need a db after all, just some sort of unified data format to store the mod info and urls
And most importantly, a quick and dirty dashboard that would allow me to add mods from my phone or wtv instead of having to go on my pc :sob:
Might have to make a web app... 🤢
a webapp would be overkill lmao
Well, there isn't much else that's as cross platform...
theres been only a handful of mods added over two years, i meant. xd
True, but this would also serve to change cover images or download URLs on a whim
And I could have it as an excuse to make an auto-resizer for said images. Currently I have to have an eye on the dimensions, check that they're not too big, manually
tiny thing? might be useful
ipod would it be rude for me to implement this by making a request to the auth server every time the program is opened?
nah thats fine
i'll even make a "ping" endpoint for u
@left plume http://mariovsluigi.azurewebsites.net/ping
epic, thanks a bunch
btw itch.io is down so whoever is boutta download some mods, don't be scared
ok... it's back up...
ignore that popup.
it's 100% automatic but if you are impatient then do Settings -> Redownload DB
that sometimes dont work tho...
making a new website thing so i can add and edit mods super fast from my phone or wtv instead of having to waste 15 minutes editing the db by hand
nothing too fancy. i just copied the css from my website lolo
also yeah the images uploaded now FINALLY get AUTOMATIcally resized and converted omg
i don't have to open photoshop every time
-# (i don't use photoshop i use gimp but i'm just trying to make a point here)
it runs on python (flask) and obviously some javascript. incredibly cursed codebase, i'll tell you that
Waow it's even responsive and sized correctly and it fits perfectly and stuff
I'm the greatest
enough 5am developing. i'm clearly just yapping atp
oh god wait the image is using bilinear... looks like the nearest neighbour property gets ignored on chrome mobile?
nvm fixed it. apparently there are two different css properties that achieve the same thing but are not compatible everywhere :rolling_eyes: (image-rendering: crisp-edges vs image-rendering: pixelated)
- replaced the "Author: " and "Last updated: " text with simple icons
- made the description box larger (finally no more ultra short descriptions!!)
do these two changes look OK?
He'll yeah nice ones
vanilla last updated 2022-09-13
pain
why did you do this to me vic
i'm innocent 😇
it would be cool if you put the mod’s logo where the name is (if it has one)
the plain white text name looks kinda boring
plus it gives them use
both the logo and the name are already being shown
it was cut off in that screenshjot
i put both in case the logo doesn't have any text or names in it
i love RENEWED
and i also love this new feature of the mod loader
-# oh also, the bootup is way faster now since i'm using the new sql-based database, but whatever :]
any mod can be chosen, but a disclaimer will appear if you choose a "non vanilla compatible" one
fix the description :)
wait nvmd
it is right im dumb
i thought it kept the "this is the vanilla game" but i didnt read it fully
thats p cool
i saw myself needing smth like this more and more bc there are at least 1 of these vanilla compat. mods
saves a few clicks
it'll be a lot easier to make vanilla compatible mods in 1.8 btw
so there might be more
looking fwd
wait, how so? isn't it very fragile, as in it will desync if you change even small things?
on the simulation side, sure.
but it's completely independent of unity, right?
you're able to run it in a standalone dll
so the graphics/objects themselves dont matter
ohh, omg yeah, the view side can be customized heaps
"[character] over Mario" mods, here we come
hm...
maybe I should allow out-of-bounds character ids
and default to mario if the character doesnt exist
so OTHER people can see custom characters if their mod supports it
like.. currently the "character" byte stores the index into the characters array; but instead I could store the AssetRef, allowing players to set themselves to invalid character, and default to mario if the assetref doesn't exist
i can't see anything against that idea
7 extra bytes :(
this will trully add an imperceptible amount of nanoseconds to the game's latency
RENEWED 1.8 confirmed? 👀
(said the one that made RENEWED)
Oh yeah thanks for the free ads vic
#NotSponsored
#ButShouldBe
Ok
gah, how many hours until windows flags this as a virus for adding this function
Aw, I realized that the /ping endpoint still works even if the /auth/init one might not. So I can't quite tell reliably if the servers are up or down via the ping method
It... shouldn't
The requests are both served by the exact same webserver
I tested it a few hours ago when ppl were reporting the down-ness. The ping endpoint returned fine, but auth timed out
(got stuck loading)
hmmm. really does sound like a database bottleneck on the auth server
ugh.
:[
uhhhh thanks google translate, i'm just going to blindly trust what you gave me 😊
a new version is close to being released. i just need a few more days of stress-testing the new mod database server... thingy
can i stress test? 👉👈
while true
do
curl -X GET "https://vlcoo.net/modloader"
done
(I didn't add rate limiting 😰)
Also there's a private admin UI under /dashboard/mods. I hope no one can get in,,
If you do you'll be able to change info of mods and add new ones for everyone to see!
Truth to be told, I didn't put as much care into this server as I did with the mvlo maker one. But whatever. It's fine
no way i was guessing that lol
Ok well, it seems the new version has been working OK for the last few days. I think the update can happen now
Transactions
(if any of the playtesters that had access to v5 did actually have problems do tell before it's too late lol)
0.1 too much malware, make it lower please next time
/jk, it was OK for me, no noticeable buggles
Already rejected
my only suggestion is to make the languages translation optional if possible 
it detects windows language and made it spanish 🥹
yteah but like have you thought of the fact that having 8 toggles instead of 9 (8 + language setting) looks very symmetrical and neat? 😌 that should be the reason not to make translations optional
where would i put it
i guess?
add a silly toggle in the empty space that does nothing
"Remove Toadette (O )"
Gotta wait a year then 🔥
Super Secret Settings...

Every April Fools a random useless toggle appears
what if you swapped it with the vanilla tab...
and put vanilla tab in advanced
the whole making a mod be the first boot screen sounds bit advanced to me
up to you though!
the storage usage tab is not hideous anymore :]
what a little alignment does to a mf
i know right!!
Version 5.0 of the Mod Loader has been released!
https://github.com/vlcoo/MvLO-ModLoader?tab=readme-ov-file#downloads
Not many new features per se, but this version has a new, fresh backend that makes the app loading quite faster! It also helps me manage and update the mod gallery much more efficiently.
Here's everything else:
- Added the ability to set a custom mod to appear in the 'Vanilla' tab. Looking at you, vanilla-compatible mods.
- Implemented a game server status checker. You can now know if the game's down.
- Cleared up the UI in the mod viewer and the 'Storage Usage' tab.
- Mod installation process can be canceled if it gets stuck.
- Filter settings in the Mod Gallery are now remembered after a reboot.
- Added 4 extra languages (spanish, german (credits to Lust), french, japanese).
-# French and Japanese have been auto-translated so they might be inaccurate; sorry about that. Use only if necessary.
Important things!:
Versions 4.1 and 4 are still up, and this update is optional (though recommended). You can download the Setup to update the app seamlessly without losing data. The old servers are now in maintenance mode and only update once per day instead of once per hour.
It better support lower OpenGL versions 
i forgor
206,,
i'm also a failure vic dont worry
new features are in Settings btw, for example vanilla replacement is under Advanced
i say it bc i know from previous experience that some ppl don't ever look in Settings
vic you didnt announce the update in your server yet 🥹
congrats on the release!!!
a simple way to keep your mods organized and up to date
📈
Sob why did that appear now
Omg forgor,,
Also, I'm planning on rewriting the descriptions for the mods so they aren't so short anymore. I'll base them heavily on what's alr on their respective itch.io, GitHub, or discord threads/pages
oh that was just cause i was deleting the playtest and i had the loader open lmao
vic what if you add an option an option for create a desktop shortcut (if thats possible)
like idk if i want to install vics mod and i want to add it to my desktop yk
Oh hm
That's a great idea. Would the shortcut open the mod directly or through the mud loader? (So it counts playtime and all of that)
Ig we could have an option for both
I like it
Wow so cool
I'll try it out today
ok, made a mockup. i'm not too happy with the names of the options though, they sound a bit unclear. but i don't wanna make them longer. does anyone think they're ok or
ezzz
the "launch directly" shortcut won't make it count up your playtime btw because it doesn't launch the mod loader
but it can be a nice and quick option for booting up a mod
for fellow developers: this is so cursed. but it works with zero deps
oh wait i think the shortcut's name should contain the mod's version too. for clarity. smth like ModName (Version) i.e., "vic's Custom Match-inator (v17.0.11)"
First time seeing some actually using the quit button lol
-# I think
crazy
so what youre saying is that i should disable the [X] and FORCE people to use the quit button? great idea.
(man i hate games that do that)
alt f4:
you can block alt f4 too 
Yes
The world if you could also block/intercept sigterms and sigkills: 😌
Task manager:
ughhhh i have to implement ipc for the "launch through modloader" shortcuts, for the edge case when the app's already running when the shortcut's launched
waaaah i don't wanna
look, i tried ok
not my proudest ui/ux design moment
This Doodler broke the loader with its mayhem
OK. i have gone through all mods and re-wrote the descriptions so they're longer, accomodating nicely the large description box of v5's new ui. please:
to all mod devs, if you don't like any of your mods' descriptions do let me know. i have largely copied them from their respective itch.io pages
@left plume doodlers description seems to be broken
doodlers will just copy the last seen description from a different mod
he'll yeah
ugly ahh icon
vic go fix it
like fix it felix
vfix it vic
what icon should it have instead,.
i straight up don't have it
yes please!
Yeah ofc
yay
i switched to the mod gallery tab so fast the moment the loader opened, and then i was looking for renewed and got so confused why i couldnt find it but then i remembered i swapped it with vanilla
big 📉 moment
muscle memory must be getting used to the new layout
though if you don't wanna waste time looking for a mod you could always just type its name to search it... 😌
i'm trying to troubleshoot the rare problem with v4.1 and v5 crashing on some pcs due to a graphic driver incompatibility. i'm testing on a low end windows 7 vm and it behaves accordingly; showing an error message
...but then, why does it outright crash on others' pcs?
i'm not sure how to replicate that
played for 2 hour
Grrr yeah it's a bug with the "word pluralizer" implementation, I couldn't get it to work on time
So now it's grammatically incorrect lol (same thing happens with the install counter in the Storage Usage)
but vic it already worked in v4
Leave
space. pain.
youre banned? nice.
I've been an unruly player and used a vpn
so i found this hammer bro sprite in ||mariokart world|| and i thought that it looked so similar to the current mod loader icon, and i liked it so much that i tried setting that as the new icon to test it. and i think it looks so nice and clean (right)
it might become the new mod loader icon idk, though it loses some of its "nsmb-ness".
does look nice
hmmmmm
holy glass
so fire
anyone wanna hop on
Ok I'm getting on download play
ewww these margins have been so inconsistent this whole time
makes me want to shed a tear
no i don't have 15 gb of mods, you have 15 gb of mods
but yeah this needs fixing
how's the UI system in godot?
is it like a html/css-like type thing?
No, I'd say it's quite different from that. You put components together in a hierarchy and then each one has certain unique properties you can modify. There are also tons of container types, which is excellent for layouting. As for styling, you can either set visual properties to each of the aforementioned components and containers, or make a "theme" resource that gets applied to all components in the project, for consistency and reusability
The first part about the ui components in a hierarchy is fundamentally pretty similar to Unity. But I find Godot's more comfortable, I think partly because of the wider range of components there are available to you
An example to the "theme" feature: here, both the background for the "Vanilla" tab and the background for the button of each mod in the gallery look the same (black, rounded, with a shadow). Even though they're different components (Panel and Button respectively), they share the same "style" resource that gives them that look. So if I changed the radius to be square for example, it'd be reflected everywhere that's relevant
The inconsistent margins is a consequence of me not using a singular constant in the global theme, and instead hard coding it for each tab individually
Remember my sonic adventure main menu thing? It uses basically the same UI components and theming implementation. So I hope it's clear that it's quite flexible, since you can essentially create and save your own custom components by mixing existing ones and doing some scripting!
meanwhile unity's:
Yeah, not my favourite. In fact I'm quite scared to go near it. I blame TMP for most of that
So um the mod loader is having a stroke from the 2.0 release too?
not really. it pings the game servers to display this little icon which due to a bug makes the ui lag for like a second when it appears, but otherwise it should be fine
so that's what you might be facing i'm afraid
im trying to use v5 and it is not showing up anything once i boot it.
that's strange. try going into Settings -> Troubleshootng -> Refresh DB
it's still happening
any popups or errors?
nothing
i tried downloading again but it's still happening
damn what the heck
please visit this website on your browser on the same pc and tell me what you see
https://mvloml.vlcoo.net
ok so the server is actually reachable
yeah but when i go into view mods...
same when i click new
now can you go into settings/troubleshooting again, this time click "show logs" and pass me the "godot.log" file
oh don't worry, that's normal atm
hold on im having trouble with sending files in discord for some reason, might take a bit
ah, that's ok i'll wait. discord, google drive, anything works
oh i see why i can't send it
there's literally nothing in it
that's hilarious
ok give me just a sec... it seems a script on the server was failing a couple of hours ago and didn't restart
hey v4.1 is working for some reason
nvm that's outdated lol...
i thought for a second it had the 2.0 files
😬 yeah that's old and doesn't show the latest mods right away
urk, i think it's just itch.io being a bit down rn because it's nothing on your or my end. funny how it started happening with vanilla 2.0's release though. i'd honestly just give it maybe an hour or two, i'm sure it'll come back. for now you might have to use 4.1, so sorry. if you want you can refresh db in v5 or redownload db in v4.1 in the next few minutes in case anything changes
it's alright, thanks for helping. i guess i'll use the main download ipodtouch provided for now and then when the service is back up i'll switch to the mvlo loader one
Ok, I'm pretty sure itch.io is back up now lol. Mod gallery in v5 should be back to a working state
What an awkward issue
kinda late but it's indeed working, thanks again
Is it an intended feature that the mod loader doesn't remove an older version of a mod when it installs a new one?
yes, it's intended
for archival purposes, and some might prefer playing a different version. I don't want to make blind assumptions and removing installs without the user wanting so. you can easily remove unwanted or old versions from Storage Usage, though
Makes sense.
imagine making it an option
ugh, no i'm good
ofc disabled by default!
Nope
@left plume is it normal that the refresh db button doesnt exactly refresh the database? i've clicked it 3 times now but it still shows mvlo 2.0.0 instead of 2.0.1
ok well it updated now, but still stand by what i said lol
where do i refresh it?
It's not updated for me
just chipping in: it's in settings -> troubleshooting
and it does have 2.0.1.0 for me now
what cst said
hi frsty
The server scrapes itch.Io and GitHub to check for updates every hour. So if the game updates 5 minutes before the programmed scrape, you'd have to wait before it appears in the gallery
ohh ic
The refresh Db buttons checks the server's latest scrape, it doesn't force it to scrape anew
1 hour between updates is the most balanced I've found between not missing out on much, and not getting blocked by itch and GitHub for spamming them
which one do I download I am on windows
MvLOMLWindows-Portable.exe
MvLOMLWindows-Setup.exe
you can choose either
the "portable" one doesn't require installation
ok I did setup thx
also what does win64ARM mean when downloading the game itself
I know what 64 means just not the ARM part
it's for ARM-based windows devices (not a lot of them, so you're probably not running one and it won't work with your device)
ok
Chat how do I use this ☹️
Had to install the mod loader because 2.0.2.0 wasn't working for me but I don't know what to do from there
Simply go to the Vanilla tab and click Install after choosing the desired version
Oh I swear this menu didn't appear for me before
first time I opened the mod loader vs second time
If it still has some errors, I think there is a fix option on Settings > Troubleshooting
oh wow, odd... not the first time i've seen this happen. maybe there was an internet connection problem for a second there
technology truly is
is this the sequel to mario land in mvl
Mod Gallery tab is completely empty
this only happens on v5 i think
i tried v4.1 and it works just fine
Update: added the Window10V's Custom 2.0 Builds mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
Accidentally holding enter
if every window is using up like 0.6% of your cpu, and the total is at 100 then you must've been SLEEPINg on that enter key
good luck closing them all out
lol ok
Update: added the MvL 20 Players and Nighty Night Pack mods.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
oh i didn’t think you were gonna add night pack yet but sure yeah
when i release the full thing ill have a better description for it
got it. do lmk if you need anything changed
Is 20 player mod like
the fastest mod to get into the launcher?
alr tell me who beated that
windows with the custom 2.0 builds:
i win
ello, i tried installing this and idk if im forgetting something, but every time i try to launch it, it'll immediately close?
Oh yeah I'm afraid that's due to a graphics driver incompatibility on your device... Please try this version instead: https://drive.google.com/file/d/1FtIdsqvZL2yOHSxYPReNGaZIunHjs6r7/view?usp=drivesdk
There might be some performance issues but it should allow you to use it
omg what you doing vic
adding clickbait to my threads' titles
🗣️
okie dokie
if this dosent work
i can try plan c
steam deck
Update: added the MvLO Maker mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
he gave in
he said "fuck it"
Update: added the MvLO: Epiximaps mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
is it me or MvLO is not opening
dude itch.io what is this sorting
apparently it's because all releases have the same upload date??
i guess i should go off the "creation" date instead but idk if that's going to fuck anything else up
or maybe the "position" (decided by the mod author themselves) but i also dk if that's trustworthy
huh. weird
reborn 0.5 being first before 0.6 pisses me off
reborn 0.6 at the bottom 🥀
@left plume Hey I don't wanna be that guy, but I really want you to look into fixing a issue I have with more recent Mod Loader's versions... Nothing happens when I try to open the app...
And Mod Loader versions before v4 (I think that was the big update?) don't include 2.0 mods
I have no idea why all of a sudden Mod Loader doesn't work :/
It's that pesky graphics driver incompatibility. I switched to a different renderer in 4 that made the app much more efficient and low on CPU, but it compromised functionality with some specific hardware. Sorry you've been missing out on the new mods all this time. Try this alternative version: https://drive.google.com/file/d/1FtIdsqvZL2yOHSxYPReNGaZIunHjs6r7/view?usp=drivesdk
@autumn ingot because I forgot to reply...
Might be just me but the Mod Loader crashes when I delete a file in the Storage usage tab then select another too quickly right after
It's not too much of an issue anyway
OK, fixed. Thanks for the report
Seems like the problem is uninstalling a mod, then selecting the last item on that list
Update: added the MvLO ReplayEx mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
-# vic you didn’t do one for dot mod
Dot mod has been there for a long time. It's just that the author makes the repo private from time to time
i suppose
It reappears automatically whenever the URL isn't a 404 anymore
and is new dotmod there
There's only been one dotmod hasn't it
Yeah I updated the logo a few days ago
Yes, that's the url. It's been the same one for previous versions is what I was trying to say
nelu
What features though!!
uh
built in ezmod for all mods and new funky mode
and run browser versions natively in the mod loader and coffee
I mean you can already use ezmod on whatever 2.0+ mod you want
And adding it to ml would just make it so bloated!!
Ok that's kind of a sick feature lol
Even though the wbgl version is inferior but damn
You cocked with that idea
lets go
idk i felt like having the extra layer of customization ezmod has
to put it over mods
while it could end up not being supported due to mods changing stuff
still could be cool
instead of having to set up ezmod individually for all mods and all versions
one click to install ezmod
one click to open it without having to snoop inside file browser
one click to win free iphomne 18
did i cook now 😇
i actually have like no clue about how the custom client creator works
so im just bluffing like phoenix wright
Ya you got it right
big brained
Eating rn so I'll think Bout it later
😭
Must be a graphics driver incompatibility. I've seen that happen before with other users. Pls try this build: https://drive.google.com/file/d/1FtIdsqvZL2yOHSxYPReNGaZIunHjs6r7/view?usp=drivesdk
You can uninstall the broken version if you want
thanks vic! it worked
if ur low end I’m minimushroom end then 😭😭🥀
how does a potato cake pc make a mvlo mod and nsmb romhack
i wonder if there are any browser-only mods
i think all mvlo mods in existance have desktop builds
dunno
fastest end game in the west
youd make a great host
oh i didnt expect you to actually do this-
Update: added the MvLO: Hit'Em! mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
nice!
Hey guys im curious how do you mod MBVS?
those modding tutorials are outdated
and there's not many tutorials for 2.0
#mvl-development-and-modding is the only good place you got if you want to ask anything, while the actual guides are made
oh... mb
its alr
Update: added the Risky-Reskins Pack mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
Update: added nothing mod.
(this process is not automatic, please do not give it a couple of minutes if you don‘t yet see it)
do I qualify for the Job?
yeah sure
hooray
New Loader
Update: added the Lust Guy to the mod loader.
(you can ask me the same things you would ask vic, e.g. changing the description of your mod, image, etc.)
that's correct, lust has now edit perms for bthe mod loader. in case i'm not available, he can take control of things. everyone say thank you lust
Lust can you protect all of my hidden sodas
you didnt follow me on github, all of your mods are now totally leaked with source code
and the github ip grabber stroke back
/jk.. ig
me when source is outdated
Update: added the Simulation Rooms mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
lust you lose
I'm watching a movie rn brah
no no you go enjoy the movie while i add mods
vic what if you hypothetically put ezmod packs on modloader
i suppose so, but i don't know how to present it to the users
because resource packs aren't a feature of this program. you need another thing for the thing to work
I mean, ezmod is meant to attach to existing builds, no?
so you could attach it to any mod
yes
the idea of having one program for both things sounds clean and practical in theory, but i don't really want the mod loader to have a manager for ezmod installs. they're different... things. i think a big missing feature that might get close to your proposal is a way to install ezmod onto multiple builds at the same time, and a way to enable/disable it temporarily
dude i was thinking of this in my head for so long lol
i might be missing somethin but why are like practically half the mods gone sob @left plume
i just casually went to the mod gallery and only these ones show
oh I see
oh no i messed something up crap
no no no it's been like this for the past day or so
and no one told me anything? this is why i pay you?
What's the matter?
i accidentally removed all the periods from the version names
honestly v2041 is way better than v2.0.4.1
They added 20+ playable characters and 56 new customizable reskins
i just thought "oh vic changed how it's displayed, ok"
what
It's because itch.io is down
the mod loader will think new mods are added once its back up
oh ok
scariest warning
yes you can, ive tried it and it works perfectly on Risky Reskins
that is indeed one of its main selling points
:)
can host sent a link to i play?
Yes
Update on the GameHub thingy-
Crashes when booted (Using portable)
Doesn't install (Using Setup)
(Screenshot is from Install exe)
"setup xas tnable tp crdate the dirdctory" oh no it's so messed up...
oh i didnt even realize how fucked up it was lmao
What's wrong with my mod loader? It's not registering my hours playing mods and I even saw my time playing vanilla get reduced
people get blessings from god and still complain
brother you're being cured from the mvlo disease accept god's doings 😇
make sure only one instance of ml is open at one time since having two or more can cause overwriting of old savedata. also, the play time is only counted if ml is open while you play
those are the only things i can think of rn
pls visit https://mvloml.vlcoo.net/api/mods in your browser and tell me what you see
Looks like the mod loader can't access the internet? Maybe try the portable version
I'm not sure what else to suggest
i'm an athiest
accept science's fuckup
hai foxy
cuz why not
do you want me to stop
alrighty
Update: added the MvLO Modded Maps mod.
(this process is automatic, please give it a couple of minutes if you don't yet see it)
👍
yo what version do I use on a win 64 (stupid question)
if yours is 64, it doesnt really matter but 64 shows more compatibility and performance
and if 32, you need to choose 32, you cant choose 64
Mvlo mod loader is not available for 32 bits unfortunately
added an option to quit out of the mod loader after launching a mod. in the current version, one can only minimize it ("hide" setting)
a warning: your playtime will not be counted if you choose this option
i would also like to add a way to read the changelog for a mod (if the author has posted one) but man i'm facing some hassle
for githug i'd have to download the entire releases list i think which is kind of a lot sometimes
and for itch there isn't an api endpoint for devlogs so i'd have to scrape each post to get its contents which will take long
YES I NEED THIS. I ALWAYS CLOSE IT AFTER LAUNCHING
OK i found rss feeds for these which load fast and are shrimple
...unless you choose this :]
fixing things is so easy
Quit mvlo after mod closes
New Money Mod Loading
i don't think anything else needs adding?
i can't believe i left this in the current version
so v5 won't have "mod loader has a new update!" popup sob
Update: added MvLO_takoyakiMod.
(the mod currently sits at the bottom of the gallery if you sort by "recently updated" because it has no downloadables associated with it. sorry for the inconvenience)
All mods in the mod gallery are added by me, and all versions of each mod (and vanilla) are added by their respective authors. So no, the user can't add additional builds to the program
The "storage usage" tab is 100% local though, so technically you can edit the program's config (%appdata%/Godot/app_userdata/MvLO Mod Loader/Installs/index.tres) to add a new entry to whatever exe you want in there
But it's an unofficial, not recommended practice
alright
Hello!! Version 6.0 of the Mod Loader has been released!
https://github.com/vlcoo/MvLO-ModLoader?tab=readme-ov-file#downloads
Here's what's:
- Added "Create shortcut" feature, to launch mods straight from your Desktop.
- Added News tab to see posts from Vanilla (written by ipod).
- Added Changelog tab to each mod to see what's new if there are updates (written by the mod's author).
- Added "Quit on launch" option, to completely close the mod loader when starting or finishing to play a mod (it's in Settings).
- Implemented different launch method for macOS, to hopefully make the program more compatible with it (mac users pls let me know if anything's for the better).
- Tiny UI refinements including a new logo.
-# as usual, if the program won't launch pls use the compatibility build on the google drive
ok bye, maybe i'll add 2.1 addon support next?!
how do i uninstall v5
