#🎛️ vic's Custom Match-inator

1 messages · Page 5 of 1

heady sand
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I don't think you have to add the time text everywhere
There's some sort of mystery or rushing anxiety with the timer hidden

quartz sun
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Wouldn't work, in testing it turns out the timer can be around 15 seconds, not always 15 seconds

neat turret
#

wdym wouldn’t work

quartz sun
#

A gif would be inaccurate

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The time is again, not always 15 seconds

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In recording, I actually had to speed up the time speed sometimes to 110%, other times to 150%

pearl garnet
#

It bangs though as a beat even if sad as minore

quartz sun
quartz sun
#

can the ability for it to be a front or belly dive be added, cuz currently the type of dive you do is dependant on what was the last way you got knocked

heady sand
#

It's not intentional, I'm not sure how to make it independent
I'll try to look into it

quartz sun
#

i also feel like Dive combos could be a thing

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since the reason I like the fireball type more is because it's more likely that you will do a dive again if there's another coin that causes that dive

vagrant surge
quaint tinsel
#

How often do you guys play this mod? I just gave it a shot and I enjoy what it offers

deft oasis
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Once every year or so

heady sand
#

True... Dead + broken mod!

pearl garnet
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ah yes hamstring at self

heady sand
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promblem solmved

novel valley
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don't the swimmin, got it

spare swift
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good job g r feeld

pearl garnet
#

That sign looks like it's prohibiting a duck

heady sand
#

a duck? as in a 🦆 ?

pearl garnet
#

yeah

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A yellow duck

heady sand
#

i don't see any ducks lmao

pearl garnet
#

Whatever people will spawn just to further prove that it's not a duck

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so I'll leave it be

wild bane
neat turret
#

can you not just put the mario in the prohibition symbol

heady sand
#

it left a lot of margin on the sides and it looked kinda awkward

brittle hemlock
#

Is there a way to play 1-1 in MVL?

pearl garnet
#

Oh shit oh shit

tardy sentinel
pearl garnet
#

And thank god

tardy sentinel
#

?

pearl garnet
#

It already has enough levels

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plus won't be the same without uhhhhh the mega mush block

heady sand
pearl garnet
#

..

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Huh.

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vic out here wiping the floor with the mvlo modding community

craggy iris
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idea: make a menu for levels like the cusrom rules menu as were getting too many race levels

heady sand
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Ok

heady sand
quiet summit
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Luigi died for our sins

deft oasis
brittle hemlock
craggy iris
#

what

static ridge
#

i need to play a game with "jump.LaunchPlayer"

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or "Stomped.LaunchPlayer"

random ocean
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Id be down

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though idk about those extra rules

craggy iris
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what launch player

heady sand
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The one coming in this weekend's update

neat turret
#

no way the weekend update

static ridge
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so uhh

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it's saturday

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next weekend, right?

heady sand
#

it's friday

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it'll come tonight

static ridge
#

oh I thought it was saturday

random ocean
#

wait new update today???

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damn

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we just had one WEEKS ago

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lol

heady sand
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Yeye I wanna get some new content out before i temporarily shift my time to making the mod loader thingy

random ocean
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oh damn

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new maps?

heady sand
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Yes, and much more

random ocean
#

also I must ask will every level from NSMB DS be in eventually?

heady sand
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well, averagely more not that much

craggy iris
#

do you think of adding non race maps

random ocean
#

that is already covered in the vanilla

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and plenty other mods

heady sand
random ocean
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like cubbys character mod

craggy iris
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theres no match-inator in base game

random ocean
#

I think match-inatot is best for race maps

heady sand
random ocean
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I think battle maps should be elsewhere

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personally

craggy iris
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i think i could submit some maps when im done with dark sky

heady sand
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that'd be sweet

heady sand
#

so that's why I'd like the battle maps aspect with wacky rules to still be a thing

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anyway uhh i should get the executables building if i wanna release them tonight, I've been slacking off

mild dome
static ridge
heady sand
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I've always just named it "mvlo mod loader"

static ridge
#

i still like my "Mario Vs Luigi Mod Hub" name

heady sand
#

yea it's not bad

static ridge
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oh yeah, mvlo mod loader is cool too

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you should do the pizza oven style mod loader

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with the info on the side

heady sand
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o? I dunno how that looks

static ridge
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look up "pizza oven pizza tower"

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at has a very nice layout

heady sand
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Lol i see

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tbh it's not much different from what i already have

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ok watch out

#

This message now refers to an old version. Please check the pins of this thread for the latest.
||New version: 17.0.8 has just been released.
• 5 new race maps (W2-A, W4-4, W5-1, W6-4, W8-5) with some unique gimmicks to them!
• New sets of rules: Reached 0 Coins condition, Launch Upwards action and 4 persistent effects (affects terrain, player physics).
• All songs have been replaced by higher quality rips.
• Added some extra buttons in the pause menu.
• Other revisions to existing levels.

https://github.com/vlcoo/VicMvsLO/releases/tag/v17.0.8
have fun||

GitHub

This is the eight preview build, with a buncha new content.

5 new race maps with some unique gimmicks.
2 new match rules and 4 new persistent effects.
Even more songs have been replaced by high qu...

neat turret
#

epicer!

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How does Reached 0 Coins work

heady sand
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It requires another rule that substracts from your coins, and when that one gets triggered and you reach 0 coins, then it happens

neat turret
#

oh

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I can see a gamemode around that

craggy iris
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you will

mild dome
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vic mod real update

neat turret
#

vic mode FAKE update.

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oh wow vic shortened the private room button

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qol

heady sand
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i truly am a designer of UI (i'm not)

neat turret
#

Changed the loading music i see

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this is jarring to look at

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i have escaped

heady sand
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no don't go ŧĦ¢re

neat turret
#

he flying

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does mini and lowgrav stack

heady sand
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Oh believe me they do

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if you tap the jump button instead of holdfing it you'll jump ewven higher, while mini and low grav

neat turret
#

oh wow you can just die

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also the bahs 😭

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That's a so nice!

quiet summit
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...and that's how I got softlocked

heady sand
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my game was lagging so hard oml

quiet summit
#

I couldn't get any stars at all nsflskull

heady sand
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wtf i'm joining as spectator into my own lobby

quiet summit
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I did too

heady sand
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let's agree to never do that ever again

quiet summit
#

yeah

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I couldn't even draw the game

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I had to give up

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also guys

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rumor has it that vic was...

neat turret
#

pressing give up when spectator makes the next pause menu input not register

heady sand
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got it

neat turret
#

why is mario a yellow shell

heady sand
neat turret
#

Is it normal reversed boundaries has no walls

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you can just go into nowhere

heady sand
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What?

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Oh yeah when loop is off you can just escape

neat turret
#

Would be cool if enemies were also affected by the deathplane warp rule

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Ground pound cancel state doesn't abide by low gravity

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Bricks Lift doesn't show up but still has collisino

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on the left side

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Aw cant walljump off the Pipes walls

heady sand
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Yup I actually have no idea where those walls come from, they're not there when not looping + I didn't put them there myselk...

neat turret
#

Bricky Pipes is sure a nightamre

neat turret
#

"End game" being very fast is a great qol change

heady sand
#

mhm i'm kinda proud of that one

neat turret
#

Where's the "huge ass gravity" rule

heady sand
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literally impossible to exit out of spawn in that case

neat turret
heady sand
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Known bug, it happens because i'm not sure

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Maybe the collider is set up wrong but I never looked it up

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Thanks for the bug reports btw, they are always useful

neat turret
#

np :)

deft oasis
craggy iris
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the donut blocks werent made to be a semisolid anyways

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which means the collision isnt the highest pixel only

deft oasis
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Correct

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That's why they do that

heady sand
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A, good to know

quiet summit
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I was going to say that 4-4 was another level that couldn't be beat without collecting a single coin until I remembered about the deathplane wraparound lol

quiet summit
vagrant surge
quiet summit
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thank you

craggy iris
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x2 speed effect

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i realized that by pressing [ and ] in dev builds you can increase and decrease the speed of the game

quiet summit
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Is it possible to have button shortcuts for both soft and hard resets in solo?

quiet summit
heady sand
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Congrations

craggy iris
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nose is call

heady sand
#

Wha?t

nova crag
craggy iris
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nah they got the E rank

heady sand
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Also thanks for making me realize that a long name in the winning text makes the speedrun timer cut off

quiet summit
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You’re welcome

quiet summit
#

Thank you

nova crag
quiet summit
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My Wii Remote connector cord is boiling

craggy iris
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@heady sand should the race maps from nsmb be included

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on the tier list

deft oasis
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Yes

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I'm not Vick but yes

craggy iris
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ok cubbk

heady sand
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Yes

quiet summit
heady sand
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vcmi credits warp

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what the hell

static ridge
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something odd happens in fortress

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and it also wont let me turn

heady sand
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what's the issue
also what rules you've got?

static ridge
heady sand
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Ok yeah I'm able to reproduce it
No idea what could be causing that, seems to be Fortress exclusive even with no rules

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This and another also out of nowhere bug with the top bounds of a level have had me stumped for a good couple of days my head hurts

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lol like I can't think of anything I did that might've cause that
I'll look more into it at another time

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thx for the report

static ridge
heady sand
#

could be
like a desync with the squishy position

static ridge
heady sand
#

yea the terrain where they'd be standing got replaced by bricks

static ridge
#

also it happened in this map

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the glitch where you cant control anything

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if you go above the level

heady sand
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Mhm that's the other one I was referring to

random ocean
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very easy to tell due to the audio cut

spare swift
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it lagged

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cus of the hundreds of bricks broken

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i doubt wii would have broken every brick in the area including the ones under the flag to show smth

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its also not spliced cus the cursor is in the same spot the whole time

stable path
#

They hid the mouse and then edited in a fake one trolled

spare swift
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the galoomba is still there

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but more obvious is the ruleset

random ocean
spare swift
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my bad goombrat

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same species

quiet summit
vagrant surge
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@quick vessel oh to fix the blocks being rotated

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Tilemap.SetTransformMatrix(position, Matrix4x4.identity);

heady sand
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awesome, thx

vagrant surge
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For each of the tiles

craggy iris
#

wtf they made chips out of vic

static ridge
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vic chips

wild bane
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A bag of chips made of vic

quiet summit
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I couldn't do the Pizza Tower video due to a lack of materials but here you go

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there is a BIT of it tho

bleak bone
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@heady sand did you update r mod alrady?

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i cant english wtf

static ridge
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yes

heady sand
heady sand
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Have I gone insane or do i-frames last less in the latest version??

austere skiff
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how do you reach 0 coins?

austere skiff
#

also I found an interesting bug where if you do a random teleport while Mario (or Luigi) is descending down the flagpole, they'll be infinitely descending without ever stopping

lucid locust
heady sand
quiet summit
heady sand
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Paragoombrats

raw shuttle
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goomba speen

lucid locust
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why is the music off pitch

heady sand
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I hear it fine

lucid locust
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right at 0:01

heady sand
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oh it's just a pitchbent note
that's how the song goes

lucid locust
#

I don't hear it when listening on khinsider

heady sand
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there may be a difference since i ripped it out from the ROM in midi format first

lucid locust
#

understandable. the method i've used to rip music absolutely botched the athletic theme

heady sand
#

what did you use? I've got Nitro Studio 2

lucid locust
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i forget

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haven't done anything with it in a while

craggy iris
lucid locust
#

the real question is why are the sound effect pitch bent

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coins in particular

heady sand
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because SFXs have doppler effect enabled

lucid locust
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never seen doppler in 2D

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interesting

craggy iris
#

My keybroad s stuck help

heady sand
# lucid locust never seen doppler in 2D

yea it wouldn't matter because that effect is 1 dimensional only, it's based on the distance and speed of the audio emisor
unity lets you enable it on any audiolistener component from what i've seen

heady sand
craggy iris
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i am very

heady sand
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haha same

craggy iris
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Amazing

quiet summit
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I was wondering how does the sound effects change pitch sometimes

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Sounds like an interesting effect

heady sand
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it's unique to vcmi, i added and kept it only because it sounded kinda funny

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lol

quiet summit
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Awesome

quiet summit
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I have a question

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why do Piranha Plants and Bullet Bills still spawn when enemies are disabled?

heady sand
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Because the disable enemies rule deletes all enemy spawnpoints in a level, and bullet bill launchers and piranha plants don't use that system

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should probs add them to the equation too

quiet summit
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alright

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tank u

quiet summit
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he's been snatched by the creature twice

quaint socket
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miishart's speed increased oh no!!!!

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rip luigi

craggy iris
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btw vic, you know the upside down piranhas right you can make them be able reach and hit mario just by strecthing them a wide a little bit

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like 0.02 or 0.01

heady sand
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Nice to know
I need to go back and fix upside down and sideways prianhas at some point anyway

craggy iris
#

howd you get sideways to work anyway

heady sand
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Uh I forget
I think it's by adding the code so that the base also rotates along with the sprite
(The "base" being where the plant comes out from)

craggy iris
#

what

heady sand
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Dunno, stuff that I still need to figure out

vague bison
#

Hey @heady sand with the newest update the A button for controllers doesn’t work in the menus

heady sand
#

Hm, have you tried remapping it in Options? I don't use controller in the menu so I didn't notice the bug, sorry

vague bison
#

I did, it still doesn’t work

tardy sentinel
#

there seems to be an itsy bitsy mistake
when you originally spawn in 6-castle, there is a red koopa on this platform
but when you do a hard reset, its gone, never to be seen
the other koopas are fine tho

heady sand
#

O

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I wonder how that happened

tardy sentinel
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by hard resetting

heady sand
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Yea but I mean what caused it

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I'll look into it thx

tardy sentinel
#

np👍

tardy sentinel
#

yeah i did

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but snotty isnt in mvl

craggy iris
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no that koopa was snotter

tardy sentinel
#

its red tho

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not green

craggy iris
#

its was snotter

tardy sentinel
#

no it wasnt

heady sand
#

You killed snotc... (Idk who that is)

craggy iris
#

piza towe green guy

tardy sentinel
#

snotslime

static ridge
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cheeseslime but snot

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snotie

static ridge
#

im going to make a giant race map

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and then see if vic likes it

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(im just gonna merge all the maps together

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)

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gonna call it "big homerun"

craggy iris
#

wtf marathon ide astlolen!!!!!!!!1

static ridge
#

whoops, my bad

craggy iris
#

lap 2 pissface

stable path
#

A very long map where the player spawn and star spawn are next to each other but a one-way wall is between them

wild bane
heady sand
#

Nah, I ain't adding shitpost-y maps any time soon, sorry

wild bane
#

understandable

static ridge
heady sand
#

Oh ok

mild dome
heady sand
#

Dw i won't!!

random ocean
#

wait is AL-Jungle an NSMB DS map?

heady sand
#

No, it's a map made by autumnleaf

random ocean
#

i see

random ocean
mild dome
random ocean
#

lol

deft oasis
#

It's AutumnLeaf Jungle

heady sand
#

I'm not gonna do that i think

molten bear
#

vic's custom character-inator

craggy iris
heady sand
#

It's just a screenshot of a conversation I had lo

quiet summit
stable path
#

The timer starts before the players even get to spawn, right?

neat turret
#

yes

heady sand
#

Yes
The timers start when the game scene has loaded, which is right as the players begin to spawn

stable path
#

Damn

random ocean
#

yeah that didnt make any sense to me initially either

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dw you're not alone

tardy sentinel
#

what is this even called

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a deathmatch but not?

deft oasis
#

The "I have no hobbies" ruleset

tardy sentinel
#

ok this is a deathmatch

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why 4 players

heady sand
tardy sentinel
#

this is all sorts of fucked up

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99 stars

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1 coin

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infinite lives

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AND its on fortress

quiet summit
#

Looking up kills you

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Oh boy that will be hell for my Genesis controller

tardy sentinel
#

you play mvl on a genesis controller?

quiet summit
#

Yes

tardy sentinel
#

cool

heady sand
quiet summit
#

It’s hard to not tap up with that controller while having a serious match

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Yeah I’m not a keyboard player

heady sand
#

Me neither, god I hate playing Mario or other platformers on keyboard

craggy iris
tardy sentinel
#

yeah

craggy iris
#

oh wait i thought this was ccm

heady sand
#

it's been a thing since the first version

heady sand
vagrant surge
#

oh btw @heady sand the reason that stuff like "givemega" or "wingame" or "spawnenemy" dont work with local things like "looked left" or "looked up" is because they hvae to be called via RPC

heady sand
#

hmm, alright

tardy sentinel
#

this mf really just joined my lobby and asked for host

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he's pretty impatient too

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@heady sand apparently ran ... harm player doesnt work

heady sand
#

Ah, Gabriel, why you only asked for host in spanish I don't know...

tardy sentinel
#

bro left because he died right at the end

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lmao

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we were playing race maps btw

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reminds me of sonic ring ride 3

heady sand
#

lol camera issues

tardy sentinel
#

no way he's back

heady sand
#

i wanna experience this too

tardy sentinel
quiet summit
#

No way Gabriel's back

tardy sentinel
#

big nametag

tardy sentinel
#

how

heady sand
#

i arise from the dead

molten bear
#

world record

wild bane
#

Lmao

molten bear
heady sand
#

you are quite the speedrunner

tardy sentinel
molten bear
heady sand
#

wh

molten bear
#

idk either

heady sand
#

first stealing cubby's laptop and now stealing your w

#

sorry

tardy sentinel
#

vic you need to stop stealing things

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how am i over there

#

this emote should be added in the list

heady sand
#

ok

austere skiff
heady sand
#

Yes

austere skiff
#

I was going to say 6-Castle is possible with that rule but then I remembered that you need a propeller (which since there are no coins at the start makes it impossible without adding a rule to gain powerups)

austere skiff
#

so it probably is possible with at least 2 people

heady sand
#

yup if you bump in a certain way then your dive changes forms

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Can't really do it alone though

austere skiff
#

yeah

austere skiff
#

can you even get the propeller on 6-🏰

heady sand
#

maybe not, I forgot

austere skiff
#

I didn't even know some maps limited which powerups you get

heady sand
#

ye, on fortress you can't get propellers nor megas, for exampople

austere skiff
#

that makes sense

#

but why would 6-🏰 not have propellers?

heady sand
#

I don't know

austere skiff
#

tl;dr have friends or cheat

heady sand
#

speaking of, I think replacing jumping by a launch (say by doing "jumped .. launch") would be an interesting

austere skiff
#

so that could be interesting

heady sand
#

yeah just a small-ish change to the physics

austere skiff
#

actually most of the time that rule just doesn't work

#

it only actually launches you if you press jump while in midair

heady sand
#

then, do "jumped .. kill" + "pressed up .. launch"

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so they don't interfere

austere skiff
heady sand
#

the idea is to replace jumping with something else

austere skiff
#

wait a sec

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I'm going to see if every map is possible coinless

heady sand
#

most are, I know that AL-Jungle is not

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but good luck

austere skiff
#

AL-Jungle is the ultimate challenge killer

austere skiff
#

a very easy start with 1-2

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I beat it without even dying

heady sand
#

yeah I mean it's the second level in the original game

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it oughtta be easy

vagrant surge
heady sand
#

true... :tro

austere skiff
#

here are my rules for the challenge

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the respawn level part is to avoid just digging out a path by constantly dying to coins

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2-4 is hard at one section but pretty easy after it

heady sand
#

the one part before the checkpoint where the plants

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classic

austere skiff
#

2-A is an absolute mess but it's possible using a little glitch

mild dome
#

AL jungle was rushed i still needa make a better race concept some timeagony

austere skiff
#

but if you let go of directions when you launch off the spring block, it retains your previous momentum

#

letting you launch way farther

heady sand
#

yup, that's an intended feature

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it's also present in the og game

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it's a neat tech to use in Ice in normal games, for example

austere skiff
#

it's hard before knowing the route

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but once you know the route, it's not too hard to get fast times

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sub 30 might be possible with cleaner optimization on the last part of the level (after the last spring block)

heady sand
#

you can totally do the last part of the levl with a single spinner jump, you gotta believe in it and it'll take you far if you use the momentum conservation trick of no holding any keys

bleak bone
#

ah with kill coin

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stupid rule

heady sand
bleak bone
#

i had gotten 21 earlier on accident

#

vic you should join us again

heady sand
#

O
alright

novel valley
static ridge
#

the buzzing beetles

deft oasis
heady sand
#

Naw I'm good

median vine
#

dont give him his laptop he will brew malicious things

wild bane
#

Oh its miyav

median vine
#

hi im miyav

tardy sentinel
#

are you tho

median vine
#

🤔

tame bearBOT
#

yup gb_thumbsup

dull whale
#

hey vic can you make shy guy as a playable character

heady sand
#

Yeah

stable path
#

Yeah I really like this mod now

heady sand
#

my brainstorming notes i made some days ago

static ridge
#

i have a wonderful idea

#

make playable goomba

heady sand
#

shoot

#

literally already on my notes

static ridge
#

oh

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i think some kinda prop hunt would be fun

heady sand
#

i'm considering it since guys ike goombas are not anthropomorphic and won't fit mario's skeleton, and regular koopas are already an enemy in mvlo (that's why they're with a "?" in there)

heady sand
#

interesting

static ridge
#

maybe

#

i had this star chaser idea a while back, ill see if i can find it

quiet summit
#

what about galoombas, goombrats, and my personal favorite: goombuds?

stable path
heady sand
#

😰 ** **

tame bearBOT
#

someone make a mod where 1 player is mario, and all the other players are stars, and if you touch mario, you die and get collected

Jump

[Go to message!](#mvl-development-and-modding message)

static ridge
#

if i ever make a mod this will be it

heady sand
#

that'd be hella funny

static ridge
#

i was messing around in unity and pit the mario attributes on a star

stable path
median vine
heady sand
static ridge
heady sand
#

Ok

quiet summit
#

yay

heady sand
#

it'll be in next version but i won't guarantee that it'll get released soon luigihappy

static ridge
heady sand
tame bearBOT
molten bear
quiet summit
#

I think I successfully dealt with them

spare swift
#

ow

#

my drums

#

located

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in my ear area

heady sand
#

Wii Classic Controller Wins!

stable path
static ridge
heady sand
#

You already have a rule that conatins bumped into, so you can't add more

#

duplicate conditions are not allowed unfortunately

static ridge
#

dang

stable path
heady sand
#

It wasn't really my decision, but a limitation of how I coded it

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Maybe when I have the time and energy to reimplement it

stable path
#

I see

static ridge
#

make it a command thing

#

like the slash debug

stable path
#

Yeah, idk about that

#

He did just say the way he coded it caused the limitation

static ridge
#

if he has time to implement it

heady sand
#

Would you all be ok if the new characters barely made any sounds when doublejumping, walljumping, etc? These guys are literally silent almost everywhere in mario games so I'm having a hard time finding sfxs for them

quiet summit
#

It’s alright

#

Though I could help find some sfx if you’d really like

heady sand
#

Cool cool

molten bear
heady sand
#

Yeah

molten bear
#

i think it's fine because they like never talk im pretty sure lol

median vine
quiet summit
#

how many voice clips does this game (and this specific mod) use again

heady sand
#

around 10

#

some, like doublejump and walljump may be the same

quiet summit
#

got it

#

thanks

heady sand
#

no probs

quiet summit
#

I'm listening to voice clips out of context and assigning them to whatever I think it means

heady sand
#

ohh cool. i'd like to listen to that when you finish

quiet summit
#

I started with Hammer Bro because his voice is probably the most iconic

#

aside from Shy Guy

#

and this is going to be a huge problem for Goomba

heady sand
#

not everyone needs to have voices for everything, so dw about that

quiet summit
#

wait what's the difference between the two mega mushroom voices

spare swift
#

like the walking

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and notice

quiet summit
#

I'm going the extra route

heady sand
quiet summit
#

ah

#

got it

quiet summit
heady sand
spare swift
#

remember that characters like dry bones are also in mario kart

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so you could pull voices from there

#

like mkds

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for dry bones

#

and i think theres also the goomba king in sm64ds

quiet summit
#

So far sources are:
Hammer Bro. - Mario Party 8
Goomba - Super Mario Galaxy (plus Super Mario Party?)
Dry Bones - Mario Kart

spare swift
#

mktours got hammer bro too

molten bear
#

it would be really funny if dry bone's voice was the one from mkds

spare swift
#

just lower the quality of the lines

quiet summit
#

okay that can be a bit tricky too

spare swift
#

3d land and galaxy aswell

#

or odyssey

#

odyssey for goomba too

#

theres a lot you could pull from

stable path
#

Replace the death jingle for goomba with the smb squished sound luigihappy

quiet summit
#

I'm gonna have fun finding the Goomba jump noise

spare swift
#

thats how i feel looking when for for my stuff

quiet summit
#

what is the Goomba's codename

spare swift
#

i was right the first time

#

uhhhhh

heady sand
#

kuribo

spare swift
#

yeah

quiet summit
#

thank you

heady sand
#

that's from galaxy?

quiet summit
#

yeah

heady sand
#

cool cool

#

some stuff like the step sounds are global not character specific so i'll see if i can do that

spare swift
#

https://youtu.be/kDmMx1eykd8 you could try cutting from this hell

All Goomba Sound Effects / Voice Clips From The Wii / Wii U / Nintendo Switch / DS / 3DS / N64 / Gamecube / Nintendo Sports Party Game Super Mario Party.

goomba
mario party
mario party 6
mario party 7
mario party 8
mario party 9
mario party 10
super mario party
party game
super mario
sound effects
voice clips
sounds
voice
sound clips
taunts
...

▶ Play video
quiet summit
#

thank you

molten bear
#

maybe blockhopper's voice lines could be variations of the block shaking sound he does

spare swift
#

i told you

#

hell

molten bear
mild dome
heady sand
spare swift
quiet summit
#

I'm sticking to mostly SMG sounds

heady sand
#

mmmmm, intriguing :tro

spare swift
#

like for nsmb2

quiet summit
#

mainly the jumping sounds

mild dome
quiet summit
#

victory sounds that's hell

spare swift
#

still havent found the gold transform sound

quiet summit
#

gotta love how the file name of the sounds in SMP are just 000## - WAV_#_GUESS_BNK_VOI_PC51

spare swift
quiet summit
#

they're self aware that you need to guess

spare swift
#

done

quiet summit
#

Hammer Bro is done already

spare swift
#

nvm then

quiet summit
#

but thx

#

I haven't played SMP in a long time

heady sand
#

jesus the dry bones voices from smp are terrifying

quiet summit
#

oh cool let's use them

molten bear
#

are all the enemies characters gonna have unique alt colors too

mild dome
heady sand
#

like some sort of alternate forms unique to each char

spare swift
#

skeleton goomba

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would be cool

molten bear
#

oh and last question probably
will there be small models for the new guys?

heady sand
#

not really since they don't exist... most likely they're just gonna be smaller big models

molten bear
#

so like cubby mod right?

heady sand
#

yeah

#

although i do wanna keep mario and luigi as they are

molten bear
#

who fucked him up wtf 😭

mild dome
heady sand
#

wtf dryskull ** **

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shy guy does sound very genuine though which is cool i think

quiet summit
#

voice clips so far (Hammer Bro is finished-ish and Goomba still has some things)

heady sand
#

awesome, thx

quiet summit
#

you're welcome

#

note if anything's missing I am sometimes dumb

quiet summit
#

Shy Guy's voice clips have so many repetitions wtf (Switched to MK8 now)

quiet summit
quiet summit
heady sand
#

Forever encased in a brick wall

static ridge
#

what map was mario pissing in

heady sand
#

Rock pit

static ridge
#

(insanity)

median vine
#

at the top obviously

static ridge
#

or use the fall rule

quiet summit
#

the amount of t-pose in this mod is glorious

#

this time it's Mario who died for our sins

austere skiff
#

cool stuff

#

the board is still being set up though

wild bane
austere skiff
#

I will make version subcategoriess when needed

austere skiff
#

also if a level is changed in a way that affects the speedrun, then there will be version subcategories for that level too

wild bane
#

This is sick

quiet summit
#

Why does 3-B have a sewer background in the menu

wild bane
#

When I get home ima start speedrunning the hell out of this

heady sand
heady sand
quiet summit
austere skiff
#

I see you submitted some runs yourself

heady sand
#

Yea, I had some older vids

austere skiff
heady sand
#

Sure, maybe some day

austere skiff
#

Currently all of the categories besides no rules are pretty empty

heady sand
#

I've seen Wii Controller doing some coinless runs, maybe they'll want to upload some of them

quiet summit
#

My pronouns are they/them btw

heady sand
#

Sorry, noted!

austere skiff
#

@heady sand I had to reject your 2-4 and 8-5 runs because they never showed the rules siderbar on the left

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so I couldn't prove that you weren't using any rules

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sorry

heady sand
#

agh, I didn't take that into consideration, sorry
dw about it

austere skiff
#

yeah make sure to read all of the category and game rules so your run doesn't get rejected

heady sand
#

I'll do that, my future runs're gonna be more properly recorded too

austere skiff
#

btw your 1-2 run is verified since the sidebar was shown for a tiny bit at the start

heady sand
#

Alright

austere skiff
#

also cool crouch tech

#

does it save any time?

heady sand
#

it's part of another tech, the slope high speed acceleration that makes you go super fast! crouching after doing it prevents the character from doing any double or triple jumps, which do revert the high acceleration
so yeah, it can save a buncha time in the right levels

#

another personal reason is that it makes the player's hitbox shorter and it's a bit easier to avoid ceilings

austere skiff
#

also is the dry bones just a cosmetic thing or does it change the physics and/or hitbox?

#

if it's the 2nd option, then it might be a bit unfair

heady sand
#

dry bones and other characters coming in future versions don't and won't change any physics, the change is only (audio)visual

austere skiff
#

good

deft oasis
#

Wow just like Cubbert modification

heady sand
#

indeeded

austere skiff
#

at least it's pretty easy to verify runs in this game compared to other games because IGT

heady sand
#

wow, rude, google

tardy sentinel
#

goomba models resource

heady sand
#

wow, rude, romanian dumbass Today at 12:26

deft oasis
#

Google is not a true Mario fan

quiet summit
#

Excuse me for a sec

quiet summit
deft oasis
quiet summit
#

what got you lol

deft oasis
#

I thought it was gonna be normal speed with no music for a sec

quiet summit
#

ah LMAO

median vine
quiet summit
#

which map

median vine
#

the first one

heady sand
#

4-4

median vine
#

i dont remember 4-4 being like that

tardy sentinel
#

it was like that

heady sand
#

it had wigglers but no wigglers in mvlo so i repalced them by rows of goombrats

median vine
#

o

neat turret
#

a poor man’s wiggler

lucid locust
#

@heady sand can I have the flag model?

heady sand
#

the goal flagpole? sure

lucid locust
#

this is why

heady sand
median vine
#

can a mini fall in between of the thing lol

lucid locust
heady sand
#

hm? what hapenedn

lucid locust
#

replying to miyav

median vine
lucid locust
median vine
#

o ok

lucid locust
#

i'm confused on how to get the flag animating

heady sand
#

it doesn't have an animation on the model, you must use a shader

#

i found mine on the internet, but don't remember where exactly

heady sand
median vine
#

can you keep the low quality one as another emoji tho i think the low quality makes it funnier

heady sand
#

ok

wild bane
deft oasis
#

@mild dome
Leafy speedrun

quiet summit
#

"I got this, no problem!"

heady sand
#

found some icons :), now onto the.... m-models and animations....

stable path
#

Shy guy my beloved

heady sand
tardy sentinel
#

who did this to it

heady sand
#

Blender

tardy sentinel
#

and you stitched him up good job

heady sand
stable path
#

Bowser's minions

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King koopa and his troopas

heady sand
#

koopa's troopas

stable path
heady sand
#

Alright

stable path
quiet summit
#

why is Up = Dive so beloved

austere skiff
#

ran = dive gang

molten bear
stable path
quiet summit
#

It ruins a lot of ground pound cancels

stable path
#

I know 😔

molten bear
stable path
#

I think it's just cuz people like the mobility they get from it and don't know/care about ground pound cancelling

heady sand
#

yeah it's that + no other keys would work better in its place

quiet summit
heady sand
#

that's me dw! i'm not on the computer i usually use and so my ID is different

quiet summit
#

ah

heady sand
#

yea you could see i still had the db character though

quiet summit
#

ooh?

#

nice

#

who was SuperMario tho...? 😨

heady sand
#

GenericName... 😰

#

anywho i gotta go do some work so see ya!

quiet summit
#

Cya!!!

austere skiff
quiet summit
#

Do you like it

heady sand
#

i feel like tha's worse because it interferes with jumping/fireballing...

austere skiff
#

idk why it interferes with jumping

heady sand
#

omg sorry i meant running not jumping

quiet summit
#

was one of the RNG outcomes when doing RNG teleport being teleported to the same exact place intentionally?

wild bane
#

That actually happened to me once

quiet summit
#

it's a common occurence to me

molten bear
vagrant surge
#

^

quiet summit
#

ohh

quiet summit
#

2-4 straight up rarely even works with the RNG rule

tardy sentinel
#

bah

heady sand
#

Yea there are a lot of walls in that level...

quiet summit
#

Coinless Pacifist RNG run was a mistake

random ocean
#

@wild bane you have the wrong video in your AL-Jungle run

deft oasis
#

Who is AL

heady sand
#

AutumnLeafy

#

Actually not anymore

deft oasis
mild dome
wild bane
#

It's al jungle

#

Check the submission for urself

#

It's the right video

heady sand
#

What name do you go by there?

wild bane
heady sand
#

Hm, yea then you do have the right entry

heady sand
wild bane
#

Ye lol

mild dome
#

Are people trying to speedrun my level LOL?

quaint socket
#

i did too

mild dome
#

AL jungle isnt even that GOOD

#

I may make another race level if vic would like so just...hmu vicsillyhuhalt

#

If i did id do a poll

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for theme

quaint socket
#

AL Jungle is good i just hate the piranha plants thats all ¯_(ツ)_/¯

mild dome
#

its just a bit bad cuz its my first race level LOL

quaint socket
#

ohh

#

well its not bad for a first race level though lmao

mild dome
#

id wanna make a more open ended one for a next possible one

quaint socket
#

sounds good star

neat turret
mild dome
#

im aware its not the best level and was kinda rushed because i do that sometimes

#

i kept pushing its creation off and that was DUMB

wild bane
#

i just speedran it because its the first level on the list

random ocean
#

nevermind that issue must have been on my end lol

#

forget what I said then lmao

wild bane
#

ok

heady sand
#

Also I've seen you mentioning "open ended"ness for a lvl, kinda gave me the idea of a course that has multiple branching paths, but all bring the player to the end in a different way... Hm

#

I do like that concept lo

heady sand
#

party pooper :(

quiet summit
#

Athletic but good

austere skiff
#

Clearly people have a preference of going down the list

heady sand
#

Frig it progress update!
So yea next update is a bit slow because other irl stuff, but it'll be worth it you just wait
Additional stuff planned is at least 2 new levels and a couple of rules
Also new hi hi hello to new characters

#

Haven't found a better icon for Snow Spike, I won't change it

mild dome
#

like would you guys want me to post a video first orrr

novel valley
#

iirc you need to post it in some sort of way

#

youtube is usually the best option

mild dome
#

okok will premiere it

heady sand
#

You now can go to the specific level page, and you'll see a "submit run" button

mild dome
heady sand
#

Awesomer

#

Nice world record btw

#

Super secret tip for any speedrunners:
Hitting the very bottom of the flagpole will save you time because the player skips the sliding down animation

neat turret
#

why does it count

heady sand
#

Idk what I was thinking when I implemented it

mild dome
mild dome
# heady sand Nice world record btw

Yea id say it "makes sense why id get it" but that type of shit sounds hella narcissistic especially from the fact that I know more time can be cut off LMAO

heady sand
mild dome
heady sand
#

SuperMario himself beat me at my own game

wild bane
#

oh no not supermario

#

😠

spark moss
craggy iris
vagrant surge
#

lmao

mild dome
austere skiff
#

it was beaten by 1.219 seconds

#

hey @heady sand what version changed 1-2's mushroom platforms into logs?

#

your world record for 1-2 might be impossible to beat in the latest version because of it, so I am going to make a subcategory for the versions

#

ok I found it

vagrant surge
heady sand
heady sand
tardy sentinel
#

money?!?!?

heady sand
#

me when the goal costs moneyt:

molten bear
tardy sentinel
#

MoneYT

random ocean
#

I see lots of people are doing vic's custom match-inator speedruns

tardy sentinel
#

i wonder why

random ocean
#

yeah, it certainly wasn't the case when I was doing full game runs

#

I am so glad to see more people hop in on that action

#

making me wanna kinda return some time soon (though only for a bit each time)

heady sand
random ocean
#

oh yeah thats a LARGE reason

neat turret
#

this star coin is so Not Retro

tardy sentinel
#

starcoin should be 70p

#

not 4k

heady sand
#

b-but 3d m-model...

austere skiff
random ocean
#

YOOOO

#

can I submit older versions runs?

#

or do I always have to use latest version?

heady sand
#

from my experience, you can
if the levels have changed too much between your version and the latest one, the moderators will separate it into a subcategory

neat turret
#

hey vic

#

soft/hard restarts should have hotkeys

heady sand
#

hmm
good idea

neat turret
neat turret
#

Sub 22 Wahooes

heady sand
#

holy poopers

#

good one

austere skiff
#

This page has gotten so much speedrun activity since the leaderboard existed

austere skiff
#

I can make it a subcategory

#

btw you can still run the old version categories now, they’re not archived or anything

wild bane
austere skiff
#

I think I found a name for the little glitch with the flagpole

#

vic's flagpole glitch

wild bane
#

Interesting

heady sand
#

what glitch lol

wild bane
#

Ye

#

I was about to say it not really a glitch

#

U can also it vic's flagpole skip or smth idk

heady sand
#

No like, I'm actually not sure which glitch you're referring to sorry

wild bane
#

Oh the thing with touching the bottom of the flag

heady sand
#

Ohh, right

#

Cool

austere skiff
#

@heady sand

#

does it save time? idk
is it a cool swag strat? for sure

heady sand
#

it gives you sick moves points

austere skiff
#

btw I need more competition in 6-1

#

I would like to see someone get close to beating my time

#

I'm proud of my 28.39

austere skiff
wild bane
#

You grabbed it backwards

#

I did that in my 5-3 run

austere skiff
#

also does anyone know who that Spanishy guy is?

#

he's getting tons of world records

wild bane
#

That's pez

#

I think

heady sand
#

yep, it's Pez, a content creator around here

random ocean
#

I noticed very small even minor mistakes

stable path
# heady sand b-but 3d m-model...

I like that you used a 3d model for it. What I don't like, and I know this is a very unimportant nitpick, is that the model's material doesn't replicate the shine of the original well enough

heady sand
#

Oh, I know what you're saying. Believe me, I tried replicating it but that's as close as I could get it by tweaking its material alone
I could take it further and add a strong light that points towards it, but it'd mess the level's environment, which I'd like to keep

austere skiff
#

the one that did the wall jump was way faster, but because of the koopa cycle it gets by being faster, it ends up losing almost all of the time it gains

stable path
#

I'd imagine using a shader for it would help tremendously

heady sand
#

I unfortunately know like, zero stuff about shader coding, but I'll try looking into it at some point bc it kinda bothers me as well lol

heady sand
stable path
#

I remember ipod used a piece of software to simplify the shader making process or something like that

#

Anyways, last thing I wanna mention for now, which is also unimportant, but I don't like that the star coin shrinks when collected. Why didn't you go with the game's original animation of spinning fast then going down offscreen?

neat turret
#

bruh my game hella slow

heady sand
#

I added that scale down anim as a replacement for a simple "poof" disappear thingy

stable path
#

Hm

#

What if, instead of going down, it goes towards whoever collected it and then it shrinks?

#

But, like, the shrink would happen a lot faster

heady sand
#

Oh

austere skiff
#

.069 second improvement

wild bane
#

Lmao

austere skiff
#

@wild bane I might've beaten your 6-1 run in less than 2 minutes of grinding

wild bane
#

.

neat turret
#

wait vic does the star coins thing mean you will implement my awesome suggestion??

heady sand
#

yea at least partially for the next update !

neat turret
#

:O

heady sand
#

the idea is to optionally require collecting the starcoins for grabbing the goal

#

poopies now i spoiled the feature i couldn't contain myself

neat turret
#

D:

austere skiff
#

quick poll:
Should rightless include the rule that you dive by pressing the run button? thumbs up for yes, thumbs down for no

neat turret
#

what does that change

austere skiff
#

if you can't dive, you can't dive

neat turret
#

do you dive in the opposite direction?

austere skiff
neat turret
#

tbh a Mini Mushroom only would be fun

austere skiff
#

you dive in the same direction

austere skiff
stable path
#

Idk

neat turret
stable path
#

No no

#

I mean walljump first

#

Then dive to the right

heady sand
#

A dive is a small knockback in the direction you're currently facing

#

as such, you lose all control until your character gets back up
although the walljump then dive would work to progress to the right

neat turret
#

..............destroyed by facts and logic..................

heady sand
#

sorry if my msgs are too long, i'm doing some essays for uni and my essay vocabulary is still ON

neat turret
#

you call that long?