#🎛️ vic's Custom Match-inator
1 messages · Page 4 of 1
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@heady sand you know you can make spinies fall right
The code to do that is already there??
yea
Cool, never realized that
I'll look into it
just open the enemy you placed in the level with inspector
oh also you forgot the preview again lol
bug report 2
after the checkpoint is collected the animation ends there
you forgot to extend the background (also happens with al-jungle)
and uh you can get hurt and die in the flagpole animation
try changing the collider to grid for these blocks
my level real
btw vic if you need the tilesets for 8-1 and beach i can send them to you
yeah, that'd be useful
alr ill send it to you sometime when i open unity
cool thanks
Ye new update dropped earlier today
seems to be back up
uhh not sure if this is how its ment to be but im tryna make it so when a player collets a star it gives a 1up but it doesnt make the rule, is this a glitch or is it ment to be like that
Does it make a buzzing "warning" sound when you try that?
Or does the button not respond?
no it doesnt
it just doesnt do anything
alr thanks
np
Pretty sure other players were able to have a rule similar to that, but not sure how exactly
Maybe try to work around the non working button
i just found something out, nothing i do lets me make the outcome give a 1up
i can hear that image
It works for me though... Does this also throw an error? https://github.com/vlcoo/VicMvsLO/releases/latest/download/win64.zip
Hi hi hello
Oh right ok
yes but actually no
github wont work on my home computer
but it works on every other device i own
it probably is
i downloaded a virus on accident, and i opened an issue that said "this is a fucking virus" and they wont let me back on github on that computer
not even using another browser??
if you still need the downloads i got a google drive link btw
https://drive.google.com/drive/folders/159d5JqE2psyvF3Iny_D7YjT1aJQYoGUy?usp=sharing
thanks bro
i tried chrome, edge, opera gx, installed firefox
and they didnt work
huh weird...
It's a simple ZIP folder, so it'll take just as other normal zip files
so nah shuoldn't be taking so long
oh
i just restarted extracting and it took 2 seconds
also is the itch.io page up to date?
cool
Sooo the build on the otch page should be updated but I think it has a bug that doesn't allow you to type in the chat
how about a pickup state
where if you pick something up it does something
pickup anything -> givemega
It'd be cool if you could have every block give mega as an option and it could have the mega growing animation which is not present in vanilla game
make a android version also android makes its own server so u can only play with people from android so u can do it idk why u didnt yet!
Sure I'll add that to my list
Ok that thing though not sure if I'll be able to program in
Oh believe I've tried, but the current version of the base game just doesn't work on android
Ok you've been copy pasting the same Android build msg on all mod forums 
maybe a special HitItemBlock event, where some actions (like SpawnPowerup, GiveMega and RemoveCoin) would have special behavior (like replacing the block's contents with a random powerup, a mega and a "reverse-coin" respectively)
It would be possible by changing the results option of blocks.
Sounds reasonable enough
we need this as a secret him just hiding somewhere eating a snickers bar
lol
secret bumm better
Secret bum with snickers bar ok
ye secret bum better
Racing In Mario Vs Luigi Online [FUNNY MOMENTS]
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🎉 Subscribe: https://www.youtube.com/channel/UCCPTiioKnRJtjLGPuYkjEWg
I'm trying to reach 500 subscribers; can you help me reach that goal?
✦ ▬▰▬ ▬▰▬ ▬▰▬ ▬▰▬ ▬▰▬ ▬▰▬ ✦
In this video, I challenged 3 of my friends to a race in a Mario Vs Luigi Online mod! The main goal ...
@heady sand
oh thats cool
no way, sick!
servers down?
Nope, they're working for me. Must be an issue with your pc or WiFi
If you want you should ask in #technical-support since my mod has the same servers as the OG, and the Devs may help you
I've been seeing a bit more ppl reporting server issues as of late, idk if that means anything
hmm alr
no, that happens to me too
Could we get some more level races? some from world 2 and 4?
Sure, I can consider some of those
cool. i know you want player friendly, so i'll try suggesting good levels for that.
for world 2, i looked up the layouts
i suggest 2-4, 2-2 & 2-6 for consideration
for world 4, i suggest 4-4 with the flagpole moved behind the last 4 paratroopas.
can i also add some suggestions? 7-6 & 8-7 for possible consideration too. sorry if this sounds like a lot, but i think they would be good player and system friendly maps.
one last suggestion to help make the custom feel: If you can, a powerup toggle. that way the owner can choose what powerups are given from the coin reward.
yeah that's it. done rambling about it today.
overall, really fun mod.
funny bugs and stuff, but still good.
Thanks
will take into account your suggestions
I believe someone has been working on this for a future version of the OG game. Whenever and if it becomes available, I'll try to port it to my mod
ooh. ok that's cool.
alreadly coming in mvlo 1.8
which is literally the next update
i wonder when its coming, 1.8 i mean, i cant wait for the team update,
can you add levels from newer super mario bros ds
they would probably have to ask permission to newer ds devs (skawo most likely) and idk if he'd accept
#1055968207183294505 (kinda)
nope lol, they allow you to use everything except levels which is completely understandable
True i wouldnt want mfs taking my level work and putting them in god knows anywhere
Ye, understandable
toads ultra doom mod of 🧐

That's exactly my point, vic could ask Skawo to use his levels in MvLo. They don't allow you to just "reupload" their levels on a different nsmbds hack :p
There's a chance it gets accepted
@heady sand act give mega did this
Amazing
you are now playing pipe game
Lol
Yea I need to fix the tiles of that level
o u f sd
@heady sand am i good to copy your ds download play connections icons for the ping lol
and the version being always visible on the main menu
oh for sure
just remembered that I never made a PR of that so be my guest
thx :)
np!
will there be anymore updates?
im guessing so
I don't wanna say no but I've been real busy lately
understandable
Maybe some weekend I'll just port a buncha more race maps for some new "content"... Idk about the bugfixing though
Since the last networking bugs are a bit too out of my reach
jumped...actspawnpowerup only works for host!!!!!
As it should
yes
some things only work for host
i made it so you die if you hit a block
and it just disqualifies the other player after death
but if i die he wins
wow, nice
(and despite what the livesplit suggests, it's only the race levels for obvious reasons)
yes
epic
C:
this was 7:24 pace
actually insane run except 7-5
somehow managed to lose 20 seconds there despite it being relatively easy
guess that's what happens when your under pressure nearing the end of a run
finally, a solid run :D
I think a perfect run could maybe just barely go under 7:10, but for something without a speedrun.com leaderboard even, I think this is more than good enough :D
this took 2 days whilst my other grind (sm63 100%) has taken nearly 3 months (and still going)
the difference in difficulty is absurd
holy, nice job :)
thanks vic
i'm curious to know your per-level times
they will be shown in the video
ahh cool cool
@heady sand https://www.youtube.com/watch?v=9AD8yraRmc4 here's video :)
I was introduced to this mod by joining a VC of people playing this mod. Those people then let me know exactly how to download it and I played several matches with them (mostly these 9 levels). Given how badly I wanted to have race levels in this game, and seeing my dreams finally come true, I knew I had to do full game runs of all 9 levels. And...
@heady sand got bored and made this https://www.mediafire.com/file/v5f8orutn0xzq56/Vic-NoTouchControls.ipa/file it just doesn’t have touch controls rn (iOS) touch works in the menu though
Sick, thanks
you lost quite a bit of time
Im aware of the 1 second timeloss in every level from 5-3 to 6-2 as well as the roughly 2.5 second timeslosses in the last two levels each
yeah sub 7:10 is probably possible
who knows maybe if someone is really skilled maybe sub 7 as well?
@quartz sun were you reffering to something else?
also in first stage
there could've been a few wallkicks during the drop area
and a hip drop could either be skipped, or closer to the ground
hmm, I never considered this but maybe?
what does this even mean? hip drop?
ground pound but japanese
ah
eh, even with the potential timesave, for something that doesn't even have an official speedrun.com leaderboard (smh) this is abosolutely good enough
been having a lot of fun on this mod this evening, is there plans to add more (or even all) the ds levels to race mode?
glad you're liking it
also for the maps, oh I'd love to but I've been lazy since the latest update two months ago, so no promises
Ah oki lmao
Are you able to just port the levels for most part or are you remaking tile by tile
Naw, Unity and DS games are so different that I just have to sit down and do it tile by tile lol
personally I see it as far too much work
but MAYBE vic might find it to be worth it idk
though there are a lot of levels
is this thread also used for discussion of the mod?
I think so
why wouldnt it be
https://youtu.be/ysmfU_nI1ps I did a speedrun of every race map in the game
I was in a Discord call
damn! competition amongst speedrunners
are you gonna try and improve that @austere skiff ?
another???
thought I was the only one who ran that category
nah I got a 7:16
Damn the time in menus count too
Well yeah
It uses RTA timing since there’s no in-game time for every level in a row
hi vic
Heya
hey @raw shuttle
Is there an android version of this?
No, sorry. It's not possible atm
I was wondering:
Would vertical maps (think the towers or some of the W7 cloud levels from NSMBDS) work as race stages for vcmi??
Yeah probably
towers

Vic mod has MiiBumm virus
dear god no
ok ok
proof
everytime i picked up a mega another would go in my reserve for some reason
I've seen it happen with some rulesets, apparently those weren't the issue
idk man
does anybody wanna get some matches here going?
With or without the MiiBumm virus, Sir?
why is MiiBumm a virus?
i get the impression there's gonna be some stinky rulesets
no
in fact Im not gonna have any new custom rules
just 10 stars (and mostly race maps)
i was secretly there the whole time
oh
jokes Tg didn;'t get i guess
I made a public lobby guys
gonna leave it for a few minutes
very common
i don't play the mod often this is the first time ive seen it
oh
can happen without any rules enabled
I broke it
this mod will never not have bugs
thATSTA SO NCIEAEC ICEI IC CIicei ciiceice iceiceice
screenshot of the day number 2: intriguing
idea
new random rule
and ability to change the time for seconds
every10sec..Random
chaos ahh
I was trying to play this today with the feb release version, is it intentional that you can't manually create triggers that give 1 ups? Forgive me if this has already been asked.
It's not intentional, but a mistake from my part that's gonna be fixed next update
I've got a motivation kick. Next version with some bug fixes and new features will come before the end of this week
that fish is literally the fish emoji but irl
🐟
look at it
its so similar holy shit
true...
frightening
horizontal spinner
racecar
im scared
very funny spinner lol
I modified the spinner prefab to have a horizontal (and customizable) force too!
I wanted to mimic those propulsor pipe things that are also in NSMB
the
Imagine having normal commit names
mine in general could be better, but also could be worse
"Wrong"
This is the "Wrong" commit
The color was wrong so I fixed it and called it that
The best commit in the entire history of CCM
cubbert
This message now refers to an old version. Please check the pins of this thread for the latest.
||ok... finally
New version: 17.0.6 has just been released.
• 4 whole new race maps! (W2-4, W6-Castle, W7-6, W8-7)
• New sets of rules: Explode Level action, Spawn Enemy action and Every x Seconds condition.
• New songs in race maps + some SFX are now higher quality.
• Fixed many, many tiling issues in already existing levels.
• The goal and checkpoint can now be collected even while invincible (sorry)
• Fixed some timing and UI bugs, including that bug where some rules couldn't be selected.
https://github.com/vlcoo/VicMvsLO/releases/tag/v17.0.6
enjoy||
"explode level" oh no
do not bomb omb 2?
oh yes
• Fixed many, many tiling issues in already existing levels.
did you fix the ice slopes
much better
updates used to be consistent, but now eh... no promises
ok
that's still better
that's intended! wanted to give off a "random" pattern
ok
ok
Hey vic I'm back to this suggestion, what's that "explode level" thing
It spawns in an instant bob-omb with infinite detonation radius. Basically, breaks all the breakable blocks in the level
"huhuhuhuhuhuh do not the bob omb reference"
"frfr"
I can confirm that he was
shi
Thanks for reminding me
Oh, yes. It was easier that way
oh also do you need loopable clouds and dark world bgs
like without seams? yea I'd need those
cool, thanks
bug
hm
also idk if intentional but you didnt remove some of the tiles
really? wasn't intentional
rock pit, dark world, cliffs
ohh I forgot, those were actually left on purpose
o
y dark world tho
i mean its just like
a few yellow volcano tiles
doesnt even fit with the bg
dunno, was kind of a random decision
it doesn't fit since the lighting isn't applied so
damn
I literally haven't touched that, but I've had times where text fields just randomly stopped working
@tardy sentinel can you join i gotta do something
ok
Known "bug" (more of a mistake from me): the loading song is not what it used to be
@heady sand starman still doesnt count as a powerup
alright
so does mega mushroom
that's intended, mega mushroom has its separate rules
alr
i did
gotmega killplayer doesnt work
ok thanks
gotmega doesn't work at all, just realized why
i replaced the function to fix the animations but forgot the re-add the trigger for the rule
@noble swallow don't press any of the directions after jumping on the spinner
I should've made it clearer in the level design but eh
Known bug: "ExplodeLevel" action sometimes only works for host. This is half intentional, because otherwise it would trigger the server anticheat and kick everyone. I might try to fix it later
skull
hmmm where have i seen this before
must've been a dream
is there a condition for when you reach the checkpoint
nope, but good idea
cool i think
the every x seconds event happens once per player and not only one time
Alright
thats suppossed to happen?
i mean its "every"
every x seconds, it happens as many times as players there are
if you set it so a powerup spawns every 5 seconds and there are 2 players, it will spawn two powerups every 5 seconds
why is it that way
o
3 players, 3 powerups...
it only happens for things like coins, stars, powerups, enemies... all these things that can spawn or get added to you (so you won't lik, die three times or whatever!)
networking is hard and I haven't figured it out yet
I must make it so it checks with the host, and it syncs up... but it's buggy and unstable and hateful
sad but i get it
This was misery
It's possible without powerups and all I used were mushrooms but it was painful
Also didn't use respawn i-frames to cheese
I got through every level besides al-jungle
Ye pretty much
A lot of it requires good timing with the blocks
7-6 requires either a shell suit or a propeller from what I've gathered and 6-2 requires a mini or propeller followed by a shell suit later
Everything else I think is possible itemless
Besides AL jungle cuz I'm lost on that one
Maybe propeller could work but I somehow doubt it
The little zigzag part near the end has to be impossible without pressing right. There isn't enough space to wall jump to accel
damn when was that stage so hard
I made it so if you press right you die
It was honestly fine, died 3 or 4 times trying to enter that part but once I was in I got out the other end in about a minute I think
Ah
It would be a lot easier if I didn't have a mushroom
Btw, offtopic, but I've never realized how ORANGE this stage looks. I swear it looked milder when I was actually playing
Ye it's very orange actually
Imma try see if I can get a no death run tomorrow using the face right = death rule and take out the 8 coins for item setting
Awesome, gl
@heady sand I know it's really really late but when you wake up and see this I hope you do a 15 second command
@heady sand timer exploit, hitting reset run while respawning doesnt set you back to the original spawnpoint if you have the checkpoint, but it does reset the timer https://streamable.com/mai6pw
:o
also coins, the cycle, and enemies dont properly reset either which is annoying
50% of the time i get cucked by the cycle
30% of the time its an enemy that didnt properly reset
15% of the time its a powerup that didnt despawn / coins that dont reset
😔
i can have the most amazing run and then i get cycled by the rng wall
regardless. 21.725
https://streamable.com/aigc9o
same
also add these emois because ys



Oh no
Yea unfortunately it's not very clean. Maybe I can make it better later
id say have the star effect/refresh when the button is hit
I hope this is acceptable
Clickbait water
sorry
Fugazi water, as walter jr would say "I want the real thing not this fake crap" (/j ofc)
Cooking up a new idea
(may or may not be a thing)
I'm open for suggestions 👍
floor is lava
no ground
oh shit
add an option to have smb powerup losing system or make it so you intantly die when you get harmed even when you have a fire flower or something
that can be sorta done with Harmed .. ActKillPlayer
ig
WHAT THE FUCK
NO GROUND???/
THIS IS MIYAVMEOW HORSESHITERY
B-side
it's just a mockup, worse things may be added :)
Huh?
MvL B-sides when
Haha jonathan its raining spinies
i cant wait to play as orange mario
Teehee
My name is bill, not william, bill
Playing on reverse gravity with some adjustments to not make infinite death pit
Reverse gravity
that just sounds like vic's mod is entering shitpost territory
and that's no good
No, no... It's a "customize everything" mod. Aka "toggles everywhere"
wasnt it already there
Customise everything but not go overboard
No this mod is too good to be called a shitpost
Frantic mode
unlike other mods
Yeah
Still are you adding the 15 sec suggestion
it's up to the host to make a stinky poopoo ruleset or a fun and acceptable one
I'll see
It's already almost too many timers going on
I entirely agree Vic
Still don't give too much air for the former
This is why we should make it so deathmatch leaks your IP
I mean most of it is good enough
For once I thought it'd be a serious statement
It is
if you lose it sends your public IP into chat
ok
Low gravity and no enemies seems fun, but no ground seems cursed
iPod take NOTES
Ping him then
@vagrant surge
Hi Bestie
all enemies are [ ]
I've still got to consider all of this. Again, it's just a mockup so don't expect things to stay the same as in this pic
I'm kinda thinking more of player controls or physics modifiers, you know, speed, jump, gravity, uhhh maybe even mega timer... spawn rate dunno
Fun fact about mega timer
In Cubby Mod there's a variable in GameManager called "FuckYou", and if it is true, mega lasts for 2 seconds
I use it in maps like Taco Bell and 7x7 Square
I can deal with that, but put limits to these customisations as the lobby will become quite questionable even by the worst of hosts
Let me guess it is inspired by that smiley clown face
In distancy
No Stinker was made after that
Ok
if (name = Bilhal) { player.spawnRate = [1,0,0,0,0,0,0,0,0] }
Bro's willing to climb a mountain
Leafy government name
I have seen this one quite a lot
Like a pinch mode?
Yeah
And I know god damn well that MiiBumm is gonna spend 3 days nonstop trying to complete the fight with Stinker onscreen
he is too good for 3 days
@mild dome
Should I make Stinker faster
damn right
make him able to kill carl and rocko and make stinker boss!! that has insane music and that you cant beat!
(this is a joke just make him faster lol)
You got it Leafy
schooo get off this channel now off the topicicing is unlegal!
argggggg vic why did you remove the warp zone in 1-2 






sorrry, no warp zones in race maps!!
lmao ok
that was fun
ye, shame we couldn't race a lot, maybe next time!
yup
probably going to be in the summer though
I still have to get my art lessons
I found a teacher though
and by summer I don't mean far away since I live juuuust outside of the US
is summer like, later in US?
Summer break from what I've heard of starts in June
Oh right
but in the island I am currently in, break starts in May
cool, that's super close
yup
I shouldn't have created the Every1Sec action
kinda considering removing it
hm, good idea
So how have things been going with this mod?
Very well, I've released an update a couple of days ago after a break
Now planning new experimental features and maps
the mod just died sometime and realived as soon as a new update released lol
i love the spawnenemy action
Exactly
I am extremely mixed about the spawn enemy action
cool, very neat
can you tell me how to get the banzai bill to work when you finish it
I cloned the bulletbill prefab, and replaced the animation with a banzai sheet I got. Also made the hitbox bigger
Also, also, cloned the bulletbilllauncher prefab to spawn in the correct banzai prefab instead
I can pass you all the stuff I used hang on
i have the sprites but just cant figure out how to make new animations or replace already existing ones
here's what i've got
bilhal reference
unintended bilhal referen
William Hal
bill afton
what
scream
ok
However, I can try and keep playing
I wanted to say that I felt more sure I was going to play during the summer
these days I now have to check
School year isn't over yet
Disclaimer: if your rule prompt looks like this, I'll ignore any of your bug reports lol
hope you're having fun tho
no I mean if you explicit tell me in here of a bug you've found
in matches with so many rules, the game is super unstable so telling me there are bugs wouldn't make a lot of sense
exaactly
happy to hear that
not me
You were in the lobby though
evidenced by this
I have the most amazing idea
"Do not the coin"
it's basically avoid the coins, but you don't just die from it
something funny happens too
Here's how to do it:
- Add the rule "ReachedCoinLimit..ActGiveCoin"
- Make max coins 1
- For the love of god avoid the coins
Yea... As you can see I'm trying to catch all "recursive" rules because it usually harms everyone who's in the lobby
You should let only Freeze do recursive rules
Fair
I haven't got their ID tho
you should add futbol emoji
Ok
wd
40
You gotta open the mod and get it
ong
Please keep this in
vic new ruleset
last coin, givestar
bumped/knockedback/hurt/died, removecoin
hm
got an idea
what if we can make some rules numbered
like getstar give 5 coin
disqualify lose all stars
i might get abused tho
Don't
I have a feeling I pissed someone off while playing the mod 
ooo, what did you do?
cool, cool
half of the time I play this I end up giving someone else host
this video doesn't make sense without sound
bah
can't wait to see people die to enemies that bah them
BWAH
Even without sounds you can guess what it refers to
I'm tempted to release a new version sometime this weekend, but I wanted to know if any of ya had any more levels (or persistent rules) they wanted to see being added??
I told you about 15 sec and the rest had their demands
now GO
GO
PLEASE
worry not, for as 15 second has been added
not even one more teeny tiny level for 17.0.7? :(
Ok I'll stop
Nah I think you should speed
Ok fine, I'll release it tonight to test out the new feature cause I can't do it alone. lemme fix up some emotes first though, it'll take little
it's not that big of an update anyway, but I might be deprecating it without noticing lol
I think it'll be OK, had plenty of bugfixing sessions + I can't really test further alone
gabriel always comes begging for host in spanish
lol yea
why does bro not host himself
This message now refers to an old version. Please check the pins of this thread for the latest.
||New version: 17.0.7 has just been released.
• 5 new persistent effects (changes physics, terrain and more).
• New sets of rules: Got Checkpoint condition, Bah'd condition, Random teleport action. Every1Sec condition has been replaced by Every15Sec.
• Many tiling issues fixed, including some new enemies in existing levels.
• 3 new emotes.
• "Hard reset" button for speedrunners. Restarts the level, but might kick spectators out.
• Other smaller stuff and fixes!!
https://github.com/vlcoo/VicMvsLO/releases/tag/v17.0.7
This release is mostly for playtesting the new features so...||
👏
Damn, thx
Congratulations vicster
yay
congraț, vic
thank you, akselai
welp that survival rulesets dead unless you made it secret
ooo hard reset
very nice
yup, a faster way to restart the level without visiting the menu
It's been fixed yesterday, please re-download the same version
Oh hold on!!
You use Mac, right?
Yeah
I completely forgot to update that one. Sorry, I'll do it when I wake up
No probs
make it a feature
you warp from the bottom to TOP*!*
what level is supposed to wrap like this?
It happened on all the Vic levels. I was on Mac. This was the only time I got stuck.
PORTAL
Exactly
It's literally already a feature that can be toggled on or off lol
However, I forgot to sync it to the toggle and it remained active forever
macos build updated too, btw
lol that’s cool
3x knockback when
can you add a "auto jump"
all the time
O
more like pogo stick rule
ues
Spiderman no way home reference
Gabriel started manipulating my lobby and then I told him in Spanish if he wanted to be host again and I just gave that to him then left
Thanks Vic
Who's gabriel
apparently a person who keeps joining people's lobbies and begging for host in spanish (#1059200579924148245 message)
He's some alternate super Mario now?
(Cringe and loud warning I can't make TTS scream)
Another day in wii classic controller lore
imagine the vanilla game had that
free bricks anywhere you go
couldn't this cause softlocks like if a star is too far away and the platforms meant to reach it are broken
Yes, that's definitely a risk
really funny tho still
spinner into death
mfw i accidentally fall while trying to get everyone spawn killed
What happened in this
Persistent effects
Cool
yes
is a new version out
is the one with the effects out
yes
oh nice nice
here if you need the changelog and link
idea: make some of the blocks indestructable metal blocks to make the level possible in every possibility
also maybe you can add bahs to existing songs, there are good places for them
I don't feel comfortable modifying the existing songs lol
help
What are you doing there!
i had deathpane with blue shell and i just got inside the ground
im going
luigi was never seen again
the only escape is restarting the level
yup
wow mario watch out
can you work a little more on the end pole? like maybe add a proper stand and it slides
and by "proper stand" I mean those little bricks that held the flagpole
vics videos never work on mobile it’s so infuriating
discord is very iffy with video formats and i hate it
they work for me on mobile
i’m assuming the snow falls
i can’t see it cus this
dissapearing branches
the sped up footage made me chuckle idk
well done tho
thank you vic
yaeformewigi

from my experience, doing coinless runs is a lot riskier with low gravity
well, not a lot, but still
oh yeah you used the self destruct rules too
idea: add timer for before flag pole too
nathaniel bandy moment
They worked on my phone
5-1???
ye
This video when fast seemed to have an exceptional amount of FPS
It’s super blurry lol
gonna try the new update, lets see how this goes
@heady sand how do I download it?
I tried going to https://github.com/vlcoo/VicMvsLO/releases/tag/v17.0.7
and then downloading the win64.zip thing
yes
and it wouldn't load due to a missing DLL
extract everything from the zip first
I did that
but IG I'll do it again
also, will you add star coins?
in the future?
that sounds like an idea
hm, might consider it
okay I got it to work 😄
awesome
Not sure if it'll work
Tbh a way to reward precise movements by allowing people to win even if they don't reach the goal first (don't kill everyone when a person touches the flag) would be cool
maybe "Bonuses" that remove 5 seconds off your time
and people that already won can fuck around
I don't think I got all of that
Well basically, it's not a "First person to reach the goal makes the game end"
it's "Everyone tries to get to the flag (with a 30 second timer after the first person reaches it to not last an eternity)"
So the game shows a leaderboard of all the players with their times, and there are bonuses awarded like
Most coins collected, Most powerups collected, Most enemies killed, Least jumps, Least amount of time spent running, Most time spent ducking, Checkpoint bonus (this might favour the winner more if they don't make any mistakes), Most/Least deaths, etc.
The bonuses along with the eventual star coins each shave X seconds off the players' timers
Second leaderboard. Tallying. Winner announced. End
- the winners can EVENTUALLY stay in the game after they reach the goal, but their actions don't count towards the bonuses, and they MAY be able to hit other players (Might be too chaotic and annoying to deal with though)
So you'd have to try to be balanced between being fast and collecting stuff
The bonuses can be chosen at random or all at once (might make it too chaotic)
Just got a 23.929 6-Castle
Ok I get it now
I really like these ideas flichka
Rn thinking up some delightfully devilish ways to implement them
:p
so like gourmet race from kirby
not exactly
mixed with Mario party bonus stars lol
the main focus of gourmet race is the food you collect and wins only add +30 to the score you get
kind of the opposite
clearly cheating
chating
probably the first time I revealed my voice outside VC (though I added it to post to show my reaction and I wasn't recording while recording the clip) outside of that one time I posted my scream from the time someone was hunting me down in VRchat
same
transcript:
"oh my fucking god"
script:
gaming footage
world 5-C sucks balls to speedrun
Transcript:
[Music]
Oh my [ __ ] god
to
[Laughter]
yes linguini
[Applause]
@heady sand
I just got a cursed idea that you will probably reject but I want to say it anyway
What if there were... Extreme rules
That could be enabled or disabled by the player because of how extreme they are
Things like ActionBanFromLobby, ActionCrashGame, ActionIPBan

Okay that just sounds like cubby mod if it had vic mod stuff and idk...thats kindaaa....shit.......
Maybe not the last one
Jesus
i mean it's funny to think about
ActionBluescreen /j
Yeah that's why the players can choose whether or not to be effected by it
Like it's a client setting
Ohhhh then its just pointless
cuz it will be used like once or twice
and only 2 people will use it prolly us💀
I can think of more actions if you were to ever consider it for like an April Fools thing Vic
i could mak some of those lik secrt or hidden away
because if i just add them next to the normal ones even more ppl's gonna hate this mod lmao I've already seen random users leave the lobby because of shiddy rulesets others make
LMFAO
do send me ideas whatever they might be, i still consider them usually lol
idea: make it so vic mod give virus
ransom until you pass AL-Jungle coinless
ActionSetTo15FPS
Eh that one's not great
ActionTurnAllInvisible (Only for the client)
ok i might turn that one into an actual persistent rule
sounds worthy
lik the terrain being invisible or something
...ok i'll!
average quirky!1!1!! fnf mod
by the player
so the not host
Yes
it should be forced on for you since it's your idea
Yeah I don't see why not?
Two cubbys talking in their natural habitat.
and one cubby fan
what a goofy
are you gonna add hanging?
nope, sorry
once again it won’t load but i see fire bars so i know what it is
which i find funny
finally
ooooh
I wish you could import and export rulesets instead of manually setting the same rules every time. Is that possible in some way? Just asking
dunno how safe that might be...
why?
i'm kinda scared to mess up with the writing/reading of the savedata of the game
or file handling and stuff
i might make it happen in a slightly different way though
punishment
my mind immediately went to mario with a noose around his neck
I can't believe we're getting a TTYD sequel
in 5-C, try to bring the first buzzy beetle to the goal.
i call the challenge "Buddy Beets"
also i extracted his model if you want to use it
i also have the rotating cannon model
Cool cool
i don't like this challenge because it gave me trust issues
i did it
frien
I have never seen this level with bricks below the red blocks
Shows you how fucked the rules I play with are
Freezin’ the blocks to death
what’s the bah action
when the song does the Bah
sky doesn’t bah tho
yea none of the "versus" maps have bahs
so that rule won't have effect in there
most of the race levels do though
i just thought of .. ActSpinner
lmao
Hmmm
I thought of a possible persistent effect
Deathplane on both sides
Would go well with ActSpinner
Oo
Or to punish propeller abusers
is there a random effect in game yet?
Nope. Will try to add
ok I like that one too. will see if it works in practice
yea thatd be amazing
itd be even more amazing if you dont even remove the pipes at the sides so you still have to take the yellow pipe
Man this has become crazy suggestion hub
Ah shit it’s the grumpy man
That's rich
You forgot the coming from you part
I didn't need to put it
Yea suggestions in here have been crazy these last days
I don't mind it tho since it sparks inspiration in me for potential future versions
when I some day abandon this project, the last update shall have the main menu theme replaced by this

ああああああああああああああああああああ!!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
#マリオ #マリオvsルイージ #mariovsluigi
FUCK







