#Macbook Screen FL 20 Not Scaling and going tiny please help

1 messages · Page 1 of 1 (latest)

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Note, this is on a secondary monitr, but works fine on actual macbook screen

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unreal carbon
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Wth

rocky inlet
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No experience with Mac, unfortunately.

unreal carbon
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never seen this before

vestal briar
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that is not what that ping is for btw

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why are you on fl 20

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Why not? i'm used to it and my workflow is smooth with it.

vestal briar
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there's zero differences with the workflow between 20 and latest

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Whats you're point? Not relevant to the question.

naive sorrel
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This is one of the oldest macOS versions of FL, are you running an ancient version of MacOS?

naive sorrel
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A lot has changed in MacOS, there's a lot of stuff that's broken as time went on.
I strongly recommend updating FL. 20.0 is truly ancient

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Hmm, it was working until the last few days. Maybe an update has done something, i'm not sure. Is there really nothing else I can do?

naive sorrel
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Buy a real license to the software, and update to the latest version. That's the only recommendation I have.
There is no reason to be using twenty point zero

rocky inlet
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Can you not just drag the channel rack to.make it bigger though?

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No, the mouse is scaling from my main moniter while the application is scaling to a tiny part. The giant black area is completely un interact-able.

rocky inlet
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Oh got it. Yea unfortunately I've literally never used a mac in my life.

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It's fine on main moniter aka macbook, but soon as I move it, it goes tiny

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Fair enough, 😦

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It's like trying to scale to an imaginary box, i'm so confused

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and making dupes of the same application

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I'll leave these here, if anyone has an idea please let me know.

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Thanks for the help