Link to the most recent KR ban list. https://arca.live/b/gauntlet/104852490?p=1
#Suggestion 1496
10 messages · Page 1 of 1 (latest)
So what are your suggestions and ideas of nerfing Dino Mech? I was thinking of making the immortality removable because having a 30 hit count check unremovable immortality on 50% hp threshold and on ult is pretty stupid.
Maybe only make the ult immortality removable and reduce the hits on the passive immortality? I can see the "high risk high reward" play here but removing both immortalities just hard counters him, as it plays very dangerously with its hp thus becoming a 8 dp waste
Just remove the line where dino mech doesn't look behind itself so people stop playing this degenerate fd7 dino garbage.
Oh no mech players can’t play their precious dino mech for 19 consecutive weeks the horror

You make it sound as if only Mech players were using Dino on KR instead of every single player that pulled for them
mech mains are beggin for a unit to ADD to their mech team, this unit dont even get played in mech team 
