with more advanced ETF player skins you have:
- easier transparent/emissive parts
- pixel dependent rather than color dependent features
and a WAY easier time using ETF skins
how would this work?
you upload one or more seperate skin textures to a server, and you can select if the texture gets used for emissive/transparent/blinking eyes/whatever
this is less efficient in file size overall but WAY easier to use in return, for compatibility reasons old emissive/transparent skins would obviously still work