#more advanced ETF player skins

9 messages · Page 1 of 1 (latest)

sick frigate
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with more advanced ETF player skins you have:

  • easier transparent/emissive parts
  • pixel dependent rather than color dependent features
    and a WAY easier time using ETF skins

how would this work?

you upload one or more seperate skin textures to a server, and you can select if the texture gets used for emissive/transparent/blinking eyes/whatever
this is less efficient in file size overall but WAY easier to use in return, for compatibility reasons old emissive/transparent skins would obviously still work

rancid shale
#

I'm not maintaining a server

sick frigate
# rancid shale I'm not maintaining a server

maybe locally hosted files tho? itd only work on a per client basis but itd be nice to have

[what i mean by this]:
you save the texture, then assign a username to it, and the user you assigned it to has that mapping

rancid shale
#

in that case you can do this with custom player models

#

simply have a mdoel set aside that uses a specific texture for that username

sick frigate
rancid shale
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it would

sick frigate
#

wait nvm transparent it would

rancid shale
#

supports both