#creaking rotates its whole model when walking

1 messages · Page 1 of 1 (latest)

white cedar
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having an issue where the creaking rotates its whole model, tried almost everything still couldnt get it to stop rotating when walking

ebon storm
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have u checked if the model is stuck fully under the head category in the model itself?
because it looks like that may be the case with your model

mint river
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anim issur (and texture issue)

white cedar
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could that be the issue?

ebon storm
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if the entire model is then yes because by default the creaking moves its body parts as it moves a certain way so if all of it is in one spot, it will rotate the entire model

white cedar
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i put the model under a folder named "creaking" but the animation stops working and reverts to its original animation

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animation works completely fine in blockbench though

ebon storm
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ahhh i see

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so for the creaking

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you need to make the model with the right group parts

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at least im pretty sure

white cedar
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wdym

ebon storm
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because u have a folder group for "creaking", which breaks into groups of "newleg, newleg2, ...", which is not the main root groups of the creaking normally

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when u make the model you should try to use the root groups, which include head, body, left_arm, right_arm, left_leg, and right_leg

white cedar
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but you said if i do that it breaks the model

ebon storm
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No no, sorry let me re-explain, i apologize for the confusion

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So looking in blockbench, this is what the model for the creaking should look like when it comes to root groups:
the blue folder icon is the root group and the name next to it is what it refers to, and so from what I can tell from the earlier image is that you had all your body pieces (cubes) inside of one root group, which made it rotate weird (at least I am assuming), but in your .jem file it has a completely different root group structure which messes with the model

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I apologize if that doesn't make sense 😅

white cedar
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so just leave it as the default CEM and make animations?

ebon storm
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when it comes to root groups, I would say yes leave it, but you can change the cubes inside it and use additional folders in the root groups to animate different parts differently

ebon storm
white cedar
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i already tried the canceling out thing

ebon storm
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in the current .jem file u sent it doesnt have it cancelled out from what I can see-

white cedar
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i deleted it because it wasnt helping

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i kinda fixed the creaking with the new model but im unsure which animation do i cancel out to stop it from rotating

ebon storm
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Okay! I see it

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So to cancel it out, what I normally do (it might not fully work but hopefully it does for u if you try it) Is you put the cubes u have in each root group into another folder but still have each cube u want in the respective root group, just nested into another folder

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I can show an example

white cedar
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but which parts do i cancel out

ebon storm
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So to cancel it out you need to make another group, for example with your model you can do this:

then in the animation if you want to cancel out the animation of the original head and add a new one, here's what i usually do:

"head2.rx": <your code here that you wanted>,
"head.rx": 0

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or you can do what the cem animation doc says, which is make a cancel group and make it the negative of the original animation

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If you don't have it already, would you like the CEM Documentation for Animation? :)

white cedar
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would it matter if i only put the code in one part only?

ebon storm
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Wdym?

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OH wait i think i know what you mean

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So for each root group, let's use the head group for example, you would only put the head animations in that one

white cedar
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ohh

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i also gotta put rx, ry and rz for the "part": 0 thing right?

ebon storm
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Yep!

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At least that's worked for me, i apologize if it doesnt for u

white cedar
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i mean its a bit better

ebon storm
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Also an extra thing that may help is make sure you have the folders in the root groups pivoted correctly, because if the pivot is somewhere away from where you want it the animation may be less of how u want