#Beginner CEM user
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ewan howell tutorials
sin(age * /speed) * /reach of swing
cos is like sin but offset
if u do ty sin and tz cos it will make a circle
clamp limits things like head_yaw wont be higher than a number u wrote
floor(age/x%number of frames)
can give a cool frame by frame effect "var.fl: floor(age/5%50) can do 50 frames and u can set
root.visible: var.fl==36 and etc
there's also IF statements, sin(limb_swing) * limb_speed
that's for the base
(and age is js gonna rotate/move/scale infinitly since it just uses ticks without going back)
also they're animating off pivot points
i will start with this and let you know when i have more questions
actually i do already have a question
i should probably start off with the fact that i'm using the cem template loader in blockbench
so do i just make a pivot point somewhere and then i can start animating from that?
oh wait nvm i found the animation editor panel, it makes a lot more sense now thanks
also, never change pivot points of the vanilla folders/roots
u may add another roots to them or replicate animations
for example if the leg root is in the body folder, u can make "leg.rx": " leg1.rx" and iit will move like the vanilla leg1
buut u can change pivot points in custom roots
"as i mentioned there is ewan howell tutors on yt"
i will go ahead and watch his tutorials, thanks a lot
there is animationg and bb optifine entity tutor, random entity tutor and etc
some r outdated
but mainly it's the b a s e
yea, i feel like as long as i know the basics i can work my way up
3 main videos r abt random entities, animate entities and the last one