#3D Arrow models performance issues

13 messages · Page 1 of 1 (latest)

summer vapor
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Arrows cause too much performance consumption ,Pay attention to the changes in the fps of the two screens {start resource package and after startup}

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Maybe some people say that you can't stack so many arrows in survival, but don't forget that the texture of the arrow also acts on the arrows shot by the skeleton. This makes my computer always lose too much performance in the battle of survival. One arrow even cost me 5fps

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What is 11?

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ok

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Thanks for your reply

somber dune
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Apologies for bumping an old issue, but is there a version of the pack already that just uses the vanilla texture, for performance etc?

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hoping to save myself a bunch of time trying to make it from scratch lmao all good managed to sort it

gaunt oak
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then jsut replace the model in my pack to handle all your positioning

somber dune
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Tried the extrude and it gave me the model no problems, but the model it gave me was facing the wrong way and I really struggled getting it rotated to be correct in-game

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In the end I just “converted” the 256 cube model down to 11ish cubes and remapped the UVs

gaunt oak
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thats what i recomended