#3D Arrow models performance issues
13 messages · Page 1 of 1 (latest)
Maybe some people say that you can't stack so many arrows in survival, but don't forget that the texture of the arrow also acts on the arrows shot by the skeleton. This makes my computer always lose too much performance in the battle of survival. One arrow even cost me 5fps
What is 11?
ok
Thanks for your reply
Apologies for bumping an old issue, but is there a version of the pack already that just uses the vanilla texture, for performance etc?
hoping to save myself a bunch of time trying to make it from scratch lmao all good managed to sort it
blockbench has a setting to extrude a model from a texture, it will take you seconds to make such a model
then jsut replace the model in my pack to handle all your positioning
Tried the extrude and it gave me the model no problems, but the model it gave me was facing the wrong way and I really struggled getting it rotated to be correct in-game
In the end I just “converted” the 256 cube model down to 11ish cubes and remapped the UVs
line it up with what i had and copy my animations
thats what i recomended