#end crystals can't be given a random texture

54 messages · Page 1 of 1 (latest)

pearl field
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there doesn't seem to be anything wrong with the file naming scheme, and when i paste the folder into the minecraft/entity folder I see a retexture as expected but it doesn't do anything in the minecraft/optifine/random/entity folder. a similarly named miencraft/optifine/random/entity/allay folder has the same naming scheme and works fine. This leads me to believe that the ETF mod has some sort of issue with random end crystals

static marsh
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does the resource pack work with optifine?

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unless optifine doesnt support end crystals im not 100% sure

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if this doesnt get looked at by anyone feel free to ping traben, it can be hard for him to notice all the new issues threads

pearl field
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no it does not

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just checked

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sorry for the late reply.

pearl field
static marsh
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yeah but its always good to test if it works in optifine cos if it does then its an etf bug

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this is def not my area of expertise

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@stone raft sorry to bother but do you know whats going on?

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idk who to ask. im sure someone will pop in here at some point but im heading to bed. its a stupid hour the morningconcern

stone raft
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👀

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Interesting. I double checked and the directory is correct so that's odd

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The plot thickens, OptiFine doesn't support random end crystal textures

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Perhaps there has to be a custom handling of it? I'm not entirely sure

stone raft
pearl field
stone raft
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I'll take a look at that pack

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Does Simply Crystals work on OptiFine currently? You guys speak about it like it does in their server

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Or is Simply Crystals what that pack you're showing is

pearl field
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I would provide a more minimal example but the resource pack is itself the most minimal example possible. the only thing you could do to make it more minimal is reduce the quantity of textures.

stone raft
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Yeah, it looks like it is entirely archived, so I imagine it stopped working a bit ago

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If I had to guess, there were internal changes to end crystals that broke OptiFine and ETF and OptiFine hasn't cared to fix it so fixing it would not be a parity fix on ETF, it would be an enhancement fix

pearl field
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the etf page doesn't say it's going for parity. it says it's going for the optifine format. the fact that optifine also has that bug is irrelevant, no?

stone raft
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Feature parity is the priority, extra features are secondary

stone raft
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It sounds like it has been broken in OptiFine for over 8 months

pearl field
olive dirge
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thisa is becsause the texture is hardcoded differently

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will need an etf update

delicate gorge
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Can confirm randomization worked on OptiFine 1.12.2 and maybe a bit later, though I haven't tested the latter to see when it broke. Worth noting that using EMF to randomize end crystals with models that only differ in their texture partially functions as a workaround, though one of the two glass cubes oddly refuses to change texture.

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One other thing: end crystal beam textures do randomize on OptiFine, but not in ETF. Oddly though, in OptiFine it randomizes based on the properties of the associated dragon, and not the associated crystal. If possible, it would be nice to have a toggleable parity option for this in ETF when a fix is introduced.

olive dirge
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huh

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interesting

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makes sense as the beam is part of the dragon i think not the crystal

delicate gorge
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Would that mean we're stuck with randomizing based on the dragon's properties or would there be a workaround?

olive dirge
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yes i think so

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workaround maybeee but unlikely

delicate gorge
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Ah alright, just having it at all in ETF would be nice either way

olive dirge
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looks like it may be possible

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but will have to be an optional thing

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as we will want optifine compat

delicate gorge
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Oh yeah for sure, that's what I would've expected if it were implemented

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While I gotcha here: there are a few other textures I've noticed that haven't been randomizing properly. Should I make one master issue for them or make individual bug reports? Also, do you prefer it be here or on GitHub?

olive dirge
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github

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and ping me about it

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just do one