#the skin.(number)=(number) biomes.(number)=(biome) is not working

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rigid zephyr
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i am making a resource pack using ETF and i made 3 new bees texture and when i am using skin.1=1 2 3 weight.1=5 5 5 all is good and they are spawning random but when i am trying:
skin.1=1
biomes.1=minecraft:plains,minecraft:sunflower_plains,minecraft:forest,
minecraft:birch_forest,minecraft:old_growth_birch_forest,
minecraft:dark_forest,minecraft:flower_forest,minecraft:meadow,
minecraft:windswept_hills,minecraft:windswept_forest,
minecraft:river,minecraft:swamp,minecraft:mangrove_swamp

skin.2=2
biomes.2=minecraft:snowy_plains,minecraft:snowy_taiga,minecraft:ice_spikes,
minecraft:grove,minecraft:snowy_slopes,minecraft:jagged_peaks,
minecraft:frozen_peaks,minecraft:frozen_river,minecraft:deep_frozen_ocean,
minecraft:frozen_ocean

skin.3=3
biomes.3=minecraft:desert,minecraft:savanna,minecraft:savanna_plateau,
minecraft:windswept_savanna,minecraft:jungle,minecraft:sparse_jungle,
minecraft:bamboo_jungle,minecraft:badlands,minecraft:eroded_badlands,
minecraft:wooded_badlands,minecraft:stony_shore,minecraft:beach,
minecraft:warm_ocean,minecraft:lukewarm_ocean

is not spawning the variants in the biomes , they are spawning randomly and the normal bee texture is spawning i don't know how
pleas help me

queen turret
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skins with an s

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@rigid zephyr

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you are using skin

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also

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vanilla biomes dont need minecraft: (optional)

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also

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each biome should be seperated by a space not a comma ,

rigid zephyr
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ok

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thanks

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skins.1=1
biomes.1=plains sunflower_plains forest birch_forest old_growth_birch_forest dark_forest,minecraft:flower_forest,minecraft:meadow windswept_hills,minecraft:windswept_forest river swamp mangrove_swamp

skins.2=2
biomes.2=snowy_plains snowy_taiga ice_spikes grove snowy_slopes jagged_peaks frozen_peaks frozen_river deep_frozen_ocean frozen_ocean

skins.3=3
biomes.3=desert savanna savanna_plateau windswept_savanna jungle sparse_jungle bamboo_jungle badlands eroded_badlands wooded_badlands stony_shore beach warm_ocean lukewarm_ocean

this is the new bee.properties

queen turret
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fyi, surround text like this with 3 ` on either side to format it better

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e.g.

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skins.1=1
biomes.1=plains sunflower_plains forest birch_forest old_growth_birch_forest dark_forest,minecraft:flower_forest,minecraft:meadow windswept_hills,minecraft:windswept_forest river swamp mangrove_swamp

skins.2=2
biomes.2=snowy_plains snowy_taiga ice_spikes grove snowy_slopes jagged_peaks frozen_peaks frozen_river deep_frozen_ocean frozen_ocean

skins.3=3
biomes.3=desert savanna savanna_plateau windswept_savanna jungle sparse_jungle bamboo_jungle badlands eroded_badlands wooded_badlands stony_shore beach warm_ocean lukewarm_ocean
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this is with
'''properties
text
'''
but with ` instead of '

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thats just a discord thing though

rigid zephyr
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ok (also my smooth brain is trying to understand)

queen turret
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just ignore the discord thing see if your properties file works now

rigid zephyr
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is still not working but now idk why one of the texture is not spawning at all and the normal be is spawnig(the normal bee is not in the resorce pack)😭

queen turret
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send the pack

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and screenshot your bees

rigid zephyr
queen turret
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bee.properties no .txt

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you might have .txt hidden in your file settings

rigid zephyr
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i don't know how make it whitout .txt 😭

queen turret
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dl that

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you need to turn off file extension hiding in your folder settings, to do it yourself

rigid zephyr
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now all is working except the bee1 , bee_angry1 , bee_nectar1 and bee_angry_nectar1 variants that are not spawning and normal bees are spawning in theyer place