I want to have variants of mobs when spawned with certain items on their head
This is possible by nbt tag in my .properties file in OptiFine, but there's bug in ETF/EMF where the .properties file breaks and all mobs use the skin as if there was an item on their heads!
Happens with EMF/ETF on 1.21 and 1.20.4
My pack: you know it https://www.curseforge.com/minecraft/texture-packs/mickey-joes-relatively-improved-default (link bc im not known yet)
It seems to trigger randomly. But mobs in my pack right now that are supposed to have skins when they wear items on them are cows, chickens, blazes and pigs.
These skins all randomly break over time, then correct themselves on reload of chunks
