#Villagers stuck in sleeping animation, and they lose all other animations with Fresh Animations.
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A texture reload doesn't work, and they are just stuck like this
Here is the villager NBT data
No idea what would cause this
Villagers stuck in sleeping animation, and they lose all other animations with Fresh Animations.
I put "Reset to Default" on all the settings, and the only one I had changed was this
It's because I use fresh moves and it is really unplayable with the hand bobbing
but I had this on only 2 days ago, and I've been having this problem for a while now
only fresh animations and fresh moves?
That use EMF? Yes, nothing else
The other stuff is either modded built in stuff, or GUI/bar stuff
I did this 1 hour ago yes, I deleted the properties and villager2.jem
as done in the previous issue similar
with this, I do not have such issues, but I lack the sleeping animations
oh lol
ofcourse thall do it
now its just villager.jem and villager2.jem by themselves
they'll pick between them random;y
remove villager2 aswell if you want to remove sleeping
I did haha
lol
the properties just controlled when they got switched
they cannot be in the sleeping animation if villager2 is deleted
villager2 is the sleeping model
yeah then I'll keep it the way it is, it seems as though they're just stuck in it anyways ๐ญ
I have again no idea what causes this, I even checked through all my mods
there is definetly no villager2.jem?
yep, doing this fixes it, thats what I have enabled atm
ah good
๐
Is there any inkling as to what may even cause this in the first place?
what?
yes
you had villager2.jem so the models randomized
the .properties just lets you randomise with instructions
if there is no proerties they still randomize but jsut randomly
Well yes but the being stuck rather in the sleeping animation until I either reloaded the world or game entirely
It happened sometimes as well
not consistent
oh you mean when it had the properties and villager 2?
i'm guessing there was a mod compatibility
somethgign affecting villager nbt
I posted the initial NBT data, I wish there was a way to test mods like resourcepacks as to how you can turn 'em on and off but that would be a pain if I did it normally
