#Allow player transparency skins by default in ETF

1 messages · Page 1 of 1 (latest)

astral geode
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Hi I was wondering if I could suggest something and its making the transparency feature enabled by default. I know it exists to prevent exploits in multiplayer but as you may have seen in the texture-help channel people seem to be still forgetting to activate it. The idea is that making the texturepack I'm making and another that may come online (Better Animations by Creato lily with animated eyes) like you install it and it runs without further setup aside from the skin modification. (Also because I'll be adding the first person hand fix in the code)

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And also I thought about this since Bedrock already allows player transparency in its own multiplayer
but I'm aware that if player makes a completely transparency skin then the complete skin turns black.
Or something I could think about is that ETF has a another option in the "Allow skin transparency" that say behaves similar to the transparency with ETF skins.
This new default option would something like allow skin transparency if a resourcepack that alters the player model is detected.

velvet terrace
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I believe it already is

astral geode
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I mean that the option that allows it comes enabled without having to enter their menu

velvet terrace
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I haven't touched my ETF settings

astral geode
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Those are ETF skins

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to use texturepacks like Fresh Moves the option has to be set to "All skins"

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but people keep forgetting to activate this so the same issue is coming over and over

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even with the fact I put the fixes in the resourcepack page, the wiki, the tutorial

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I mean I know this is mostly due to other people not paying enough attention, but could also simplify the usage of the pack, they install it, it works and that's it.

velvet terrace
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ah

wide raven
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I will consider doing this if a player model is detected

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however there are concerns for making it the always default

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not only the multiplayer cheating potential

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but also for people who use the ears mod and have data encoded in their transparency layer

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my perspective is:

it's better for a player who is actively choosing to add a player model that requires transparency to have to enable it rather than have players who don't even know etf is installed in their downloaded modpack have invisible / broken player textures and dont know why and have to fix

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I guarantee you 95%+ of people using ETF don't even know it, because modpacks

wide raven
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if users add these pixels to their skin they will be transparent by default

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this just enables etf skin features but doesnt actually apply any

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actually

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I have something that solves all of this

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by default i'll have it not remove transparency in the unused pixels area

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stupidly obvious when you think about it

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keep the bahaviour in the actually used arm sections

astral geode
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Or maybe that all cubes added inside bones nested within the head bone in the model would have the transparency enabled

wide raven
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that would be a rather tricky thing to back calculate

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i'll show you what im thinking of doing for the default for now

astral geode
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alright

wide raven
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vanilla makes this area be not transparent

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i'll change it to allow transparency in all teh white parts here

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vanilla is just lazy and does it in 3 boxes because you never see those parts anyway

astral geode
wide raven
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this preserves the vanilla behaviour and wont cause problems but also allows your pack to auto work

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and then full transparency works as normal

astral geode
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sounds good for me. I didnt know vanilla worked like that

wide raven
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easier to code