#Broken height_above_ground usage

6 messages · Page 1 of 1 (latest)

robust compass
#

height_above_ground ignores scaffolding, in the attached screenshot, height_above_ground is referenced for the fall animation where the value is greater than 6 blocks above ground, but the scaffolding is clearly right below the player's legs.

The issue is partially fixed using is_on_ground to stop the animation when standing on the scaffolding.

I will also try to use the variable is_climbing in a minute and let you know.

@tight current

#

This animation also plays if the player is climbing through the scaffolding

robust compass
#

height_above_ground is still broken

tight current
#

Hmmm

#

It currently ignores non solid blocks, I'll see if there is a better way