#New variables, like climbing , gliding, crawling seem to not work on the player model

44 messages · Page 1 of 1 (latest)

sacred trout
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I have tried to use them and also I don't know if they are a boolean (true or false) or 1 or 0 anyway I tried to use print to monitor their value and neither print() nor printb() work, the animations just stop

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when I try to reload the resourcepack

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what, I changed the variable name and the print tag and stills says the first one failed to load

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I deleted the print line, reload, put this new line, reload again

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the animations play as normal

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but nothing is being printed

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let's see

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oooohhhhhh

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I get it

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blocbench prevents exporting when a problem like this in the code appears

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so it doesn't upadte the thing

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yeah

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so that means I have to finish completly with the model (eye compat) before I jump in to add new code, otherwise I won't be able to export the new cubes and bones for the eyes.

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well at least I know it now

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and thanks for letting me know that

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otherwise I would've been going in circles or waiting for a emf fix

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this can't be fixed by Traben

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we would need that emf compat for cem template loader

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but to be honest once I'm done with the model itself, I wouldn't need blockbench anymore since functions like warpdeg() already unallows me to play the animations in blockbench

rotund saffron
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I switched away from blockbench cause of same issue yesterday

sacred trout
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hopefully someday we will have cem loader compat for emf

rotund saffron
sacred trout
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seems more plausible

rotund saffron
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let's hope he reads this

rotund saffron
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What license do ewan's plugins use? I don't think its on the repo

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Huh

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Seems irresponsible

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Nah its fine to have all rights reserved

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But not having no license at all

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as long as u use it for u and urself only its legal

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but even if u share the file with anyone ig its illegal

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huh

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u have a point

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can u open this

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#1079396565489307699 message

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wait

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n

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this

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i copied the msg on accident

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huh