#EMF Enderman Head Rendering

10 messages · Page 1 of 1 (latest)

sweet blaze
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The supplementary mod has an enderman head and it is invisible. When I asked the mod page they said it is a problem with entity model features. The enderman head texture is fine without emf mod. Can you help about that?

misty aurora
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Issue is probably just that it's the default head model

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You probably have to make a custom one

steep dome
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This is known, I have no idea why atm, and it's not a huge priority :/

steep dome
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using fresh animations?

proud steppe
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Sorry for pinging you, the guy that created this thread are not existed anymore

crisp ingot
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Actually 🤓 it was an issue of the Fresh Animations pack itself, well not an issue because having the bones this away allows the Fresh Animations author to syncronize complex animations in all the body. The way the bones are rigged. In the enderman.jem in the deafult head and headwear (the ones that supplementaries used to use to render the enderman head which no longer does when the author notice it too) they had no cubes and the enderman head and headwear were nested inside the body bone. So it wasn't fault of both EMF or Supplementaries.

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Once this got clear. The supplementaries author deployed an update which made the enderman head have its own model (that means it will no longer be compatible with normal enderman custom models) and the last thing missing were the eyes which can be put again with this pack :vvv

https://www.curseforge.com/minecraft/texture-packs/fresh-compats-emf